質問編集履歴
1
引数の説明 coroutineの起きない場所にマーク
test
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test
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@@ -18,10 +18,54 @@
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### 該当のソースコード
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```c#
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Message.text = "敵のターンだ!";
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yield return new WaitUntil(() => Input.GetButtonDown("Submit"));
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/*Message.text=*/Debug.Log( list[turn].name + "の攻撃!");
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yield return new WaitUntil(() => Input.GetButtonDown("Submit"));// <=起きない
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audioSource.PlayOneShot(sound[1]);
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PLstatus.hp = PLstatus.hp - list[turn].attack;
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if (PLstatus.hp <= 0)
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{
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PLstatus.hp = 0;
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}
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HPchange();
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Debug.Log("ターン" + turn);
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Debug.Log(list[turn].name);
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Message.text = PLstatus.Playername + "は" + list[turn].attack + "のダメージを受けた!";
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yield return new WaitUntil(() => Input.GetButtonDown("Submit"));
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IsRunning = false;
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turn2 = true;
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Debug.Log("敵オワタン");
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Debug.Log("turn2" + turn2);
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turnjudge();
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```
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```c#
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IEnumerator PlayerAttackTurn()
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{
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@@ -76,10 +120,68 @@
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Monster[trigger.SelectMonster].hp = Monster[trigger.SelectMonster].hp - skill.skill[0].value;
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Message.text = Monster[trigger.SelectMonster].name + "に" + skill.skill[0].value + "与えた!";
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Message.text = Monster[trigger.SelectMonster].name + "に" + skill.skill[0].value + "与えた!";
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yield return new WaitUntil(() => Input.GetButtonDown("Submit"));// <=ここが起きない
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IsPlayerTurn = false;
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IsRunning = false;
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turn2 = true;
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trigger.Judge = false;
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trigger.Judge2 = false;
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turnjudge();
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break;
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case 2:
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AllMenue.interactable = false;
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AllMenue.alpha = 0;
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At.interactable = false;
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EventSystem.current.SetSelectedGameObject(AttackButton);
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Monster[trigger.SelectMonster].hp = Monster[trigger.SelectMonster].hp - skill.skill[1].value;
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Message.text = Monster[trigger.SelectMonster].name + "に" + skill.skill[1].value + "与えた!";// <=ここが起きない
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IsPlayerTurn = false;
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IsRunning = false;
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turn2 = true;
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trigger.Judge = false;
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trigger.Judge2 = false;
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turnjudge();
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yield return new WaitUntil(() => Input.GetButtonDown("Submit"));
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break;
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case 3:
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AllMenue.interactable = false;
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AllMenue.alpha = 0;
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At.interactable = false;
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EventSystem.current.SetSelectedGameObject(AttackButton);
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Monster[trigger.SelectMonster].hp = Monster[trigger.SelectMonster].hp - skill.skill[2].value;
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Message.text = Monster[trigger.SelectMonster].name + "に" + skill.skill[2].value + "与えた!";
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IsPlayerTurn = false;
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IsRunning = false;
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turnjudge();
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yield return new WaitUntil(() => Input.GetButtonDown("Submit"));// <=ここが起きない
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break;
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case 2:
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AllMenue.interactable = false;
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AllMenue.alpha = 0;
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At.interactable = false;
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EventSystem.current.SetSelectedGameObject(AttackButton);
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Monster[trigger.SelectMonster].hp = Monster[trigger.SelectMonster].hp - skill.skill[1].value;
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Message.text = Monster[trigger.SelectMonster].name + "に" + skill.skill[1].value + "与えた!";
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IsPlayerTurn = false;
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IsRunning = false;
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turn2 = true;
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trigger.Judge = false;
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trigger.Judge2 = false;
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turnjudge();
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yield return new WaitUntil(() => Input.GetButtonDown("Submit"));
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break;
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case 3:
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AllMenue.interactable = false;
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AllMenue.alpha = 0;
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At.interactable = false;
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EventSystem.current.SetSelectedGameObject(AttackButton);
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Monster[trigger.SelectMonster].hp = Monster[trigger.SelectMonster].hp - skill.skill[2].value;
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Message.text = Monster[trigger.SelectMonster].name + "に" + skill.skill[2].value + "与えた!";
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IsPlayerTurn = false;
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IsRunning = false;
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turn2 = true;
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trigger.Judge = false;
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trigger.Judge2 = false;
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turnjudge();
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yield return new WaitUntil(() => Input.GetButtonDown("Submit"));
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break;
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}
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@@ -218,6 +262,56 @@
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### 補足情報(FW/ツールのバージョンなど)
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スクリプト内の起きない場所にマークしました。
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trigger.numberの引数
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```c#
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public void Skill1()
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{
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number = 1;
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}
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public void Skill2()
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{
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number = 2;
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}
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public void Skill3()
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{
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number = 3;
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}
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public void MonsterSel1()
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{
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Judge = true;
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SelectMonster = 0;
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}
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public void MonsterSel2()
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{
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Judge2 = true;
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SelectMonster = 1;
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}
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```
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初心者なゆえ汚いプログラムお許しください。
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