質問編集履歴

5

追記

2020/03/19 00:04

投稿

Yuubinkyokuchou
Yuubinkyokuchou

スコア11

test CHANGED
File without changes
test CHANGED
@@ -102,6 +102,8 @@
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102
 
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  プロジェクトフォルダを開いて新しいサブフォルダを作成する
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+ AndroidStudio(Sdk)の再インストール
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+
105
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106
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  参考サイトに

4

追記

2020/03/19 00:04

投稿

Yuubinkyokuchou
Yuubinkyokuchou

スコア11

test CHANGED
File without changes
test CHANGED
@@ -25,6 +25,12 @@
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  UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
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  ```
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+
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+
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+
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+ 新しくプロジェクトを作成しビルドしてみたところ上記の2つのエラーが発生しました。
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+
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+
28
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29
35
  ```
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3

エラーの追加

2020/03/18 09:48

投稿

Yuubinkyokuchou
Yuubinkyokuchou

スコア11

test CHANGED
File without changes
test CHANGED
@@ -27,6 +27,36 @@
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  ```
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  ```
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+
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+ UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <81dc7eaf178e4aa281be7d46d785476c>:0)
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+
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+ UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <81dc7eaf178e4aa281be7d46d785476c>:0)
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+
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+ UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:288)
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+
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+ UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
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+
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+ ```
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+
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+ ```
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+
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+ Exception: C:\Users\33\Desktop\Editor\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
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+
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+ UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
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+
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+ UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
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+
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+ UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:376)
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+
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+ UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:357)
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+
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+ UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211)
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+
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+ UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
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+
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+ UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <81dc7eaf178e4aa281be7d46d785476c>:0)
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+
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+ UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <81dc7eaf178e4aa281be7d46d785476c>:0)
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  UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <81dc7eaf178e4aa281be7d46d785476c>:0)
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2

エラーの追記

2020/03/18 08:52

投稿

Yuubinkyokuchou
Yuubinkyokuchou

スコア11

test CHANGED
File without changes
test CHANGED
@@ -25,6 +25,20 @@
25
25
  UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
26
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27
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  ```
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+
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+ ```
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+
31
+ UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <81dc7eaf178e4aa281be7d46d785476c>:0)
32
+
33
+ UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <81dc7eaf178e4aa281be7d46d785476c>:0)
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+
35
+ UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:288)
36
+
37
+ UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
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+
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+ ```
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+
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+
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  #環境
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1

追記

2020/03/18 08:46

投稿

Yuubinkyokuchou
Yuubinkyokuchou

スコア11

test CHANGED
File without changes
test CHANGED
@@ -59,3 +59,7 @@
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  「C:\Users[name]\Documentsフォルダにビルドする」
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  というのもあったのですがDocumentsを選択しても「ファイル名が見つかりません」と出てきてしまった。
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+
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+
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+
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+ Unity2019.2でビルドしてみたところSDKが認識されなかった