質問編集履歴
2
修正
test
CHANGED
File without changes
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test
CHANGED
@@ -58,22 +58,30 @@
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+
Update()
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{Punch();} //エラー
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void Punch()
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{
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-
playermanager playermanager = new playermanager();
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-
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punch1 punch1 = GetComponent<punch1>(); //普通にインスタンス化したらnullが出たので何となくこうしました
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-
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punch2 punch2 = GetComponent<punch2>();
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-
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punch3 punch3 = GetComponent<punch3>();
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-
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if (Input.GetKeyDown(KeyCode.Space))
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{
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playermanager playermanager = new playermanager();
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punch1 punch1 = GetComponent<punch1>(); //普通にインスタンス化したらnullが出たので何となくこうしました
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punch2 punch2 = GetComponent<punch2>();
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punch3 punch3 = GetComponent<punch3>();
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animator.SetTrigger("attack");
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UnityEngine.Debug.Log(playermanager.getpunchnum());
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@@ -86,7 +94,7 @@
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case 0:
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-
punch1.Punch();
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punch1.Punch();
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break;
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1
詳細追加
test
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File without changes
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test
CHANGED
@@ -30,13 +30,137 @@
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### 該当のソースコード
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-
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-
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```C#
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//追加1個目
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public class playermanager : MonoBehaviour
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{
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public static int punchnum;
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public void setpunchnum()
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{ playermanager.punchnum += 1;}
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public int getpunchnum()
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{ return playermanager.punchnum ; }
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public void resetpunchnum()
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{playermanager.punchnum = 0;}
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void Punch()
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{
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playermanager playermanager = new playermanager();
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punch1 punch1 = GetComponent<punch1>(); //普通にインスタンス化したらnullが出たので何となくこうしました
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punch2 punch2 = GetComponent<punch2>();
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punch3 punch3 = GetComponent<punch3>();
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+
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if (Input.GetKeyDown(KeyCode.Space))
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{
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animator.SetTrigger("attack");
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UnityEngine.Debug.Log(playermanager.getpunchnum());
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switch (playermanager.getpunchnum())
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82
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{
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case 0:
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punch1.Punch();
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break;
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case 1:
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punch2.Punch();
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break;
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case 2:
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punch3.Punch();
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break;
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}
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playermanager.setpunchnum();
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if (playermanager.getpunchnum() >= 3) playermanager.resetpunchnum();
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110
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}
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+
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}
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}
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+
```
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+
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119
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+
```C#
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120
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+
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121
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+
//追加2個目
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+
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123
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+
//punch2とpunch3もあります
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124
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+
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+
public class punch1 : MonoBehaviour
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126
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+
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{
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128
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+
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129
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+
public Transform punchtyu;
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130
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public GameObject punchtyufab;
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public Transform appearpoint;
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135
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+
public GameObject appearpointprefab;
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136
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+
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137
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+
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138
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+
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139
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+
public void Punch()
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140
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+
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141
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+
{
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142
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+
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143
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+
Instantiate(punchtyufab, punchtyu.position, transform.rotation);
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144
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+
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145
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+
Instantiate(appearpointprefab, appearpoint.position, transform.rotation);
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146
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+
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147
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+
}
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148
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+
|
149
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+
}
|
150
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+
|
151
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+
|
152
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+
|
153
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+
```
|
154
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+
|
155
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+
|
156
|
+
|
157
|
+
```C#
|
158
|
+
|
159
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+
//こちらはいったん忘れていただいて
|
160
|
+
|
37
161
|
//Punch1()と同じように2,3もあります
|
38
162
|
|
39
|
-
void Punch
|
163
|
+
void Punch()
|
40
164
|
|
41
165
|
{
|
42
166
|
|