質問編集履歴
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追記
test
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test
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@@ -337,3 +337,87 @@
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Unity 2020.1.2f1 (64-bit)
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### 追記
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Startメソッドを下記のように書き換えました。
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```
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void Start()
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{
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Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => {
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var dependencyStatus = task.Result;
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if (dependencyStatus == Firebase.DependencyStatus.Available) {
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// Create and hold a reference to your FirebaseApp,
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// where app is a Firebase.FirebaseApp property of your application class.
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// app = Firebase.FirebaseApp.DefaultInstance;
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// Set a flag here to indicate whether Firebase is ready to use by your app.
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} else {
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UnityEngine.Debug.LogError(System.String.Format(
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"Could not resolve all Firebase dependencies: {0}", dependencyStatus));
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// Firebase Unity SDK is not safe to use here.
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}
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});
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InitializeFirebase();
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Firebase.Auth.Credential credential =
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Firebase.Auth.GoogleAuthProvider.GetCredential(googleIdToken, googleAccessToken);
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auth.SignInWithCredentialAsync(credential).ContinueWith(task => {
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if (task.IsCanceled) {
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Debug.LogError("SignInWithCredentialAsync was canceled.");
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return;
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}
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if (task.IsFaulted) {
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Debug.LogError("SignInWithCredentialAsync encountered an error: " + task.Exception);
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return;
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}
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Firebase.Auth.FirebaseUser newUser = task.Result;
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Debug.LogFormat("User signed in successfully: {0} ({1})",
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newUser.DisplayName, newUser.UserId);
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});
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}
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```
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