質問編集履歴
2
改善
test
CHANGED
File without changes
|
test
CHANGED
@@ -50,7 +50,7 @@
|
|
50
50
|
|
51
51
|
speed += 0.5f*Time.deltaTime;
|
52
52
|
|
53
|
-
anim.SetFloat("speed",
|
53
|
+
anim.SetFloat("speed", speed);
|
54
54
|
|
55
55
|
}
|
56
56
|
|
1
改善
test
CHANGED
File without changes
|
test
CHANGED
@@ -8,7 +8,63 @@
|
|
8
8
|
|
9
9
|
![イメージ説明](87467cacced47ac636673f99ecda8e35.png)
|
10
10
|
|
11
|
+
###animcontroller.cs
|
11
12
|
|
13
|
+
using System.Collections;
|
14
|
+
|
15
|
+
using System.Collections.Generic;
|
16
|
+
|
17
|
+
using UnityEngine;
|
18
|
+
|
19
|
+
|
20
|
+
|
21
|
+
public class animcon : MonoBehaviour
|
22
|
+
|
23
|
+
{
|
24
|
+
|
25
|
+
public Animator anim;
|
26
|
+
|
27
|
+
public float speed=0;
|
28
|
+
|
29
|
+
// Start is called before the first frame update
|
30
|
+
|
31
|
+
void Start()
|
32
|
+
|
33
|
+
{
|
34
|
+
|
35
|
+
|
36
|
+
|
37
|
+
}
|
38
|
+
|
39
|
+
|
40
|
+
|
41
|
+
// Update is called once per frame
|
42
|
+
|
43
|
+
void Update()
|
44
|
+
|
45
|
+
{
|
46
|
+
|
47
|
+
if (Input.GetKey(KeyCode.W))
|
48
|
+
|
49
|
+
{
|
50
|
+
|
51
|
+
speed += 0.5f*Time.deltaTime;
|
52
|
+
|
53
|
+
anim.SetFloat("speed", 1);
|
54
|
+
|
55
|
+
}
|
56
|
+
|
57
|
+
else{
|
58
|
+
|
59
|
+
anim.SetFloat("speed", 0);
|
60
|
+
|
61
|
+
}
|
62
|
+
|
63
|
+
|
64
|
+
|
65
|
+
}
|
66
|
+
|
67
|
+
}
|
12
68
|
|
13
69
|
|
14
70
|
|