質問編集履歴

1

載せるプログラムを増やした

2020/01/14 10:53

投稿

Amuy
Amuy

スコア50

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test CHANGED
@@ -7,6 +7,24 @@
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  ```Swift
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+ class ViewControllerSetting: UIViewController {
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+ var TimerSet2:CGFloat = 0
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+ override func viewDidLoad() {
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+ super.viewDidLoad()
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+ // Do any additional setup after loading the view.
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+ }
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+
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  @IBAction func Button1000(_ sender: Any) {
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@@ -38,11 +56,39 @@
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  ```Swift
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- print(TimerSet)
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+ import UIKit
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+ //extension UIImage {
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+ class ViewControllergame: UIViewController {
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+ @IBOutlet weak var TimerSecond: UIImageView!
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+ var TimerTimer:Timer!
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+ var TimerAngle:CGFloat = 0
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+ var TimerSet:CGFloat = 0
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+ //ここで、タイマーの時間を設定
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+ override func viewDidLoad() {
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+ super.viewDidLoad()
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+ print(TimerSet)
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+ //タイマーのプログラム
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- TimerTimer = Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true, block:{ (t) in
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+ TimerTimer = Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true, block:{ (t) in
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  self.TimerAngle = self.TimerAngle + 1
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@@ -57,40 +103,6 @@
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  }
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  })
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- ```
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- このプログラムで実行すると、printで変数TimerSetの中身は0.0と表示されてしまいます...
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- #試したこと
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- ボタンのプログラムを
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- ```Swift
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- @IBAction func Button1000(_ sender: Any) {
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- performSegue(withIdentifier:"VCGame", sender: nil)
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- TimerSet2 = 1000
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- print("1000")
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- func prepare(for segue:UIStoryboardSegue, sender: Any? ) {
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- if segue.identifier == "VCGame" {
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- let vcGame = segue.destination as!ViewControllergame
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- vcGame.TimerSet = TimerSet2
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- }
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- }
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- }
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  ```
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