質問編集履歴
1
修正
title
CHANGED
File without changes
|
body
CHANGED
@@ -23,7 +23,108 @@
|
|
23
23
|
```
|
24
24
|
|
25
25
|
### 該当のソースコード
|
26
|
+
エラー部分に「エラー箇所です」のコメントを入れています。
|
27
|
+
「VRMExportSettings.cs」については、文字数制限のため一部のみ記載してます。
|
28
|
+
C#(VRMExportSettings.cs)
|
29
|
+
/// <summary>
|
30
|
+
/// エクスポート可能か検証する
|
31
|
+
/// </summary>
|
32
|
+
/// <returns></returns>
|
33
|
+
~中略~
|
34
|
+
///エラー箇所です
|
35
|
+
var vertexColor = Source.GetComponentsInChildren<SkinnedMeshRenderer>().Any(x => x.sharedMesh.colors.Length > 0);
|
36
|
+
if (vertexColor)
|
37
|
+
{
|
38
|
+
yield return Validation.Warning("This model contains vertex color");
|
39
|
+
}
|
26
40
|
|
41
|
+
var renderers = Source.GetComponentsInChildren<Renderer>();
|
42
|
+
if (renderers.All(x => !x.gameObject.activeInHierarchy))
|
43
|
+
{
|
44
|
+
yield return Validation.Error("No active mesh");
|
45
|
+
}
|
46
|
+
|
47
|
+
var materials = renderers.SelectMany(x => x.sharedMaterials).Distinct();
|
48
|
+
foreach (var material in materials)
|
49
|
+
{
|
50
|
+
if (material.shader.name == "Standard")
|
51
|
+
{
|
52
|
+
// standard
|
53
|
+
continue;
|
54
|
+
}
|
55
|
+
|
56
|
+
if (MaterialExporter.UseUnlit(material.shader.name))
|
57
|
+
{
|
58
|
+
// unlit
|
59
|
+
continue;
|
60
|
+
}
|
61
|
+
|
62
|
+
if (VRMMaterialExporter.VRMExtensionShaders.Contains(material.shader.name))
|
63
|
+
{
|
64
|
+
// VRM supported
|
65
|
+
continue;
|
66
|
+
}
|
67
|
+
|
68
|
+
yield return Validation.Warning(string.Format("unknown material '{0}' is used. this will export as `Standard` fallback", material.shader.name));
|
69
|
+
}
|
70
|
+
|
71
|
+
foreach (var material in materials)
|
72
|
+
{
|
73
|
+
if (IsFileNameLengthTooLong(material.name))
|
74
|
+
yield return Validation.Error(string.Format("FileName '{0}' is too long. ", material.name));
|
75
|
+
}
|
76
|
+
|
77
|
+
var textureNameList = new List<string>();
|
78
|
+
foreach (var material in materials)
|
79
|
+
{
|
80
|
+
var shader = material.shader;
|
81
|
+
int propertyCount = ShaderUtil.GetPropertyCount(shader);
|
82
|
+
for (int i = 0; i < propertyCount; i++)
|
83
|
+
{
|
84
|
+
if (ShaderUtil.GetPropertyType(shader, i) == ShaderUtil.ShaderPropertyType.TexEnv)
|
85
|
+
{
|
86
|
+
if ((material.GetTexture(ShaderUtil.GetPropertyName(shader, i)) != null))
|
87
|
+
{
|
88
|
+
var textureName = material.GetTexture(ShaderUtil.GetPropertyName(shader, i)).name;
|
89
|
+
if (!textureNameList.Contains(textureName))
|
90
|
+
textureNameList.Add(textureName);
|
91
|
+
}
|
92
|
+
}
|
93
|
+
}
|
94
|
+
}
|
95
|
+
|
96
|
+
foreach (var textureName in textureNameList)
|
97
|
+
{
|
98
|
+
if (IsFileNameLengthTooLong(textureName))
|
99
|
+
yield return Validation.Error(string.Format("FileName '{0}' is too long. ", textureName));
|
100
|
+
}
|
101
|
+
|
102
|
+
var vrmMeta = Source.GetComponent<VRMMeta>();
|
103
|
+
if (vrmMeta != null && vrmMeta.Meta != null && vrmMeta.Meta.Thumbnail != null)
|
104
|
+
{
|
105
|
+
var thumbnailName = vrmMeta.Meta.Thumbnail.name;
|
106
|
+
if (IsFileNameLengthTooLong(thumbnailName))
|
107
|
+
yield return Validation.Error(string.Format("FileName '{0}' is too long. ", thumbnailName));
|
108
|
+
}
|
109
|
+
|
110
|
+
var meshFilters = Source.GetComponentsInChildren<MeshFilter>();
|
111
|
+
var meshesName = meshFilters.Select(x => x.sharedMesh.name).Distinct();
|
112
|
+
foreach (var meshName in meshesName)
|
113
|
+
{
|
114
|
+
if (IsFileNameLengthTooLong(meshName))
|
115
|
+
yield return Validation.Error(string.Format("FileName '{0}' is too long. ", meshName));
|
116
|
+
}
|
117
|
+
|
118
|
+
var skinnedmeshRenderers = Source.GetComponentsInChildren<SkinnedMeshRenderer>();
|
119
|
+
var skinnedmeshesName = skinnedmeshRenderers.Select(x => x.sharedMesh.name).Distinct();
|
120
|
+
foreach (var skinnedmeshName in skinnedmeshesName)
|
121
|
+
{
|
122
|
+
if (IsFileNameLengthTooLong(skinnedmeshName))
|
123
|
+
yield return Validation.Error(string.Format("FileName '{0}' is too long. ", skinnedmeshName));
|
124
|
+
}
|
125
|
+
}
|
126
|
+
```
|
127
|
+
|
27
128
|
```C#(VRMExporterWizard.cs)
|
28
129
|
using System.IO;
|
29
130
|
using System.Text;
|
@@ -51,7 +152,7 @@
|
|
51
152
|
|
52
153
|
// update checkbox
|
53
154
|
wiz.m_settings.InitializeFrom(go);
|
54
|
-
|
155
|
+
///エラー箇所です
|
55
156
|
wiz.OnWizardUpdate();
|
56
157
|
}
|
57
158
|
|
@@ -96,7 +197,7 @@
|
|
96
197
|
isValid = true;
|
97
198
|
var helpBuilder = new StringBuilder();
|
98
199
|
var errorBuilder = new StringBuilder();
|
99
|
-
|
200
|
+
///エラー箇所です
|
100
201
|
foreach (var validation in m_settings.Validate())
|
101
202
|
{
|
102
203
|
if (!validation.CanExport)
|
@@ -149,6 +250,7 @@
|
|
149
250
|
[MenuItem(CONVERT_HUMANOID_KEY, false, 1)]
|
150
251
|
private static void ExportFromMenu()
|
151
252
|
{
|
253
|
+
///エラー箇所です
|
152
254
|
VRMExporterWizard.CreateWizard();
|
153
255
|
}
|
154
256
|
}
|