質問編集履歴
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謎のバッファオーバーランの原因が知りたい
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質問内容にその他の情報を追加しました。
title
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またそのコメント部のコードをコメントにするとこんどはControl関数部の落下管理のBlock_Donw関数のmove->yの処理で同じ例外が発生しています、これは何をしたいのでしょうか?値を画面に出力してみたり色々試しましたがどうしても原因がわかりません。そもそもポインタの移動などはおこなっていないのでそもそもおかしいと思っています。
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start.h
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```ここに言語を入力
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/*シーン管理*/
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enum class SceneType
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{
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Title,
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Game,
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GameOver,
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Pause
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};
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extern SceneType nowScene;
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class Scene
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{
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private:
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std::unique_ptr<Title> t;
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std::unique_ptr<Game> g;
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public:
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Scene();
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void Update();
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void Draw_Update();
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~Scene();
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};
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#endif
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```
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start.cpp
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```ここに言語を入力
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/*コンストラクタ*/
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Scene::Scene():
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// nowScene(Scene::Title),
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t(std::make_unique<Title>()),
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-
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g(std::make_unique<Game>())
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{
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}
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//SceneType nowScene = SceneType::Title;
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SceneType nowScene = SceneType::Title;
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/*計算*/
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void Scene::Update()
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{
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switch(nowScene)
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{
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case SceneType::Title:
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{
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{
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t->Update();
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break;
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{0,0,0,0},
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{0,0,0,0},
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};
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69
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case SceneType::Game:
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{
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g->Update();
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break;
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{0,0,0,1},
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{0,0,0,1},
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}
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{
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{1,1,1,1},
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{0,0,0,0},
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{0,0,0,0},
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{0,0,0,0},
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}
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{
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{0,0,1,0},
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{0,0,1,0},
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{0,0,1,0},
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{0,0,1,0},
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}
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},
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80
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81
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/*描画*/
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void Scene::Draw_Update()
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{
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switch (nowScene)
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{
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case SceneType::Title:
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{
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-
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t->Draw_Update();
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break;
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{1,1,0,0},
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{0,0,0,0},
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{0,0,0,0},
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};
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case SceneType::Game:
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{
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g->Draw_Update();
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break;
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{1,1,0,0},
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{0,0,0,0},
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{0,0,0,0},
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-
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}
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{
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{1,1,0,0},
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{1,1,0,0},
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{0,0,0,0},
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{0,0,0,0},
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}
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}
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/*デストラクタ*/
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Scene::~Scene()
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-
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{
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{1,1,0,0},
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{1,1,0,0},
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{0,0,0,0},
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{0,0,0,0},
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},
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},
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105
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{
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{
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{0,1,1,0},
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{1,1,0,0},
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{0,0,0,0},
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{0,0,0,0},
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}
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107
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{
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{1,0,0,0},
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{1,1,0,0},
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{0,1,0,0},
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{0,0,0,0},
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},
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108
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```
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Game.h
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```ここに言語を入力
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#ifndef ___GAME_h
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#define ___GAME_h
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#include <array>
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#include <memory>
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/*
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画面サイズ: 1280,720
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ステージサイズ: 288,504
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*/
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#define STAGE_X 12
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#define STAGE_Y 21
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#define STAGE_FRAME -1
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#define CELL 24
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#define STAGE_EMPTY 0
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class Game
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{
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private:
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/*画像情報*/
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int Image_Block[8];//ブロック各種
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int Image_gback_ground;//背景
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int Image_frameY;//背景
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int Image_frameX;//背景
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/*データ*/
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int Data_Block[8][4][4][4];
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class Position
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{
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public:
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int x;
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int y;
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Position(): x(0),y(0){ }
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};
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/*キー状態*/
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enum class keyState
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153
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{
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154
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+
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Left,
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Right,
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Down,
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Rotation,
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eHold,
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Invalid,
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Pause,
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};
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164
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+
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165
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// std::array<std::array<int, 12>,21> stage = {{
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166
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int stage[STAGE_Y][STAGE_X] = {
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{-1,0,0,0,0,0,0,0,0,0,0,-1},
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//////////////////////行数の問題で割愛
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{-1,0,0,0,0,0,0,0,0,0,0,-1},
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{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1},
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171
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};
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172
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+
|
173
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int blockHold; //ホールドしてるブロックを記録
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174
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keyState* key; //キー入力管理
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175
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keyState* keyAction; //キー入力管理
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176
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keyState* keyPause; //キー入力管理
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177
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+
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178
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+
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179
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+
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180
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//Position *move; //プレイヤ座標
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181
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std::unique_ptr<Position> move; //プレイヤ座標
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182
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+
int nRote; //回転
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183
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+
int nowNumber; //ブロック
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184
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+
const int color_index[7]; //色情報
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185
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+
|
186
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+
public:
|
187
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+
Game();
|
188
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+
void Update();
|
189
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+
void Draw_Update();
|
190
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+
~Game();
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191
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+
|
192
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private:
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193
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+
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194
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195
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//割愛
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196
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+
};
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197
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+
|
198
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+
#endif
|
199
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+
|
200
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+
```
|
201
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+
```ここに言語を入力
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202
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+
|
203
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+
/*コンストラクタ*/
|
204
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+
Game::Game():
|
205
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+
Data_Block
|
206
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+
{
|
207
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+
{
|
90
208
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{
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91
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-
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209
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+
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92
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-
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210
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+
},
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211
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////////////////文字数の関係で割愛
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212
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{
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93
213
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{1,1,0,0},
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214
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{0,0,0,0},
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95
215
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{0,0,0,0},
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1
提示コードを変更
title
CHANGED
File without changes
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body
CHANGED
@@ -5,6 +5,247 @@
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5
5
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6
6
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7
7
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```ここに言語を入力
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8
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9
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/*コンストラクタ*/
|
10
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+
Game::Game():
|
11
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+
Data_Block
|
12
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+
{
|
13
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+
{
|
14
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+
{
|
15
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+
{1,1,1,1},
|
16
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+
{0,0,0,0},
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17
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{0,0,0,0},
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18
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+
{0,0,0,0},
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19
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+
},
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20
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+
|
21
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{
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22
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{0,0,0,1},
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23
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{0,0,0,1},
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24
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{0,0,0,1},
|
25
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{0,0,0,1},
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26
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+
},
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27
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+
|
28
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+
{
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29
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+
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30
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{1,1,1,1},
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31
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+
{0,0,0,0},
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32
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+
{0,0,0,0},
|
33
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+
{0,0,0,0},
|
34
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+
},
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35
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+
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36
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+
{
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37
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+
{0,0,1,0},
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38
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+
{0,0,1,0},
|
39
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+
{0,0,1,0},
|
40
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+
{0,0,1,0},
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41
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},
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42
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+
},
|
43
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+
|
44
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+
{
|
45
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+
{
|
46
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+
{1,1,0,0},
|
47
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+
{1,1,0,0},
|
48
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+
{0,0,0,0},
|
49
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+
{0,0,0,0},
|
50
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+
},
|
51
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+
|
52
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+
{
|
53
|
+
{1,1,0,0},
|
54
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+
{1,1,0,0},
|
55
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+
{0,0,0,0},
|
56
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+
{0,0,0,0},
|
57
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+
},
|
58
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+
|
59
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+
{
|
60
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+
|
61
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+
{1,1,0,0},
|
62
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+
{1,1,0,0},
|
63
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+
{0,0,0,0},
|
64
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+
{0,0,0,0},
|
65
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+
},
|
66
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+
|
67
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+
{
|
68
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+
{1,1,0,0},
|
69
|
+
{1,1,0,0},
|
70
|
+
{0,0,0,0},
|
71
|
+
{0,0,0,0},
|
72
|
+
},
|
73
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+
},
|
74
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+
|
75
|
+
{
|
76
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+
{
|
77
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+
{0,1,1,0},
|
78
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+
{1,1,0,0},
|
79
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+
{0,0,0,0},
|
80
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+
{0,0,0,0},
|
81
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+
},
|
82
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+
|
83
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+
{
|
84
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+
{1,0,0,0},
|
85
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+
{1,1,0,0},
|
86
|
+
{0,1,0,0},
|
87
|
+
{0,0,0,0},
|
88
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+
},
|
89
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+
|
90
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+
{
|
91
|
+
|
92
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+
{0,1,1,0},
|
93
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+
{1,1,0,0},
|
94
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+
{0,0,0,0},
|
95
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+
{0,0,0,0},
|
96
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+
},
|
97
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+
|
98
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+
{
|
99
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+
{1,0,0,0},
|
100
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+
{1,1,0,0},
|
101
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+
{0,1,0,0},
|
102
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+
{0,0,0,0},
|
103
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+
},
|
104
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+
},
|
105
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+
|
106
|
+
{
|
107
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+
{
|
108
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+
{1,1,0,0},
|
109
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+
{0,1,1,0},
|
110
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+
{0,0,0,0},
|
111
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+
{0,0,0,0},
|
112
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+
},
|
113
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+
|
114
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+
{
|
115
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+
{0,1,0,0},
|
116
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+
{1,1,0,0},
|
117
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+
{1,0,0,0},
|
118
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+
{0,0,0,0},
|
119
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+
},
|
120
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+
|
121
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+
{
|
122
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+
|
123
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+
{1,1,0,0},
|
124
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+
{0,1,1,0},
|
125
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+
{0,0,0,0},
|
126
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+
{0,0,0,0},
|
127
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+
},
|
128
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+
|
129
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+
{
|
130
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+
{0,1,0,0},
|
131
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+
{1,1,0,0},
|
132
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+
{1,0,0,0},
|
133
|
+
{0,0,0,0},
|
134
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+
},
|
135
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+
},
|
136
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+
|
137
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+
{
|
138
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+
{
|
139
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+
{1,0,0,0},
|
140
|
+
{1,1,1,0},
|
141
|
+
{0,0,0,0},
|
142
|
+
{0,0,0,0},
|
143
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+
},
|
144
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+
|
145
|
+
{
|
146
|
+
{1,1,0,0},
|
147
|
+
{1,0,0,0},
|
148
|
+
{1,0,0,0},
|
149
|
+
{0,0,0,0},
|
150
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+
},
|
151
|
+
|
152
|
+
{
|
153
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+
{1,1,1,0},
|
154
|
+
{0,0,1,0},
|
155
|
+
{0,0,0,0},
|
156
|
+
{0,0,0,0},
|
157
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+
},
|
158
|
+
|
159
|
+
{
|
160
|
+
{0,1,0,0},
|
161
|
+
{0,1,0,0},
|
162
|
+
{1,1,0,0},
|
163
|
+
{0,0,0,0},
|
164
|
+
},
|
165
|
+
},
|
166
|
+
{
|
167
|
+
{
|
168
|
+
{0,0,1,0},
|
169
|
+
{1,1,1,0},
|
170
|
+
{0,0,0,0},
|
171
|
+
{0,0,0,0},
|
172
|
+
},
|
173
|
+
|
174
|
+
{
|
175
|
+
{1,0,0,0},
|
176
|
+
{1,0,0,0},
|
177
|
+
{1,1,0,0},
|
178
|
+
{0,0,0,0},
|
179
|
+
|
180
|
+
},
|
181
|
+
{
|
182
|
+
{1,1,1,0},
|
183
|
+
{1,0,0,0},
|
184
|
+
{0,0,0,0},
|
185
|
+
{0,0,0,0},
|
186
|
+
|
187
|
+
},
|
188
|
+
{
|
189
|
+
{1,1,0,0},
|
190
|
+
{0,1,0,0},
|
191
|
+
{0,1,0,0},
|
192
|
+
{0,0,0,0},
|
193
|
+
|
194
|
+
},
|
195
|
+
},
|
196
|
+
{
|
197
|
+
{
|
198
|
+
{0,1,0,0},
|
199
|
+
{1,1,1,0},
|
200
|
+
{0,0,0,0},
|
201
|
+
{0,0,0,0},
|
202
|
+
},
|
203
|
+
|
204
|
+
{
|
205
|
+
{1,0,0,0},
|
206
|
+
{1,1,0,0},
|
207
|
+
{1,0,0,0},
|
208
|
+
{0,0,0,0},
|
209
|
+
|
210
|
+
},
|
211
|
+
{
|
212
|
+
{1,1,1,0},
|
213
|
+
{0,1,0,0},
|
214
|
+
{0,0,0,0},
|
215
|
+
{0,0,0,0},
|
216
|
+
|
217
|
+
},
|
218
|
+
{
|
219
|
+
{0,1,0,0},
|
220
|
+
{1,1,0,0},
|
221
|
+
{0,1,0,0},
|
222
|
+
{0,0,0,0},
|
223
|
+
|
224
|
+
},
|
225
|
+
},
|
226
|
+
},
|
227
|
+
|
228
|
+
move(new Position()),
|
229
|
+
key(new keyState),
|
230
|
+
keyAction(new keyState),
|
231
|
+
keyPause(new keyState),
|
232
|
+
nRote(0),
|
233
|
+
color_index{ 5,3,4,1,6,2,7 }
|
234
|
+
{
|
235
|
+
|
236
|
+
srand((unsigned int)time(NULL));
|
237
|
+
LoadDivGraph("Tetris/resource/Block_tmp_24px.png", 8, 4, 2, 24, 24, Image_Block);
|
238
|
+
Image_frameX = LoadGraph("Tetris/resource/Image_frameX.png");
|
239
|
+
Image_frameY = LoadGraph("Tetris/resource/Image_frameY.png");
|
240
|
+
// nowNumber = rand() % 7 == 0;
|
241
|
+
set_Rand();
|
242
|
+
move->x = 4;
|
243
|
+
move->y = 1;
|
244
|
+
|
245
|
+
}
|
246
|
+
|
247
|
+
|
248
|
+
|
8
249
|
// -------------------------------------------------------------------------------
|
9
250
|
// 計算
|
10
251
|
// -------------------------------------------------------------------------------
|
@@ -46,7 +287,7 @@
|
|
46
287
|
|
47
288
|
|
48
289
|
|
49
|
-
|
290
|
+
|
50
291
|
/*ブロック落下と移動管理*/
|
51
292
|
bool Game::Block_Down()
|
52
293
|
{
|
@@ -61,8 +302,8 @@
|
|
61
302
|
return false;
|
62
303
|
}
|
63
304
|
}
|
64
|
-
////////////////////////////////////////////////
|
65
305
|
|
306
|
+
|
66
307
|
/*指定したピースの座標にブロックがあるかどうか?*/
|
67
308
|
bool Game::get_isBlock(int n, int r, Position p)
|
68
309
|
{
|
@@ -174,8 +415,9 @@
|
|
174
415
|
/*落下管理*/
|
175
416
|
if(Fps::now() % 10 == 0)
|
176
417
|
{
|
177
|
-
if(Block_Down() == true)
|
418
|
+
if (Block_Down() == true ){
|
178
|
-
|
419
|
+
|
420
|
+
|
179
421
|
|
180
422
|
//DrawFormatString(100, 100, GetColor(255, 255, 255), " %d, %d", move->x, move->y, true);
|
181
423
|
|
@@ -260,7 +502,7 @@
|
|
260
502
|
{
|
261
503
|
if (get_isBlock(nowNumber,nRote,p) == 1)
|
262
504
|
{
|
263
|
-
DrawGraph((move->x + p.x) * CELL,(move->y + p.y) * CELL, getDraw_Block(),true);////////////////////////////////////////////
|
505
|
+
//DrawGraph((move->x + p.x) * CELL,(move->y + p.y) * CELL, getDraw_Block(),true);////////////////////////////////////////////
|
264
506
|
}
|
265
507
|
}
|
266
508
|
}
|