質問編集履歴
2
ソースコードの追加記載
test
CHANGED
File without changes
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test
CHANGED
@@ -18,7 +18,7 @@
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18
18
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19
19
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20
20
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21
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-
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21
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+
CardControllerのコード
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22
22
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23
23
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```C#
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24
24
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@@ -64,6 +64,8 @@
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64
64
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65
65
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```
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66
66
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67
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+
CardViewのコード
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68
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+
|
67
69
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```C#
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68
70
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69
71
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using System.Collections;
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@@ -113,3 +115,95 @@
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113
115
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}
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114
116
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115
117
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```
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118
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+
|
119
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+
CardModelのchord
|
120
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+
|
121
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+
```C#
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122
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+
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123
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+
using System.Collections;
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124
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+
|
125
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+
using System.Collections.Generic;
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126
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+
|
127
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+
using UnityEngine;
|
128
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+
|
129
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+
|
130
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+
|
131
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+
//カードデータとその処理
|
132
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+
|
133
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+
public class CardModel
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134
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+
|
135
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+
{
|
136
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+
|
137
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+
public string name;
|
138
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+
|
139
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+
public int hp;
|
140
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+
|
141
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+
public int at;
|
142
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+
|
143
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+
public int cost;
|
144
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+
|
145
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+
public Sprite icon;
|
146
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+
|
147
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+
|
148
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+
|
149
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+
public CardModel()
|
150
|
+
|
151
|
+
{
|
152
|
+
|
153
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+
CardEntity cardEntity = Resources.Load<CardEntity>("CardEntityList/Card1");
|
154
|
+
|
155
|
+
name = cardEntity.name;
|
156
|
+
|
157
|
+
hp = cardEntity.hp;
|
158
|
+
|
159
|
+
at = cardEntity.at;
|
160
|
+
|
161
|
+
cost = cardEntity.cost;
|
162
|
+
|
163
|
+
icon = cardEntity.icon;
|
164
|
+
|
165
|
+
}
|
166
|
+
|
167
|
+
}
|
168
|
+
|
169
|
+
```
|
170
|
+
|
171
|
+
CardEntityのコード
|
172
|
+
|
173
|
+
```C#
|
174
|
+
|
175
|
+
using System.Collections;
|
176
|
+
|
177
|
+
using System.Collections.Generic;
|
178
|
+
|
179
|
+
using UnityEngine;
|
180
|
+
|
181
|
+
|
182
|
+
|
183
|
+
//AssetMenuを表示させる
|
184
|
+
|
185
|
+
[CreateAssetMenu(fileName="CardEntity",menuName="Create CardEntity")]
|
186
|
+
|
187
|
+
|
188
|
+
|
189
|
+
//カードデータそのもの
|
190
|
+
|
191
|
+
public class CardEntity : ScriptableObject
|
192
|
+
|
193
|
+
{
|
194
|
+
|
195
|
+
public string name;
|
196
|
+
|
197
|
+
public int hp;
|
198
|
+
|
199
|
+
public int at;
|
200
|
+
|
201
|
+
public int cost;
|
202
|
+
|
203
|
+
public Sprite icon;
|
204
|
+
|
205
|
+
}
|
206
|
+
|
207
|
+
|
208
|
+
|
209
|
+
```
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1
誤字修正
test
CHANGED
File without changes
|
test
CHANGED
File without changes
|