質問編集履歴
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追加説明
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Game scripts or other custom code contains OnMouse_ event handlers. Presence of such handlers might impact performance on handheld devices.
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UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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```using UnityEngine;
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public class MovableBoxManager : MonoBehaviour {
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private GameObject gameManager; //ゲームマネージャー
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// Use this for initialization
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void Start()
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{
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//ゲームマネージャーを取得
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gameManager = GameObject.Find("GameManager");
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}
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// Update is called once per frame
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void Update () {
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}
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//ドラッグ処理
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void OnMouseDrag () {
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if (gameManager.GetComponent<GameManager> ().isBallMoving == false) {
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//位置を取得
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float x = Input.mousePosition.x;
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float y = Input.mousePosition.y;
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float z = 100.0f;
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//位置を変換してオブジェクトの座標に指定
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transform.position = Camera.main.ScreenToWorldPoint (new Vector3 (x, y, z));
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}
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}
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}
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コード
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```
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追記
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http://smatabinfo.jp/os/android/index.html
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...............................................
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追加情報
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Unity ビルド時警告が発生した為、 実機端末で確認したいと思います。
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PCのタッチパネルでは動作問題ないですがandroid端末は確認できていません
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でした。
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Unity 警告文
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Game scripts or other custom code contains OnMouse_ event handlers. Presence of such handlers might impact performance on handheld devices.
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UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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