質問編集履歴
3
編集
title
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body
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@@ -81,4 +81,36 @@
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}
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```
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のプログラムは何がどう違ってくるのでしょうか。
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のプログラムは何がどう違ってくるのでしょうか。
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解きながら学ぶC言語で基礎問題を解いてみたのですが、どうしても以下のことがわかりません。
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```ここに言語を入力
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if (Key[KEY_INPUT_R] == 1 && playerY == enemyY) {
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lock = 1;
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lockonMove = 1;
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//この時点でRを押して、playerY == enemyYと条件が揃っているので真となり、
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//lockonMove = 1より、++lockonMoveとなると思ったのですが。このプログラムではlockonMoveは2にしかならないということでしょうか。
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if (lockonMove > 0) {
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++lockonMove;//ここではlockonMoveは2にしかならないということでしょうか。だとしたら、なぜもう一つのプログラムはループされて+1ずつされるのでしょうか。
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}
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if (lockonMove == 10) {
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lockImge = lockonHandle[0];
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} else if (lockonMove == 20) {
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lockImge = lockonHandle[1];
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+
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} else if (lockonMove == 30) {
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lockImge = lockonHandle[2];
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+
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} else if (lockonMove == 40) {
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lockImge = lockonHandle[1];
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lockonMove = 1;
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}
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if (playerY != enemyY) {
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lock = 0;
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lockonMove = 0;
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}
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}
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```
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@@ -6,33 +6,33 @@
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lockonMove = 1;
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}
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if (lockonMove > 0)
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{
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++lockonMove;
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}
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-
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if (lockonMove == 10)
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{
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lockImge = lockonHandle[0];
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}
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else if (lockonMove == 20)
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{
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lockImge = lockonHandle[1];
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}
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-
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else if (lockonMove == 30)
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{
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lockImge = lockonHandle[2];
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}
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-
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else if (lockonMove == 40)
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{
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lockImge = lockonHandle[1];
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lockonMove = 1;
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}
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if (playerY != enemyY)
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{
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lock = 0;
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lockonMove = 0;
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@@ -51,29 +51,29 @@
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{
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++lockonMove;
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}
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-
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if (lockonMove == 10)
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{
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lockImge = lockonHandle[0];
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}
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else if (lockonMove == 20)
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{
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lockImge = lockonHandle[1];
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}
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-
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else if (lockonMove == 30)
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{
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lockImge = lockonHandle[2];
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}
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-
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else if (lockonMove == 40)
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{
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lockImge = lockonHandle[1];
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lockonMove = 1;
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}
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if (playerY != enemyY) {
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lock = 0;
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lockonMove = 0;
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}
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1
title
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File without changes
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body
CHANGED
@@ -1,32 +1,39 @@
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1
1
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以下のプログラムのif文に関してなのですが、
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```ここに言語を入力
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if (Key[KEY_INPUT_R] == 1 && playerY == enemyY)
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if (Key[KEY_INPUT_R] == 1 && playerY == enemyY)
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{
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lock = 1;
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lockonMove = 1;
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}
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if (lockonMove > 0)
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if (lockonMove > 0)
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{
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++lockonMove;
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}
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if (lockonMove == 10)
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+
if (lockonMove == 10)
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{
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lockImge = lockonHandle[0];
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}
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else if (lockonMove == 20)
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+
else if (lockonMove == 20)
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{
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lockImge = lockonHandle[1];
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}
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-
else if (lockonMove == 30)
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else if (lockonMove == 30)
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{
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lockImge = lockonHandle[2];
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}
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else if (lockonMove == 40)
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+
else if (lockonMove == 40)
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{
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lockImge = lockonHandle[1];
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lockonMove = 1;
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}
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if (playerY != enemyY)
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+
if (playerY != enemyY)
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{
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lock = 0;
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lockonMove = 0;
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}
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@@ -35,27 +42,33 @@
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と
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43
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```ここに言語を入力
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38
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-
if (Key[KEY_INPUT_R] == 1 && playerY == enemyY)
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45
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+
if (Key[KEY_INPUT_R] == 1 && playerY == enemyY)
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{
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lock = 1;
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40
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lockonMove = 1;
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42
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-
if (lockonMove > 0)
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+
if (lockonMove > 0)
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{
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++lockonMove;
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}
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-
if (lockonMove == 10)
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+
if (lockonMove == 10)
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{
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lockImge = lockonHandle[0];
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}
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-
else if (lockonMove == 20)
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else if (lockonMove == 20)
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{
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lockImge = lockonHandle[1];
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}
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-
else if (lockonMove == 30)
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+
else if (lockonMove == 30)
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{
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lockImge = lockonHandle[2];
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}
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-
else if (lockonMove == 40)
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+
else if (lockonMove == 40)
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{
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lockImge = lockonHandle[1];
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lockonMove = 1;
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}
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