質問編集履歴
1
スクリプトの全体像を追記
test
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File without changes
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test
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@@ -35,3 +35,225 @@
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```
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お願いします
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追記
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スクリプト全てが見たいとのことでしたのでここに貼ります
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Target = 標的(プレイヤー)
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WalkTargetPoint = NavMeshAgentで取得した向きを入れるVector3型変数
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```C#
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public class Enemy1Script : MonoBehaviour
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{
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[SerializeField]
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NavMeshAgent nav;
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public GameObject Target;
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[SerializeField]
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Rigidbody rb;
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Vector3 WalkTargetPoint;
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[SerializeField]
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Animator anim;
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[SerializeField]
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float LimitSpeed;
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[SerializeField]
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float MaxSpeed;
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[SerializeField]
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float MinSpeed;
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[SerializeField]
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float HP;
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[SerializeField]
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float speed;
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// Start is called before the first frame update
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void Start()
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{
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Target = GameObject.Find("Player");
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HP = 100;
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}
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// Update is called once per frame
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void Update()
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{
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speed = rb.velocity.magnitude;
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nav.SetDestination(Target.transform.position);
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if (nav.pathPending == false)
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{
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WalkTargetPoint = nav.path.corners[1];
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Quaternion Point = Quaternion.LookRotation(WalkTargetPoint - transform.position);
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Point.x = 0;
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Point.z = 0;
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transform.rotation = Point;
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if (Vector3.Distance(transform.position, Target.transform.position) >= 30 && rb.velocity.magnitude <= LimitSpeed)
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{
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rb.AddForce(transform.forward / Random.Range(MaxSpeed, MinSpeed), ForceMode.Impulse);
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anim.SetBool("Run", true);
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}
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else if(Vector3.Distance(transform.position, Target.transform.position) <= 5 && rb.velocity.magnitude <= LimitSpeed)
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{
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rb.AddForce(-transform.forward / Random.Range(MaxSpeed, MinSpeed), ForceMode.Impulse);
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anim.SetBool("Run", true);
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}
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else
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{
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anim.SetBool("Run", false);
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anim.SetTrigger("1Attack");
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}
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}
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if (HP <= 0)
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{
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Destroy(gameObject);
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}
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}
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void OnTriggerStay(Collider other)
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{
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if (other.gameObject.tag == "Hydrochloric Acid")
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{
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HP -= 0.01f;
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rb.velocity = new Vector3(rb.velocity.x / 1.0005f, rb.velocity.y / 1.0005f, rb.velocity.z / 1.0005f);
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}
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}
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void OnTriggerEnter(Collider other)
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{
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if (other.gameObject.tag == "Atack")
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{
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HP -= 10;
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rb.AddForce(transform.forward * -100, ForceMode.Impulse);
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}
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}
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void OnCollisionEnter(Collision collision)
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{
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if (collision.gameObject.tag == "Hydrochloric Acid")
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{
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if (collision.gameObject.name == "LastRE-ZA-")
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{
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HP -= 50;
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}
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else
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{
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HP -= 2;
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}
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}
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}
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void OnCollisionStay(Collision collision)
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{
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if (collision.gameObject.tag == "Hydrochloric Acid")
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{
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HP -= 5;
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}
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}
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}
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```
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このスクリプトだとrb.velocity.magnitudeが際限なく増え続けます(speedにmagnitudeを入れて表示してるのですがどこまでも増え続けてるのにオブジェクトは動きません)
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無理だったらプロジェクト作り直しします
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おねがいしますm(_ _)m
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