質問編集履歴
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情報の不足
test
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File without changes
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test
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@@ -159,3 +159,163 @@
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```
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```
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/*
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Square,Shapeクラスの定義
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Square<-Shape<-Field_Objectの親子関係
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*/
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Squareクラス
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Square::Square(D3DPRIMITIVETYPE shape_style, D3DXVECTOR3 location, D3DXCOLOR RGB,float size):pVB(0),Shape(shape_style,location.x,location.y,0.f)
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{
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shape = shape_style;
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if (pD3DDevice == 0) {
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cout << "pD3DDeviceの確保ミス。Squareで発生。";
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}
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if (FAILED(pD3DDevice->CreateVertexBuffer(5 * sizeof(SHAPE_VERTEX),
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D3DUSAGE_WRITEONLY,
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SHAPE_VERTEX_FVF,
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D3DPOOL_MANAGED, &pVB,NULL)) ) {
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cout << "Squareの確保ミス";
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}
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SHAPE_VERTEX* vertex;
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pVB->Lock(0, 0, (void**)&vertex, 0);
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vertex[0].p= D3DXVECTOR3(location.x-(size/2), location.y + (size / 2), 0.f);
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vertex[1].p = D3DXVECTOR3(location.x + (size / 2), location.y + (size / 2), 0.f);
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vertex[2].p = D3DXVECTOR3(location.x + (size / 2), location.y - (size / 2), 0.f);
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vertex[3].p = D3DXVECTOR3(location.x - (size / 2), location.y - (size / 2), 0.f);
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vertex[4].p = vertex[0].p;
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vertex[0].color = vertex[1].color = vertex[2].color = vertex[3].color = vertex[4].color = RGB;
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pVB->Unlock();
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pD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_DIFFUSE);
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pD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_TEXTURE);
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pD3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); //掛け算
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return;
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};
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void Square::Update() {
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}
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void Square::Draw() {
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if (pVB == 0) {
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cout << "ない。Squareで発生。";
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}
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pD3DDevice->SetStreamSource(0, pVB, 0, sizeof(SHAPE_VERTEX));
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pD3DDevice->SetFVF(SHAPE_VERTEX_FVF);
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pD3DDevice->DrawPrimitive(D3DPT_LINESTRIP, 0, 4);
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}
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--------------------------------------------------------------------
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Shaepクラス
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Shape::Shape(D3DPRIMITIVETYPE shape_style, float x, float y, float depth):Field_Object(x,y,depth){
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shape = shape_style;
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}
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```
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```
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//Square,Shapeクラスの宣言
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class Shape:public Field_Object{
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public:
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Shape(D3DPRIMITIVETYPE shape_style, float x, float y, float depth);
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D3DPRIMITIVETYPE shape;
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};
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class Square:public Shape {
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public:
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Square(D3DPRIMITIVETYPE shape_style, D3DXVECTOR3 location,D3DXCOLOR RGB,float size);
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HRESULT Create(D3DPRIMITIVETYPE shape_style, float x, float y, float depth, float size);
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void Update() override;
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void Draw() override;
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private:
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int Squares;
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LPDIRECT3DVERTEXBUFFER9 pVB;
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};
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struct SHAPE_VERTEX {
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D3DXVECTOR3 p; // 位置
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DWORD color; // 色
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};
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```
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