質問編集履歴
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ソースコードを分割して見やすくしました。再描画するためのonResume()メソッドは、今回の問題とはあまり関係なのかな?と思い割愛しました。
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@@ -20,7 +20,7 @@
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### 該当のソースコード
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録画時のボタンアクション。
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```ここに言語名を入力
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```
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openCamera() のコード
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```
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fun openCamera(width: Int, height: Int) {
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val manager: CameraManager =
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getSystemService(Context.CAMERA_SERVICE) as CameraManager
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-
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//CameraIdListのゼロ番目は多くの場合、背面カメラの1倍
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val permission = ContextCompat.checkSelfPermission(this, Manifest.permission.CAMERA)
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val permission2 = ContextCompat.checkSelfPermission(this, Manifest.permission.RECORD_AUDIO)
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if (permission != PackageManager.PERMISSION_GRANTED) {
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requestCameraPermission()
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return
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}
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}
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if (permission2 != PackageManager.PERMISSION_GRANTED) {
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requestRECORD_AUDIOPermission()
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return
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}
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setUpCameraOptions()
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configureTransform(width, height)
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//ここにオプションやコンフィグトランスフォームの設定関数入れる?
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manager.openCamera(cameraId, stateCallback, backgroundHandler);
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}
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```
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openCamera()で使う設定
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```
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// ↑ 上のopenCameraの第2引数として利用 ↑
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private val stateCallback = object : CameraDevice.StateCallback() {
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override fun onOpened(cameraDevice: CameraDevice) {
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this@Camera2Activity.cameraDevice = cameraDevice
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createCameraPreviewSession()
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}
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override fun onDisconnected(cameraDevice: CameraDevice) {
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cameraDevice.close()
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this@Camera2Activity.cameraDevice = null
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}
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override fun onError(cameraDevice: CameraDevice, error: Int) {
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onDisconnected(cameraDevice)
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finish()
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}
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}
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// ↑ 上のstateCallback関数のonOpendで使われるl関数 ↑
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private fun createCameraPreviewSession() {
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val texture = textureView.surfaceTexture
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texture.setDefaultBufferSize(previewSize.width, previewSize.height)
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val surface = Surface(texture)//TextureViewからの撮影データの受取先
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previewRequestBuilder = cameraDevice!!.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW)
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previewRequestBuilder.addTarget(surface)
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// CameraCaptureSession はカメラから送られてくる画像を受け取ったり、
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// 同一セッションで前に受け取った画像の再処理などをするクラスです
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cameraDevice?.createCaptureSession(Arrays.asList(surface, imageReader?.surface),
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@RequiresApi(Build.VERSION_CODES.LOLLIPOP)
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object : CameraCaptureSession.StateCallback() {
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override fun onConfigured(cameraCaptureSession: CameraCaptureSession) {
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if (cameraDevice == null) return;
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captureSession = cameraCaptureSession
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previewRequestBuilder.set(
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CaptureRequest.CONTROL_AF_MODE,
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CaptureRequest.CONTROL_AF_MODE_CONTINUOUS_PICTURE
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)
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//プレビュー画像を TextureView に送ります
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previewRequest = previewRequestBuilder.build()
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captureSession?.setRepeatingRequest(
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previewRequest,
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null, null
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)
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}
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override fun onSurfaceTextureSizeChanged(
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p0: SurfaceTexture?,
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p1: Int,
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p2: Int
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) {
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configureTransform(p1, p2)
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}
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override fun onSurfaceTextureUpdated(p0: SurfaceTexture?) {
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}
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override fun onSurfaceTextureDestroyed(p0: SurfaceTexture?): Boolean {
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Log.e("TAG", "onSurfaceTextureDestroyedの関数が仕事してます");
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if(cameraDevice != null){
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closeCamera();
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cameraDevice = null;
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}
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return false
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}
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}
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}
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}
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fun openCamera(width: Int, height: Int) {
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val manager: CameraManager =
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getSystemService(Context.CAMERA_SERVICE) as CameraManager
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//CameraIdListのゼロ番目は多くの場合、背面カメラの1倍
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val permission = ContextCompat.checkSelfPermission(this, Manifest.permission.CAMERA)
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val permission2 = ContextCompat.checkSelfPermission(this, Manifest.permission.RECORD_AUDIO)
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if (permission != PackageManager.PERMISSION_GRANTED) {
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requestCameraPermission()
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return
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}
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if (permission2 != PackageManager.PERMISSION_GRANTED) {
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requestRECORD_AUDIOPermission()
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return
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}
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setUpCameraOptions()
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configureTransform(width, height)
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//ここにオプションやコンフィグトランスフォームの設定関数入れる?
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manager.openCamera(cameraId, stateCallback, backgroundHandler);
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}
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// ↑ 上のopenCameraの第2引数として利用 ↑
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private val stateCallback = object : CameraDevice.StateCallback() {
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override fun onOpened(cameraDevice: CameraDevice) {
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this@Camera2Activity.cameraDevice = cameraDevice
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createCameraPreviewSession()
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}
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override fun onDisconnected(cameraDevice: CameraDevice) {
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cameraDevice.close()
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this@Camera2Activity.cameraDevice = null
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}
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override fun onError(cameraDevice: CameraDevice, error: Int) {
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onDisconnected(cameraDevice)
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finish()
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}
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}
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// ↑ 上のstateCallback関数のonOpendで使われるl関数 ↑
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private fun createCameraPreviewSession() {
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val texture = textureView.surfaceTexture
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texture.setDefaultBufferSize(previewSize.width, previewSize.height)
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val surface = Surface(texture)//TextureViewからの撮影データの受取先
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previewRequestBuilder = cameraDevice!!.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW)
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previewRequestBuilder.addTarget(surface)
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// CameraCaptureSession はカメラから送られてくる画像を受け取ったり、
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// 同一セッションで前に受け取った画像の再処理などをするクラスです
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cameraDevice?.createCaptureSession(Arrays.asList(surface, imageReader?.surface),
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@RequiresApi(Build.VERSION_CODES.LOLLIPOP)
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object : CameraCaptureSession.StateCallback() {
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override fun onConfigured(cameraCaptureSession: CameraCaptureSession) {
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if (cameraDevice == null) return;
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captureSession = cameraCaptureSession
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previewRequestBuilder.set(
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CaptureRequest.CONTROL_AF_MODE,
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CaptureRequest.CONTROL_AF_MODE_CONTINUOUS_PICTURE
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)
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//プレビュー画像を TextureView に送ります
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previewRequest = previewRequestBuilder.build()
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captureSession?.setRepeatingRequest(
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previewRequest,
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null, null
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)
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}
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override fun onConfigureFailed(session: CameraCaptureSession) {}
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}, null
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@@ -368,10 +286,6 @@
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}
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```
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