質問編集履歴
8
変更
test
CHANGED
File without changes
|
test
CHANGED
@@ -16,17 +16,31 @@
|
|
16
16
|
|
17
17
|
error CS1502: The best overloaded method match for `UnityEngine.Vector3.Vector3(float, float, float)' has some invalid arguments
|
18
18
|
|
19
|
+
|
20
|
+
|
19
21
|
error CS1503: Argument `#1' cannot convert `UnityEngine.Vector3' expression to type `float'
|
22
|
+
|
23
|
+
|
20
24
|
|
21
25
|
error CS1502: The best overloaded method match for `UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)' has some invalid arguments
|
22
26
|
|
27
|
+
|
28
|
+
|
23
29
|
error CS1503: Argument `#2' cannot convert `object' expression to type `UnityEngine.Vector3'
|
30
|
+
|
31
|
+
|
24
32
|
|
25
33
|
error CS1502: The best overloaded method match for `UnityEngine.Vector3.Vector3(float, float, float)' has some invalid arguments
|
26
34
|
|
35
|
+
|
36
|
+
|
27
37
|
error CS1503: Argument `#1' cannot convert `UnityEngine.Vector3' expression to type `float'
|
28
38
|
|
39
|
+
|
40
|
+
|
29
41
|
error CS1502: The best overloaded method match for `UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)' has some invalid arguments
|
42
|
+
|
43
|
+
|
30
44
|
|
31
45
|
error CS1503: Argument `#2' cannot convert `object' expression to type `UnityEngine.Vector3'
|
32
46
|
|
7
コードとエラー変更
test
CHANGED
File without changes
|
test
CHANGED
@@ -14,29 +14,23 @@
|
|
14
14
|
|
15
15
|
###発生している問題・エラーメッセージ
|
16
16
|
|
17
|
-
error CS0
|
17
|
+
error CS1502: The best overloaded method match for `UnityEngine.Vector3.Vector3(float, float, float)' has some invalid arguments
|
18
18
|
|
19
|
-
error CS0
|
19
|
+
error CS1503: Argument `#1' cannot convert `UnityEngine.Vector3' expression to type `float'
|
20
|
-
|
21
|
-
warning CS0219: The variable `eMarker' is assigned but its value is never used
|
22
|
-
|
23
|
-
warning CS0219: The variable `sMarker' is assigned but its value is never used
|
24
|
-
|
25
|
-
error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer
|
26
|
-
|
27
|
-
error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer
|
28
|
-
|
29
|
-
error CS0119: Expression denotes a `type', where a `variable', `value' or `method group' was expected
|
30
20
|
|
31
21
|
error CS1502: The best overloaded method match for `UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)' has some invalid arguments
|
32
22
|
|
33
23
|
error CS1503: Argument `#2' cannot convert `object' expression to type `UnityEngine.Vector3'
|
34
24
|
|
25
|
+
error CS1502: The best overloaded method match for `UnityEngine.Vector3.Vector3(float, float, float)' has some invalid arguments
|
26
|
+
|
35
|
-
|
27
|
+
error CS1503: Argument `#1' cannot convert `UnityEngine.Vector3' expression to type `float'
|
36
28
|
|
37
29
|
error CS1502: The best overloaded method match for `UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)' has some invalid arguments
|
38
30
|
|
39
31
|
error CS1503: Argument `#2' cannot convert `object' expression to type `UnityEngine.Vector3'
|
32
|
+
|
33
|
+
|
40
34
|
|
41
35
|
###ソースコード
|
42
36
|
|
@@ -78,6 +72,10 @@
|
|
78
72
|
|
79
73
|
isTriggeredcp1 = true;
|
80
74
|
|
75
|
+
Transform sMarker = GetComponent<enemyjunkai>().startMarker;
|
76
|
+
|
77
|
+
Transform eMarker = GetComponent<enemyjunkai> ().endMarker;
|
78
|
+
|
81
79
|
plane = Other.transform.gameObject;
|
82
80
|
|
83
81
|
position = Other.transform.position;
|
@@ -93,10 +91,6 @@
|
|
93
91
|
// Use this for initialization
|
94
92
|
|
95
93
|
void Start () {
|
96
|
-
|
97
|
-
Transform sMarker = GetComponent<enemyjunkai>().startMarker;
|
98
|
-
|
99
|
-
Transform eMarker = GetComponent<enemyjunkai> ().endMarker;
|
100
94
|
|
101
95
|
|
102
96
|
|
@@ -136,7 +130,7 @@
|
|
136
130
|
|
137
131
|
|
138
132
|
|
139
|
-
Instantiate(e2,Vector3(position),Quaternion.identity); Instantiate(e,Vector3(position),Quaternion.identity);
|
133
|
+
Instantiate(e2,new Vector3(position,position,position),Quaternion.identity); Instantiate(e,new Vector3(position,positon,position,),Quaternion.identity);
|
140
134
|
|
141
135
|
}
|
142
136
|
|
6
ソースコードの編集
test
CHANGED
File without changes
|
test
CHANGED
@@ -48,11 +48,21 @@
|
|
48
48
|
|
49
49
|
private bool isTriggeredcp1;
|
50
50
|
|
51
|
-
private bool isTriggeredpy;
|
51
|
+
private bool isTriggeredpy;
|
52
52
|
|
53
|
-
Transform position;
|
53
|
+
Transform position;
|
54
54
|
|
55
|
+
Object enemy;
|
56
|
+
|
57
|
+
Object enemy2;
|
58
|
+
|
59
|
+
Transform plane;
|
60
|
+
|
55
|
-
Transform sMarker;
|
61
|
+
Transform sMarker;
|
62
|
+
|
63
|
+
Transform eMarker;
|
64
|
+
|
65
|
+
GameObject Target;
|
56
66
|
|
57
67
|
|
58
68
|
|
@@ -64,9 +74,11 @@
|
|
64
74
|
|
65
75
|
if (Other.tag == "E") {
|
66
76
|
|
67
|
-
isTriggeredpy = true;
|
77
|
+
isTriggeredpy = true;
|
68
78
|
|
79
|
+
isTriggeredcp1 = true;
|
80
|
+
|
69
|
-
p = Other.transform.gameObject;
|
81
|
+
plane = Other.transform.gameObject;
|
70
82
|
|
71
83
|
position = Other.transform.position;
|
72
84
|
|
@@ -82,9 +94,9 @@
|
|
82
94
|
|
83
95
|
void Start () {
|
84
96
|
|
85
|
-
Transform sMarker = GetComponent<
|
97
|
+
Transform sMarker = GetComponent<enemyjunkai>().startMarker;
|
86
98
|
|
87
|
-
Transform eMarker = GetComponent<
|
99
|
+
Transform eMarker = GetComponent<enemyjunkai> ().endMarker;
|
88
100
|
|
89
101
|
|
90
102
|
|
@@ -116,7 +128,7 @@
|
|
116
128
|
|
117
129
|
|
118
130
|
|
119
|
-
p.transform.Find("s
|
131
|
+
p.transform.Find("smallflat") = sMarker; p.transform.Find("smalflat1") = eMarker;
|
120
132
|
|
121
133
|
}
|
122
134
|
|
5
タグの編集
test
CHANGED
File without changes
|
test
CHANGED
File without changes
|
4
ソースコードの編集
test
CHANGED
File without changes
|
test
CHANGED
@@ -62,7 +62,7 @@
|
|
62
62
|
|
63
63
|
|
64
64
|
|
65
|
-
if (Other.tag = "E") {
|
65
|
+
if (Other.tag == "E") {
|
66
66
|
|
67
67
|
isTriggeredpy = true; isTriggeredcp1 = true;
|
68
68
|
|
3
ソースコードの編集
test
CHANGED
File without changes
|
test
CHANGED
@@ -50,7 +50,9 @@
|
|
50
50
|
|
51
51
|
private bool isTriggeredpy;
|
52
52
|
|
53
|
+
Transform position; Object e; Object e2; Transform p;
|
54
|
+
|
53
|
-
Transform
|
55
|
+
Transform sMarker; Transform eMarker; GameObject Target;
|
54
56
|
|
55
57
|
|
56
58
|
|
2
エラーメッセージの編集
test
CHANGED
File without changes
|
test
CHANGED
@@ -13,8 +13,6 @@
|
|
13
13
|
|
14
14
|
|
15
15
|
###発生している問題・エラーメッセージ
|
16
|
-
|
17
|
-
error CS0029: Cannot implicitly convert type `string' to `bool'
|
18
16
|
|
19
17
|
error CS0029: Cannot implicitly convert type `UnityEngine.GameObject' to `UnityEngine.Transform'
|
20
18
|
|
1
エラーメッセージの編集
test
CHANGED
File without changes
|
test
CHANGED
@@ -14,31 +14,31 @@
|
|
14
14
|
|
15
15
|
###発生している問題・エラーメッセージ
|
16
16
|
|
17
|
-
|
17
|
+
error CS0029: Cannot implicitly convert type `string' to `bool'
|
18
18
|
|
19
|
-
|
19
|
+
error CS0029: Cannot implicitly convert type `UnityEngine.GameObject' to `UnityEngine.Transform'
|
20
20
|
|
21
|
-
|
21
|
+
error CS0029: Cannot implicitly convert type `UnityEngine.Vector3' to `UnityEngine.Transform'
|
22
22
|
|
23
|
-
|
23
|
+
warning CS0219: The variable `eMarker' is assigned but its value is never used
|
24
24
|
|
25
|
-
|
25
|
+
warning CS0219: The variable `sMarker' is assigned but its value is never used
|
26
26
|
|
27
|
-
|
27
|
+
error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer
|
28
28
|
|
29
|
-
|
29
|
+
error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer
|
30
30
|
|
31
|
-
|
31
|
+
error CS0119: Expression denotes a `type', where a `variable', `value' or `method group' was expected
|
32
32
|
|
33
|
-
|
33
|
+
error CS1502: The best overloaded method match for `UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)' has some invalid arguments
|
34
34
|
|
35
|
-
|
35
|
+
error CS1503: Argument `#2' cannot convert `object' expression to type `UnityEngine.Vector3'
|
36
36
|
|
37
|
-
|
37
|
+
error CS0119: Expression denotes a `type', where a `variable', `value' or `method group' was expected
|
38
38
|
|
39
|
-
|
39
|
+
error CS1502: The best overloaded method match for `UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)' has some invalid arguments
|
40
40
|
|
41
|
-
|
41
|
+
error CS1503: Argument `#2' cannot convert `object' expression to type `UnityEngine.Vector3'
|
42
42
|
|
43
43
|
###ソースコード
|
44
44
|
|