質問編集履歴
2
ソースコードの追加
test
CHANGED
File without changes
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test
CHANGED
@@ -88,7 +88,7 @@
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//引数2 : 壁の衝突時の法線ベクトル(CollisionOBB3D関数の7つ目の引数に設定した法線ベクトルを格納したもの)
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-
*GetModel()->GetPos() = GetCollision()->CalcWallScratchVector(GetModel()->vecForward, GetCollision()->Obj2_Normalvector);
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+
*GetModel()->GetPos() += GetCollision()->CalcWallScratchVector(GetModel()->vecForward, GetCollision()->Obj2_Normalvector);
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}
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1
ソースの修正
test
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test
CHANGED
@@ -36,17 +36,17 @@
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//進行ベクトルの逆ベクトルと法線ベクトルの内積
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39
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-
StaggeredNormal.x =
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+
StaggeredNormal.x = GetMath()->Dot3DX(-front, normal_n);
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-
StaggeredNormal.y =
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+
StaggeredNormal.y = GetMath()->Dot3DY(-front, normal_n);
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-
StaggeredNormal.z =
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+
StaggeredNormal.z = GetMath()->Dot3DZ(-front, normal_n);
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-
out.x = front.x
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+
out.x = front.x + StaggeredNormal.x * normal.x;
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-
out.y = front.y
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+
out.y = front.y + StaggeredNormal.y * normal.y;
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-
out.z = front.z
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+
out.z = front.z + StaggeredNormal.z * normal.z;
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return out;
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@@ -76,7 +76,7 @@
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GetFenceOutSide()->GetRotOBBNo1(),//壁の向き
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79
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-
&GetFenceOutSide()->GetFenceNormal[
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+
&GetFenceOutSide()->GetFenceNormal[0]))//壁の法線ベクトル
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{
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