質問編集履歴
1
情報不足だったためソースコードを追加しました。
test
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```
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```using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.Events;
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public class BossInfo : MonoBehaviour
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{
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[SerializeField, Tooltip("体力/現在値")]
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private float m_hp;
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[SerializeField, Tooltip("体力/最大値")]
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private float m_hp_max;
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[SerializeField, Tooltip("ウェーブ数")]
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private int m_wave;
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public enum ATTACK
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{
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RollingShot,
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RandomShot,
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HomingShot,
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SpecialShot,
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RoundShot,
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}
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public ATTACK attack;
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public float hp { get { return m_hp; } set { m_hp = value; } }
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public float max_hp { get { return m_hp_max; } set { m_hp_max = value; } }
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public int wave { get {return m_wave; } set { m_wave = value; } }
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}
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BossInfo
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```
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