質問編集履歴
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タイトルを変更
test
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謎のバッファオーバーランの原因が知りたい
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質問内容にその他の情報を追加しました。
test
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start.h
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```ここに言語を入力
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/*シーン管理*/
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enum class SceneType
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{
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Title,
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Game,
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GameOver,
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Pause
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};
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extern SceneType nowScene;
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class Scene
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{
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private:
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std::unique_ptr<Title> t;
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std::unique_ptr<Game> g;
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public:
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Scene();
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void Update();
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void Draw_Update();
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~Scene();
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};
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#endif
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```
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start.cpp
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```ここに言語を入力
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/*コンストラクタ*/
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Scene::Scene():
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// nowScene(Scene::Title),
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t(std::make_unique<Title>()),
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g(std::make_unique<Game>())
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{
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}
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//SceneType nowScene = SceneType::Title;
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SceneType nowScene = SceneType::Title;
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/*計算*/
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void Scene::Update()
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{
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switch(nowScene)
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{
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case SceneType::Title:
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{
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t->Update();
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break;
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};
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case SceneType::Game:
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{
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g->Update();
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break;
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}
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}
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}
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/*描画*/
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void Scene::Draw_Update()
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{
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switch (nowScene)
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{
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case SceneType::Title:
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{
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t->Draw_Update();
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break;
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};
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case SceneType::Game:
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{
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g->Draw_Update();
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break;
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}
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}
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}
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/*デストラクタ*/
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Scene::~Scene()
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{
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}
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```
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Game.h
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```ここに言語を入力
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#ifndef ___GAME_h
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#define ___GAME_h
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#include <array>
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#include <memory>
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/*
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画面サイズ: 1280,720
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ステージサイズ: 288,504
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*/
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#define STAGE_X 12
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#define STAGE_Y 21
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#define STAGE_FRAME -1
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#define CELL 24
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#define STAGE_EMPTY 0
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class Game
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{
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private:
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/*画像情報*/
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int Image_Block[8];//ブロック各種
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int Image_gback_ground;//背景
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int Image_frameY;//背景
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int Image_frameX;//背景
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/*データ*/
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int Data_Block[8][4][4][4];
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class Position
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{
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public:
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int x;
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int y;
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Position(): x(0),y(0){ }
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};
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/*キー状態*/
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enum class keyState
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{
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Left,
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Right,
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Down,
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Rotation,
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eHold,
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Invalid,
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Pause,
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};
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// std::array<std::array<int, 12>,21> stage = {{
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int stage[STAGE_Y][STAGE_X] = {
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{-1,0,0,0,0,0,0,0,0,0,0,-1},
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//////////////////////行数の問題で割愛
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{-1,0,0,0,0,0,0,0,0,0,0,-1},
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{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1},
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};
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int blockHold; //ホールドしてるブロックを記録
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keyState* key; //キー入力管理
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keyState* keyAction; //キー入力管理
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keyState* keyPause; //キー入力管理
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//Position *move; //プレイヤ座標
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std::unique_ptr<Position> move; //プレイヤ座標
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int nRote; //回転
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int nowNumber; //ブロック
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const int color_index[7]; //色情報
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public:
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Game();
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void Update();
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377
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void Draw_Update();
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|
379
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~Game();
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private:
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//割愛
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};
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#endif
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```
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|
401
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```ここに言語を入力
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|
403
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|
404
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|
405
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/*コンストラクタ*/
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406
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407
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Game::Game():
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21
409
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Data_Block
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@@ -26,467 +414,749 @@
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},
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{
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{0,0,0
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},
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{
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},
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{
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},
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////////////////文字数の関係で割愛
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423
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{
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425
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{1,1,0,0},
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{0,0,0,0},
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{0,0,0,0},
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},
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{
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{1,0,0,0},
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{1,1,0,0},
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{0,1,0,0},
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{0,0,0,0},
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445
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},
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447
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},
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450
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{
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|
453
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{
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{1,1,0,0},
|
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|
457
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{0,1,1,0},
|
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+
|
459
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+
{0,0,0,0},
|
460
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+
|
461
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+
{0,0,0,0},
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},
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465
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+
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466
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+
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467
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{
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+
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469
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{0,1,0,0},
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{1,1,0,0},
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472
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+
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473
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{1,0,0,0},
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|
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{0,0,0,0},
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+
|
477
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},
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+
|
479
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+
|
480
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+
|
481
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+
{
|
482
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|
483
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|
484
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+
|
485
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{1,1,0,0},
|
486
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+
|
487
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{0,1,1,0},
|
488
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+
|
489
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{0,0,0,0},
|
490
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+
|
491
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{0,0,0,0},
|
492
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+
|
493
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+
},
|
494
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|
495
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+
|
496
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+
|
497
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{
|
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{0,1,0,0},
|
500
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+
|
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{1,1,0,0},
|
502
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+
|
503
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+
{1,0,0,0},
|
504
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+
|
505
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+
{0,0,0,0},
|
506
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+
|
507
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+
},
|
508
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+
|
509
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+
},
|
510
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+
|
511
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+
|
512
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+
|
513
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+
{
|
514
|
+
|
515
|
+
{
|
516
|
+
|
517
|
+
{1,0,0,0},
|
518
|
+
|
519
|
+
{1,1,1,0},
|
520
|
+
|
521
|
+
{0,0,0,0},
|
522
|
+
|
523
|
+
{0,0,0,0},
|
524
|
+
|
525
|
+
},
|
526
|
+
|
527
|
+
|
528
|
+
|
529
|
+
{
|
530
|
+
|
531
|
+
{1,1,0,0},
|
532
|
+
|
533
|
+
{1,0,0,0},
|
534
|
+
|
535
|
+
{1,0,0,0},
|
536
|
+
|
537
|
+
{0,0,0,0},
|
538
|
+
|
539
|
+
},
|
540
|
+
|
541
|
+
|
542
|
+
|
543
|
+
{
|
544
|
+
|
545
|
+
{1,1,1,0},
|
72
546
|
|
73
547
|
{0,0,1,0},
|
74
548
|
|
549
|
+
{0,0,0,0},
|
550
|
+
|
551
|
+
{0,0,0,0},
|
552
|
+
|
553
|
+
},
|
554
|
+
|
555
|
+
|
556
|
+
|
557
|
+
{
|
558
|
+
|
559
|
+
{0,1,0,0},
|
560
|
+
|
561
|
+
{0,1,0,0},
|
562
|
+
|
563
|
+
{1,1,0,0},
|
564
|
+
|
565
|
+
{0,0,0,0},
|
566
|
+
|
567
|
+
},
|
568
|
+
|
569
|
+
},
|
570
|
+
|
571
|
+
{
|
572
|
+
|
573
|
+
{
|
574
|
+
|
75
575
|
{0,0,1,0},
|
76
576
|
|
577
|
+
{1,1,1,0},
|
578
|
+
|
77
|
-
{0,0,
|
579
|
+
{0,0,0,0},
|
78
|
-
|
580
|
+
|
79
|
-
{0,0,
|
581
|
+
{0,0,0,0},
|
582
|
+
|
583
|
+
},
|
584
|
+
|
585
|
+
|
586
|
+
|
587
|
+
{
|
588
|
+
|
589
|
+
{1,0,0,0},
|
590
|
+
|
591
|
+
{1,0,0,0},
|
592
|
+
|
593
|
+
{1,1,0,0},
|
594
|
+
|
595
|
+
{0,0,0,0},
|
596
|
+
|
597
|
+
|
598
|
+
|
599
|
+
},
|
600
|
+
|
601
|
+
{
|
602
|
+
|
603
|
+
{1,1,1,0},
|
604
|
+
|
605
|
+
{1,0,0,0},
|
606
|
+
|
607
|
+
{0,0,0,0},
|
608
|
+
|
609
|
+
{0,0,0,0},
|
610
|
+
|
611
|
+
|
612
|
+
|
613
|
+
},
|
614
|
+
|
615
|
+
{
|
616
|
+
|
617
|
+
{1,1,0,0},
|
618
|
+
|
619
|
+
{0,1,0,0},
|
620
|
+
|
621
|
+
{0,1,0,0},
|
622
|
+
|
623
|
+
{0,0,0,0},
|
624
|
+
|
625
|
+
|
80
626
|
|
81
627
|
},
|
82
628
|
|
83
629
|
},
|
84
630
|
|
85
|
-
|
86
|
-
|
87
631
|
{
|
88
632
|
|
89
633
|
{
|
90
634
|
|
635
|
+
{0,1,0,0},
|
636
|
+
|
637
|
+
{1,1,1,0},
|
638
|
+
|
639
|
+
{0,0,0,0},
|
640
|
+
|
641
|
+
{0,0,0,0},
|
642
|
+
|
643
|
+
},
|
644
|
+
|
645
|
+
|
646
|
+
|
647
|
+
{
|
648
|
+
|
649
|
+
{1,0,0,0},
|
650
|
+
|
91
651
|
{1,1,0,0},
|
92
652
|
|
653
|
+
{1,0,0,0},
|
654
|
+
|
655
|
+
{0,0,0,0},
|
656
|
+
|
657
|
+
|
658
|
+
|
659
|
+
},
|
660
|
+
|
661
|
+
{
|
662
|
+
|
663
|
+
{1,1,1,0},
|
664
|
+
|
665
|
+
{0,1,0,0},
|
666
|
+
|
667
|
+
{0,0,0,0},
|
668
|
+
|
669
|
+
{0,0,0,0},
|
670
|
+
|
671
|
+
|
672
|
+
|
673
|
+
},
|
674
|
+
|
675
|
+
{
|
676
|
+
|
677
|
+
{0,1,0,0},
|
678
|
+
|
93
679
|
{1,1,0,0},
|
94
680
|
|
681
|
+
{0,1,0,0},
|
682
|
+
|
95
|
-
{0,0,0,0},
|
683
|
+
{0,0,0,0},
|
96
|
-
|
97
|
-
|
684
|
+
|
98
|
-
|
99
|
-
|
685
|
+
|
100
|
-
|
101
|
-
|
102
|
-
|
103
|
-
{
|
104
|
-
|
105
|
-
{1,1,0,0},
|
106
|
-
|
107
|
-
{1,1,0,0},
|
108
|
-
|
109
|
-
{0,0,0,0},
|
110
|
-
|
111
|
-
{0,0,0,0},
|
112
|
-
|
113
|
-
},
|
114
|
-
|
115
|
-
|
116
|
-
|
117
|
-
{
|
118
|
-
|
119
|
-
|
120
|
-
|
121
|
-
{1,1,0,0},
|
122
|
-
|
123
|
-
{1,1,0,0},
|
124
|
-
|
125
|
-
{0,0,0,0},
|
126
|
-
|
127
|
-
{0,0,0,0},
|
128
|
-
|
129
|
-
},
|
130
|
-
|
131
|
-
|
132
|
-
|
133
|
-
{
|
134
|
-
|
135
|
-
{1,1,0,0},
|
136
|
-
|
137
|
-
{1,1,0,0},
|
138
|
-
|
139
|
-
{0,0,0,0},
|
140
|
-
|
141
|
-
{0,0,0,0},
|
142
686
|
|
143
687
|
},
|
144
688
|
|
145
689
|
},
|
146
690
|
|
147
|
-
|
691
|
+
},
|
692
|
+
|
693
|
+
|
694
|
+
|
695
|
+
move(new Position()),
|
696
|
+
|
697
|
+
key(new keyState),
|
698
|
+
|
699
|
+
keyAction(new keyState),
|
700
|
+
|
701
|
+
keyPause(new keyState),
|
702
|
+
|
703
|
+
nRote(0),
|
704
|
+
|
705
|
+
color_index{ 5,3,4,1,6,2,7 }
|
706
|
+
|
707
|
+
{
|
708
|
+
|
709
|
+
|
710
|
+
|
711
|
+
srand((unsigned int)time(NULL));
|
712
|
+
|
713
|
+
LoadDivGraph("Tetris/resource/Block_tmp_24px.png", 8, 4, 2, 24, 24, Image_Block);
|
714
|
+
|
715
|
+
Image_frameX = LoadGraph("Tetris/resource/Image_frameX.png");
|
716
|
+
|
717
|
+
Image_frameY = LoadGraph("Tetris/resource/Image_frameY.png");
|
718
|
+
|
719
|
+
// nowNumber = rand() % 7 == 0;
|
720
|
+
|
721
|
+
set_Rand();
|
722
|
+
|
723
|
+
move->x = 4;
|
724
|
+
|
725
|
+
move->y = 1;
|
726
|
+
|
727
|
+
|
728
|
+
|
729
|
+
}
|
730
|
+
|
731
|
+
|
732
|
+
|
733
|
+
|
734
|
+
|
735
|
+
|
736
|
+
|
737
|
+
// -------------------------------------------------------------------------------
|
738
|
+
|
739
|
+
// 計算
|
740
|
+
|
741
|
+
// -------------------------------------------------------------------------------
|
742
|
+
|
743
|
+
|
744
|
+
|
745
|
+
/*ブロック種類の乱数を引く*/
|
746
|
+
|
747
|
+
void Game::set_Rand()
|
748
|
+
|
749
|
+
{
|
750
|
+
|
751
|
+
//ofs << move->x << ",aaaaaaaa, " << move->y << endl;
|
752
|
+
|
753
|
+
|
754
|
+
|
755
|
+
while(nowNumber % 7 != 0){
|
756
|
+
|
757
|
+
ofs<<nowNumber<<endl;
|
758
|
+
|
759
|
+
nowNumber = rand() % 7;
|
760
|
+
|
761
|
+
}
|
762
|
+
|
763
|
+
}
|
764
|
+
|
765
|
+
|
766
|
+
|
767
|
+
|
768
|
+
|
769
|
+
|
770
|
+
|
771
|
+
/*ブロックを生成*/
|
772
|
+
|
773
|
+
void Game::Create_Block()
|
774
|
+
|
775
|
+
{
|
776
|
+
|
777
|
+
|
778
|
+
|
779
|
+
//set_Rand();
|
780
|
+
|
781
|
+
ofs << "aaaaaaaaaaa"<< endl;
|
782
|
+
|
783
|
+
|
784
|
+
|
785
|
+
//ofs << &move->x << "," << &move->y << endl;
|
786
|
+
|
787
|
+
//int a = move->x;
|
788
|
+
|
789
|
+
//ofs << a<< endl;
|
790
|
+
|
791
|
+
|
792
|
+
|
793
|
+
//move->x = 4;
|
794
|
+
|
795
|
+
//move->y = 0;
|
796
|
+
|
797
|
+
|
798
|
+
|
799
|
+
}
|
800
|
+
|
801
|
+
|
802
|
+
|
803
|
+
/*ブロック削除*/
|
804
|
+
|
805
|
+
void Game::Block_Clear()
|
806
|
+
|
807
|
+
{
|
808
|
+
|
809
|
+
|
810
|
+
|
811
|
+
}
|
812
|
+
|
813
|
+
|
814
|
+
|
815
|
+
|
816
|
+
|
817
|
+
|
818
|
+
|
819
|
+
|
820
|
+
|
821
|
+
/*ブロック落下と移動管理*/
|
822
|
+
|
823
|
+
bool Game::Block_Down()
|
824
|
+
|
825
|
+
{
|
826
|
+
|
827
|
+
|
828
|
+
|
829
|
+
move->y += 1;
|
830
|
+
|
831
|
+
if (Collision_X() == true)
|
832
|
+
|
833
|
+
{
|
834
|
+
|
835
|
+
move->y += - 1;
|
836
|
+
|
837
|
+
return true;
|
838
|
+
|
839
|
+
}else{
|
840
|
+
|
841
|
+
move->y += 1;
|
842
|
+
|
843
|
+
return false;
|
844
|
+
|
845
|
+
}
|
846
|
+
|
847
|
+
}
|
848
|
+
|
849
|
+
|
850
|
+
|
851
|
+
|
852
|
+
|
853
|
+
/*指定したピースの座標にブロックがあるかどうか?*/
|
854
|
+
|
855
|
+
bool Game::get_isBlock(int n, int r, Position p)
|
856
|
+
|
857
|
+
{
|
858
|
+
|
859
|
+
return Data_Block[n][r][p.y][p.x];
|
860
|
+
|
861
|
+
}
|
862
|
+
|
863
|
+
|
864
|
+
|
865
|
+
/*ステージ座標に何があるか返す 1 壁 2 ブロック 0 何もなし*/
|
866
|
+
|
867
|
+
int Game::get_Stage(int x,int y)
|
868
|
+
|
869
|
+
{
|
870
|
+
|
871
|
+
return stage[y][x];
|
872
|
+
|
873
|
+
}
|
874
|
+
|
875
|
+
|
876
|
+
|
877
|
+
/*ステージにブロック情報を入れてる*/
|
878
|
+
|
879
|
+
void Game::set_Stage(int x,int y,int c)
|
880
|
+
|
881
|
+
{
|
882
|
+
|
883
|
+
stage[y][x] = c;
|
884
|
+
|
885
|
+
}
|
886
|
+
|
887
|
+
|
888
|
+
|
889
|
+
/*当たり判定*/
|
890
|
+
|
891
|
+
bool Game::Collision_X()
|
892
|
+
|
893
|
+
{
|
894
|
+
|
895
|
+
Position p;
|
896
|
+
|
897
|
+
for (int y = 0; y < 4; y++)
|
898
|
+
|
899
|
+
{
|
900
|
+
|
901
|
+
for (int x = 0; x < 4; x++)
|
902
|
+
|
903
|
+
{
|
904
|
+
|
905
|
+
p.x = x;
|
906
|
+
|
907
|
+
p.y = y;
|
908
|
+
|
909
|
+
if( get_isBlock(nowNumber,nRote,p) == true && get_Stage(move->x + x,move->y + y) != 0 )
|
910
|
+
|
911
|
+
{
|
912
|
+
|
913
|
+
return true;
|
914
|
+
|
915
|
+
}
|
916
|
+
|
917
|
+
}
|
918
|
+
|
919
|
+
}
|
920
|
+
|
921
|
+
|
922
|
+
|
923
|
+
return false;
|
924
|
+
|
925
|
+
}
|
926
|
+
|
927
|
+
|
928
|
+
|
929
|
+
|
930
|
+
|
931
|
+
/*ブロックを固定する*/
|
932
|
+
|
933
|
+
void Game::Put_Block()
|
934
|
+
|
935
|
+
{
|
936
|
+
|
937
|
+
int dx = move->x;
|
938
|
+
|
939
|
+
int dy = move->y;
|
940
|
+
|
941
|
+
for(int py = 0; py < 4; py++)
|
942
|
+
|
943
|
+
{
|
944
|
+
|
945
|
+
for(int px = 0; px < 4; px++)
|
148
946
|
|
149
947
|
{
|
150
948
|
|
949
|
+
//ofs << move->x << " , " << move->y << endl;
|
950
|
+
|
951
|
+
//ofs << color_index[nowNumber] <<endl;
|
952
|
+
|
953
|
+
|
954
|
+
|
955
|
+
//set_Stage((move->x + px), (move->y + py), color_index[nowNumber]);
|
956
|
+
|
957
|
+
set_Stage( (dx + px) ,(dy + py),color_index[nowNumber]);
|
958
|
+
|
959
|
+
// ofs << "eee" << endl;
|
960
|
+
|
961
|
+
|
962
|
+
|
963
|
+
}
|
964
|
+
|
965
|
+
}
|
966
|
+
|
967
|
+
}
|
968
|
+
|
969
|
+
|
970
|
+
|
971
|
+
/*キー入力受付・移動処理・当たり判定*/
|
972
|
+
|
973
|
+
void Game::Control()
|
974
|
+
|
151
|
-
|
975
|
+
{
|
152
|
-
|
976
|
+
|
153
|
-
|
977
|
+
if (Fps::keyboard(KEY_INPUT_LEFT) == 1)
|
154
|
-
|
155
|
-
|
978
|
+
|
156
|
-
|
157
|
-
{0,0,0,0},
|
158
|
-
|
159
|
-
{0,0,0,0},
|
160
|
-
|
161
|
-
},
|
162
|
-
|
163
|
-
|
164
|
-
|
165
|
-
|
979
|
+
{
|
980
|
+
|
166
|
-
|
981
|
+
// *key = keyState::Left;
|
982
|
+
|
167
|
-
|
983
|
+
move->x += -1;
|
168
|
-
|
984
|
+
|
169
|
-
|
985
|
+
if(Collision_X() == true)
|
170
|
-
|
171
|
-
{0,1,0,0},
|
172
|
-
|
173
|
-
{0,0,0,0},
|
174
|
-
|
175
|
-
},
|
176
|
-
|
177
|
-
|
178
|
-
|
179
|
-
{
|
180
|
-
|
181
|
-
|
182
|
-
|
183
|
-
{0,1,1,0},
|
184
|
-
|
185
|
-
{1,1,0,0},
|
186
|
-
|
187
|
-
{0,0,0,0},
|
188
|
-
|
189
|
-
{0,0,0,0},
|
190
|
-
|
191
|
-
},
|
192
|
-
|
193
|
-
|
194
|
-
|
195
|
-
{
|
196
|
-
|
197
|
-
{1,0,0,0},
|
198
|
-
|
199
|
-
{1,1,0,0},
|
200
|
-
|
201
|
-
{0,1,0,0},
|
202
|
-
|
203
|
-
{0,0,0,0},
|
204
|
-
|
205
|
-
},
|
206
|
-
|
207
|
-
},
|
208
|
-
|
209
|
-
|
210
986
|
|
211
987
|
{
|
212
988
|
|
989
|
+
move->x += 1;
|
990
|
+
|
991
|
+
}
|
992
|
+
|
993
|
+
|
994
|
+
|
995
|
+
}
|
996
|
+
|
997
|
+
else if (Fps::keyboard(KEY_INPUT_RIGHT) == 1)
|
998
|
+
|
213
|
-
|
999
|
+
{
|
1000
|
+
|
214
|
-
|
1001
|
+
//*key = keyState::Right;
|
1002
|
+
|
215
|
-
|
1003
|
+
move->x += 1;
|
216
|
-
|
1004
|
+
|
1005
|
+
|
1006
|
+
|
217
|
-
|
1007
|
+
if (Collision_X() == true)
|
218
|
-
|
219
|
-
{0,0,0,0},
|
220
|
-
|
221
|
-
{0,0,0,0},
|
222
|
-
|
223
|
-
},
|
224
|
-
|
225
|
-
|
226
|
-
|
227
|
-
{
|
228
|
-
|
229
|
-
{0,1,0,0},
|
230
|
-
|
231
|
-
{1,1,0,0},
|
232
|
-
|
233
|
-
{1,0,0,0},
|
234
|
-
|
235
|
-
{0,0,0,0},
|
236
|
-
|
237
|
-
},
|
238
|
-
|
239
|
-
|
240
|
-
|
241
|
-
{
|
242
|
-
|
243
|
-
|
244
|
-
|
245
|
-
{1,1,0,0},
|
246
|
-
|
247
|
-
{0,1,1,0},
|
248
|
-
|
249
|
-
{0,0,0,0},
|
250
|
-
|
251
|
-
{0,0,0,0},
|
252
|
-
|
253
|
-
},
|
254
|
-
|
255
|
-
|
256
|
-
|
257
|
-
{
|
258
|
-
|
259
|
-
{0,1,0,0},
|
260
|
-
|
261
|
-
{1,1,0,0},
|
262
|
-
|
263
|
-
{1,0,0,0},
|
264
|
-
|
265
|
-
{0,0,0,0},
|
266
|
-
|
267
|
-
},
|
268
|
-
|
269
|
-
},
|
270
|
-
|
271
|
-
|
272
1008
|
|
273
1009
|
{
|
274
1010
|
|
275
|
-
|
276
|
-
|
277
|
-
|
278
|
-
|
279
|
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|
280
|
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|
281
|
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|
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|
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|
283
|
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|
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|
285
|
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|
286
|
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287
|
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|
288
|
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|
289
|
-
|
290
|
-
|
291
|
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|
292
|
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|
293
|
-
|
294
|
-
|
295
|
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|
296
|
-
|
297
|
-
|
298
|
-
|
299
|
-
|
300
|
-
|
301
|
-
|
302
|
-
|
303
|
-
|
304
|
-
|
305
|
-
|
306
|
-
|
307
|
-
|
308
|
-
|
309
|
-
|
310
|
-
|
311
|
-
|
312
|
-
|
313
|
-
|
314
|
-
|
315
|
-
|
316
|
-
|
317
|
-
|
318
|
-
|
319
|
-
|
320
|
-
|
321
|
-
|
322
|
-
|
323
|
-
|
324
|
-
|
325
|
-
|
326
|
-
|
327
|
-
|
328
|
-
|
329
|
-
|
330
|
-
|
331
|
-
|
332
|
-
|
333
|
-
|
334
|
-
|
335
|
-
|
336
|
-
|
337
|
-
|
338
|
-
|
339
|
-
|
340
|
-
|
341
|
-
|
342
|
-
|
343
|
-
|
344
|
-
|
345
|
-
|
346
|
-
|
347
|
-
|
348
|
-
|
349
|
-
|
350
|
-
|
351
|
-
|
352
|
-
|
353
|
-
|
354
|
-
|
355
|
-
|
356
|
-
|
357
|
-
|
358
|
-
|
359
|
-
|
360
|
-
|
361
|
-
|
362
|
-
|
363
|
-
|
364
|
-
|
365
|
-
|
366
|
-
|
367
|
-
|
368
|
-
|
369
|
-
|
370
|
-
|
371
|
-
|
372
|
-
|
373
|
-
|
374
|
-
|
375
|
-
|
376
|
-
|
377
|
-
|
378
|
-
|
379
|
-
|
380
|
-
|
381
|
-
|
382
|
-
|
383
|
-
|
384
|
-
|
385
|
-
|
386
|
-
|
387
|
-
|
388
|
-
|
389
|
-
|
390
|
-
|
391
|
-
|
392
|
-
|
393
|
-
|
394
|
-
|
395
|
-
|
396
|
-
|
397
|
-
|
398
|
-
|
399
|
-
|
400
|
-
|
401
|
-
|
402
|
-
|
403
|
-
|
404
|
-
|
405
|
-
|
406
|
-
|
407
|
-
|
408
|
-
|
409
|
-
|
410
|
-
|
411
|
-
|
412
|
-
|
413
|
-
|
414
|
-
|
415
|
-
|
416
|
-
|
417
|
-
|
418
|
-
|
419
|
-
|
420
|
-
|
421
|
-
|
422
|
-
|
423
|
-
|
424
|
-
|
425
|
-
{0,1,0,0},
|
426
|
-
|
427
|
-
{0,0,0,0},
|
428
|
-
|
429
|
-
{0,0,0,0},
|
430
|
-
|
431
|
-
|
432
|
-
|
433
|
-
},
|
434
|
-
|
435
|
-
{
|
436
|
-
|
437
|
-
{0,1,0,0},
|
438
|
-
|
439
|
-
{1,1,0,0},
|
440
|
-
|
441
|
-
{0,1,0,0},
|
442
|
-
|
443
|
-
{0,0,0,0},
|
444
|
-
|
445
|
-
|
446
|
-
|
447
|
-
},
|
448
|
-
|
449
|
-
},
|
450
|
-
|
451
|
-
},
|
452
|
-
|
453
|
-
|
454
|
-
|
455
|
-
move(new Position()),
|
456
|
-
|
457
|
-
key(new keyState),
|
458
|
-
|
459
|
-
keyAction(new keyState),
|
460
|
-
|
461
|
-
keyPause(new keyState),
|
462
|
-
|
463
|
-
nRote(0),
|
464
|
-
|
465
|
-
color_index{ 5,3,4,1,6,2,7 }
|
466
|
-
|
467
|
-
{
|
468
|
-
|
469
|
-
|
470
|
-
|
471
|
-
srand((unsigned int)time(NULL));
|
472
|
-
|
473
|
-
LoadDivGraph("Tetris/resource/Block_tmp_24px.png", 8, 4, 2, 24, 24, Image_Block);
|
474
|
-
|
475
|
-
Image_frameX = LoadGraph("Tetris/resource/Image_frameX.png");
|
476
|
-
|
477
|
-
Image_frameY = LoadGraph("Tetris/resource/Image_frameY.png");
|
478
|
-
|
479
|
-
// nowNumber = rand() % 7 == 0;
|
480
|
-
|
481
|
-
set_Rand();
|
482
|
-
|
483
|
-
move->x = 4;
|
484
|
-
|
485
|
-
move->y = 1;
|
486
|
-
|
487
|
-
|
488
|
-
|
489
|
-
}
|
1011
|
+
|
1012
|
+
|
1013
|
+
move->x += -1;
|
1014
|
+
|
1015
|
+
}
|
1016
|
+
|
1017
|
+
|
1018
|
+
|
1019
|
+
|
1020
|
+
|
1021
|
+
}else if(Fps::keyboard(KEY_INPUT_DOWN) == 1)
|
1022
|
+
|
1023
|
+
{
|
1024
|
+
|
1025
|
+
*key = keyState::Down;
|
1026
|
+
|
1027
|
+
|
1028
|
+
|
1029
|
+
}
|
1030
|
+
|
1031
|
+
else{
|
1032
|
+
|
1033
|
+
//*key = keyState::Invalid;
|
1034
|
+
|
1035
|
+
// move->x = 0;
|
1036
|
+
|
1037
|
+
}
|
1038
|
+
|
1039
|
+
|
1040
|
+
|
1041
|
+
|
1042
|
+
|
1043
|
+
|
1044
|
+
|
1045
|
+
/*Xで回転*/
|
1046
|
+
|
1047
|
+
if (Fps::keyboard(KEY_INPUT_X) > 0)
|
1048
|
+
|
1049
|
+
{
|
1050
|
+
|
1051
|
+
*keyAction = keyState::Rotation;
|
1052
|
+
|
1053
|
+
}
|
1054
|
+
|
1055
|
+
|
1056
|
+
|
1057
|
+
/*Pキーで一時停止*/
|
1058
|
+
|
1059
|
+
if (Fps::keyboard(KEY_INPUT_P) > 0)
|
1060
|
+
|
1061
|
+
{
|
1062
|
+
|
1063
|
+
*keyPause = keyState::Pause;
|
1064
|
+
|
1065
|
+
}
|
1066
|
+
|
1067
|
+
|
1068
|
+
|
1069
|
+
/*落下管理*/
|
1070
|
+
|
1071
|
+
if(Fps::now() % 10 == 0)
|
1072
|
+
|
1073
|
+
{
|
1074
|
+
|
1075
|
+
if (Block_Down() == true ){
|
1076
|
+
|
1077
|
+
|
1078
|
+
|
1079
|
+
|
1080
|
+
|
1081
|
+
|
1082
|
+
|
1083
|
+
//DrawFormatString(100, 100, GetColor(255, 255, 255), " %d, %d", move->x, move->y, true);
|
1084
|
+
|
1085
|
+
|
1086
|
+
|
1087
|
+
Put_Block();
|
1088
|
+
|
1089
|
+
Create_Block();
|
1090
|
+
|
1091
|
+
}
|
1092
|
+
|
1093
|
+
}
|
1094
|
+
|
1095
|
+
|
1096
|
+
|
1097
|
+
|
1098
|
+
|
1099
|
+
|
1100
|
+
|
1101
|
+
}
|
1102
|
+
|
1103
|
+
|
1104
|
+
|
1105
|
+
|
1106
|
+
|
1107
|
+
|
1108
|
+
|
1109
|
+
/*回転処理*/
|
1110
|
+
|
1111
|
+
void Game::Rotate()
|
1112
|
+
|
1113
|
+
{
|
1114
|
+
|
1115
|
+
|
1116
|
+
|
1117
|
+
}
|
1118
|
+
|
1119
|
+
|
1120
|
+
|
1121
|
+
|
1122
|
+
|
1123
|
+
//***********************************************
|
1124
|
+
|
1125
|
+
void Game::Update()
|
1126
|
+
|
1127
|
+
{
|
1128
|
+
|
1129
|
+
|
1130
|
+
|
1131
|
+
//stage[2][3] = 9;
|
1132
|
+
|
1133
|
+
|
1134
|
+
|
1135
|
+
|
1136
|
+
|
1137
|
+
Control();
|
1138
|
+
|
1139
|
+
// Block_Clear();
|
1140
|
+
|
1141
|
+
|
1142
|
+
|
1143
|
+
//DrawFormatString(200, 200, GetColor(255, 255, 255), " nowNumber %d", nowNumber, true);
|
1144
|
+
|
1145
|
+
|
1146
|
+
|
1147
|
+
|
1148
|
+
|
1149
|
+
//DrawFormatString(0,0,GetColor(255,255,255),"move: %d,%d",move->x,move->y,true);
|
1150
|
+
|
1151
|
+
}
|
1152
|
+
|
1153
|
+
//***********************************************
|
1154
|
+
|
1155
|
+
|
1156
|
+
|
1157
|
+
|
1158
|
+
|
1159
|
+
|
490
1160
|
|
491
1161
|
|
492
1162
|
|
@@ -496,580 +1166,150 @@
|
|
496
1166
|
|
497
1167
|
// -------------------------------------------------------------------------------
|
498
1168
|
|
499
|
-
//
|
1169
|
+
// 描画
|
500
1170
|
|
501
1171
|
// -------------------------------------------------------------------------------
|
502
1172
|
|
503
|
-
|
504
|
-
|
505
|
-
|
506
|
-
|
507
|
-
|
508
|
-
|
509
|
-
|
510
|
-
|
511
|
-
//
|
512
|
-
|
513
|
-
|
514
|
-
|
515
|
-
w
|
516
|
-
|
517
|
-
|
518
|
-
|
519
|
-
|
520
|
-
|
521
|
-
|
522
|
-
|
523
|
-
|
524
|
-
|
525
|
-
|
526
|
-
|
527
|
-
|
528
|
-
|
529
|
-
|
530
|
-
|
531
|
-
|
532
|
-
|
533
|
-
|
534
|
-
|
535
|
-
|
536
|
-
|
537
|
-
|
538
|
-
|
539
|
-
|
540
|
-
|
541
|
-
|
542
|
-
|
543
|
-
|
544
|
-
|
545
|
-
|
546
|
-
|
547
|
-
|
548
|
-
|
549
|
-
|
550
|
-
|
551
|
-
|
552
|
-
|
553
|
-
|
554
|
-
|
555
|
-
|
556
|
-
|
557
|
-
|
558
|
-
|
559
|
-
|
560
|
-
|
561
|
-
|
562
|
-
|
563
|
-
|
564
|
-
|
565
|
-
|
566
|
-
|
567
|
-
|
568
|
-
|
569
|
-
|
570
|
-
|
571
|
-
|
572
|
-
|
573
|
-
|
574
|
-
|
575
|
-
|
576
|
-
|
577
|
-
|
578
|
-
|
579
|
-
|
580
|
-
|
581
|
-
|
582
|
-
|
583
|
-
|
1173
|
+
// -------------------------------------------------------------------------------
|
1174
|
+
|
1175
|
+
void Game::Draw_Update()
|
1176
|
+
|
1177
|
+
{
|
1178
|
+
|
1179
|
+
//DrawGraph(0,0,back_ground,true);
|
1180
|
+
|
1181
|
+
//Draw_Hold();
|
1182
|
+
|
1183
|
+
//Draw_Score();
|
1184
|
+
|
1185
|
+
//Draw_PutBlock();
|
1186
|
+
|
1187
|
+
Draw_frame();
|
1188
|
+
|
1189
|
+
Draw_Block();
|
1190
|
+
|
1191
|
+
//Draw_Next();
|
1192
|
+
|
1193
|
+
|
1194
|
+
|
1195
|
+
}
|
1196
|
+
|
1197
|
+
// -------------------------------------------------------------------------------
|
1198
|
+
|
1199
|
+
// -------------------------------------------------------------------------------
|
1200
|
+
|
1201
|
+
|
1202
|
+
|
1203
|
+
|
1204
|
+
|
1205
|
+
|
1206
|
+
|
1207
|
+
/*ハンドルを描画に渡す*/
|
1208
|
+
|
1209
|
+
int Game::get_Block_image()
|
1210
|
+
|
1211
|
+
{
|
1212
|
+
|
1213
|
+
return color_index[nowNumber];
|
1214
|
+
|
1215
|
+
|
1216
|
+
|
1217
|
+
}
|
1218
|
+
|
1219
|
+
|
1220
|
+
|
1221
|
+
/*ブロック描画 (落下中) */
|
1222
|
+
|
1223
|
+
void Game::Draw_Block()
|
1224
|
+
|
1225
|
+
{
|
1226
|
+
|
1227
|
+
Position p;
|
1228
|
+
|
1229
|
+
p.x = 0;
|
1230
|
+
|
1231
|
+
p.y = 0;
|
1232
|
+
|
1233
|
+
|
1234
|
+
|
1235
|
+
/*要編集*/
|
1236
|
+
|
1237
|
+
for (p.y = 0; p.y < 4; p.y++)
|
1238
|
+
|
1239
|
+
{
|
1240
|
+
|
1241
|
+
for (p.x = 0; p.x < 4; p.x++)
|
1242
|
+
|
1243
|
+
{
|
1244
|
+
|
1245
|
+
if (get_isBlock(nowNumber,nRote,p) == 1)
|
1246
|
+
|
1247
|
+
{
|
1248
|
+
|
1249
|
+
//DrawGraph((move->x + p.x) * CELL,(move->y + p.y) * CELL, getDraw_Block(),true);////////////////////////////////////////////
|
1250
|
+
|
1251
|
+
}
|
1252
|
+
|
1253
|
+
}
|
1254
|
+
|
1255
|
+
}
|
1256
|
+
|
1257
|
+
}
|
1258
|
+
|
1259
|
+
/*今のブロックの画像ハンドルを渡す 描画*/
|
1260
|
+
|
1261
|
+
int Game::getDraw_Block()
|
1262
|
+
|
1263
|
+
{
|
1264
|
+
|
1265
|
+
return Image_Block[nowNumber];
|
1266
|
+
|
1267
|
+
//return 1;
|
1268
|
+
|
1269
|
+
}
|
1270
|
+
|
1271
|
+
|
1272
|
+
|
1273
|
+
/*ブロック固定描画*/
|
1274
|
+
|
1275
|
+
void Game::Draw_PutBlock()
|
584
1276
|
|
585
1277
|
{
|
586
1278
|
|
587
1279
|
|
588
1280
|
|
589
|
-
|
590
|
-
|
591
|
-
|
592
|
-
|
593
|
-
|
594
|
-
|
595
|
-
|
596
|
-
|
597
|
-
|
598
|
-
|
599
|
-
|
600
|
-
|
601
|
-
|
602
|
-
|
603
|
-
|
604
|
-
|
605
|
-
|
606
|
-
|
607
|
-
|
608
|
-
|
609
|
-
|
610
|
-
|
611
|
-
|
612
|
-
|
613
|
-
/*指定したピースの座標にブロックがあるかどうか?*/
|
614
|
-
|
615
|
-
bool Game::get_isBlock(int n, int r, Position p)
|
616
|
-
|
617
|
-
{
|
618
|
-
|
619
|
-
return Data_Block[n][r][p.y][p.x];
|
620
|
-
|
621
|
-
}
|
622
|
-
|
623
|
-
|
624
|
-
|
625
|
-
/*ステージ座標に何があるか返す 1 壁 2 ブロック 0 何もなし*/
|
626
|
-
|
627
|
-
int Game::get_Stage(int x,int y)
|
628
|
-
|
629
|
-
{
|
630
|
-
|
631
|
-
return stage[y][x];
|
632
|
-
|
633
|
-
}
|
634
|
-
|
635
|
-
|
636
|
-
|
637
|
-
/*ステージにブロック情報を入れてる*/
|
638
|
-
|
639
|
-
void Game::set_Stage(int x,int y,int c)
|
640
|
-
|
641
|
-
{
|
642
|
-
|
643
|
-
stage[y][x] = c;
|
644
|
-
|
645
|
-
}
|
646
|
-
|
647
|
-
|
648
|
-
|
649
|
-
/*当たり判定*/
|
650
|
-
|
651
|
-
bool Game::Collision_X()
|
652
|
-
|
653
|
-
{
|
654
|
-
|
655
|
-
Position p;
|
656
|
-
|
657
|
-
for (int y = 0; y < 4; y++)
|
658
|
-
|
659
|
-
{
|
660
|
-
|
661
|
-
for (int x = 0; x < 4; x++)
|
662
|
-
|
663
|
-
{
|
664
|
-
|
665
|
-
p.x = x;
|
666
|
-
|
667
|
-
p.y = y;
|
668
|
-
|
669
|
-
if( get_isBlock(nowNumber,nRote,p) == true && get_Stage(move->x + x,move->y + y) != 0 )
|
670
|
-
|
671
|
-
{
|
672
|
-
|
673
|
-
return true;
|
674
|
-
|
675
|
-
}
|
676
|
-
|
677
|
-
}
|
678
|
-
|
679
|
-
}
|
680
|
-
|
681
|
-
|
682
|
-
|
683
|
-
return false;
|
684
|
-
|
685
|
-
}
|
686
|
-
|
687
|
-
|
688
|
-
|
689
|
-
|
690
|
-
|
691
|
-
/*ブロックを固定する*/
|
692
|
-
|
693
|
-
void Game::Put_Block()
|
694
|
-
|
695
|
-
{
|
696
|
-
|
697
|
-
int dx = move->x;
|
698
|
-
|
699
|
-
int dy = move->y;
|
700
|
-
|
701
|
-
for(int py = 0; py < 4; py++)
|
702
|
-
|
703
|
-
{
|
704
|
-
|
705
|
-
for(int px = 0; px < 4; px++)
|
706
|
-
|
707
|
-
{
|
708
|
-
|
709
|
-
//ofs << move->x << " , " << move->y << endl;
|
710
|
-
|
711
|
-
//ofs << color_index[nowNumber] <<endl;
|
712
|
-
|
713
|
-
|
714
|
-
|
715
|
-
//set_Stage((move->x + px), (move->y + py), color_index[nowNumber]);
|
716
|
-
|
717
|
-
set_Stage( (dx + px) ,(dy + py),color_index[nowNumber]);
|
718
|
-
|
719
|
-
// ofs << "eee" << endl;
|
720
|
-
|
721
|
-
|
722
|
-
|
723
|
-
}
|
724
|
-
|
725
|
-
}
|
726
|
-
|
727
|
-
}
|
728
|
-
|
729
|
-
|
730
|
-
|
731
|
-
/*キー入力受付・移動処理・当たり判定*/
|
732
|
-
|
733
|
-
void Game::Control()
|
734
|
-
|
735
|
-
{
|
736
|
-
|
737
|
-
if (Fps::keyboard(KEY_INPUT_LEFT) == 1)
|
738
|
-
|
739
|
-
{
|
740
|
-
|
741
|
-
// *key = keyState::Left;
|
742
|
-
|
743
|
-
move->x += -1;
|
744
|
-
|
745
|
-
if(Collision_X() == true)
|
746
|
-
|
747
|
-
{
|
748
|
-
|
749
|
-
move->x += 1;
|
750
|
-
|
751
|
-
}
|
752
|
-
|
753
|
-
|
754
|
-
|
755
|
-
}
|
756
|
-
|
757
|
-
else if (Fps::keyboard(KEY_INPUT_RIGHT) == 1)
|
758
|
-
|
759
|
-
{
|
760
|
-
|
761
|
-
//*key = keyState::Right;
|
762
|
-
|
763
|
-
move->x += 1;
|
764
|
-
|
765
|
-
|
766
|
-
|
767
|
-
if (Collision_X() == true)
|
768
|
-
|
769
|
-
{
|
770
|
-
|
771
|
-
|
772
|
-
|
773
|
-
move->x += -1;
|
774
|
-
|
775
|
-
}
|
776
|
-
|
777
|
-
|
778
|
-
|
779
|
-
|
780
|
-
|
781
|
-
}else if(Fps::keyboard(KEY_INPUT_DOWN) == 1)
|
782
|
-
|
783
|
-
{
|
784
|
-
|
785
|
-
*key = keyState::Down;
|
786
|
-
|
787
|
-
|
788
|
-
|
789
|
-
}
|
790
|
-
|
791
|
-
else{
|
792
|
-
|
793
|
-
//*key = keyState::Invalid;
|
794
|
-
|
795
|
-
// move->x = 0;
|
796
|
-
|
797
|
-
}
|
798
|
-
|
799
|
-
|
800
|
-
|
801
|
-
|
802
|
-
|
803
|
-
|
804
|
-
|
805
|
-
/*Xで回転*/
|
806
|
-
|
807
|
-
if (Fps::keyboard(KEY_INPUT_X) > 0)
|
808
|
-
|
809
|
-
{
|
810
|
-
|
811
|
-
*keyAction = keyState::Rotation;
|
812
|
-
|
813
|
-
}
|
814
|
-
|
815
|
-
|
816
|
-
|
817
|
-
/*Pキーで一時停止*/
|
818
|
-
|
819
|
-
if (Fps::keyboard(KEY_INPUT_P) > 0)
|
820
|
-
|
821
|
-
{
|
822
|
-
|
823
|
-
*keyPause = keyState::Pause;
|
824
|
-
|
825
|
-
}
|
826
|
-
|
827
|
-
|
828
|
-
|
829
|
-
/*落下管理*/
|
830
|
-
|
831
|
-
if(Fps::now() % 10 == 0)
|
832
|
-
|
833
|
-
{
|
834
|
-
|
835
|
-
if (Block_Down() == true ){
|
836
|
-
|
837
|
-
|
838
|
-
|
839
|
-
|
840
|
-
|
841
|
-
|
842
|
-
|
843
|
-
//DrawFormatString(100, 100, GetColor(255, 255, 255), " %d, %d", move->x, move->y, true);
|
844
|
-
|
845
|
-
|
846
|
-
|
847
|
-
Put_Block();
|
848
|
-
|
849
|
-
Create_Block();
|
850
|
-
|
851
|
-
}
|
852
|
-
|
853
|
-
}
|
854
|
-
|
855
|
-
|
856
|
-
|
857
|
-
|
858
|
-
|
859
|
-
|
860
|
-
|
861
|
-
}
|
862
|
-
|
863
|
-
|
864
|
-
|
865
|
-
|
866
|
-
|
867
|
-
|
868
|
-
|
869
|
-
/*回転処理*/
|
870
|
-
|
871
|
-
void Game::Rotate()
|
872
|
-
|
873
|
-
{
|
874
|
-
|
875
|
-
|
876
|
-
|
877
|
-
}
|
878
|
-
|
879
|
-
|
880
|
-
|
881
|
-
|
882
|
-
|
883
|
-
//***********************************************
|
884
|
-
|
885
|
-
void Game::Update()
|
886
|
-
|
887
|
-
{
|
1281
|
+
}
|
1282
|
+
|
1283
|
+
|
1284
|
+
|
1285
|
+
void Game::Draw_Score()
|
1286
|
+
|
1287
|
+
{
|
1288
|
+
|
1289
|
+
|
1290
|
+
|
1291
|
+
}
|
1292
|
+
|
1293
|
+
|
1294
|
+
|
1295
|
+
/*ホールド描画*/
|
1296
|
+
|
1297
|
+
void Game::Draw_Hold()
|
1298
|
+
|
1299
|
+
{
|
888
1300
|
|
889
1301
|
|
890
1302
|
|
1303
|
+
}
|
1304
|
+
|
1305
|
+
|
1306
|
+
|
891
|
-
|
1307
|
+
void Game::Draw_Next()
|
1308
|
+
|
892
|
-
|
1309
|
+
{
|
893
|
-
|
894
1310
|
|
895
1311
|
|
896
1312
|
|
897
|
-
Control();
|
898
|
-
|
899
|
-
// Block_Clear();
|
900
|
-
|
901
|
-
|
902
|
-
|
903
|
-
//DrawFormatString(200, 200, GetColor(255, 255, 255), " nowNumber %d", nowNumber, true);
|
904
|
-
|
905
|
-
|
906
|
-
|
907
|
-
|
908
|
-
|
909
|
-
//DrawFormatString(0,0,GetColor(255,255,255),"move: %d,%d",move->x,move->y,true);
|
910
|
-
|
911
|
-
}
|
912
|
-
|
913
|
-
//***********************************************
|
914
|
-
|
915
|
-
|
916
|
-
|
917
|
-
|
918
|
-
|
919
|
-
|
920
|
-
|
921
|
-
|
922
|
-
|
923
|
-
|
924
|
-
|
925
|
-
|
926
|
-
|
927
|
-
// -------------------------------------------------------------------------------
|
928
|
-
|
929
|
-
// 描画
|
930
|
-
|
931
|
-
// -------------------------------------------------------------------------------
|
932
|
-
|
933
|
-
// -------------------------------------------------------------------------------
|
934
|
-
|
935
|
-
void Game::Draw_Update()
|
936
|
-
|
937
|
-
{
|
938
|
-
|
939
|
-
//DrawGraph(0,0,back_ground,true);
|
940
|
-
|
941
|
-
//Draw_Hold();
|
942
|
-
|
943
|
-
//Draw_Score();
|
944
|
-
|
945
|
-
//Draw_PutBlock();
|
946
|
-
|
947
|
-
Draw_frame();
|
948
|
-
|
949
|
-
Draw_Block();
|
950
|
-
|
951
|
-
//Draw_Next();
|
952
|
-
|
953
|
-
|
954
|
-
|
955
|
-
}
|
956
|
-
|
957
|
-
// -------------------------------------------------------------------------------
|
958
|
-
|
959
|
-
// -------------------------------------------------------------------------------
|
960
|
-
|
961
|
-
|
962
|
-
|
963
|
-
|
964
|
-
|
965
|
-
|
966
|
-
|
967
|
-
/*ハンドルを描画に渡す*/
|
968
|
-
|
969
|
-
int Game::get_Block_image()
|
970
|
-
|
971
|
-
{
|
972
|
-
|
973
|
-
return color_index[nowNumber];
|
974
|
-
|
975
|
-
|
976
|
-
|
977
|
-
}
|
978
|
-
|
979
|
-
|
980
|
-
|
981
|
-
/*ブロック描画 (落下中) */
|
982
|
-
|
983
|
-
void Game::Draw_Block()
|
984
|
-
|
985
|
-
{
|
986
|
-
|
987
|
-
Position p;
|
988
|
-
|
989
|
-
p.x = 0;
|
990
|
-
|
991
|
-
p.y = 0;
|
992
|
-
|
993
|
-
|
994
|
-
|
995
|
-
/*要編集*/
|
996
|
-
|
997
|
-
for (p.y = 0; p.y < 4; p.y++)
|
998
|
-
|
999
|
-
{
|
1000
|
-
|
1001
|
-
for (p.x = 0; p.x < 4; p.x++)
|
1002
|
-
|
1003
|
-
{
|
1004
|
-
|
1005
|
-
if (get_isBlock(nowNumber,nRote,p) == 1)
|
1006
|
-
|
1007
|
-
{
|
1008
|
-
|
1009
|
-
//DrawGraph((move->x + p.x) * CELL,(move->y + p.y) * CELL, getDraw_Block(),true);////////////////////////////////////////////
|
1010
|
-
|
1011
|
-
}
|
1012
|
-
|
1013
|
-
}
|
1014
|
-
|
1015
|
-
}
|
1016
|
-
|
1017
|
-
}
|
1018
|
-
|
1019
|
-
/*今のブロックの画像ハンドルを渡す 描画*/
|
1020
|
-
|
1021
|
-
int Game::getDraw_Block()
|
1022
|
-
|
1023
|
-
{
|
1024
|
-
|
1025
|
-
return Image_Block[nowNumber];
|
1026
|
-
|
1027
|
-
//return 1;
|
1028
|
-
|
1029
|
-
}
|
1030
|
-
|
1031
|
-
|
1032
|
-
|
1033
|
-
/*ブロック固定描画*/
|
1034
|
-
|
1035
|
-
void Game::Draw_PutBlock()
|
1036
|
-
|
1037
|
-
{
|
1038
|
-
|
1039
|
-
|
1040
|
-
|
1041
|
-
}
|
1042
|
-
|
1043
|
-
|
1044
|
-
|
1045
|
-
void Game::Draw_Score()
|
1046
|
-
|
1047
|
-
{
|
1048
|
-
|
1049
|
-
|
1050
|
-
|
1051
|
-
}
|
1052
|
-
|
1053
|
-
|
1054
|
-
|
1055
|
-
/*ホールド描画*/
|
1056
|
-
|
1057
|
-
void Game::Draw_Hold()
|
1058
|
-
|
1059
|
-
{
|
1060
|
-
|
1061
|
-
|
1062
|
-
|
1063
|
-
}
|
1064
|
-
|
1065
|
-
|
1066
|
-
|
1067
|
-
void Game::Draw_Next()
|
1068
|
-
|
1069
|
-
{
|
1070
|
-
|
1071
|
-
|
1072
|
-
|
1073
1313
|
}
|
1074
1314
|
|
1075
1315
|
|
1
提示コードを変更
test
CHANGED
File without changes
|
test
CHANGED
@@ -12,6 +12,488 @@
|
|
12
12
|
|
13
13
|
```ここに言語を入力
|
14
14
|
|
15
|
+
|
16
|
+
|
17
|
+
/*コンストラクタ*/
|
18
|
+
|
19
|
+
Game::Game():
|
20
|
+
|
21
|
+
Data_Block
|
22
|
+
|
23
|
+
{
|
24
|
+
|
25
|
+
{
|
26
|
+
|
27
|
+
{
|
28
|
+
|
29
|
+
{1,1,1,1},
|
30
|
+
|
31
|
+
{0,0,0,0},
|
32
|
+
|
33
|
+
{0,0,0,0},
|
34
|
+
|
35
|
+
{0,0,0,0},
|
36
|
+
|
37
|
+
},
|
38
|
+
|
39
|
+
|
40
|
+
|
41
|
+
{
|
42
|
+
|
43
|
+
{0,0,0,1},
|
44
|
+
|
45
|
+
{0,0,0,1},
|
46
|
+
|
47
|
+
{0,0,0,1},
|
48
|
+
|
49
|
+
{0,0,0,1},
|
50
|
+
|
51
|
+
},
|
52
|
+
|
53
|
+
|
54
|
+
|
55
|
+
{
|
56
|
+
|
57
|
+
|
58
|
+
|
59
|
+
{1,1,1,1},
|
60
|
+
|
61
|
+
{0,0,0,0},
|
62
|
+
|
63
|
+
{0,0,0,0},
|
64
|
+
|
65
|
+
{0,0,0,0},
|
66
|
+
|
67
|
+
},
|
68
|
+
|
69
|
+
|
70
|
+
|
71
|
+
{
|
72
|
+
|
73
|
+
{0,0,1,0},
|
74
|
+
|
75
|
+
{0,0,1,0},
|
76
|
+
|
77
|
+
{0,0,1,0},
|
78
|
+
|
79
|
+
{0,0,1,0},
|
80
|
+
|
81
|
+
},
|
82
|
+
|
83
|
+
},
|
84
|
+
|
85
|
+
|
86
|
+
|
87
|
+
{
|
88
|
+
|
89
|
+
{
|
90
|
+
|
91
|
+
{1,1,0,0},
|
92
|
+
|
93
|
+
{1,1,0,0},
|
94
|
+
|
95
|
+
{0,0,0,0},
|
96
|
+
|
97
|
+
{0,0,0,0},
|
98
|
+
|
99
|
+
},
|
100
|
+
|
101
|
+
|
102
|
+
|
103
|
+
{
|
104
|
+
|
105
|
+
{1,1,0,0},
|
106
|
+
|
107
|
+
{1,1,0,0},
|
108
|
+
|
109
|
+
{0,0,0,0},
|
110
|
+
|
111
|
+
{0,0,0,0},
|
112
|
+
|
113
|
+
},
|
114
|
+
|
115
|
+
|
116
|
+
|
117
|
+
{
|
118
|
+
|
119
|
+
|
120
|
+
|
121
|
+
{1,1,0,0},
|
122
|
+
|
123
|
+
{1,1,0,0},
|
124
|
+
|
125
|
+
{0,0,0,0},
|
126
|
+
|
127
|
+
{0,0,0,0},
|
128
|
+
|
129
|
+
},
|
130
|
+
|
131
|
+
|
132
|
+
|
133
|
+
{
|
134
|
+
|
135
|
+
{1,1,0,0},
|
136
|
+
|
137
|
+
{1,1,0,0},
|
138
|
+
|
139
|
+
{0,0,0,0},
|
140
|
+
|
141
|
+
{0,0,0,0},
|
142
|
+
|
143
|
+
},
|
144
|
+
|
145
|
+
},
|
146
|
+
|
147
|
+
|
148
|
+
|
149
|
+
{
|
150
|
+
|
151
|
+
{
|
152
|
+
|
153
|
+
{0,1,1,0},
|
154
|
+
|
155
|
+
{1,1,0,0},
|
156
|
+
|
157
|
+
{0,0,0,0},
|
158
|
+
|
159
|
+
{0,0,0,0},
|
160
|
+
|
161
|
+
},
|
162
|
+
|
163
|
+
|
164
|
+
|
165
|
+
{
|
166
|
+
|
167
|
+
{1,0,0,0},
|
168
|
+
|
169
|
+
{1,1,0,0},
|
170
|
+
|
171
|
+
{0,1,0,0},
|
172
|
+
|
173
|
+
{0,0,0,0},
|
174
|
+
|
175
|
+
},
|
176
|
+
|
177
|
+
|
178
|
+
|
179
|
+
{
|
180
|
+
|
181
|
+
|
182
|
+
|
183
|
+
{0,1,1,0},
|
184
|
+
|
185
|
+
{1,1,0,0},
|
186
|
+
|
187
|
+
{0,0,0,0},
|
188
|
+
|
189
|
+
{0,0,0,0},
|
190
|
+
|
191
|
+
},
|
192
|
+
|
193
|
+
|
194
|
+
|
195
|
+
{
|
196
|
+
|
197
|
+
{1,0,0,0},
|
198
|
+
|
199
|
+
{1,1,0,0},
|
200
|
+
|
201
|
+
{0,1,0,0},
|
202
|
+
|
203
|
+
{0,0,0,0},
|
204
|
+
|
205
|
+
},
|
206
|
+
|
207
|
+
},
|
208
|
+
|
209
|
+
|
210
|
+
|
211
|
+
{
|
212
|
+
|
213
|
+
{
|
214
|
+
|
215
|
+
{1,1,0,0},
|
216
|
+
|
217
|
+
{0,1,1,0},
|
218
|
+
|
219
|
+
{0,0,0,0},
|
220
|
+
|
221
|
+
{0,0,0,0},
|
222
|
+
|
223
|
+
},
|
224
|
+
|
225
|
+
|
226
|
+
|
227
|
+
{
|
228
|
+
|
229
|
+
{0,1,0,0},
|
230
|
+
|
231
|
+
{1,1,0,0},
|
232
|
+
|
233
|
+
{1,0,0,0},
|
234
|
+
|
235
|
+
{0,0,0,0},
|
236
|
+
|
237
|
+
},
|
238
|
+
|
239
|
+
|
240
|
+
|
241
|
+
{
|
242
|
+
|
243
|
+
|
244
|
+
|
245
|
+
{1,1,0,0},
|
246
|
+
|
247
|
+
{0,1,1,0},
|
248
|
+
|
249
|
+
{0,0,0,0},
|
250
|
+
|
251
|
+
{0,0,0,0},
|
252
|
+
|
253
|
+
},
|
254
|
+
|
255
|
+
|
256
|
+
|
257
|
+
{
|
258
|
+
|
259
|
+
{0,1,0,0},
|
260
|
+
|
261
|
+
{1,1,0,0},
|
262
|
+
|
263
|
+
{1,0,0,0},
|
264
|
+
|
265
|
+
{0,0,0,0},
|
266
|
+
|
267
|
+
},
|
268
|
+
|
269
|
+
},
|
270
|
+
|
271
|
+
|
272
|
+
|
273
|
+
{
|
274
|
+
|
275
|
+
{
|
276
|
+
|
277
|
+
{1,0,0,0},
|
278
|
+
|
279
|
+
{1,1,1,0},
|
280
|
+
|
281
|
+
{0,0,0,0},
|
282
|
+
|
283
|
+
{0,0,0,0},
|
284
|
+
|
285
|
+
},
|
286
|
+
|
287
|
+
|
288
|
+
|
289
|
+
{
|
290
|
+
|
291
|
+
{1,1,0,0},
|
292
|
+
|
293
|
+
{1,0,0,0},
|
294
|
+
|
295
|
+
{1,0,0,0},
|
296
|
+
|
297
|
+
{0,0,0,0},
|
298
|
+
|
299
|
+
},
|
300
|
+
|
301
|
+
|
302
|
+
|
303
|
+
{
|
304
|
+
|
305
|
+
{1,1,1,0},
|
306
|
+
|
307
|
+
{0,0,1,0},
|
308
|
+
|
309
|
+
{0,0,0,0},
|
310
|
+
|
311
|
+
{0,0,0,0},
|
312
|
+
|
313
|
+
},
|
314
|
+
|
315
|
+
|
316
|
+
|
317
|
+
{
|
318
|
+
|
319
|
+
{0,1,0,0},
|
320
|
+
|
321
|
+
{0,1,0,0},
|
322
|
+
|
323
|
+
{1,1,0,0},
|
324
|
+
|
325
|
+
{0,0,0,0},
|
326
|
+
|
327
|
+
},
|
328
|
+
|
329
|
+
},
|
330
|
+
|
331
|
+
{
|
332
|
+
|
333
|
+
{
|
334
|
+
|
335
|
+
{0,0,1,0},
|
336
|
+
|
337
|
+
{1,1,1,0},
|
338
|
+
|
339
|
+
{0,0,0,0},
|
340
|
+
|
341
|
+
{0,0,0,0},
|
342
|
+
|
343
|
+
},
|
344
|
+
|
345
|
+
|
346
|
+
|
347
|
+
{
|
348
|
+
|
349
|
+
{1,0,0,0},
|
350
|
+
|
351
|
+
{1,0,0,0},
|
352
|
+
|
353
|
+
{1,1,0,0},
|
354
|
+
|
355
|
+
{0,0,0,0},
|
356
|
+
|
357
|
+
|
358
|
+
|
359
|
+
},
|
360
|
+
|
361
|
+
{
|
362
|
+
|
363
|
+
{1,1,1,0},
|
364
|
+
|
365
|
+
{1,0,0,0},
|
366
|
+
|
367
|
+
{0,0,0,0},
|
368
|
+
|
369
|
+
{0,0,0,0},
|
370
|
+
|
371
|
+
|
372
|
+
|
373
|
+
},
|
374
|
+
|
375
|
+
{
|
376
|
+
|
377
|
+
{1,1,0,0},
|
378
|
+
|
379
|
+
{0,1,0,0},
|
380
|
+
|
381
|
+
{0,1,0,0},
|
382
|
+
|
383
|
+
{0,0,0,0},
|
384
|
+
|
385
|
+
|
386
|
+
|
387
|
+
},
|
388
|
+
|
389
|
+
},
|
390
|
+
|
391
|
+
{
|
392
|
+
|
393
|
+
{
|
394
|
+
|
395
|
+
{0,1,0,0},
|
396
|
+
|
397
|
+
{1,1,1,0},
|
398
|
+
|
399
|
+
{0,0,0,0},
|
400
|
+
|
401
|
+
{0,0,0,0},
|
402
|
+
|
403
|
+
},
|
404
|
+
|
405
|
+
|
406
|
+
|
407
|
+
{
|
408
|
+
|
409
|
+
{1,0,0,0},
|
410
|
+
|
411
|
+
{1,1,0,0},
|
412
|
+
|
413
|
+
{1,0,0,0},
|
414
|
+
|
415
|
+
{0,0,0,0},
|
416
|
+
|
417
|
+
|
418
|
+
|
419
|
+
},
|
420
|
+
|
421
|
+
{
|
422
|
+
|
423
|
+
{1,1,1,0},
|
424
|
+
|
425
|
+
{0,1,0,0},
|
426
|
+
|
427
|
+
{0,0,0,0},
|
428
|
+
|
429
|
+
{0,0,0,0},
|
430
|
+
|
431
|
+
|
432
|
+
|
433
|
+
},
|
434
|
+
|
435
|
+
{
|
436
|
+
|
437
|
+
{0,1,0,0},
|
438
|
+
|
439
|
+
{1,1,0,0},
|
440
|
+
|
441
|
+
{0,1,0,0},
|
442
|
+
|
443
|
+
{0,0,0,0},
|
444
|
+
|
445
|
+
|
446
|
+
|
447
|
+
},
|
448
|
+
|
449
|
+
},
|
450
|
+
|
451
|
+
},
|
452
|
+
|
453
|
+
|
454
|
+
|
455
|
+
move(new Position()),
|
456
|
+
|
457
|
+
key(new keyState),
|
458
|
+
|
459
|
+
keyAction(new keyState),
|
460
|
+
|
461
|
+
keyPause(new keyState),
|
462
|
+
|
463
|
+
nRote(0),
|
464
|
+
|
465
|
+
color_index{ 5,3,4,1,6,2,7 }
|
466
|
+
|
467
|
+
{
|
468
|
+
|
469
|
+
|
470
|
+
|
471
|
+
srand((unsigned int)time(NULL));
|
472
|
+
|
473
|
+
LoadDivGraph("Tetris/resource/Block_tmp_24px.png", 8, 4, 2, 24, 24, Image_Block);
|
474
|
+
|
475
|
+
Image_frameX = LoadGraph("Tetris/resource/Image_frameX.png");
|
476
|
+
|
477
|
+
Image_frameY = LoadGraph("Tetris/resource/Image_frameY.png");
|
478
|
+
|
479
|
+
// nowNumber = rand() % 7 == 0;
|
480
|
+
|
481
|
+
set_Rand();
|
482
|
+
|
483
|
+
move->x = 4;
|
484
|
+
|
485
|
+
move->y = 1;
|
486
|
+
|
487
|
+
|
488
|
+
|
489
|
+
}
|
490
|
+
|
491
|
+
|
492
|
+
|
493
|
+
|
494
|
+
|
495
|
+
|
496
|
+
|
15
497
|
// -------------------------------------------------------------------------------
|
16
498
|
|
17
499
|
// 計算
|
@@ -94,7 +576,7 @@
|
|
94
576
|
|
95
577
|
|
96
578
|
|
97
|
-
|
579
|
+
|
98
580
|
|
99
581
|
/*ブロック落下と移動管理*/
|
100
582
|
|
@@ -124,7 +606,7 @@
|
|
124
606
|
|
125
607
|
}
|
126
608
|
|
127
|
-
|
609
|
+
|
128
610
|
|
129
611
|
|
130
612
|
|
@@ -350,9 +832,11 @@
|
|
350
832
|
|
351
833
|
{
|
352
834
|
|
353
|
-
if(Block_Down() == true)
|
835
|
+
if (Block_Down() == true ){
|
354
|
-
|
355
|
-
|
836
|
+
|
837
|
+
|
838
|
+
|
839
|
+
|
356
840
|
|
357
841
|
|
358
842
|
|
@@ -522,7 +1006,7 @@
|
|
522
1006
|
|
523
1007
|
{
|
524
1008
|
|
525
|
-
DrawGraph((move->x + p.x) * CELL,(move->y + p.y) * CELL, getDraw_Block(),true);////////////////////////////////////////////
|
1009
|
+
//DrawGraph((move->x + p.x) * CELL,(move->y + p.y) * CELL, getDraw_Block(),true);////////////////////////////////////////////
|
526
1010
|
|
527
1011
|
}
|
528
1012
|
|