質問編集履歴
1
コード追記
    
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            何が悪いのでしょうか。。
         
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            unity:2014.4.12f
         
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            iPhone:13.3
         
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            iPhone:13.3
         
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            ```startCameraController
         
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            using UnityEngine;
         
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            using System.Collections;
         
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            using UnityEngine.SceneManagement;
         
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            public class startCameraController : MonoBehaviour
         
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            {
         
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                private GUIStyle labelStyle;
         
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                public static Quaternion ini_gyro;
         
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                void Start()
         
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                {
         
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                    this.labelStyle = new GUIStyle();
         
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                    this.labelStyle.fontSize = Screen.height / 22;
         
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                    this.labelStyle.normal.textColor = Color.white;
         
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                }
         
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                void Update()
         
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                {
         
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                    Input.gyro.enabled = true;
         
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                    if (Input.gyro.enabled)
         
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                    {
         
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                        ini_gyro = Input.gyro.attitude;
         
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                        this.transform.localRotation = Quaternion.Euler(90, 0, 0) * (new Quaternion(-ini_gyro.x, -ini_gyro.y, ini_gyro.z, ini_gyro.w));
         
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                    }
         
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                }
         
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                //ジャイロセンサの値を表示するプログラム
         
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                void OnGUI()
         
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                {
         
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                    if (Input.gyro.enabled)
         
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                    {
         
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                        ini_gyro = Quaternion.Euler(90, 0, 0) * (new Quaternion(-ini_gyro.x, -ini_gyro.y, ini_gyro.z, ini_gyro.w));
         
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                        float x = Screen.width / 10;
         
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                        float y = 0;
         
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                        float w = Screen.width * 8 / 10;
         
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                        float h = Screen.height / 20;
         
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                        for (int i = 0; i < 3; i++)
         
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                        {
         
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                            y = Screen.height / 10 + h * i;
         
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                            string text = string.Empty;
         
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                            switch (i)
         
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                            {
         
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                                case 0://X
         
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                                    text = string.Format("gyro-X:{0}", ini_gyro.x);
         
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                                    break;
         
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                                case 1://Y
         
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                                    text = string.Format("gyro-Y:{0}", ini_gyro.y);
         
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                                    break;
         
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                                case 2://Z
         
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                                    text = string.Format("gyro-Z:{0}", ini_gyro.z);
         
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                                    break;
         
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                                default:
         
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                                    throw new System.InvalidOperationException();
         
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                            }
         
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                            GUI.Label(new Rect(x, y, w, h), text, this.labelStyle);
         
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                        }
         
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                    }
         
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                    //スタートからシーン遷移を行う
         
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                    if (GUI.Button(new Rect(Screen.width / 2 - Screen.width / 10, Screen.height / 2, Screen.width / 5, Screen.height / 10), "Start"))
         
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                    {
         
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                        SceneManager.LoadScene("run");
         
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                    }
         
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                }
         
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            }
         
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            ```
         
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            ```CameraController
         
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            using UnityEngine;
         
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            using System.Collections;
         
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            public class CameraController : MonoBehaviour
         
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            {
         
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                private GUIStyle labelStyle;
         
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                Quaternion start_gyro;
         
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                Quaternion gyro;
         
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                void Start()
         
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                {
         
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                    this.labelStyle = new GUIStyle();
         
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                    this.labelStyle.fontSize = Screen.height / 22;
         
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                    this.labelStyle.normal.textColor = Color.white;
         
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                    //後述するがここで「Start」シーンのジャイロの値を取っている
         
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                    start_gyro = startCameraController.ini_gyro;
         
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                }
         
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                void Update()
         
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                {
         
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                    Input.gyro.enabled = true;
         
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                    if (Input.gyro.enabled)
         
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                    {
         
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                        gyro = Input.gyro.attitude;
         
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                        gyro = Quaternion.Euler(90, 0, 0) * (new Quaternion(-gyro.x, -gyro.y, gyro.z, gyro.w));
         
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                        this.transform.localRotation = gyro;
         
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                        //最初に見ていた向きとゲームの進行方向を合わせる
         
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                        this.transform.localRotation = Quaternion.Euler(0, -start_gyro.y, 0);
         
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                    }
         
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                }
         
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                //ジャイロセンサの値を表示するプログラム
         
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                void OnGUI()
         
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                {
         
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                    if (Input.gyro.enabled)
         
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                    {
         
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                        float x = Screen.width / 10;
         
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                        float y = 0;
         
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                        float w = Screen.width * 8 / 10;
         
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                        float h = Screen.height / 20;
         
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                        for (int i = 0; i < 3; i++)
         
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                        {
         
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                            y = Screen.height / 10 + h * i;
         
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                            string text = string.Empty;
         
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                            switch (i)
         
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                            {
         
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                                case 0://X
         
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                                    text = string.Format("gyro-X:{0}", gyro.x);
         
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                                    break;
         
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                                case 1://Y
         
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                                    text = string.Format("gyro-Y:{0}", gyro.y);
         
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                                    break;
         
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                                case 2://Z
         
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                                    text = string.Format("gyro-Z:{0}", gyro.z);
         
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                                    break;
         
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                                default:
         
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                                    throw new System.InvalidOperationException();
         
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                            }
         
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                            GUI.Label(new Rect(x, y, w, h), text, this.labelStyle);
         
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                        }
         
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                    }
         
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                }
         
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            }
         
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            ```
         
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