質問編集履歴
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test
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関係あるか不明ですがUnityバージョン4.5ではエラー発生しませんでした。
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4、7にしたらエラー発生しました。
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................................................................
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追加情報
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赤い波線部分写真添付します。
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![![イメージ説明](16a827ed769b1998304e331290de5ad2.png)説明](d6664d7e9d62bed0ca7f47116abc41fb.png)](73130f13488236d8b902cc8970840344.png)
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![イメージ説明](300ebf7a4267123d18bfe2d1a8477652.png)
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![イメージ説明](065e722ac6a4acc4fa435ef9e6a61461.png)
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![イメージ説明](75a57d89b421ef487a7dc634bdec4c37.png)
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![イメージ説明](a4be05b41c7c200e1e83e34a174d80ec.png)
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![イメージ説明](1033d0b2eef59d301f18ac484582d0c2.png)
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バージョン
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Unityバージョン2019.4.7f1 Mac
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@@ -34,6 +34,10 @@
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using UnityEngine.SceneManagement;
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//using System;
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//using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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#region Singleton
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private static FadeManager instance;
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public static FadeManager Instance
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{
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get
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{
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if (instance == null)
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{
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instance = (FadeManager)FindObjectOfType(typeof(FadeManager));
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if (instance == null)
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{
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Debug.LogError(typeof(FadeManager) + "is nothing");
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}
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}
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return instance;
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}
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}
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#endregion Singleton
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public bool DebugMode = true;
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/// <summary>フェード中の透明度</summary>
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private float fadeAlpha = 0;
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/// <summary>フェード中かどうか</summary>
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private bool isFading = false;
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/// <summary>フェード色</summary>
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public Color fadeColor = Color.black;
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@@ -86,262 +130,280 @@
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public void Awake()
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{
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if (this != Instance)
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{
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Destroy(this.gameObject);
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return;
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}
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DontDestroyOnLoad(this.gameObject);
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}
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public void OnGUI()
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{
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// Fade .
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if (this.isFading)
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{
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//色と透明度を更新して白テクスチャを描画 .
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this.fadeColor.a = this.fadeAlpha;
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GUI.color = this.fadeColor;
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GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height), Texture2D.whiteTexture);
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}
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if (this.DebugMode)
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{
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if (!this.isFading)
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{
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//Scene一覧を作成 .
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//(UnityEditor名前空間を使わないと自動取得できなかったので決めうちで作成) .
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List<string> scenes = new List<string>();
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scenes.Add("SampleScene");
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//scenes.Add ("SomeScene1");
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//scenes.Add ("SomeScene2");
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//Sceneが一つもない .
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if (scenes.Count == 0)
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{
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GUI.Box(new Rect(10, 10, 200, 50), "Fade Manager(Debug Mode)");
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GUI.Label(new Rect(20, 35, 180, 20), "Scene not found.");
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return;
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}
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GUI.Box(new Rect(10, 10, 300, 50 + scenes.Count * 25), "Fade Manager(Debug Mode)");
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GUI.Label(new Rect(20, 30, 280, 20), "Current Scene : " + SceneManager.GetActiveScene().name);
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int i = 0;
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foreach (string sceneName in scenes)
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{
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if (GUI.Button(new Rect(20, 55 + i * 25, 100, 20), "Load Level"))
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{
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LoadScene(sceneName, 1.0f);
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}
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GUI.Label(new Rect(125, 55 + i * 25, 1000, 20), sceneName);
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i++;
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}
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}
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}
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}
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/// <summary>
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/// 画面遷移 .
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/// </summary>
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/// <param name='scene'>シーン名</param>
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/// <param name='interval'>暗転にかかる時間(秒)</param>
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public void LoadScene(string scene, float interval)
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{
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StartCoroutine(TransScene(scene, interval));
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}
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/// <summary>
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/// シーン遷移用コルーチン .
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/// </summary>
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/// <param name='scene'>シーン名</param>
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/// <param name='interval'>暗転にかかる時間(秒)</param>
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private IEnumerator TransScene(string scene, float interval)
|
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{
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//だんだん暗く .
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this.isFading = true;
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float time = 0;
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while (time <= interval)
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{
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this.fadeAlpha = Mathf.Lerp(0f, 1f, time / interval);
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time += Time.deltaTime;
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yield return 0;
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}
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//シーン切替 .
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SceneManager.LoadScene(scene);
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//だんだん明るく .
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time = 0;
|
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while (time <= interval)
|
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{
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this.fadeAlpha = Mathf.Lerp(1f, 0f, time / interval);
|
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time += Time.deltaTime;
|
330
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yield return 0;
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}
|
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this.isFading = false;
|
338
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|
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}
|
340
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}
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コード
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|
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```
|
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|
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エラーが発生するゲーム画面のスクリプト下記
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|
351
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```using UnityEngine;
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|
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using System.Collections;
|
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|
355
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356
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using UnityEngine.SceneManagement;
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359
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360
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|
361
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public class TitleManager : MonoBehaviour {
|
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|
363
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364
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|
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// Use this for initialization
|
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|
367
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void Start () {
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103
371
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}
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104
372
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105
373
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374
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107
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public void OnGUI ()
|
108
|
-
|
109
|
-
{
|
110
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111
|
-
|
112
|
-
|
113
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-
// Fade .
|
114
|
-
|
115
|
-
if (this.isFading) {
|
116
|
-
|
117
|
-
//色と透明度を更新して白テクスチャを描画 .
|
118
|
-
|
119
|
-
this.fadeColor.a = this.fadeAlpha;
|
120
|
-
|
121
|
-
GUI.color = this.fadeColor;
|
122
|
-
|
123
|
-
GUI.DrawTexture (new Rect (0, 0, Screen.width, Screen.height), Texture2D.whiteTexture);
|
124
|
-
|
125
|
-
}
|
126
|
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|
127
|
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128
|
-
|
129
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-
if (this.DebugMode) {
|
130
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-
|
131
|
-
if (!this.isFading) {
|
132
|
-
|
133
|
-
//Scene一覧を作成 .
|
134
|
-
|
135
|
-
//(UnityEditor名前空間を使わないと自動取得できなかったので決めうちで作成) .
|
136
|
-
|
137
|
-
List<string> scenes = new List<string> ();
|
138
|
-
|
139
|
-
scenes.Add ("SampleScene");
|
140
|
-
|
141
|
-
|
375
|
+
// Update is called once per frame
|
142
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|
143
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|
144
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|
145
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|
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-
//Sceneが一つもない .
|
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void Update () {
|
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154
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155
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-
return;
|
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|
159
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}
|
160
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163
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|
164
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|
165
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GUI.Box (new Rect (10, 10, 300, 50 + scenes.Count * 25), "Fade Manager(Debug Mode)");
|
166
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-
|
167
|
-
GUI.Label (new Rect (20, 30, 280, 20), "Current Scene : " + SceneManager.GetActiveScene ().name);
|
168
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|
169
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-
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170
|
-
|
171
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int i = 0;
|
172
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-
|
173
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foreach (string sceneName in scenes) {
|
174
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-
|
175
|
-
if (GUI.Button (new Rect (20, 55 + i * 25, 100, 20), "Load Level")) {
|
176
|
-
|
177
|
-
LoadScene (sceneName, 1.0f);
|
178
|
-
|
179
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-
}
|
180
|
-
|
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|
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GUI.Label (new Rect (125, 55 + i * 25, 1000, 20), sceneName);
|
182
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-
|
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|
-
i++;
|
184
|
-
|
185
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-
}
|
186
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|
187
|
-
}
|
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|
189
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-
}
|
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196
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197
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}
|
198
382
|
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199
383
|
|
200
384
|
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201
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-
/// <summary>
|
202
|
-
|
203
|
-
|
385
|
+
//スタートボタンを押した
|
204
|
-
|
205
|
-
|
386
|
+
|
206
|
-
|
207
|
-
/// <param name='scene'>シーン名</param>
|
208
|
-
|
209
|
-
/// <param name='interval'>暗転にかかる時間(秒)</param>
|
210
|
-
|
211
|
-
|
387
|
+
public void PushStartButton()
|
212
|
-
|
388
|
+
|
213
|
-
|
389
|
+
{
|
390
|
+
|
214
|
-
|
391
|
+
//ステージ選択シーンへ
|
392
|
+
|
215
|
-
|
393
|
+
FadeManager.Instance.LoadScene("StageSelectScene", 1.5f); //変更
|
216
|
-
|
394
|
+
|
395
|
+
|
396
|
+
|
217
|
-
|
397
|
+
}
|
218
|
-
|
219
|
-
|
220
|
-
|
221
|
-
/// <summary>
|
222
|
-
|
223
|
-
/// シーン遷移用コルーチン .
|
224
|
-
|
225
|
-
/// </summary>
|
226
|
-
|
227
|
-
/// <param name='scene'>シーン名</param>
|
228
|
-
|
229
|
-
/// <param name='interval'>暗転にかかる時間(秒)</param>
|
230
|
-
|
231
|
-
private IEnumerator TransScene (string scene, float interval)
|
232
|
-
|
233
|
-
{
|
234
|
-
|
235
|
-
//だんだん暗く .
|
236
|
-
|
237
|
-
this.isFading = true;
|
238
|
-
|
239
|
-
float time = 0;
|
240
|
-
|
241
|
-
while (time <= interval) {
|
242
|
-
|
243
|
-
this.fadeAlpha = Mathf.Lerp (0f, 1f, time / interval);
|
244
|
-
|
245
|
-
time += Time.deltaTime;
|
246
|
-
|
247
|
-
yield return 0;
|
248
|
-
|
249
|
-
}
|
250
|
-
|
251
|
-
|
252
|
-
|
253
|
-
//シーン切替 .
|
254
|
-
|
255
|
-
SceneManager.LoadScene (scene);
|
256
|
-
|
257
|
-
|
258
|
-
|
259
|
-
//だんだん明るく .
|
260
|
-
|
261
|
-
time = 0;
|
262
|
-
|
263
|
-
while (time <= interval) {
|
264
|
-
|
265
|
-
this.fadeAlpha = Mathf.Lerp (1f, 0f, time / interval);
|
266
|
-
|
267
|
-
time += Time.deltaTime;
|
268
|
-
|
269
|
-
yield return 0;
|
270
|
-
|
271
|
-
}
|
272
|
-
|
273
|
-
|
274
|
-
|
275
|
-
this.isFading = false;
|
276
|
-
|
277
|
-
}
|
278
398
|
|
279
399
|
}
|
280
400
|
|
401
|
+
|
402
|
+
|
281
403
|
コード
|
282
404
|
|
283
405
|
```
|
284
406
|
|
285
|
-
|
286
|
-
|
287
|
-
エラーが発生するゲーム画面のスクリプト下記
|
288
|
-
|
289
|
-
```using UnityEngine;
|
290
|
-
|
291
|
-
using System.Collections;
|
292
|
-
|
293
|
-
|
294
|
-
|
295
|
-
using UnityEngine.SceneManagement;
|
296
|
-
|
297
|
-
|
298
|
-
|
299
|
-
public class TitleManager : MonoBehaviour {
|
300
|
-
|
301
|
-
|
302
|
-
|
303
|
-
// Use this for initialization
|
304
|
-
|
305
|
-
void Start () {
|
306
|
-
|
307
|
-
|
308
|
-
|
309
|
-
}
|
310
|
-
|
311
|
-
|
312
|
-
|
313
|
-
// Update is called once per frame
|
314
|
-
|
315
|
-
void Update () {
|
316
|
-
|
317
|
-
|
318
|
-
|
319
|
-
}
|
320
|
-
|
321
|
-
|
322
|
-
|
323
|
-
//スタートボタンを押した
|
324
|
-
|
325
|
-
public void PushStartButton()
|
326
|
-
|
327
|
-
{
|
328
|
-
|
329
|
-
//ステージ選択シーンへ
|
330
|
-
|
331
|
-
FadeManager.Instance.LoadScene("StageSelectScene", 1.5f); //変更
|
332
|
-
|
333
|
-
|
334
|
-
|
335
|
-
}
|
336
|
-
|
337
|
-
}
|
338
|
-
|
339
|
-
|
340
|
-
|
341
|
-
コード
|
342
|
-
|
343
|
-
```
|
344
|
-
|
345
407
|
...........................................................
|
346
408
|
|
347
409
|
//ステージ選択シーンへ
|
1
編集
test
CHANGED
File without changes
|
test
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
こんにちは
|
2
2
|
|
3
|
-
Unity FadeManager
|
3
|
+
Unity FadeManager にエラーが発生します。
|
4
4
|
|
5
5
|
どのように直せば良いでしょうか
|
6
6
|
|