質問編集履歴
2
コード全文追記
test
CHANGED
File without changes
|
test
CHANGED
@@ -1,18 +1,50 @@
|
|
1
1
|
自作したクラスを配列で扱うために、
|
2
2
|
|
3
|
-
```C#
|
4
|
-
|
5
|
-
|
3
|
+
```MasterData.cs
|
4
|
+
|
6
|
-
|
5
|
+
using System.Collections;
|
6
|
+
|
7
|
+
using System.Collections.Generic;
|
8
|
+
|
9
|
+
using UnityEngine;
|
10
|
+
|
11
|
+
|
12
|
+
|
7
|
-
public class
|
13
|
+
public class MasterData : MonoBehaviour
|
14
|
+
|
8
|
-
|
15
|
+
{
|
16
|
+
|
9
|
-
public static
|
17
|
+
public static AllyMemberStatus[] AllyMemberStatusArray; //冒険者パーティー。一覧。
|
18
|
+
|
10
|
-
|
19
|
+
public static AllyMemberStatus[] AllyMemberSelectedArray;//パーティ選出メンバー管理用。
|
20
|
+
|
21
|
+
|
22
|
+
|
23
|
+
|
24
|
+
|
25
|
+
|
26
|
+
|
27
|
+
// Start is called before the first frame update
|
28
|
+
|
11
|
-
void Start()
|
29
|
+
void Start()
|
12
|
-
|
30
|
+
|
13
|
-
{
|
31
|
+
{
|
32
|
+
|
14
|
-
|
33
|
+
DontDestroyOnLoad(this);
|
34
|
+
|
35
|
+
|
36
|
+
|
37
|
+
bool InitialGame = true;
|
38
|
+
|
39
|
+
|
40
|
+
|
41
|
+
var AllyMemberStatusList = new List<AllyMemberStatus>();
|
42
|
+
|
43
|
+
if (InitialGame)
|
44
|
+
|
45
|
+
{
|
46
|
+
|
15
|
-
AllyStatus a1 = Resources.Load<AllyStatus>("AllyStatus/いち/1");
|
47
|
+
AllyStatus a1 = Resources.Load<AllyStatus>("AllyStatus/いち/1");
|
16
48
|
|
17
49
|
AllyMemberStatus aa1 = new AllyMemberStatus();
|
18
50
|
|
@@ -30,35 +62,403 @@
|
|
30
62
|
|
31
63
|
aa2 = a2.GetAllyMemberStatus();
|
32
64
|
|
65
|
+
|
66
|
+
|
67
|
+
System.Array.Resize(ref AllyMemberStatusArray, AllyMemberStatusArray.Length + 1);
|
68
|
+
|
69
|
+
AllyMemberStatusArray[AllyMemberStatusArray.Length - 1] = aa2;
|
70
|
+
|
71
|
+
AllyMemberSelectedArray = new AllyMemberStatus[2] { aa1, aa2 };
|
72
|
+
|
73
|
+
|
74
|
+
|
75
|
+
Debug.Log(AllyMemberStatusArray[0].GetCharactorName());
|
76
|
+
|
77
|
+
Debug.Log(AllyMemberStatusArray[1].GetCharactorName());
|
78
|
+
|
79
|
+
InitialGame = false;
|
80
|
+
|
81
|
+
}
|
82
|
+
|
83
|
+
}
|
84
|
+
|
85
|
+
|
86
|
+
|
87
|
+
// Update is called once per frame
|
88
|
+
|
89
|
+
void Update()
|
90
|
+
|
91
|
+
{
|
92
|
+
|
93
|
+
|
94
|
+
|
33
95
|
}
|
34
96
|
|
35
97
|
}
|
36
98
|
|
99
|
+
|
100
|
+
|
37
|
-
|
101
|
+
```
|
38
|
-
|
102
|
+
|
39
|
-
|
103
|
+
```AllyStatus.cs
|
104
|
+
|
40
|
-
|
105
|
+
using System;
|
106
|
+
|
41
|
-
|
107
|
+
using System.Collections;
|
108
|
+
|
42
|
-
|
109
|
+
using System.Collections.Generic;
|
110
|
+
|
111
|
+
using System.Linq;
|
112
|
+
|
113
|
+
using UnityEngine;
|
114
|
+
|
115
|
+
using UnityEngine.UI;
|
116
|
+
|
117
|
+
|
118
|
+
|
119
|
+
[Serializable]
|
120
|
+
|
121
|
+
[CreateAssetMenu(fileName = "AllyStatus" , menuName = "CreateAllyStatus")]
|
122
|
+
|
43
|
-
public class AllyStatus
|
123
|
+
public class AllyStatus : CharactorsStatus
|
44
|
-
|
45
|
-
|
124
|
+
|
46
|
-
|
47
|
-
public int HP;
|
48
|
-
|
49
|
-
|
50
|
-
|
51
|
-
|
125
|
+
{
|
52
|
-
|
53
|
-
|
126
|
+
|
127
|
+
|
128
|
+
|
129
|
+
|
54
130
|
|
55
131
|
}
|
56
132
|
|
133
|
+
|
134
|
+
|
57
135
|
```
|
58
136
|
|
59
|
-
|
137
|
+
```CharactorStatus.cs
|
138
|
+
|
60
|
-
|
139
|
+
using System;
|
140
|
+
|
141
|
+
using System.Collections;
|
142
|
+
|
143
|
+
using System.Collections.Generic;
|
144
|
+
|
145
|
+
using System.Linq;
|
146
|
+
|
147
|
+
using UnityEngine;
|
148
|
+
|
149
|
+
using UnityEngine.UI;
|
150
|
+
|
151
|
+
|
152
|
+
|
153
|
+
[Serializable]
|
154
|
+
|
155
|
+
public abstract class CharactorsStatus : ScriptableObject
|
156
|
+
|
157
|
+
{
|
158
|
+
|
159
|
+
|
160
|
+
|
161
|
+
[SerializeField]
|
162
|
+
|
163
|
+
private string charactorName = " ";
|
164
|
+
|
165
|
+
[SerializeField]
|
166
|
+
|
167
|
+
private string CharactorID = System.Guid.NewGuid().ToString("N");
|
168
|
+
|
169
|
+
[SerializeField]
|
170
|
+
|
171
|
+
private int level = 1;
|
172
|
+
|
173
|
+
[SerializeField]
|
174
|
+
|
175
|
+
private JobType.JobKind jobType =JobType.JobKind.戦士;
|
176
|
+
|
177
|
+
[SerializeField]
|
178
|
+
|
179
|
+
private JobType.JobName jobName = JobType.JobName.戦士;
|
180
|
+
|
181
|
+
[SerializeField]
|
182
|
+
|
183
|
+
private WeaponEnum.AllWeapon equipWeapon;
|
184
|
+
|
185
|
+
|
186
|
+
|
187
|
+
[SerializeField]
|
188
|
+
|
189
|
+
private int earnedExperience = 0;
|
190
|
+
|
191
|
+
[SerializeField]
|
192
|
+
|
193
|
+
private int nextLvUpExperience = 0;
|
194
|
+
|
195
|
+
|
196
|
+
|
197
|
+
[SerializeField]
|
198
|
+
|
199
|
+
private int maxHP = 100;
|
200
|
+
|
201
|
+
[SerializeField]
|
202
|
+
|
203
|
+
private int nowHP = 100;
|
204
|
+
|
205
|
+
[SerializeField]
|
206
|
+
|
207
|
+
private int maxMP = 30;
|
208
|
+
|
209
|
+
[SerializeField]
|
210
|
+
|
211
|
+
private int nowMP = 30;
|
212
|
+
|
213
|
+
[SerializeField]
|
214
|
+
|
215
|
+
private int ATK = 20;
|
216
|
+
|
217
|
+
[SerializeField]
|
218
|
+
|
219
|
+
private int DEF = 10;
|
220
|
+
|
221
|
+
[SerializeField]
|
222
|
+
|
223
|
+
private int INT = 15;
|
224
|
+
|
225
|
+
[SerializeField]
|
226
|
+
|
227
|
+
private int MND = 10;
|
228
|
+
|
229
|
+
[SerializeField]
|
230
|
+
|
231
|
+
private int DEX = 10;
|
232
|
+
|
233
|
+
[SerializeField]
|
234
|
+
|
235
|
+
private int AGI = 10;
|
236
|
+
|
237
|
+
[SerializeField]
|
238
|
+
|
239
|
+
private int CRI = 5;
|
240
|
+
|
241
|
+
|
242
|
+
|
243
|
+
[SerializeField]
|
244
|
+
|
245
|
+
private bool isPoisonState = false;
|
246
|
+
|
247
|
+
[SerializeField]
|
248
|
+
|
249
|
+
private bool isNumbnessState = false;
|
250
|
+
|
251
|
+
[SerializeField]
|
252
|
+
|
253
|
+
private bool isSelected = false;
|
254
|
+
|
255
|
+
|
256
|
+
|
257
|
+
/*上記の要素すべてのget setは省略。*/
|
258
|
+
|
259
|
+
|
260
|
+
|
261
|
+
public AllyMemberStatus GetAllyMemberStatus()
|
262
|
+
|
263
|
+
{
|
264
|
+
|
265
|
+
AllyMemberStatus allyMemberStatus = new AllyMemberStatus();
|
266
|
+
|
267
|
+
allyMemberStatus.SetCharactorName(charactorName);
|
268
|
+
|
269
|
+
allyMemberStatus.SetCharactorID(CharactorID);
|
270
|
+
|
271
|
+
allyMemberStatus.SetLevel(level);
|
272
|
+
|
273
|
+
allyMemberStatus.SetJobType(jobType);
|
274
|
+
|
275
|
+
allyMemberStatus.SetJobName(jobName);
|
276
|
+
|
277
|
+
allyMemberStatus.SetEquipWeapon(equipWeapon);
|
278
|
+
|
279
|
+
allyMemberStatus.SetEarnedExperience(earnedExperience);
|
280
|
+
|
281
|
+
allyMemberStatus.SetNextLvUpExperience(nextLvUpExperience);
|
282
|
+
|
283
|
+
allyMemberStatus.SetMaxHP(maxHP);
|
284
|
+
|
285
|
+
allyMemberStatus.SetNowHP(nowHP);
|
286
|
+
|
287
|
+
allyMemberStatus.SetMaxMP(maxMP);
|
288
|
+
|
289
|
+
allyMemberStatus.SetNowMP(nowMP);
|
290
|
+
|
291
|
+
allyMemberStatus.SetATK(ATK);
|
292
|
+
|
293
|
+
allyMemberStatus.SetDEF(DEF);
|
294
|
+
|
295
|
+
allyMemberStatus.SetINT(INT);
|
296
|
+
|
297
|
+
allyMemberStatus.SetMND(MND);
|
298
|
+
|
299
|
+
allyMemberStatus.SetDEX(DEX);
|
300
|
+
|
301
|
+
allyMemberStatus.SetAGI(AGI);
|
302
|
+
|
303
|
+
allyMemberStatus.SetCRI(CRI);
|
304
|
+
|
305
|
+
return allyMemberStatus;
|
306
|
+
|
307
|
+
}
|
308
|
+
|
309
|
+
|
310
|
+
|
311
|
+
|
312
|
+
|
313
|
+
|
314
|
+
|
315
|
+
// Start is called before the first frame update
|
316
|
+
|
317
|
+
void Start()
|
318
|
+
|
319
|
+
{
|
320
|
+
|
321
|
+
DontDestroyOnLoad(this);
|
322
|
+
|
323
|
+
}
|
324
|
+
|
325
|
+
|
326
|
+
|
327
|
+
|
328
|
+
|
329
|
+
}
|
330
|
+
|
331
|
+
|
332
|
+
|
333
|
+
|
334
|
+
|
335
|
+
```
|
336
|
+
|
337
|
+
|
338
|
+
|
339
|
+
|
340
|
+
|
341
|
+
```AllyMemberStatus
|
342
|
+
|
343
|
+
using System.Collections;
|
344
|
+
|
345
|
+
using System.Collections.Generic;
|
346
|
+
|
347
|
+
using UnityEngine;
|
348
|
+
|
349
|
+
|
350
|
+
|
351
|
+
public class AllyMemberStatus : MonoBehaviour
|
352
|
+
|
353
|
+
{
|
354
|
+
|
355
|
+
public static string charactorName = " ";
|
356
|
+
|
357
|
+
public static string CharactorID;
|
358
|
+
|
359
|
+
public static int level = 1;
|
360
|
+
|
361
|
+
public static JobType.JobKind jobType = JobType.JobKind.戦士;
|
362
|
+
|
363
|
+
public static JobType.JobName jobName = JobType.JobName.戦士;
|
364
|
+
|
365
|
+
public static WeaponEnum.AllWeapon equipWeapon;
|
366
|
+
|
367
|
+
|
368
|
+
|
369
|
+
|
370
|
+
|
371
|
+
public static int earnedExperience = 0;
|
372
|
+
|
373
|
+
public static int nextLvUpExperience = 0;
|
374
|
+
|
375
|
+
|
376
|
+
|
377
|
+
public static int maxHP = 100;
|
378
|
+
|
379
|
+
public static int nowHP = 100;
|
380
|
+
|
381
|
+
public static int maxMP = 30;
|
382
|
+
|
383
|
+
public static int nowMP = 30;
|
384
|
+
|
385
|
+
public static int ATK = 20;
|
386
|
+
|
387
|
+
public static int DEF = 10;
|
388
|
+
|
389
|
+
public static int INT = 15;
|
390
|
+
|
391
|
+
public static int MND = 10;
|
392
|
+
|
393
|
+
public static int DEX = 10;
|
394
|
+
|
395
|
+
public static int AGI = 10;
|
396
|
+
|
397
|
+
public static int CRI = 5;
|
398
|
+
|
399
|
+
|
400
|
+
|
401
|
+
|
402
|
+
|
403
|
+
public static bool isPoisonState = false;
|
404
|
+
|
405
|
+
public static bool isNumbnessState = false;
|
406
|
+
|
407
|
+
public static bool isSelected = false;
|
408
|
+
|
409
|
+
|
410
|
+
|
411
|
+
public void SetCharactorName(string CharactorName)
|
412
|
+
|
413
|
+
{
|
414
|
+
|
415
|
+
charactorName = CharactorName;
|
416
|
+
|
417
|
+
}
|
418
|
+
|
419
|
+
|
420
|
+
|
421
|
+
public string GetCharactorName()
|
422
|
+
|
423
|
+
{
|
424
|
+
|
425
|
+
return charactorName;
|
426
|
+
|
427
|
+
}
|
428
|
+
|
429
|
+
public void SetCharactorID(string CharactorId)
|
430
|
+
|
431
|
+
{
|
432
|
+
|
433
|
+
CharactorID = CharactorId;
|
434
|
+
|
435
|
+
}
|
436
|
+
|
437
|
+
/*上記以外のすべての要素のget setは省略。*/
|
438
|
+
|
439
|
+
|
440
|
+
|
441
|
+
// Start is called before the first frame update
|
442
|
+
|
443
|
+
void Start()
|
444
|
+
|
445
|
+
{
|
446
|
+
|
447
|
+
DontDestroyOnLoad(this);
|
448
|
+
|
449
|
+
}
|
450
|
+
|
451
|
+
|
452
|
+
|
453
|
+
}
|
454
|
+
|
455
|
+
|
456
|
+
|
457
|
+
```
|
458
|
+
|
459
|
+
|
460
|
+
|
61
|
-
上記のコードを作成しました。AllyStatus.csは実際
|
461
|
+
上記のコードを作成しました。AllyMemberStatus.csは実際に使用しているget,set以外略。原因不明の場合は修正で追記します。)
|
62
462
|
|
63
463
|
|
64
464
|
|
1
かきなおし
test
CHANGED
File without changes
|
test
CHANGED
@@ -58,7 +58,7 @@
|
|
58
58
|
|
59
59
|
|
60
60
|
|
61
|
-
|
61
|
+
上記のコードを作成しました。AllyStatus.csは実際の問題のあったコードだと長いので略。原因不明の場合は修正で追記します。)
|
62
62
|
|
63
63
|
|
64
64
|
|