質問編集履歴
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@@ -48,6 +48,208 @@
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### 該当のソースコード
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エラー部分に「エラー箇所です」のコメントを入れています。
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「VRMExportSettings.cs」については、文字数制限のため一部のみ記載してます。
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C#(VRMExportSettings.cs)
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/// <summary>
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/// エクスポート可能か検証する
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/// </summary>
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/// <returns></returns>
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~中略~
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///エラー箇所です
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var vertexColor = Source.GetComponentsInChildren<SkinnedMeshRenderer>().Any(x => x.sharedMesh.colors.Length > 0);
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if (vertexColor)
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{
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yield return Validation.Warning("This model contains vertex color");
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}
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var renderers = Source.GetComponentsInChildren<Renderer>();
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if (renderers.All(x => !x.gameObject.activeInHierarchy))
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{
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yield return Validation.Error("No active mesh");
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}
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var materials = renderers.SelectMany(x => x.sharedMaterials).Distinct();
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foreach (var material in materials)
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{
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if (material.shader.name == "Standard")
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{
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// standard
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continue;
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}
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if (MaterialExporter.UseUnlit(material.shader.name))
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{
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// unlit
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continue;
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}
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if (VRMMaterialExporter.VRMExtensionShaders.Contains(material.shader.name))
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{
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// VRM supported
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continue;
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}
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yield return Validation.Warning(string.Format("unknown material '{0}' is used. this will export as `Standard` fallback", material.shader.name));
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}
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foreach (var material in materials)
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{
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if (IsFileNameLengthTooLong(material.name))
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yield return Validation.Error(string.Format("FileName '{0}' is too long. ", material.name));
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}
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var textureNameList = new List<string>();
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foreach (var material in materials)
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{
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var shader = material.shader;
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int propertyCount = ShaderUtil.GetPropertyCount(shader);
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for (int i = 0; i < propertyCount; i++)
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{
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if (ShaderUtil.GetPropertyType(shader, i) == ShaderUtil.ShaderPropertyType.TexEnv)
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{
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if ((material.GetTexture(ShaderUtil.GetPropertyName(shader, i)) != null))
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{
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var textureName = material.GetTexture(ShaderUtil.GetPropertyName(shader, i)).name;
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if (!textureNameList.Contains(textureName))
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textureNameList.Add(textureName);
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}
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}
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}
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}
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foreach (var textureName in textureNameList)
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{
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if (IsFileNameLengthTooLong(textureName))
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yield return Validation.Error(string.Format("FileName '{0}' is too long. ", textureName));
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}
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var vrmMeta = Source.GetComponent<VRMMeta>();
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if (vrmMeta != null && vrmMeta.Meta != null && vrmMeta.Meta.Thumbnail != null)
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{
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var thumbnailName = vrmMeta.Meta.Thumbnail.name;
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if (IsFileNameLengthTooLong(thumbnailName))
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yield return Validation.Error(string.Format("FileName '{0}' is too long. ", thumbnailName));
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}
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var meshFilters = Source.GetComponentsInChildren<MeshFilter>();
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var meshesName = meshFilters.Select(x => x.sharedMesh.name).Distinct();
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foreach (var meshName in meshesName)
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{
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if (IsFileNameLengthTooLong(meshName))
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yield return Validation.Error(string.Format("FileName '{0}' is too long. ", meshName));
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}
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var skinnedmeshRenderers = Source.GetComponentsInChildren<SkinnedMeshRenderer>();
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var skinnedmeshesName = skinnedmeshRenderers.Select(x => x.sharedMesh.name).Distinct();
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foreach (var skinnedmeshName in skinnedmeshesName)
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{
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if (IsFileNameLengthTooLong(skinnedmeshName))
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yield return Validation.Error(string.Format("FileName '{0}' is too long. ", skinnedmeshName));
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}
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}
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```
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```C#(VRMExporterWizard.cs)
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@@ -104,7 +306,7 @@
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wiz.m_settings.InitializeFrom(go);
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-
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///エラー箇所です
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wiz.OnWizardUpdate();
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@@ -194,7 +396,7 @@
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var errorBuilder = new StringBuilder();
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-
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///エラー箇所です
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foreach (var validation in m_settings.Validate())
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@@ -300,6 +502,8 @@
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{
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///エラー箇所です
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VRMExporterWizard.CreateWizard();
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}
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