質問編集履歴
3
再追記
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![イメージ説明](80b6606ac3583db7d94daaf30261055c.png)
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【再追記】
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エディター上では、色漏れが見えないのですが、ビルドして、ゲームを配布形式にすると、謎の線が生じる現象が起きます。
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修正
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![イメージ説明](80b6606ac3583db7d94daaf30261055c.png)
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![![イメージ説明](4e3d9d1e26e23ae0fd994bd1bf61f801.png)
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![![イメージ説明](4e3d9d1e26e23ae0fd994bd1bf61f801.png)
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1
追記と画像の追加
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![イメージ説明](dbf113073dc9f57999044c7f47ae79f9.png)
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【追記】
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CameraのorthographicSizeを変更したときに、謎の線やちらつきが生じるようです。
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```C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Diagnostics;
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using System;
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public class CameraScript : MonoBehaviour
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{
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private Camera m_cam;
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private float zoomSpeed = 10f * 3;
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private float scrollSpeed = 20f * 5;
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private float dragSpeed = 0.5f;
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public Vector2 zoom = new Vector2(3f, 100f);
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[HideInInspector]
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public float targetZoom;
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private bool wait = true;
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public int size;
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[NonSerialized]
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public bool editor = true;
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public Camera cam
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{
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get
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{
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if (this.m_cam == null)
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{
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this.m_cam = base.GetComponent<Camera>();
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}
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return this.m_cam;
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}
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}
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public float currentZoom
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{
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get
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{
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return this.cam.orthographicSize;
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}
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set
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{
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if (this.cam.orthographicSize == value)
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{
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return;
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}
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this.cam.orthographicSize = value;
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}
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}
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private void Start()
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{
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Application.targetFrameRate = 60;
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this.currentZoom = 300;
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this.targetZoom = size;
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base.transform.position = new Vector3(base.transform.position.x, base.transform.position.y,
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-this.currentZoom);
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base.StartCoroutine("Starter");
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}
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[DebuggerHidden]
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private IEnumerator Starter()
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{
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this.zoomSpeed /= 2f;
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yield return new WaitForSeconds(1f);
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this.targetZoom = size;
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/*while(this.currentZoom > 33f)
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{
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yield return new WaitForSeconds(0.333f);
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}*/
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this.zoomSpeed *= 2f;
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this.wait = false;
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}
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private void Update()
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{
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if (!this.wait)
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{
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this.MovementKeyboardGame();
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this.MovementMouseGame();
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this.ZoomMouse();
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}
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if (editor)
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{
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float xPos = Mathf.Clamp(transform.position.x, 0, 200);
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float yPos = Mathf.Clamp(transform.position.y, 0, 200);
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transform.position = new Vector3(xPos, yPos, -currentZoom);
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}
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}
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private void FixedUpdate()
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{
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this.GoToTargetZoom();
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}
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private void MovementMouseGame()
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{
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if (Input.GetMouseButton(2))
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{
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base.transform.Translate(-new Vector3(Input.GetAxis("Mouse X") * this.dragSpeed * Time.deltaTime * 100f, Input.GetAxis("Mouse Y") * this.dragSpeed * Time.deltaTime * 100f, 0f));
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}
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}
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private void MovementKeyboardGame()
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{
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base.transform.Translate(new Vector3(Input.GetAxis("Horizontal") * this.scrollSpeed * Time.deltaTime, Input.GetAxis("Vertical") * this.scrollSpeed * Time.deltaTime, 0f));
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}
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private void ZoomMouse()
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{
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if (Input.GetAxis("Mouse ScrollWheel") != 0f)
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{
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this.targetZoom -= Input.GetAxis("Mouse ScrollWheel") * this.zoomSpeed;
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this.targetZoom = Mathf.Clamp(this.targetZoom, this.zoom.x, this.zoom.y);
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}
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}
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private void GoToTargetZoom()
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{
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if (this.currentZoom != this.targetZoom)
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{
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float num = Mathf.Clamp(Mathf.Abs(this.currentZoom - this.targetZoom), 0.3f, 0.5f);
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float t = Time.deltaTime * this.zoomSpeed * num;
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float num2 = Mathf.Lerp(this.currentZoom, this.targetZoom, t);
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if (Mathf.Abs(num2 - this.targetZoom) < 0.01f)
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{
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439
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this.currentZoom = this.targetZoom;
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441
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}
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442
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443
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else
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{
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447
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this.currentZoom = num2;
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}
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451
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if (this.currentZoom >= 5f && this.currentZoom != -base.transform.position.z)
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+
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453
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{
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454
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base.transform.Translate(new Vector3(0f, 0f, -(this.currentZoom + base.transform.position.z)));
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456
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457
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}
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459
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}
|
460
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461
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}
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462
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463
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}
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465
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```
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【色漏れが起こっているテクスチャの画像】
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471
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472
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473
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![イメージ説明](80b6606ac3583db7d94daaf30261055c.png)
|
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![![イメージ説明](4e3d9d1e26e23ae0fd994bd1bf61f801.png)](05de09abe6c9e8cdfe770eba735e5b03.png)
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