質問編集履歴
9
a
test
CHANGED
File without changes
|
test
CHANGED
@@ -96,10 +96,20 @@
|
|
96
96
|
|
97
97
|
}
|
98
98
|
|
99
|
+
|
100
|
+
|
101
|
+
```
|
102
|
+
|
103
|
+
|
104
|
+
|
99
105
|
OniController
|
100
106
|
|
107
|
+
|
108
|
+
|
101
109
|
```C#
|
102
110
|
|
111
|
+
|
112
|
+
|
103
113
|
using System.Collections;
|
104
114
|
|
105
115
|
using System.Collections.Generic;
|
@@ -264,4 +274,6 @@
|
|
264
274
|
|
265
275
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|
266
276
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|
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|
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|
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279
|
```
|
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miss
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CHANGED
File without changes
|
test
CHANGED
@@ -262,4 +262,6 @@
|
|
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|
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|
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264
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|
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|
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|
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|
+
|
265
267
|
```
|
7
スクリプトの追加
test
CHANGED
@@ -1 +1 @@
|
|
1
|
-
unity3D
|
1
|
+
unity3D スクリプトのboolが全ての複数オブジェクトに反映されてしまう。
|
test
CHANGED
@@ -1,30 +1,26 @@
|
|
1
|
-
unity3
|
1
|
+
unity3dでの鬼ごっこゲームを作成しております。
|
2
|
-
|
3
|
-
|
4
|
-
|
5
|
-
|
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|
+
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
4
|
+
|
12
|
-
|
13
|
-
|
14
|
-
|
15
|
-
解決方法として1つの大きなボックスコライダーをアタッチし、OncolisionStayでの実装をしようとしましたが、
|
16
|
-
|
17
|
-
|
5
|
+
プレイヤーと鬼を2対ずつ用意をしているのですが、鬼が1対のプレイヤーを捕まえた際にプレイヤーが二体とも捕まってしまうようになってしまいます。
|
6
|
+
|
18
|
-
|
7
|
+
プレイヤーごとにboolの判定を分けたい場合どのようにすれば良いかアドバイスをいただけますと幸いです。
|
8
|
+
|
9
|
+
|
10
|
+
|
11
|
+
|
12
|
+
|
19
|
-
|
13
|
+
下記にスクリプトを追加させていただきました。
|
20
|
-
|
14
|
+
|
21
|
-
|
15
|
+
PlayerController,OniControllerでの実装をしております。
|
16
|
+
|
22
|
-
|
17
|
+
鬼がプレイヤーに近付いたらそのプレイヤーが捕獲されるにしたいと考えております。(実際は他のプレイヤーも所定の場所に飛ばされてしまいます。)
|
23
|
-
|
24
|
-
|
18
|
+
|
19
|
+
|
20
|
+
|
21
|
+
|
22
|
+
|
25
|
-
|
23
|
+
PlayerScripts
|
26
|
-
|
27
|
-
|
28
24
|
|
29
25
|
```C#
|
30
26
|
|
@@ -34,31 +30,109 @@
|
|
34
30
|
|
35
31
|
using UnityEngine;
|
36
32
|
|
37
|
-
|
33
|
+
using UnityEngine.UI;
|
38
|
-
|
34
|
+
|
35
|
+
|
36
|
+
|
39
|
-
public class
|
37
|
+
public class PlayerController : MonoBehaviour
|
40
38
|
|
41
39
|
{
|
42
40
|
|
41
|
+
[SerializeField] public OniController anotherScript1;
|
42
|
+
|
43
|
+
|
44
|
+
|
45
|
+
void Start()
|
46
|
+
|
47
|
+
{
|
48
|
+
|
49
|
+
|
50
|
+
|
51
|
+
|
52
|
+
|
53
|
+
anotherScript = GetComponent<UnityStandardAssets.Characters.ThirdPerson.ThirdPersonCharacter>();
|
54
|
+
|
55
|
+
|
56
|
+
|
57
|
+
GameObject anotherObject = GameObject.FindWithTag("Oni");
|
58
|
+
|
59
|
+
anotherScript1 = anotherObject.GetComponent<OniController>();
|
60
|
+
|
61
|
+
|
62
|
+
|
63
|
+
|
64
|
+
|
65
|
+
}
|
66
|
+
|
67
|
+
|
68
|
+
|
69
|
+
void Update()
|
70
|
+
|
71
|
+
{
|
72
|
+
|
73
|
+
if (anotherScript1.isRouya == true)
|
74
|
+
|
75
|
+
{
|
76
|
+
|
77
|
+
float rouya_y = 1.5f;
|
78
|
+
|
79
|
+
|
80
|
+
|
81
|
+
transform.position = new Vector3(65, rouya_y, 65);
|
82
|
+
|
83
|
+
|
84
|
+
|
85
|
+
}
|
86
|
+
|
87
|
+
}
|
88
|
+
|
89
|
+
|
90
|
+
|
91
|
+
|
92
|
+
|
93
|
+
|
94
|
+
|
95
|
+
|
96
|
+
|
97
|
+
}
|
98
|
+
|
99
|
+
OniController
|
100
|
+
|
101
|
+
```C#
|
102
|
+
|
103
|
+
using System.Collections;
|
104
|
+
|
105
|
+
using System.Collections.Generic;
|
106
|
+
|
107
|
+
using UnityEngine;
|
108
|
+
|
109
|
+
using UnityEngine.UI;
|
110
|
+
|
111
|
+
|
112
|
+
|
43
|
-
|
113
|
+
public class OniController : MonoBehaviour
|
44
|
-
|
114
|
+
|
45
|
-
|
115
|
+
{
|
46
116
|
|
47
117
|
//プレイヤーの取得
|
48
118
|
|
49
|
-
GameObject Player;
|
50
|
-
|
51
|
-
|
52
|
-
|
53
|
-
//スクリプトの取得
|
54
|
-
|
55
|
-
|
119
|
+
List<GameObject> Players = new List<GameObject>();
|
56
|
-
|
120
|
+
|
121
|
+
|
122
|
+
|
57
|
-
public
|
123
|
+
public bool isRouya;
|
124
|
+
|
125
|
+
|
126
|
+
|
127
|
+
|
128
|
+
|
129
|
+
|
130
|
+
|
58
|
-
|
131
|
+
[SerializeField] private Oni.UnityStandardAssets.Characters.ThirdPerson.Oni_ThirdPersonCharacter anotherScript;
|
59
|
-
|
60
|
-
|
61
|
-
|
132
|
+
|
133
|
+
|
134
|
+
|
135
|
+
|
62
136
|
|
63
137
|
|
64
138
|
|
@@ -68,526 +142,124 @@
|
|
68
142
|
|
69
143
|
//プレイヤーの取得
|
70
144
|
|
71
|
-
|
145
|
+
Players.AddRange(GameObject.FindGameObjectsWithTag("Player"));
|
146
|
+
|
147
|
+
|
148
|
+
|
72
|
-
|
149
|
+
anotherScript = GetComponent<Oni.UnityStandardAssets.Characters.ThirdPerson.Oni_ThirdPersonCharacter>();
|
150
|
+
|
151
|
+
|
152
|
+
|
153
|
+
|
154
|
+
|
155
|
+
|
156
|
+
|
157
|
+
|
158
|
+
|
73
|
-
}
|
159
|
+
}
|
74
|
-
|
75
|
-
|
76
|
-
|
160
|
+
|
161
|
+
|
162
|
+
|
163
|
+
|
164
|
+
|
77
|
-
void
|
165
|
+
public void OnCollisionStay(Collision hit)
|
78
|
-
|
166
|
+
|
79
|
-
{
|
167
|
+
{
|
80
|
-
|
81
|
-
|
82
|
-
|
168
|
+
|
83
|
-
//
|
169
|
+
// 接触対象はPlayerタグですか?
|
84
|
-
|
170
|
+
|
85
|
-
if (
|
171
|
+
if (hit.gameObject.tag == "Player")
|
86
172
|
|
87
173
|
{
|
88
174
|
|
175
|
+
//Debug.Log("プレイヤーと接触している");
|
176
|
+
|
177
|
+
|
178
|
+
|
89
|
-
|
179
|
+
OnButtonHokaku();
|
90
180
|
|
91
181
|
|
92
182
|
|
93
183
|
}
|
94
184
|
|
185
|
+
|
186
|
+
|
95
|
-
|
187
|
+
}
|
188
|
+
|
189
|
+
|
190
|
+
|
96
|
-
|
191
|
+
public void OnButtonHokaku()
|
192
|
+
|
97
|
-
|
193
|
+
{
|
194
|
+
|
195
|
+
|
196
|
+
|
197
|
+
|
198
|
+
|
199
|
+
|
200
|
+
|
201
|
+
|
202
|
+
|
98
|
-
|
203
|
+
Invoke("Rouya", 0.7f);
|
204
|
+
|
99
|
-
|
205
|
+
anotherScript.TouchStart();
|
206
|
+
|
100
|
-
|
207
|
+
Invoke("OnTouchEnd", 0.5f);
|
101
|
-
|
102
|
-
|
208
|
+
|
209
|
+
|
210
|
+
|
211
|
+
|
212
|
+
|
213
|
+
|
214
|
+
|
215
|
+
|
216
|
+
|
217
|
+
|
218
|
+
|
219
|
+
|
220
|
+
|
221
|
+
|
222
|
+
|
103
|
-
|
223
|
+
}
|
224
|
+
|
104
|
-
|
225
|
+
public void Rouya()
|
226
|
+
|
227
|
+
{
|
228
|
+
|
229
|
+
|
230
|
+
|
231
|
+
|
232
|
+
|
233
|
+
isRouya = true;
|
234
|
+
|
235
|
+
|
236
|
+
|
237
|
+
|
238
|
+
|
239
|
+
|
240
|
+
|
105
|
-
}
|
241
|
+
}
|
242
|
+
|
106
|
-
|
243
|
+
//アニメーションです。
|
107
|
-
|
108
|
-
|
244
|
+
|
109
|
-
public void On
|
245
|
+
public void OnTouchEnd()
|
110
|
-
|
246
|
+
|
111
|
-
{
|
247
|
+
{
|
112
|
-
|
248
|
+
|
113
|
-
|
249
|
+
anotherScript.TouchEnd();
|
114
|
-
|
115
|
-
|
250
|
+
|
116
|
-
|
117
|
-
|
118
|
-
|
119
|
-
Player.GetComponent<OniController>().isCaptured = false;
|
120
|
-
|
121
|
-
Debug.Log("プレイヤー捕まってない状態");
|
122
|
-
|
123
|
-
Rouya.GetComponent<RouyaScript>().ishelp = false;
|
124
|
-
|
125
|
-
Debug.Log("助ける状態のリセット");
|
126
|
-
|
127
|
-
}
|
251
|
+
}
|
252
|
+
|
253
|
+
|
254
|
+
|
255
|
+
|
256
|
+
|
257
|
+
|
258
|
+
|
259
|
+
|
128
260
|
|
129
261
|
}
|
130
262
|
|
131
263
|
|
132
264
|
|
133
265
|
```
|
134
|
-
|
135
|
-
```C#
|
136
|
-
|
137
|
-
using System.Collections;
|
138
|
-
|
139
|
-
using System.Collections.Generic;
|
140
|
-
|
141
|
-
using UnityEngine;
|
142
|
-
|
143
|
-
|
144
|
-
|
145
|
-
public class RouyaScript : MonoBehaviour
|
146
|
-
|
147
|
-
{
|
148
|
-
|
149
|
-
//プレイヤーの取得
|
150
|
-
|
151
|
-
GameObject Player;
|
152
|
-
|
153
|
-
public bool ishelp;
|
154
|
-
|
155
|
-
|
156
|
-
|
157
|
-
|
158
|
-
|
159
|
-
// Start is called before the first frame update
|
160
|
-
|
161
|
-
void Start()
|
162
|
-
|
163
|
-
{
|
164
|
-
|
165
|
-
//プレイヤーの取得
|
166
|
-
|
167
|
-
this.Player = GameObject.Find("Player");
|
168
|
-
|
169
|
-
|
170
|
-
|
171
|
-
}
|
172
|
-
|
173
|
-
|
174
|
-
|
175
|
-
|
176
|
-
|
177
|
-
//牢屋にプレイヤーが触れた場合
|
178
|
-
|
179
|
-
public void OnCollisionEnter(Collision hit)
|
180
|
-
|
181
|
-
{
|
182
|
-
|
183
|
-
if (hit.gameObject.tag == "Player")
|
184
|
-
|
185
|
-
|
186
|
-
|
187
|
-
if (Player.GetComponent<PlayerController>().isCaptured == false)
|
188
|
-
|
189
|
-
{
|
190
|
-
|
191
|
-
|
192
|
-
|
193
|
-
|
194
|
-
|
195
|
-
Help();
|
196
|
-
|
197
|
-
|
198
|
-
|
199
|
-
}
|
200
|
-
|
201
|
-
}
|
202
|
-
|
203
|
-
|
204
|
-
|
205
|
-
void Help()
|
206
|
-
|
207
|
-
{
|
208
|
-
|
209
|
-
ishelp = true;
|
210
|
-
|
211
|
-
|
212
|
-
|
213
|
-
}
|
214
|
-
|
215
|
-
|
216
|
-
|
217
|
-
|
218
|
-
|
219
|
-
|
220
|
-
|
221
|
-
}
|
222
|
-
|
223
|
-
|
224
|
-
|
225
|
-
|
226
|
-
|
227
|
-
|
228
|
-
|
229
|
-
```
|
230
|
-
|
231
|
-
```C#
|
232
|
-
|
233
|
-
using System.Collections;
|
234
|
-
|
235
|
-
using System.Collections.Generic;
|
236
|
-
|
237
|
-
using UnityEngine;
|
238
|
-
|
239
|
-
using UnityEngine.UI;
|
240
|
-
|
241
|
-
|
242
|
-
|
243
|
-
public class PlayerController : MonoBehaviour
|
244
|
-
|
245
|
-
{
|
246
|
-
|
247
|
-
//プレイヤーにアタッチされている足の速さを決めるスクリプト
|
248
|
-
|
249
|
-
[SerializeField] private UnityStandardAssets.Characters.ThirdPerson.ThirdPersonCharacter anotherScript;
|
250
|
-
|
251
|
-
|
252
|
-
|
253
|
-
void Start()
|
254
|
-
|
255
|
-
{
|
256
|
-
|
257
|
-
|
258
|
-
|
259
|
-
|
260
|
-
|
261
|
-
anotherScript = GetComponent<UnityStandardAssets.Characters.ThirdPerson.ThirdPersonCharacter>();
|
262
|
-
|
263
|
-
|
264
|
-
|
265
|
-
|
266
|
-
|
267
|
-
|
268
|
-
|
269
|
-
}
|
270
|
-
|
271
|
-
|
272
|
-
|
273
|
-
void Update()
|
274
|
-
|
275
|
-
{
|
276
|
-
|
277
|
-
if (isCaptured == true)
|
278
|
-
|
279
|
-
{
|
280
|
-
|
281
|
-
//捕まっている場合は0
|
282
|
-
|
283
|
-
SetValue(0);
|
284
|
-
|
285
|
-
}
|
286
|
-
|
287
|
-
|
288
|
-
|
289
|
-
if (isCaptured == false)
|
290
|
-
|
291
|
-
{
|
292
|
-
|
293
|
-
SetValue(2);
|
294
|
-
|
295
|
-
}
|
296
|
-
|
297
|
-
|
298
|
-
|
299
|
-
}
|
300
|
-
|
301
|
-
|
302
|
-
|
303
|
-
|
304
|
-
|
305
|
-
public void OnTriggerStay(Collider hit)
|
306
|
-
|
307
|
-
{
|
308
|
-
|
309
|
-
// 牢屋に触れた場合
|
310
|
-
|
311
|
-
|
312
|
-
|
313
|
-
if (hit.gameObject.tag == "Rouya")
|
314
|
-
|
315
|
-
{
|
316
|
-
|
317
|
-
|
318
|
-
|
319
|
-
Captured();
|
320
|
-
|
321
|
-
|
322
|
-
|
323
|
-
}
|
324
|
-
|
325
|
-
|
326
|
-
|
327
|
-
|
328
|
-
|
329
|
-
}
|
330
|
-
|
331
|
-
|
332
|
-
|
333
|
-
|
334
|
-
|
335
|
-
void SetValue(int value)
|
336
|
-
|
337
|
-
{
|
338
|
-
|
339
|
-
anotherScript.M_MoveSpeedMultiplier = value;
|
340
|
-
|
341
|
-
|
342
|
-
|
343
|
-
//Debug.Log("M_MoveSpeedMultiplie = " + anotherScript.M_MoveSpeedMultiplier);
|
344
|
-
|
345
|
-
}
|
346
|
-
|
347
|
-
|
348
|
-
|
349
|
-
public void Captured()
|
350
|
-
|
351
|
-
{
|
352
|
-
|
353
|
-
isCaptured = true;
|
354
|
-
|
355
|
-
}
|
356
|
-
|
357
|
-
|
358
|
-
|
359
|
-
|
360
|
-
|
361
|
-
|
362
|
-
|
363
|
-
|
364
|
-
|
365
|
-
|
366
|
-
|
367
|
-
}
|
368
|
-
|
369
|
-
|
370
|
-
|
371
|
-
|
372
|
-
|
373
|
-
```
|
374
|
-
|
375
|
-
鬼のスクリプトのみ抜粋いたしました。
|
376
|
-
|
377
|
-
```C#
|
378
|
-
|
379
|
-
using System.Collections;
|
380
|
-
|
381
|
-
using System.Collections.Generic;
|
382
|
-
|
383
|
-
using UnityEngine;
|
384
|
-
|
385
|
-
using UnityEngine.UI;
|
386
|
-
|
387
|
-
|
388
|
-
|
389
|
-
public class GameController : MonoBehaviour
|
390
|
-
|
391
|
-
{
|
392
|
-
|
393
|
-
List<GameObject> Oni = new List<GameObject>();
|
394
|
-
|
395
|
-
|
396
|
-
|
397
|
-
|
398
|
-
|
399
|
-
void Start()
|
400
|
-
|
401
|
-
{
|
402
|
-
|
403
|
-
|
404
|
-
|
405
|
-
|
406
|
-
|
407
|
-
Onis.AddRange(GameObject.FindGameObjectsWithTag("Oni"));
|
408
|
-
|
409
|
-
|
410
|
-
|
411
|
-
|
412
|
-
|
413
|
-
}
|
414
|
-
|
415
|
-
|
416
|
-
|
417
|
-
|
418
|
-
|
419
|
-
void Update()
|
420
|
-
|
421
|
-
{
|
422
|
-
|
423
|
-
foreach (GameObject oni in Onis)
|
424
|
-
|
425
|
-
{
|
426
|
-
|
427
|
-
//子要素の一つでもbool型のisHokakuがtureならば牢屋を出してあげたいのですがisHokakuの部分にエラーが出て不可能でした。
|
428
|
-
|
429
|
-
if (oni.GetComponents<PoliceController>().isHokaku == true)
|
430
|
-
|
431
|
-
{
|
432
|
-
|
433
|
-
Rouya.SetActive(true);
|
434
|
-
|
435
|
-
|
436
|
-
|
437
|
-
}
|
438
|
-
|
439
|
-
else
|
440
|
-
|
441
|
-
{
|
442
|
-
|
443
|
-
Rouya.SetActive(false);
|
444
|
-
|
445
|
-
|
446
|
-
|
447
|
-
}
|
448
|
-
|
449
|
-
|
450
|
-
|
451
|
-
}
|
452
|
-
|
453
|
-
}
|
454
|
-
|
455
|
-
|
456
|
-
|
457
|
-
|
458
|
-
|
459
|
-
```
|
460
|
-
|
461
|
-
|
462
|
-
|
463
|
-
```C#
|
464
|
-
|
465
|
-
using System.Collections;
|
466
|
-
|
467
|
-
using System.Collections.Generic;
|
468
|
-
|
469
|
-
using UnityEngine;
|
470
|
-
|
471
|
-
using UnityEngine.UI;
|
472
|
-
|
473
|
-
|
474
|
-
|
475
|
-
public class OniController : MonoBehaviour
|
476
|
-
|
477
|
-
{
|
478
|
-
|
479
|
-
GameObject Player;
|
480
|
-
|
481
|
-
public bool isHokaku;
|
482
|
-
|
483
|
-
|
484
|
-
|
485
|
-
[SerializeField] private Police.UnityStandardAssets.Characters.ThirdPerson.Oni_ThirdPersonCharacter anotherScript;
|
486
|
-
|
487
|
-
|
488
|
-
|
489
|
-
|
490
|
-
|
491
|
-
|
492
|
-
|
493
|
-
|
494
|
-
|
495
|
-
void Start()
|
496
|
-
|
497
|
-
{
|
498
|
-
|
499
|
-
this.Player = GameObject.Find("Player");
|
500
|
-
|
501
|
-
anotherScript = GetComponent<Police.UnityStandardAssets.Characters.ThirdPerson.Police_ThirdPersonCharacter>();
|
502
|
-
|
503
|
-
|
504
|
-
|
505
|
-
|
506
|
-
|
507
|
-
}
|
508
|
-
|
509
|
-
|
510
|
-
|
511
|
-
|
512
|
-
|
513
|
-
public void OnCollisionStay(Collision hit)
|
514
|
-
|
515
|
-
{
|
516
|
-
|
517
|
-
// 接触対象はPlayerタグですか?
|
518
|
-
|
519
|
-
if (hit.gameObject.tag == "Player")
|
520
|
-
|
521
|
-
{
|
522
|
-
|
523
|
-
//Debug.Log("プレイヤーと接触している");
|
524
|
-
|
525
|
-
OnButtonHokaku();
|
526
|
-
|
527
|
-
|
528
|
-
|
529
|
-
}
|
530
|
-
|
531
|
-
|
532
|
-
|
533
|
-
}
|
534
|
-
|
535
|
-
|
536
|
-
|
537
|
-
public void OnButtonHokaku()
|
538
|
-
|
539
|
-
{
|
540
|
-
|
541
|
-
|
542
|
-
|
543
|
-
|
544
|
-
|
545
|
-
Invoke("Hokaku", 0.7f);
|
546
|
-
|
547
|
-
anotherScript.TouchStart();
|
548
|
-
|
549
|
-
Invoke("OnTouchEnd", 0.5f);
|
550
|
-
|
551
|
-
|
552
|
-
|
553
|
-
|
554
|
-
|
555
|
-
|
556
|
-
|
557
|
-
|
558
|
-
|
559
|
-
}
|
560
|
-
|
561
|
-
public void Hokaku()
|
562
|
-
|
563
|
-
{
|
564
|
-
|
565
|
-
isHokaku = true;
|
566
|
-
|
567
|
-
float rouya_y = 1.5f;
|
568
|
-
|
569
|
-
this.Player.transform.position = new Vector3(65, rouya_y, 65);
|
570
|
-
|
571
|
-
|
572
|
-
|
573
|
-
}
|
574
|
-
|
575
|
-
|
576
|
-
|
577
|
-
public void OnTouchEnd()
|
578
|
-
|
579
|
-
{
|
580
|
-
|
581
|
-
anotherScript.TouchEnd();
|
582
|
-
|
583
|
-
}
|
584
|
-
|
585
|
-
|
586
|
-
|
587
|
-
|
588
|
-
|
589
|
-
|
590
|
-
|
591
|
-
}
|
592
|
-
|
593
|
-
```
|
6
a
test
CHANGED
File without changes
|
test
CHANGED
@@ -116,7 +116,7 @@
|
|
116
116
|
|
117
117
|
|
118
118
|
|
119
|
-
Player.GetComponent<
|
119
|
+
Player.GetComponent<OniController>().isCaptured = false;
|
120
120
|
|
121
121
|
Debug.Log("プレイヤー捕まってない状態");
|
122
122
|
|
5
a
test
CHANGED
File without changes
|
test
CHANGED
@@ -457,3 +457,137 @@
|
|
457
457
|
|
458
458
|
|
459
459
|
```
|
460
|
+
|
461
|
+
|
462
|
+
|
463
|
+
```C#
|
464
|
+
|
465
|
+
using System.Collections;
|
466
|
+
|
467
|
+
using System.Collections.Generic;
|
468
|
+
|
469
|
+
using UnityEngine;
|
470
|
+
|
471
|
+
using UnityEngine.UI;
|
472
|
+
|
473
|
+
|
474
|
+
|
475
|
+
public class OniController : MonoBehaviour
|
476
|
+
|
477
|
+
{
|
478
|
+
|
479
|
+
GameObject Player;
|
480
|
+
|
481
|
+
public bool isHokaku;
|
482
|
+
|
483
|
+
|
484
|
+
|
485
|
+
[SerializeField] private Police.UnityStandardAssets.Characters.ThirdPerson.Oni_ThirdPersonCharacter anotherScript;
|
486
|
+
|
487
|
+
|
488
|
+
|
489
|
+
|
490
|
+
|
491
|
+
|
492
|
+
|
493
|
+
|
494
|
+
|
495
|
+
void Start()
|
496
|
+
|
497
|
+
{
|
498
|
+
|
499
|
+
this.Player = GameObject.Find("Player");
|
500
|
+
|
501
|
+
anotherScript = GetComponent<Police.UnityStandardAssets.Characters.ThirdPerson.Police_ThirdPersonCharacter>();
|
502
|
+
|
503
|
+
|
504
|
+
|
505
|
+
|
506
|
+
|
507
|
+
}
|
508
|
+
|
509
|
+
|
510
|
+
|
511
|
+
|
512
|
+
|
513
|
+
public void OnCollisionStay(Collision hit)
|
514
|
+
|
515
|
+
{
|
516
|
+
|
517
|
+
// 接触対象はPlayerタグですか?
|
518
|
+
|
519
|
+
if (hit.gameObject.tag == "Player")
|
520
|
+
|
521
|
+
{
|
522
|
+
|
523
|
+
//Debug.Log("プレイヤーと接触している");
|
524
|
+
|
525
|
+
OnButtonHokaku();
|
526
|
+
|
527
|
+
|
528
|
+
|
529
|
+
}
|
530
|
+
|
531
|
+
|
532
|
+
|
533
|
+
}
|
534
|
+
|
535
|
+
|
536
|
+
|
537
|
+
public void OnButtonHokaku()
|
538
|
+
|
539
|
+
{
|
540
|
+
|
541
|
+
|
542
|
+
|
543
|
+
|
544
|
+
|
545
|
+
Invoke("Hokaku", 0.7f);
|
546
|
+
|
547
|
+
anotherScript.TouchStart();
|
548
|
+
|
549
|
+
Invoke("OnTouchEnd", 0.5f);
|
550
|
+
|
551
|
+
|
552
|
+
|
553
|
+
|
554
|
+
|
555
|
+
|
556
|
+
|
557
|
+
|
558
|
+
|
559
|
+
}
|
560
|
+
|
561
|
+
public void Hokaku()
|
562
|
+
|
563
|
+
{
|
564
|
+
|
565
|
+
isHokaku = true;
|
566
|
+
|
567
|
+
float rouya_y = 1.5f;
|
568
|
+
|
569
|
+
this.Player.transform.position = new Vector3(65, rouya_y, 65);
|
570
|
+
|
571
|
+
|
572
|
+
|
573
|
+
}
|
574
|
+
|
575
|
+
|
576
|
+
|
577
|
+
public void OnTouchEnd()
|
578
|
+
|
579
|
+
{
|
580
|
+
|
581
|
+
anotherScript.TouchEnd();
|
582
|
+
|
583
|
+
}
|
584
|
+
|
585
|
+
|
586
|
+
|
587
|
+
|
588
|
+
|
589
|
+
|
590
|
+
|
591
|
+
}
|
592
|
+
|
593
|
+
```
|
4
a
test
CHANGED
File without changes
|
test
CHANGED
@@ -424,7 +424,7 @@
|
|
424
424
|
|
425
425
|
{
|
426
426
|
|
427
|
-
//子要素の一つでもbool型のisHokakuがtureならば牢屋を出してあげたいのですがis
|
427
|
+
//子要素の一つでもbool型のisHokakuがtureならば牢屋を出してあげたいのですがisHokakuの部分にエラーが出て不可能でした。
|
428
428
|
|
429
429
|
if (oni.GetComponents<PoliceController>().isHokaku == true)
|
430
430
|
|
3
add
test
CHANGED
File without changes
|
test
CHANGED
@@ -371,3 +371,89 @@
|
|
371
371
|
|
372
372
|
|
373
373
|
```
|
374
|
+
|
375
|
+
鬼のスクリプトのみ抜粋いたしました。
|
376
|
+
|
377
|
+
```C#
|
378
|
+
|
379
|
+
using System.Collections;
|
380
|
+
|
381
|
+
using System.Collections.Generic;
|
382
|
+
|
383
|
+
using UnityEngine;
|
384
|
+
|
385
|
+
using UnityEngine.UI;
|
386
|
+
|
387
|
+
|
388
|
+
|
389
|
+
public class GameController : MonoBehaviour
|
390
|
+
|
391
|
+
{
|
392
|
+
|
393
|
+
List<GameObject> Oni = new List<GameObject>();
|
394
|
+
|
395
|
+
|
396
|
+
|
397
|
+
|
398
|
+
|
399
|
+
void Start()
|
400
|
+
|
401
|
+
{
|
402
|
+
|
403
|
+
|
404
|
+
|
405
|
+
|
406
|
+
|
407
|
+
Onis.AddRange(GameObject.FindGameObjectsWithTag("Oni"));
|
408
|
+
|
409
|
+
|
410
|
+
|
411
|
+
|
412
|
+
|
413
|
+
}
|
414
|
+
|
415
|
+
|
416
|
+
|
417
|
+
|
418
|
+
|
419
|
+
void Update()
|
420
|
+
|
421
|
+
{
|
422
|
+
|
423
|
+
foreach (GameObject oni in Onis)
|
424
|
+
|
425
|
+
{
|
426
|
+
|
427
|
+
//子要素の一つでもbool型のisHokakuがtureならば牢屋を出してあげたいのですがisTaihoの部分にエラーが出て不可能でした。
|
428
|
+
|
429
|
+
if (oni.GetComponents<PoliceController>().isHokaku == true)
|
430
|
+
|
431
|
+
{
|
432
|
+
|
433
|
+
Rouya.SetActive(true);
|
434
|
+
|
435
|
+
|
436
|
+
|
437
|
+
}
|
438
|
+
|
439
|
+
else
|
440
|
+
|
441
|
+
{
|
442
|
+
|
443
|
+
Rouya.SetActive(false);
|
444
|
+
|
445
|
+
|
446
|
+
|
447
|
+
}
|
448
|
+
|
449
|
+
|
450
|
+
|
451
|
+
}
|
452
|
+
|
453
|
+
}
|
454
|
+
|
455
|
+
|
456
|
+
|
457
|
+
|
458
|
+
|
459
|
+
```
|
2
add
test
CHANGED
File without changes
|
test
CHANGED
@@ -23,3 +23,351 @@
|
|
23
23
|
|
24
24
|
|
25
25
|
どなたかアドバイスをいただけますと幸いです。
|
26
|
+
|
27
|
+
|
28
|
+
|
29
|
+
```C#
|
30
|
+
|
31
|
+
using System.Collections;
|
32
|
+
|
33
|
+
using System.Collections.Generic;
|
34
|
+
|
35
|
+
using UnityEngine;
|
36
|
+
|
37
|
+
|
38
|
+
|
39
|
+
public class GameController : MonoBehaviour
|
40
|
+
|
41
|
+
{
|
42
|
+
|
43
|
+
public GameObject ButtonKaiho;
|
44
|
+
|
45
|
+
public GameObject Rouya;
|
46
|
+
|
47
|
+
//プレイヤーの取得
|
48
|
+
|
49
|
+
GameObject Player;
|
50
|
+
|
51
|
+
|
52
|
+
|
53
|
+
//スクリプトの取得
|
54
|
+
|
55
|
+
public PlayerController PlayerControllerScript;
|
56
|
+
|
57
|
+
public RouyaScript RouyaScript;
|
58
|
+
|
59
|
+
|
60
|
+
|
61
|
+
|
62
|
+
|
63
|
+
|
64
|
+
|
65
|
+
void Start()
|
66
|
+
|
67
|
+
{
|
68
|
+
|
69
|
+
//プレイヤーの取得
|
70
|
+
|
71
|
+
this.Player = GameObject.Find("Player");
|
72
|
+
|
73
|
+
}
|
74
|
+
|
75
|
+
|
76
|
+
|
77
|
+
void Update()
|
78
|
+
|
79
|
+
{
|
80
|
+
|
81
|
+
|
82
|
+
|
83
|
+
//他のプレイヤーのロック解放
|
84
|
+
|
85
|
+
if (Rouya.GetComponent<RouyaScript>().ishelp == true)
|
86
|
+
|
87
|
+
{
|
88
|
+
|
89
|
+
ButtonKaiho.SetActive(true);
|
90
|
+
|
91
|
+
|
92
|
+
|
93
|
+
}
|
94
|
+
|
95
|
+
else
|
96
|
+
|
97
|
+
{
|
98
|
+
|
99
|
+
ButtonKaiho.SetActive(false);
|
100
|
+
|
101
|
+
|
102
|
+
|
103
|
+
}
|
104
|
+
|
105
|
+
}
|
106
|
+
|
107
|
+
|
108
|
+
|
109
|
+
public void OnButtonKaiho()
|
110
|
+
|
111
|
+
{
|
112
|
+
|
113
|
+
Rouya.SetActive(false);
|
114
|
+
|
115
|
+
Debug.Log("牢屋消えた");
|
116
|
+
|
117
|
+
|
118
|
+
|
119
|
+
Player.GetComponent<PlayerController>().isCaptured = false;
|
120
|
+
|
121
|
+
Debug.Log("プレイヤー捕まってない状態");
|
122
|
+
|
123
|
+
Rouya.GetComponent<RouyaScript>().ishelp = false;
|
124
|
+
|
125
|
+
Debug.Log("助ける状態のリセット");
|
126
|
+
|
127
|
+
}
|
128
|
+
|
129
|
+
}
|
130
|
+
|
131
|
+
|
132
|
+
|
133
|
+
```
|
134
|
+
|
135
|
+
```C#
|
136
|
+
|
137
|
+
using System.Collections;
|
138
|
+
|
139
|
+
using System.Collections.Generic;
|
140
|
+
|
141
|
+
using UnityEngine;
|
142
|
+
|
143
|
+
|
144
|
+
|
145
|
+
public class RouyaScript : MonoBehaviour
|
146
|
+
|
147
|
+
{
|
148
|
+
|
149
|
+
//プレイヤーの取得
|
150
|
+
|
151
|
+
GameObject Player;
|
152
|
+
|
153
|
+
public bool ishelp;
|
154
|
+
|
155
|
+
|
156
|
+
|
157
|
+
|
158
|
+
|
159
|
+
// Start is called before the first frame update
|
160
|
+
|
161
|
+
void Start()
|
162
|
+
|
163
|
+
{
|
164
|
+
|
165
|
+
//プレイヤーの取得
|
166
|
+
|
167
|
+
this.Player = GameObject.Find("Player");
|
168
|
+
|
169
|
+
|
170
|
+
|
171
|
+
}
|
172
|
+
|
173
|
+
|
174
|
+
|
175
|
+
|
176
|
+
|
177
|
+
//牢屋にプレイヤーが触れた場合
|
178
|
+
|
179
|
+
public void OnCollisionEnter(Collision hit)
|
180
|
+
|
181
|
+
{
|
182
|
+
|
183
|
+
if (hit.gameObject.tag == "Player")
|
184
|
+
|
185
|
+
|
186
|
+
|
187
|
+
if (Player.GetComponent<PlayerController>().isCaptured == false)
|
188
|
+
|
189
|
+
{
|
190
|
+
|
191
|
+
|
192
|
+
|
193
|
+
|
194
|
+
|
195
|
+
Help();
|
196
|
+
|
197
|
+
|
198
|
+
|
199
|
+
}
|
200
|
+
|
201
|
+
}
|
202
|
+
|
203
|
+
|
204
|
+
|
205
|
+
void Help()
|
206
|
+
|
207
|
+
{
|
208
|
+
|
209
|
+
ishelp = true;
|
210
|
+
|
211
|
+
|
212
|
+
|
213
|
+
}
|
214
|
+
|
215
|
+
|
216
|
+
|
217
|
+
|
218
|
+
|
219
|
+
|
220
|
+
|
221
|
+
}
|
222
|
+
|
223
|
+
|
224
|
+
|
225
|
+
|
226
|
+
|
227
|
+
|
228
|
+
|
229
|
+
```
|
230
|
+
|
231
|
+
```C#
|
232
|
+
|
233
|
+
using System.Collections;
|
234
|
+
|
235
|
+
using System.Collections.Generic;
|
236
|
+
|
237
|
+
using UnityEngine;
|
238
|
+
|
239
|
+
using UnityEngine.UI;
|
240
|
+
|
241
|
+
|
242
|
+
|
243
|
+
public class PlayerController : MonoBehaviour
|
244
|
+
|
245
|
+
{
|
246
|
+
|
247
|
+
//プレイヤーにアタッチされている足の速さを決めるスクリプト
|
248
|
+
|
249
|
+
[SerializeField] private UnityStandardAssets.Characters.ThirdPerson.ThirdPersonCharacter anotherScript;
|
250
|
+
|
251
|
+
|
252
|
+
|
253
|
+
void Start()
|
254
|
+
|
255
|
+
{
|
256
|
+
|
257
|
+
|
258
|
+
|
259
|
+
|
260
|
+
|
261
|
+
anotherScript = GetComponent<UnityStandardAssets.Characters.ThirdPerson.ThirdPersonCharacter>();
|
262
|
+
|
263
|
+
|
264
|
+
|
265
|
+
|
266
|
+
|
267
|
+
|
268
|
+
|
269
|
+
}
|
270
|
+
|
271
|
+
|
272
|
+
|
273
|
+
void Update()
|
274
|
+
|
275
|
+
{
|
276
|
+
|
277
|
+
if (isCaptured == true)
|
278
|
+
|
279
|
+
{
|
280
|
+
|
281
|
+
//捕まっている場合は0
|
282
|
+
|
283
|
+
SetValue(0);
|
284
|
+
|
285
|
+
}
|
286
|
+
|
287
|
+
|
288
|
+
|
289
|
+
if (isCaptured == false)
|
290
|
+
|
291
|
+
{
|
292
|
+
|
293
|
+
SetValue(2);
|
294
|
+
|
295
|
+
}
|
296
|
+
|
297
|
+
|
298
|
+
|
299
|
+
}
|
300
|
+
|
301
|
+
|
302
|
+
|
303
|
+
|
304
|
+
|
305
|
+
public void OnTriggerStay(Collider hit)
|
306
|
+
|
307
|
+
{
|
308
|
+
|
309
|
+
// 牢屋に触れた場合
|
310
|
+
|
311
|
+
|
312
|
+
|
313
|
+
if (hit.gameObject.tag == "Rouya")
|
314
|
+
|
315
|
+
{
|
316
|
+
|
317
|
+
|
318
|
+
|
319
|
+
Captured();
|
320
|
+
|
321
|
+
|
322
|
+
|
323
|
+
}
|
324
|
+
|
325
|
+
|
326
|
+
|
327
|
+
|
328
|
+
|
329
|
+
}
|
330
|
+
|
331
|
+
|
332
|
+
|
333
|
+
|
334
|
+
|
335
|
+
void SetValue(int value)
|
336
|
+
|
337
|
+
{
|
338
|
+
|
339
|
+
anotherScript.M_MoveSpeedMultiplier = value;
|
340
|
+
|
341
|
+
|
342
|
+
|
343
|
+
//Debug.Log("M_MoveSpeedMultiplie = " + anotherScript.M_MoveSpeedMultiplier);
|
344
|
+
|
345
|
+
}
|
346
|
+
|
347
|
+
|
348
|
+
|
349
|
+
public void Captured()
|
350
|
+
|
351
|
+
{
|
352
|
+
|
353
|
+
isCaptured = true;
|
354
|
+
|
355
|
+
}
|
356
|
+
|
357
|
+
|
358
|
+
|
359
|
+
|
360
|
+
|
361
|
+
|
362
|
+
|
363
|
+
|
364
|
+
|
365
|
+
|
366
|
+
|
367
|
+
}
|
368
|
+
|
369
|
+
|
370
|
+
|
371
|
+
|
372
|
+
|
373
|
+
```
|
1
miss
test
CHANGED
@@ -1 +1 @@
|
|
1
|
-
unity3D 捕まった
|
1
|
+
unity3D 捕まったプレイヤーの待機場所の実装
|
test
CHANGED
File without changes
|