質問編集履歴
1
エラーメッセージを載せました
test
CHANGED
File without changes
|
test
CHANGED
@@ -23,3 +23,181 @@
|
|
23
23
|
上記を含めたいいソフトはないでしょうか?
|
24
24
|
|
25
25
|
アドバイスをお願い致します
|
26
|
+
|
27
|
+
=======================
|
28
|
+
|
29
|
+
ちなみにビルドを試してみると以下のようなエラーメッセージがでます
|
30
|
+
|
31
|
+
|
32
|
+
|
33
|
+
【1】
|
34
|
+
|
35
|
+
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
|
36
|
+
|
37
|
+
【2】
|
38
|
+
|
39
|
+
FAILURE: Build failed with an exception.
|
40
|
+
|
41
|
+
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
|
42
|
+
|
43
|
+
【3】
|
44
|
+
|
45
|
+
* Where:
|
46
|
+
|
47
|
+
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
|
48
|
+
|
49
|
+
【4】
|
50
|
+
|
51
|
+
Build file 'C:\Users\litelitelite\�ɂԂ��E�B���h�E�V���b�s���O�I\Temp\gradleOut\launcher\build.gradle' line: 3
|
52
|
+
|
53
|
+
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
|
54
|
+
|
55
|
+
【5】
|
56
|
+
|
57
|
+
* What went wrong:
|
58
|
+
|
59
|
+
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
|
60
|
+
|
61
|
+
【6】
|
62
|
+
|
63
|
+
A problem occurred evaluating project ':launcher'.
|
64
|
+
|
65
|
+
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
|
66
|
+
|
67
|
+
【7】
|
68
|
+
|
69
|
+
> Failed to apply plugin [id 'com.android.application']
|
70
|
+
|
71
|
+
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
|
72
|
+
|
73
|
+
【8】
|
74
|
+
|
75
|
+
> Your project path contains non-ASCII characters. This will most likely cause the build to fail on Windows. Please move your project to a different directory. See http://b.android.com/95744 for details. This warning can be disabled by adding the line 'android.overridePathCheck=true' to gradle.properties file in the project directory.
|
76
|
+
|
77
|
+
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
|
78
|
+
|
79
|
+
【9】
|
80
|
+
|
81
|
+
* Try:
|
82
|
+
|
83
|
+
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
|
84
|
+
|
85
|
+
【10】
|
86
|
+
|
87
|
+
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
|
88
|
+
|
89
|
+
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
|
90
|
+
|
91
|
+
【11】
|
92
|
+
|
93
|
+
* Get more help at https://help.gradle.org
|
94
|
+
|
95
|
+
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
|
96
|
+
|
97
|
+
【12】
|
98
|
+
|
99
|
+
BUILD FAILED in 4s
|
100
|
+
|
101
|
+
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
|
102
|
+
|
103
|
+
【13】
|
104
|
+
|
105
|
+
CommandInvokationFailure: Gradle build failed.
|
106
|
+
|
107
|
+
C:/Program Files/Unity/Hub/Editor/2019.3.14f1/Editor/Data/PlaybackEngines/AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2019.3.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"
|
108
|
+
|
109
|
+
|
110
|
+
|
111
|
+
stderr[
|
112
|
+
|
113
|
+
|
114
|
+
|
115
|
+
FAILURE: Build failed with an exception.
|
116
|
+
|
117
|
+
|
118
|
+
|
119
|
+
* Where:
|
120
|
+
|
121
|
+
Build file 'C:\Users\litelitelite\�ɂԂ��E�B���h�E�V���b�s���O�I\Temp\gradleOut\launcher\build.gradle' line: 3
|
122
|
+
|
123
|
+
|
124
|
+
|
125
|
+
* What went wrong:
|
126
|
+
|
127
|
+
A problem occurred evaluating project ':launcher'.
|
128
|
+
|
129
|
+
> Failed to apply plugin [id 'com.android.application']
|
130
|
+
|
131
|
+
> Your project path contains non-ASCII characters. This will most likely cause the build to fail on Windows. Please move your project to a different directory. See http://b.android.com/95744 for details. This warning can be disabled by adding the line 'android.overridePathCheck=true' to gradle.properties file in the project directory.
|
132
|
+
|
133
|
+
|
134
|
+
|
135
|
+
* Try:
|
136
|
+
|
137
|
+
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
|
138
|
+
|
139
|
+
|
140
|
+
|
141
|
+
* Get more help at https://help.gradle.org
|
142
|
+
|
143
|
+
|
144
|
+
|
145
|
+
BUILD FAILED in 4s
|
146
|
+
|
147
|
+
]
|
148
|
+
|
149
|
+
stdout[
|
150
|
+
|
151
|
+
|
152
|
+
|
153
|
+
]
|
154
|
+
|
155
|
+
exit code: 1
|
156
|
+
|
157
|
+
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <3167064085404657b0d6c498207da025>:0)
|
158
|
+
|
159
|
+
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <3167064085404657b0d6c498207da025>:0)
|
160
|
+
|
161
|
+
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <3167064085404657b0d6c498207da025>:0)
|
162
|
+
|
163
|
+
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <3167064085404657b0d6c498207da025>:0)
|
164
|
+
|
165
|
+
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <3167064085404657b0d6c498207da025>:0)
|
166
|
+
|
167
|
+
Rethrow as GradleInvokationException: Gradle build failed
|
168
|
+
|
169
|
+
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <3167064085404657b0d6c498207da025>:0)
|
170
|
+
|
171
|
+
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <3167064085404657b0d6c498207da025>:0)
|
172
|
+
|
173
|
+
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <3167064085404657b0d6c498207da025>:0)
|
174
|
+
|
175
|
+
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
|
176
|
+
|
177
|
+
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <3167064085404657b0d6c498207da025>:0)
|
178
|
+
|
179
|
+
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <3167064085404657b0d6c498207da025>:0)
|
180
|
+
|
181
|
+
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <3167064085404657b0d6c498207da025>:0)
|
182
|
+
|
183
|
+
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <3167064085404657b0d6c498207da025>:0)
|
184
|
+
|
185
|
+
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <cf7d2c2e83f749e8943578126f9eff4b>:0)
|
186
|
+
|
187
|
+
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
|
188
|
+
|
189
|
+
【14】
|
190
|
+
|
191
|
+
Build completed with a result of 'Failed' in 154 seconds (153595 ms)
|
192
|
+
|
193
|
+
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
|
194
|
+
|
195
|
+
【15】
|
196
|
+
|
197
|
+
UnityEditor.BuildPlayerWindow+BuildMethodException: 19 errors
|
198
|
+
|
199
|
+
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in <cf7d2c2e83f749e8943578126f9eff4b>:0
|
200
|
+
|
201
|
+
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <cf7d2c2e83f749e8943578126f9eff4b>:0
|
202
|
+
|
203
|
+
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
|