質問編集履歴
1
文章を編集
test
CHANGED
File without changes
|
test
CHANGED
@@ -2,7 +2,13 @@
|
|
2
2
|
|
3
3
|
|
4
4
|
|
5
|
-
|
5
|
+
法線ベクトルを使って見舞いしたが変わりません。
|
6
|
+
|
7
|
+
|
8
|
+
|
9
|
+
|
10
|
+
|
11
|
+
※参考サイト: http://nnana-gamedev.hatenablog.com/entry/2017/12/19/223948#Vector3ProjectOnPlaneVector3-vector-Vector3-planeNormal%E3%82%92%E4%BD%BF%E3%81%86%E6%96%B9%E6%B3%95
|
6
12
|
|
7
13
|
|
8
14
|
|
@@ -44,6 +50,12 @@
|
|
44
50
|
|
45
51
|
private Ground spt_ground;//地面判定
|
46
52
|
|
53
|
+
private Vector3 n;
|
54
|
+
|
55
|
+
|
56
|
+
|
57
|
+
private Vector3 nomral;
|
58
|
+
|
47
59
|
|
48
60
|
|
49
61
|
// Start is called before the first frame update
|
@@ -92,7 +104,11 @@
|
|
92
104
|
|
93
105
|
move = move_x + move_z; //+ new Vector3(rb.velocity.x,0,rb.velocity.z);
|
94
106
|
|
95
|
-
// move.y = gravity.y;
|
107
|
+
// move.y = gravity.y;
|
108
|
+
|
109
|
+
|
110
|
+
|
111
|
+
n = Vector3.ProjectOnPlane(move,nomral);
|
96
112
|
|
97
113
|
|
98
114
|
|
@@ -114,9 +130,7 @@
|
|
114
130
|
|
115
131
|
|
116
132
|
|
117
|
-
|
118
|
-
|
119
|
-
|
133
|
+
|
120
134
|
|
121
135
|
|
122
136
|
|
@@ -134,7 +148,11 @@
|
|
134
148
|
|
135
149
|
|
136
150
|
|
151
|
+
|
152
|
+
|
153
|
+
|
154
|
+
|
137
|
-
rb.velocity = new Vector3(
|
155
|
+
rb.velocity = new Vector3(n.x, rb.velocity.y, n.z);
|
138
156
|
|
139
157
|
rb.AddForce(gravity);
|
140
158
|
|
@@ -144,7 +162,7 @@
|
|
144
162
|
|
145
163
|
{
|
146
164
|
|
147
|
-
rb.velocity = new Vector3(
|
165
|
+
rb.velocity = new Vector3(n.x, 0, n.z);
|
148
166
|
|
149
167
|
|
150
168
|
|
@@ -158,13 +176,17 @@
|
|
158
176
|
|
159
177
|
|
160
178
|
|
179
|
+
|
180
|
+
|
161
181
|
private void OnCollisionStay(Collision c)
|
162
182
|
|
163
183
|
{
|
164
184
|
|
185
|
+
nomral = c.contacts[0].normal;
|
186
|
+
|
165
187
|
isGround = true;
|
166
188
|
|
167
|
-
|
189
|
+
|
168
190
|
|
169
191
|
gravity.y = 0;
|
170
192
|
|