質問編集履歴
1
コード追記
test
CHANGED
File without changes
|
test
CHANGED
@@ -27,3 +27,289 @@
|
|
27
27
|
unity:2014.4.12f
|
28
28
|
|
29
29
|
iPhone:13.3
|
30
|
+
|
31
|
+
|
32
|
+
|
33
|
+
|
34
|
+
|
35
|
+
```startCameraController
|
36
|
+
|
37
|
+
using UnityEngine;
|
38
|
+
|
39
|
+
using System.Collections;
|
40
|
+
|
41
|
+
using UnityEngine.SceneManagement;
|
42
|
+
|
43
|
+
|
44
|
+
|
45
|
+
public class startCameraController : MonoBehaviour
|
46
|
+
|
47
|
+
{
|
48
|
+
|
49
|
+
private GUIStyle labelStyle;
|
50
|
+
|
51
|
+
public static Quaternion ini_gyro;
|
52
|
+
|
53
|
+
void Start()
|
54
|
+
|
55
|
+
{
|
56
|
+
|
57
|
+
this.labelStyle = new GUIStyle();
|
58
|
+
|
59
|
+
this.labelStyle.fontSize = Screen.height / 22;
|
60
|
+
|
61
|
+
this.labelStyle.normal.textColor = Color.white;
|
62
|
+
|
63
|
+
}
|
64
|
+
|
65
|
+
|
66
|
+
|
67
|
+
void Update()
|
68
|
+
|
69
|
+
{
|
70
|
+
|
71
|
+
Input.gyro.enabled = true;
|
72
|
+
|
73
|
+
if (Input.gyro.enabled)
|
74
|
+
|
75
|
+
{
|
76
|
+
|
77
|
+
ini_gyro = Input.gyro.attitude;
|
78
|
+
|
79
|
+
this.transform.localRotation = Quaternion.Euler(90, 0, 0) * (new Quaternion(-ini_gyro.x, -ini_gyro.y, ini_gyro.z, ini_gyro.w));
|
80
|
+
|
81
|
+
}
|
82
|
+
|
83
|
+
}
|
84
|
+
|
85
|
+
|
86
|
+
|
87
|
+
//ジャイロセンサの値を表示するプログラム
|
88
|
+
|
89
|
+
void OnGUI()
|
90
|
+
|
91
|
+
{
|
92
|
+
|
93
|
+
if (Input.gyro.enabled)
|
94
|
+
|
95
|
+
{
|
96
|
+
|
97
|
+
ini_gyro = Quaternion.Euler(90, 0, 0) * (new Quaternion(-ini_gyro.x, -ini_gyro.y, ini_gyro.z, ini_gyro.w));
|
98
|
+
|
99
|
+
float x = Screen.width / 10;
|
100
|
+
|
101
|
+
float y = 0;
|
102
|
+
|
103
|
+
float w = Screen.width * 8 / 10;
|
104
|
+
|
105
|
+
float h = Screen.height / 20;
|
106
|
+
|
107
|
+
|
108
|
+
|
109
|
+
for (int i = 0; i < 3; i++)
|
110
|
+
|
111
|
+
{
|
112
|
+
|
113
|
+
y = Screen.height / 10 + h * i;
|
114
|
+
|
115
|
+
string text = string.Empty;
|
116
|
+
|
117
|
+
|
118
|
+
|
119
|
+
switch (i)
|
120
|
+
|
121
|
+
{
|
122
|
+
|
123
|
+
case 0://X
|
124
|
+
|
125
|
+
text = string.Format("gyro-X:{0}", ini_gyro.x);
|
126
|
+
|
127
|
+
break;
|
128
|
+
|
129
|
+
case 1://Y
|
130
|
+
|
131
|
+
text = string.Format("gyro-Y:{0}", ini_gyro.y);
|
132
|
+
|
133
|
+
break;
|
134
|
+
|
135
|
+
case 2://Z
|
136
|
+
|
137
|
+
text = string.Format("gyro-Z:{0}", ini_gyro.z);
|
138
|
+
|
139
|
+
break;
|
140
|
+
|
141
|
+
default:
|
142
|
+
|
143
|
+
throw new System.InvalidOperationException();
|
144
|
+
|
145
|
+
}
|
146
|
+
|
147
|
+
GUI.Label(new Rect(x, y, w, h), text, this.labelStyle);
|
148
|
+
|
149
|
+
}
|
150
|
+
|
151
|
+
|
152
|
+
|
153
|
+
}
|
154
|
+
|
155
|
+
|
156
|
+
|
157
|
+
//スタートからシーン遷移を行う
|
158
|
+
|
159
|
+
if (GUI.Button(new Rect(Screen.width / 2 - Screen.width / 10, Screen.height / 2, Screen.width / 5, Screen.height / 10), "Start"))
|
160
|
+
|
161
|
+
{
|
162
|
+
|
163
|
+
SceneManager.LoadScene("run");
|
164
|
+
|
165
|
+
}
|
166
|
+
|
167
|
+
|
168
|
+
|
169
|
+
}
|
170
|
+
|
171
|
+
}
|
172
|
+
|
173
|
+
```
|
174
|
+
|
175
|
+
|
176
|
+
|
177
|
+
```CameraController
|
178
|
+
|
179
|
+
using UnityEngine;
|
180
|
+
|
181
|
+
using System.Collections;
|
182
|
+
|
183
|
+
|
184
|
+
|
185
|
+
public class CameraController : MonoBehaviour
|
186
|
+
|
187
|
+
{
|
188
|
+
|
189
|
+
private GUIStyle labelStyle;
|
190
|
+
|
191
|
+
Quaternion start_gyro;
|
192
|
+
|
193
|
+
Quaternion gyro;
|
194
|
+
|
195
|
+
void Start()
|
196
|
+
|
197
|
+
{
|
198
|
+
|
199
|
+
this.labelStyle = new GUIStyle();
|
200
|
+
|
201
|
+
this.labelStyle.fontSize = Screen.height / 22;
|
202
|
+
|
203
|
+
this.labelStyle.normal.textColor = Color.white;
|
204
|
+
|
205
|
+
|
206
|
+
|
207
|
+
//後述するがここで「Start」シーンのジャイロの値を取っている
|
208
|
+
|
209
|
+
start_gyro = startCameraController.ini_gyro;
|
210
|
+
|
211
|
+
|
212
|
+
|
213
|
+
}
|
214
|
+
|
215
|
+
|
216
|
+
|
217
|
+
|
218
|
+
|
219
|
+
void Update()
|
220
|
+
|
221
|
+
{
|
222
|
+
|
223
|
+
Input.gyro.enabled = true;
|
224
|
+
|
225
|
+
if (Input.gyro.enabled)
|
226
|
+
|
227
|
+
{
|
228
|
+
|
229
|
+
gyro = Input.gyro.attitude;
|
230
|
+
|
231
|
+
gyro = Quaternion.Euler(90, 0, 0) * (new Quaternion(-gyro.x, -gyro.y, gyro.z, gyro.w));
|
232
|
+
|
233
|
+
this.transform.localRotation = gyro;
|
234
|
+
|
235
|
+
//最初に見ていた向きとゲームの進行方向を合わせる
|
236
|
+
|
237
|
+
this.transform.localRotation = Quaternion.Euler(0, -start_gyro.y, 0);
|
238
|
+
|
239
|
+
}
|
240
|
+
|
241
|
+
}
|
242
|
+
|
243
|
+
|
244
|
+
|
245
|
+
//ジャイロセンサの値を表示するプログラム
|
246
|
+
|
247
|
+
void OnGUI()
|
248
|
+
|
249
|
+
{
|
250
|
+
|
251
|
+
if (Input.gyro.enabled)
|
252
|
+
|
253
|
+
{
|
254
|
+
|
255
|
+
float x = Screen.width / 10;
|
256
|
+
|
257
|
+
float y = 0;
|
258
|
+
|
259
|
+
float w = Screen.width * 8 / 10;
|
260
|
+
|
261
|
+
float h = Screen.height / 20;
|
262
|
+
|
263
|
+
|
264
|
+
|
265
|
+
for (int i = 0; i < 3; i++)
|
266
|
+
|
267
|
+
{
|
268
|
+
|
269
|
+
y = Screen.height / 10 + h * i;
|
270
|
+
|
271
|
+
string text = string.Empty;
|
272
|
+
|
273
|
+
|
274
|
+
|
275
|
+
switch (i)
|
276
|
+
|
277
|
+
{
|
278
|
+
|
279
|
+
case 0://X
|
280
|
+
|
281
|
+
text = string.Format("gyro-X:{0}", gyro.x);
|
282
|
+
|
283
|
+
break;
|
284
|
+
|
285
|
+
case 1://Y
|
286
|
+
|
287
|
+
text = string.Format("gyro-Y:{0}", gyro.y);
|
288
|
+
|
289
|
+
break;
|
290
|
+
|
291
|
+
case 2://Z
|
292
|
+
|
293
|
+
text = string.Format("gyro-Z:{0}", gyro.z);
|
294
|
+
|
295
|
+
break;
|
296
|
+
|
297
|
+
default:
|
298
|
+
|
299
|
+
throw new System.InvalidOperationException();
|
300
|
+
|
301
|
+
}
|
302
|
+
|
303
|
+
|
304
|
+
|
305
|
+
GUI.Label(new Rect(x, y, w, h), text, this.labelStyle);
|
306
|
+
|
307
|
+
}
|
308
|
+
|
309
|
+
}
|
310
|
+
|
311
|
+
}
|
312
|
+
|
313
|
+
}
|
314
|
+
|
315
|
+
```
|