質問編集履歴
5
追記
test
CHANGED
File without changes
|
test
CHANGED
@@ -102,6 +102,8 @@
|
|
102
102
|
|
103
103
|
プロジェクトフォルダを開いて新しいサブフォルダを作成する
|
104
104
|
|
105
|
+
AndroidStudio(Sdk)の再インストール
|
106
|
+
|
105
107
|
|
106
108
|
|
107
109
|
参考サイトに
|
4
追記
test
CHANGED
File without changes
|
test
CHANGED
@@ -25,6 +25,12 @@
|
|
25
25
|
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
|
26
26
|
|
27
27
|
```
|
28
|
+
|
29
|
+
|
30
|
+
|
31
|
+
新しくプロジェクトを作成しビルドしてみたところ上記の2つのエラーが発生しました。
|
32
|
+
|
33
|
+
|
28
34
|
|
29
35
|
```
|
30
36
|
|
3
エラーの追加
test
CHANGED
File without changes
|
test
CHANGED
@@ -27,6 +27,36 @@
|
|
27
27
|
```
|
28
28
|
|
29
29
|
```
|
30
|
+
|
31
|
+
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <81dc7eaf178e4aa281be7d46d785476c>:0)
|
32
|
+
|
33
|
+
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <81dc7eaf178e4aa281be7d46d785476c>:0)
|
34
|
+
|
35
|
+
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:288)
|
36
|
+
|
37
|
+
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
|
38
|
+
|
39
|
+
```
|
40
|
+
|
41
|
+
```
|
42
|
+
|
43
|
+
Exception: C:\Users\33\Desktop\Editor\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
|
44
|
+
|
45
|
+
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
|
46
|
+
|
47
|
+
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
|
48
|
+
|
49
|
+
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:376)
|
50
|
+
|
51
|
+
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:357)
|
52
|
+
|
53
|
+
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211)
|
54
|
+
|
55
|
+
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
|
56
|
+
|
57
|
+
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <81dc7eaf178e4aa281be7d46d785476c>:0)
|
58
|
+
|
59
|
+
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <81dc7eaf178e4aa281be7d46d785476c>:0)
|
30
60
|
|
31
61
|
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <81dc7eaf178e4aa281be7d46d785476c>:0)
|
32
62
|
|
2
エラーの追記
test
CHANGED
File without changes
|
test
CHANGED
@@ -25,6 +25,20 @@
|
|
25
25
|
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
|
26
26
|
|
27
27
|
```
|
28
|
+
|
29
|
+
```
|
30
|
+
|
31
|
+
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <81dc7eaf178e4aa281be7d46d785476c>:0)
|
32
|
+
|
33
|
+
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <81dc7eaf178e4aa281be7d46d785476c>:0)
|
34
|
+
|
35
|
+
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:288)
|
36
|
+
|
37
|
+
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
|
38
|
+
|
39
|
+
```
|
40
|
+
|
41
|
+
|
28
42
|
|
29
43
|
#環境
|
30
44
|
|
1
追記
test
CHANGED
File without changes
|
test
CHANGED
@@ -59,3 +59,7 @@
|
|
59
59
|
「C:\Users[name]\Documentsフォルダにビルドする」
|
60
60
|
|
61
61
|
というのもあったのですがDocumentsを選択しても「ファイル名が見つかりません」と出てきてしまった。
|
62
|
+
|
63
|
+
|
64
|
+
|
65
|
+
Unity2019.2でビルドしてみたところSDKが認識されなかった
|