質問編集履歴
1
修正依頼があったため修正しました
test
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File without changes
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test
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@@ -2,59 +2,349 @@
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```java
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//GameFrame ファイル
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import javax.swing.JFrame;
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public class GameFrame extends JFrame {
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public GameFrame() {
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setLayout(null);
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setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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setSize(500,500);
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setLocationRelativeTo(null);
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MainPanel pn =new MainPanel();
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add(pn);
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setVisible(true);
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}
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public static void main(String[] args) {
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GameFrame GF=new GameFrame();
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}
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}
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```
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```java
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//StartPanelファイル
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import java.awt.Color;
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import java.awt.Font;
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import java.awt.FontMetrics;
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import java.awt.Graphics;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.awt.event.KeyAdapter;
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import java.awt.event.KeyEvent;
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import javax.swing.JButton;
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import javax.swing.JPanel;
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public class StartPanel extends JPanel implements ActionListener{
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boolean in_game=true;
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MainPanel mp;
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JButton bt;
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public StartPanel(MainPanel mp1) {
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mp=mp1;
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setLayout(null);
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setBackground(Color.white);
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Font f=new Font("SansSerif",Font.BOLD,20);
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FontMetrics fm=getFontMetrics(f);
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String str="遊び方";
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int w=fm.stringWidth(str)+50;
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int h=fm.getHeight()+20;
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bt=new JButton(str);
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bt.setFont(f);
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bt.addActionListener(this);
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bt.setSize(w,h);
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bt.setLocation(250-w/2,400);
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add(bt);
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addKeyListener(new Key());
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setFocusable(true);
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}
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@Override
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public void paint(Graphics g) {
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super.paint(g);
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FontMetrics fm;
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Font f;
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String str1,str="Game Title";
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int w,h;
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f=new Font("Serif",Font.BOLD,25);
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fm=g.getFontMetrics(f);
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str1=str+"(Serif)";
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w=fm.stringWidth(str1);
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h=fm.getHeight();
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g.setFont(f);
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g.drawString(str1,250-w/2,h);
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f=new Font("SansSerif",Font.BOLD,25);
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fm=g.getFontMetrics(f);
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str1=str+"(SansSerif)";
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w=fm.stringWidth(str1);
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h=h+fm.getHeight()+10;
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g.setFont(f);
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g.drawString(str1,250-w/2,h);
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f=new Font("Dialog",Font.BOLD,25);
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fm=g.getFontMetrics(f);
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str1=str+"(Dialog)";
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w=fm.stringWidth(str1);
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h=h+fm.getHeight()+10;
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g.setFont(f);
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g.drawString(str1,250-w/2,h);
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f=new Font("DialogInput",Font.BOLD,25);
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fm=g.getFontMetrics(f);
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str1=str+"(DialogInput)";
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w=fm.stringWidth(str1);
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h=h+fm.getHeight()+10;
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g.setFont(f);
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g.drawString(str1,250-w/2,h);
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f=new Font("Serif",Font.PLAIN,20);
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fm=g.getFontMetrics(f);
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str1="ゲーム開始: 「s」キー";
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w=fm.stringWidth(str1);
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h=500-fm.getHeight()-10;
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g.setFont(f);
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g.drawString(str1,250-w/2,h-200);
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//requestFocusInWindow();
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}
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public void actionPerformed(ActionEvent e) {
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if(e.getSource()==bt) {
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System.out.println("遊び方");
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}
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}
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class Key extends KeyAdapter{
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public void keyPressed(KeyEvent ke) {
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if(ke.getKeyCode()==KeyEvent.VK_S) {
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mp.state=1;
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}
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}
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}
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}
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```
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```java
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//MainPanel ファイル
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import java.awt.BorderLayout;
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import javax.swing.JPanel;
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import java.awt.FontMetrics;
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import java.awt.Graphics;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.awt.event.KeyAdapter;
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import java.awt.event.KeyEvent;
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import javax.swing.JButton;
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import javax.swing.JPanel;
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public class
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public class MainPanel extends JPanel implements Runnable {
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StartPanel sp;
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GamePanel gp;
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GameClearPanel gcp;
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GameOverPanel gop;
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boolean in_game=true;//ゲーム実行中はtrue
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public int state=0;//ゲーム状態
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public int level=1;//ゲームレベル
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int old_state=0;//直前のゲーム状態
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Thread td;
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int width=500;
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int hight=500;
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public
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public MainPanel() {
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setSize(width,hight);
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setLayout(new BorderLayout());
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sp=new StartPanel(this);
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add(sp,BorderLayout.CENTER);
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td=new Thread(this);
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td.start();
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@@ -62,350 +352,90 @@
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public
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public void run() {
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66
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while(in_game) {
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359
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try {
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360
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361
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td.sleep(100);
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362
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363
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}catch(InterruptedException e) {}
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364
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365
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if(state!=old_state) {
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367
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if(old_state==0) {
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368
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369
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remove(sp);
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371
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}
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372
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else if(old_state==1) {
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374
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375
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remove(gp);
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376
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377
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}
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378
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379
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else if(old_state==2) {
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380
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381
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remove(gcp);
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382
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383
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}
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384
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385
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else {
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386
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387
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remove(gop);
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388
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389
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}
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390
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391
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+
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392
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393
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//新しいパネルの追加
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394
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395
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if (state==4) {
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396
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397
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in_game=false;
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398
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399
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}else if(state==0) {
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400
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401
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sp=new StartPanel(this);
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402
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403
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add(sp);
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404
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405
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}else if(state==1) {
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406
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67
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407
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gp=new GamePanel(this);
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408
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68
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-
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409
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add(gp);
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410
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69
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-
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411
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}
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412
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70
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-
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413
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else if(state==2) {
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414
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71
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-
|
415
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gcp=new GameClearPanel(this);
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416
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72
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-
|
417
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add(gcp);
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418
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+
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73
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-
|
419
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+
}
|
420
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+
|
421
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else if(state==3){
|
422
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+
|
423
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gop=new GameOverPanel(this);
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424
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+
|
425
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add(gop);
|
426
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+
|
427
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+
}
|
428
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+
|
429
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validate();
|
430
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+
|
431
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old_state=state;
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74
432
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75
433
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}
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76
434
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77
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-
|
435
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+
}
|
78
436
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79
437
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}
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80
438
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|
81
|
-
|
82
|
-
|
83
|
-
public class MainPanel extends JPanel implements Runnable {
|
84
|
-
|
85
|
-
StartPanel sp;
|
86
|
-
|
87
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-
GamePanel gp;
|
88
|
-
|
89
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-
GameClearPanel gcp;
|
90
|
-
|
91
|
-
GameOverPanel gop;
|
92
|
-
|
93
|
-
boolean in_game=true;//ゲーム実行中はtrue
|
94
|
-
|
95
|
-
public int state=0;//ゲーム状態
|
96
|
-
|
97
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-
public int level=1;//ゲームレベル
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98
|
-
|
99
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-
int old_state=0;//直前のゲーム状態
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100
|
-
|
101
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-
Thread td;
|
102
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-
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103
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-
int width=500;
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104
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-
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105
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-
int hight=500;
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106
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-
|
107
|
-
|
108
|
-
|
109
|
-
public MainPanel() {
|
110
|
-
|
111
|
-
|
112
|
-
|
113
|
-
setSize(width,hight);
|
114
|
-
|
115
|
-
setLayout(new BorderLayout());
|
116
|
-
|
117
|
-
sp=new StartPanel(this);
|
118
|
-
|
119
|
-
add(sp,BorderLayout.CENTER);
|
120
|
-
|
121
|
-
td=new Thread(this);
|
122
|
-
|
123
|
-
td.start();
|
124
|
-
|
125
|
-
|
126
|
-
|
127
|
-
}
|
128
|
-
|
129
|
-
|
130
|
-
|
131
|
-
public void run() {
|
132
|
-
|
133
|
-
while(in_game) {
|
134
|
-
|
135
|
-
try {
|
136
|
-
|
137
|
-
td.sleep(100);
|
138
|
-
|
139
|
-
}catch(InterruptedException e) {}
|
140
|
-
|
141
|
-
if(state!=old_state) {
|
142
|
-
|
143
|
-
if(old_state==0) {
|
144
|
-
|
145
|
-
remove(sp);
|
146
|
-
|
147
|
-
}
|
148
|
-
|
149
|
-
else if(old_state==1) {
|
150
|
-
|
151
|
-
remove(gp);
|
152
|
-
|
153
|
-
}
|
154
|
-
|
155
|
-
else if(old_state==2) {
|
156
|
-
|
157
|
-
remove(gcp);
|
158
|
-
|
159
|
-
}
|
160
|
-
|
161
|
-
else {
|
162
|
-
|
163
|
-
remove(gop);
|
164
|
-
|
165
|
-
}
|
166
|
-
|
167
|
-
}
|
168
|
-
|
169
|
-
//新しいパネルの追加
|
170
|
-
|
171
|
-
if (state==4) {
|
172
|
-
|
173
|
-
in_game=false;
|
174
|
-
|
175
|
-
}
|
176
|
-
|
177
|
-
else if(state==1) {
|
178
|
-
|
179
|
-
gp=new GamePanel(this);
|
180
|
-
|
181
|
-
add(gp);
|
182
|
-
|
183
|
-
}
|
184
|
-
|
185
|
-
else if(state==2) {
|
186
|
-
|
187
|
-
gcp=new GameClearPanel(this);
|
188
|
-
|
189
|
-
add(gcp);
|
190
|
-
|
191
|
-
}
|
192
|
-
|
193
|
-
else if(state==3){
|
194
|
-
|
195
|
-
gop=new GameOverPanel(this);
|
196
|
-
|
197
|
-
add(gop);
|
198
|
-
|
199
|
-
}
|
200
|
-
|
201
|
-
validate();
|
202
|
-
|
203
|
-
old_state=state;
|
204
|
-
|
205
|
-
}
|
206
|
-
|
207
439
|
}
|
208
440
|
|
209
|
-
}
|
210
|
-
|
211
|
-
|
212
|
-
|
213
|
-
public class StartPanel extends JPanel implements ActionListener{
|
214
|
-
|
215
|
-
boolean in_game=true;
|
216
|
-
|
217
|
-
MainPanel mp;
|
218
|
-
|
219
|
-
JButton bt;
|
220
|
-
|
221
|
-
|
222
|
-
|
223
|
-
public StartPanel(MainPanel mp1) {
|
224
|
-
|
225
|
-
|
226
|
-
|
227
|
-
mp=mp1;
|
228
|
-
|
229
|
-
setLayout(null);
|
230
|
-
|
231
|
-
setBackground(Color.white);
|
232
|
-
|
233
|
-
Font f=new Font("SansSerif",Font.BOLD,20);
|
234
|
-
|
235
|
-
FontMetrics fm=getFontMetrics(f);
|
236
|
-
|
237
|
-
String str="遊び方";
|
238
|
-
|
239
|
-
int w=fm.stringWidth(str)+50;
|
240
|
-
|
241
|
-
int h=fm.getHeight()+20;
|
242
|
-
|
243
|
-
bt=new JButton(str);
|
244
|
-
|
245
|
-
bt.setFont(f);
|
246
|
-
|
247
|
-
bt.addActionListener(this);
|
248
|
-
|
249
|
-
bt.setSize(w,h);
|
250
|
-
|
251
|
-
bt.setLocation(250-w/2,400);
|
252
|
-
|
253
|
-
add(bt);
|
254
|
-
|
255
|
-
addKeyListener(new Key());
|
256
|
-
|
257
|
-
setFocusable(true);
|
258
|
-
|
259
|
-
|
260
|
-
|
261
|
-
|
262
|
-
|
263
|
-
|
264
|
-
|
265
|
-
}
|
266
|
-
|
267
|
-
|
268
|
-
|
269
|
-
public void paint(Graphics g) {
|
270
|
-
|
271
|
-
super.paint(g);
|
272
|
-
|
273
|
-
FontMetrics fm;
|
274
|
-
|
275
|
-
Font f;
|
276
|
-
|
277
|
-
String str1,str="Game Title";
|
278
|
-
|
279
|
-
int w,h;
|
280
|
-
|
281
|
-
|
282
|
-
|
283
|
-
f=new Font("Serif",Font.BOLD,25);
|
284
|
-
|
285
|
-
fm=g.getFontMetrics(f);
|
286
|
-
|
287
|
-
str1=str+"(Serif)";
|
288
|
-
|
289
|
-
w=fm.stringWidth(str1);
|
290
|
-
|
291
|
-
h=fm.getHeight();
|
292
|
-
|
293
|
-
g.setFont(f);
|
294
|
-
|
295
|
-
g.drawString(str1,250-w/2,h);
|
296
|
-
|
297
|
-
|
298
|
-
|
299
|
-
f=new Font("SansSerif",Font.BOLD,25);
|
300
|
-
|
301
|
-
fm=g.getFontMetrics(f);
|
302
|
-
|
303
|
-
str1=str+"(SansSerif)";
|
304
|
-
|
305
|
-
w=fm.stringWidth(str1);
|
306
|
-
|
307
|
-
h=h+fm.getHeight()+10;
|
308
|
-
|
309
|
-
g.setFont(f);
|
310
|
-
|
311
|
-
g.drawString(str1,250-w/2,h);
|
312
|
-
|
313
|
-
|
314
|
-
|
315
|
-
|
316
|
-
|
317
|
-
f=new Font("Dialog",Font.BOLD,25);
|
318
|
-
|
319
|
-
fm=g.getFontMetrics(f);
|
320
|
-
|
321
|
-
str1=str+"(Dialog)";
|
322
|
-
|
323
|
-
w=fm.stringWidth(str1);
|
324
|
-
|
325
|
-
h=h+fm.getHeight()+10;
|
326
|
-
|
327
|
-
g.setFont(f);
|
328
|
-
|
329
|
-
g.drawString(str1,250-w/2,h);
|
330
|
-
|
331
|
-
|
332
|
-
|
333
|
-
f=new Font("DialogInput",Font.BOLD,25);
|
334
|
-
|
335
|
-
fm=g.getFontMetrics(f);
|
336
|
-
|
337
|
-
str1=str+"(DialogInput)";
|
338
|
-
|
339
|
-
w=fm.stringWidth(str1);
|
340
|
-
|
341
|
-
h=h+fm.getHeight()+10;
|
342
|
-
|
343
|
-
g.setFont(f);
|
344
|
-
|
345
|
-
g.drawString(str1,250-w/2,h);
|
346
|
-
|
347
|
-
|
348
|
-
|
349
|
-
f=new Font("Serif",Font.PLAIN,20);
|
350
|
-
|
351
|
-
fm=g.getFontMetrics(f);
|
352
|
-
|
353
|
-
str1="ゲーム開始: 「s」キー";
|
354
|
-
|
355
|
-
w=fm.stringWidth(str1);
|
356
|
-
|
357
|
-
h=500-fm.getHeight()-10;
|
358
|
-
|
359
|
-
g.setFont(f);
|
360
|
-
|
361
|
-
g.drawString(str1,250-w/2,h-200);
|
362
|
-
|
363
|
-
requestFocusInWindow();
|
364
|
-
|
365
|
-
|
366
|
-
|
367
|
-
|
368
|
-
|
369
|
-
S
|
370
|
-
|
371
|
-
|
372
|
-
|
373
|
-
|
374
|
-
|
375
|
-
}
|
376
|
-
|
377
|
-
|
378
|
-
|
379
|
-
public void actionPerformed(ActionEvent e) {
|
380
|
-
|
381
|
-
if(e.getSource()==bt) {
|
382
|
-
|
383
|
-
System.out.println("遊び方");
|
384
|
-
|
385
|
-
}
|
386
|
-
|
387
|
-
}
|
388
|
-
|
389
|
-
|
390
|
-
|
391
|
-
class Key extends KeyAdapter{
|
392
|
-
|
393
|
-
public void KeyPressed(KeyEvent ke) {
|
394
|
-
|
395
|
-
if(ke.getKeyCode()==KeyEvent.VK_S) {
|
396
|
-
|
397
|
-
mp.state=1;
|
398
|
-
|
399
|
-
System.out.println("キーを取得");
|
400
|
-
|
401
|
-
}
|
402
|
-
|
403
|
-
}
|
404
|
-
|
405
|
-
}
|
406
|
-
|
407
|
-
|
408
|
-
|
409
|
-
}
|
410
|
-
|
411
441
|
```
|