質問編集履歴
4
補足情報
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クラロワとゆうのは、フィールドにキャラを出して戦うカードゲームです
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https://clashroyale.com/ja/
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3
補足情報
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クラロワとゆうのは、フィールドにキャラを出して戦うカードゲームです
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2
言語名
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}
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C♯ここに言語名を入力
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ソースコード
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ソースコード
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エラーメッセージ
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特にないですが、キャラは自動生成です。
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### 該当のソースコード
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using UnityEngine;
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using UnityEngine.AI;
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[RequireComponent(typeof(NavMeshAgent))]
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public class Character : MonoBehaviour
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{
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private GameObject target;
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private NavMeshAgent agent;
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[SerializeField] private GameObject[] enemies;
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[SerializeField] private string attackTag;
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[SerializeField] private string attackTag1;//Inspectorで設定
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private float stopDistance;
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private float attackTimer;
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private bool isAttack;
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//ここから
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public int distance;
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public int hp;
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public int power;
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public int attackTime;
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//ここまでInspectorで設定
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private enum targetType
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{
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normal,
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castle,
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}
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private targetType currentTargetType;
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private void Awake()
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{
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agent = GetComponent<NavMeshAgent>();
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}
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private void Start()
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{
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target = GameObject.Find(attackTag+attackTag1 + "Castle");
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isAttack = false;
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}
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private void Update()
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{
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if (target == null)
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{
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target = GameObject.Find(attackTag+ attackTag1 + "Castle");
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}
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SetStopDistance();
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FintTarget();
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agent.SetDestination(target.transform.position);
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if (Vector3.Distance(transform.position, target.transform.position) <= stopDistance)
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{
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isAttack = true;
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agent.speed = 0;
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}
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if (isAttack)
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{
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CheckNearTarget();
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SetStopDistance(); //攻撃中にtargetが変わった時のためにここでも記述
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Attack();
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}
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}
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//targetが近くにいるのかどうか判定する
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private void CheckNearTarget()
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{
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if (Vector3.Distance(transform.position, target.transform.position) > stopDistance)
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{
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isAttack = false;
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agent.speed = 1;
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}
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}
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private void SetStopDistance()
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{
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if (target.gameObject.name.Contains("Castle"))
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{
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currentTargetType = targetType.castle;
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stopDistance = distance;
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}
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else
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{
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currentTargetType = targetType.normal;
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stopDistance = distance;
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}
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}
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private void FintTarget()
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{
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enemies = GameObject.FindGameObjectsWithTag(attackTag+ attackTag1);
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float closestDistance = Vector3.Distance(transform.position, target.transform.position);
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foreach (GameObject enemy in enemies)
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{
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if (Vector3.Distance(transform.position, enemy.transform.position) < closestDistance)
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{
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target = enemy;
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}
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}
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}
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private void Attack()
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{
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attackTimer += Time.deltaTime;
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switch (currentTargetType)
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{
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case (targetType.normal):
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if (attackTimer > 1)
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{
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target.GetComponent<Character>().hp -= power;
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attackTimer = 0f;
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}
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if (target.GetComponent<Character>().hp <= 0)
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{
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isAttack = false;
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Destroy(target.gameObject);
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agent.speed = 1;
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}
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break;
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case (targetType.castle):
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if (attackTimer > attackTime)
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{
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target.GetComponent<Castle>().hp -= power;
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attackTimer = 0f;
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}
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break;
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}
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268
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269
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}
|
270
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|
271
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}
|
272
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+
|
273
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+
```ここに言語名を入力
|
274
|
+
|
275
|
+
ソースコード
|
276
|
+
|
21
277
|
```
|
22
278
|
|
23
279
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24
280
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25
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-
### 該当のソースコード
|
26
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-
|
27
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-
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28
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-
|
29
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-
```ここに言語名を入力
|
30
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-
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31
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-
ソースコード
|
32
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-
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33
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```
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34
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281
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### 試したこと
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282
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283
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