質問編集履歴
2
誤字
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@@ -5,8 +5,8 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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-
#include "
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#include "GameFramework/Actor.h" //これを入れると
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-
#include "GameFramework/Actor.h"
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#include "AssultGun.generated.h"
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UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))
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1
エラー箇所の追加
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body
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@@ -5,14 +5,14 @@
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#pragma once
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#include "CoreMinimal.h"
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-
#include "Components/ActorComponent.h"
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+
#include "Components/ActorComponent.h" //これを入れると
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#include "GameFramework/Actor.h"
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#include "AssultGun.generated.h"
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UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))
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class NEWWORLDOFCRYSTAL_API UAssultGun : public UActorComponent
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{
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GENERATED_BODY()
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GENERATED_BODY() // 「この宣言にはストレージ クラスまたは型指定詞がありません」
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public:
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// Sets default values for this component's properties
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