質問編集履歴

1

エラーメッセージを載せました

2020/05/27 07:31

投稿

kidaer
kidaer

スコア31

test CHANGED
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test CHANGED
@@ -23,3 +23,181 @@
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  上記を含めたいいソフトはないでしょうか?
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  アドバイスをお願い致します
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+
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+ =======================
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+ ちなみにビルドを試してみると以下のようなエラーメッセージがでます
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+ 【1】
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+ UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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+ 【2】
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+ FAILURE: Build failed with an exception.
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+ UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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+ 【3】
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+
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+ * Where:
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+ UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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+ 【4】
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+ Build file 'C:\Users\litelitelite\�ɂ‚Ԃ��E�B���h�E�V���b�s���O�I\Temp\gradleOut\launcher\build.gradle' line: 3
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+ UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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+ 【5】
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+ * What went wrong:
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+ UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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+ 【6】
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+ A problem occurred evaluating project ':launcher'.
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+ UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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+ 【7】
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+ > Failed to apply plugin [id 'com.android.application']
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+ UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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+ 【8】
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+ > Your project path contains non-ASCII characters. This will most likely cause the build to fail on Windows. Please move your project to a different directory. See http://b.android.com/95744 for details. This warning can be disabled by adding the line 'android.overridePathCheck=true' to gradle.properties file in the project directory.
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+ UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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+ 【9】
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+ * Try:
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+ UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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+ 【10】
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+ Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
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+ UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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+ 【11】
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+ * Get more help at https://help.gradle.org
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+ UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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+ 【12】
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+ BUILD FAILED in 4s
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+ UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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+ 【13】
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+ CommandInvokationFailure: Gradle build failed.
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+ C:/Program Files/Unity/Hub/Editor/2019.3.14f1/Editor/Data/PlaybackEngines/AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2019.3.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"
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+ stderr[
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+ FAILURE: Build failed with an exception.
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+
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+ * Where:
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+ Build file 'C:\Users\litelitelite\�ɂ‚Ԃ��E�B���h�E�V���b�s���O�I\Temp\gradleOut\launcher\build.gradle' line: 3
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+ * What went wrong:
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+ A problem occurred evaluating project ':launcher'.
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+ > Failed to apply plugin [id 'com.android.application']
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+ > Your project path contains non-ASCII characters. This will most likely cause the build to fail on Windows. Please move your project to a different directory. See http://b.android.com/95744 for details. This warning can be disabled by adding the line 'android.overridePathCheck=true' to gradle.properties file in the project directory.
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+
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+
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+
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+ * Try:
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+ Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
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+ * Get more help at https://help.gradle.org
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+ BUILD FAILED in 4s
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+ ]
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+ stdout[
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+ ]
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+ exit code: 1
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+ UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <3167064085404657b0d6c498207da025>:0)
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+ UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <3167064085404657b0d6c498207da025>:0)
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+ UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <3167064085404657b0d6c498207da025>:0)
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+
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+ UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <3167064085404657b0d6c498207da025>:0)
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+ UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <3167064085404657b0d6c498207da025>:0)
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+ Rethrow as GradleInvokationException: Gradle build failed
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+ UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <3167064085404657b0d6c498207da025>:0)
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+ UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <3167064085404657b0d6c498207da025>:0)
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+ UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <3167064085404657b0d6c498207da025>:0)
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+ Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
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+ UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <3167064085404657b0d6c498207da025>:0)
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+ UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <3167064085404657b0d6c498207da025>:0)
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+
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+ UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <3167064085404657b0d6c498207da025>:0)
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+
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+ UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <3167064085404657b0d6c498207da025>:0)
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+ UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <cf7d2c2e83f749e8943578126f9eff4b>:0)
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+ UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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+ 【14】
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+ Build completed with a result of 'Failed' in 154 seconds (153595 ms)
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+ UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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+ 【15】
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+ UnityEditor.BuildPlayerWindow+BuildMethodException: 19 errors
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+ at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in <cf7d2c2e83f749e8943578126f9eff4b>:0
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+ at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <cf7d2c2e83f749e8943578126f9eff4b>:0
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+ UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)