質問編集履歴
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コード追記
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@@ -12,4 +12,147 @@
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何が悪いのでしょうか。。
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unity:2014.4.12f
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iPhone:13.3
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iPhone:13.3
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```startCameraController
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using UnityEngine;
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using System.Collections;
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using UnityEngine.SceneManagement;
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public class startCameraController : MonoBehaviour
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{
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private GUIStyle labelStyle;
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public static Quaternion ini_gyro;
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void Start()
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{
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this.labelStyle = new GUIStyle();
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this.labelStyle.fontSize = Screen.height / 22;
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this.labelStyle.normal.textColor = Color.white;
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}
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void Update()
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{
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Input.gyro.enabled = true;
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if (Input.gyro.enabled)
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{
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ini_gyro = Input.gyro.attitude;
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this.transform.localRotation = Quaternion.Euler(90, 0, 0) * (new Quaternion(-ini_gyro.x, -ini_gyro.y, ini_gyro.z, ini_gyro.w));
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}
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}
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//ジャイロセンサの値を表示するプログラム
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void OnGUI()
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{
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if (Input.gyro.enabled)
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{
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ini_gyro = Quaternion.Euler(90, 0, 0) * (new Quaternion(-ini_gyro.x, -ini_gyro.y, ini_gyro.z, ini_gyro.w));
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float x = Screen.width / 10;
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float y = 0;
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float w = Screen.width * 8 / 10;
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float h = Screen.height / 20;
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for (int i = 0; i < 3; i++)
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{
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y = Screen.height / 10 + h * i;
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string text = string.Empty;
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switch (i)
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{
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case 0://X
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text = string.Format("gyro-X:{0}", ini_gyro.x);
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break;
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case 1://Y
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text = string.Format("gyro-Y:{0}", ini_gyro.y);
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break;
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case 2://Z
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text = string.Format("gyro-Z:{0}", ini_gyro.z);
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break;
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default:
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throw new System.InvalidOperationException();
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}
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GUI.Label(new Rect(x, y, w, h), text, this.labelStyle);
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}
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}
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//スタートからシーン遷移を行う
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if (GUI.Button(new Rect(Screen.width / 2 - Screen.width / 10, Screen.height / 2, Screen.width / 5, Screen.height / 10), "Start"))
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{
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SceneManager.LoadScene("run");
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}
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}
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}
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```
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```CameraController
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using UnityEngine;
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using System.Collections;
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public class CameraController : MonoBehaviour
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{
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private GUIStyle labelStyle;
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Quaternion start_gyro;
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Quaternion gyro;
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void Start()
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{
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this.labelStyle = new GUIStyle();
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this.labelStyle.fontSize = Screen.height / 22;
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this.labelStyle.normal.textColor = Color.white;
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//後述するがここで「Start」シーンのジャイロの値を取っている
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start_gyro = startCameraController.ini_gyro;
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}
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void Update()
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{
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Input.gyro.enabled = true;
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if (Input.gyro.enabled)
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{
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gyro = Input.gyro.attitude;
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gyro = Quaternion.Euler(90, 0, 0) * (new Quaternion(-gyro.x, -gyro.y, gyro.z, gyro.w));
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this.transform.localRotation = gyro;
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//最初に見ていた向きとゲームの進行方向を合わせる
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this.transform.localRotation = Quaternion.Euler(0, -start_gyro.y, 0);
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}
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}
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//ジャイロセンサの値を表示するプログラム
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void OnGUI()
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{
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if (Input.gyro.enabled)
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{
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float x = Screen.width / 10;
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float y = 0;
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float w = Screen.width * 8 / 10;
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float h = Screen.height / 20;
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for (int i = 0; i < 3; i++)
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{
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y = Screen.height / 10 + h * i;
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string text = string.Empty;
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switch (i)
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{
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case 0://X
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text = string.Format("gyro-X:{0}", gyro.x);
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break;
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case 1://Y
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text = string.Format("gyro-Y:{0}", gyro.y);
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break;
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case 2://Z
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text = string.Format("gyro-Z:{0}", gyro.z);
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break;
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default:
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throw new System.InvalidOperationException();
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}
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GUI.Label(new Rect(x, y, w, h), text, this.labelStyle);
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}
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}
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}
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}
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```
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