質問編集履歴
1
現在のコードを追記します。jquery使っています。Chromeで動作検証しています。
test
CHANGED
File without changes
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test
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@@ -47,3 +47,521 @@
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代替案など、どんな情報でもいただけるとありがたいです。
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よろしくお願いします。
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## 追記・現在のコード
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参考のリンクそのままです。文字数ではじかれてしまったので、jsは②だけ載せておきます。他に①のjsがあり、2つのjsを読み込んでいます。
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```html
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<?xml version="1.0" encoding="utf-8"?>
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<html xmlns="http://www.w3.org/1999/xhtml" xmlns:epub="http://www.idpf.org/2007/ops" xmlns:ibooks="http://vocabulary.itunes.apple.com/rdf/ibooks/vocabulary-extensions-1.0" epub:prefix="ibooks: http://vocabulary.itunes.apple.com/rdf/ibooks/vocabulary-extensions-1.0">
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<head>
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<title>test</title>
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<meta name="viewport" content="width=1024, height=768"/>
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<meta charset="UTF-8"/>
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<script src="js/media-overlay.js" type="text/javascript"></script>
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<script src="js/jquery-3.3.1.min.js" type="text/javascript"></script>
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<script src="js/ibooks.js" type="text/javascript"></script>
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<link href="css/stylesheet.css" type="text/css" rel="stylesheet"/>
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<link href="css/page.css" type="text/css" rel="stylesheet"/>
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</head>
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<body>
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<div class="page">
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<div id="rice_field">
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<canvas id="canvas1" width="1020" height="300"></canvas>
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<canvas id="canvas2" width="1020" height="300"></canvas>
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</div>
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</div>
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<script src="js/page.js" type="text/javascript"></script>
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<script src="js/page_2.js" type="text/javascript"></script>
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</body>
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</html>
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```
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```js
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var canvas = document.getElementById("canvas2");
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var ctx = canvas.getContext("2d");
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var canvasOffset = $("#canvas2").offset();
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var offsetX = canvasOffset.left;
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var offsetY = canvasOffset.top;
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var cHeight = canvas.height;
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var showControls = true;
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var lastMouseX = 0;
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var lastTouchX = 0;
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// preset styling CONSTANTS
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var SWAY = .55; // max endpoint sway from center
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var C1Y = .10; // fixed Y of cp#1
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var C2SWAY = .20 // max cp#2 sway from center
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var C2Y = .75; // fixed Y of cp#2
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var YY = 60; // max height of ellipse at top of hair
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var PIPERCENT = Math.PI / 100;
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var hairs = [];
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// create hairs
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var newHairX = 100;
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var hairCount = 20;
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for (var i = 0; i < hairCount; i++) {
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var randomLength = 100 + parseInt(Math.random() * 20);
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addHair(newHairX + (i * 30), randomLength);
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}
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function addHair(x, length) {
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hairs.push({
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x: x,
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length: length,
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left: 0,
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right: 0,
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top: 0,
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s: {
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x: 0,
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y: 0
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},
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c1: {
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x: 0,
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y: 0
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},
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c2: {
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x: 0,
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y: 0
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},
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e: {
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x: 0,
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y: 0
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},
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isInMotion: false,
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currentX: 0
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});
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}
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for (var i = 0; i < hairs.length; i++) {
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var h = hairs[i];
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setHairPointsFixed(h);
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setHairPointsPct(h, 50);
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draw(h);
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}
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function setHairPointsFixed(h) {
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h.s.x = h.x;
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h.s.y = cHeight;
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h.c1.x = h.x;
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h.c1.y = cHeight - h.length * C1Y;
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h.c2.y = cHeight - h.length * C2Y;
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h.top = cHeight - h.length;
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h.left = h.x - h.length * SWAY;
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h.right = h.x + h.length * SWAY;
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}
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function setHairPointsPct(h, pct) {
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// endpoint
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var a = Math.PI + PIPERCENT * pct;
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h.e.x = h.x - ((h.length * SWAY) * Math.cos(a));
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h.e.y = h.top + (YY * Math.sin(a));
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// controlpoint#2
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h.c2.x = h.x + h.length * (C2SWAY * 2 * pct / 100 - C2SWAY);
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}
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//////////////////////////////
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$("#canvas2").on('mousemove', function(e) {
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mouseX = parseInt(e.clientX - offsetX);
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mouseY = parseInt(e.clientY - offsetY);
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// draw this frame based on mouse moves
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ctx.clearRect(0, 0, cWidth, cHeight);
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for (var i = 0; i < hairs.length; i++)
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{hairMoves(hairs[i], mouseX, mouseY);
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}
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lastMouseX = mouseX;
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})
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$("#canvas2").on('touchstart touchmove', function(e) {
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e.preventDefault();
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touchX = parseInt(e.changedTouches[0].clientX - offsetX);
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touchY = parseInt(e.changedTouches[0].clientY - offsetY);
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// draw this frame based on touchmoves
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ctx.clearRect(0, 0, cWidth, cHeight);
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for (var i = 0; i < hairs.length; i++) {
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hairMoves2(hairs[i], touchX, touchY);
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};
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lastTouchX = touchX;
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});
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function hairMoves(h, mouseX, mouseY) {
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// No hair movement if not touching hair
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if (mouseY < cHeight - h.length - YY) {
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if (h.isInMotion) {
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h.isInMotion = false;
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setHairPointsPct(h, 50);
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}
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draw(h);
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return;
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}
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// No hair movement if too deep in hair
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if (mouseY > h.c1.y) {
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draw(h);
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return;
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}
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//
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var pct = 50;
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if (mouseX >= h.left && mouseX <= h.right) {
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if (h.isInMotion) {
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var pct = -(mouseX - h.right) / (h.right - h.left) * 100;
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setHairPointsPct(h, pct);
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draw(h);
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} else {
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// if hair is at rest
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// but mouse has just contacted hair
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// set hair in motion
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if ((lastMouseX <= h.x && mouseX >= h.x) || (lastMouseX >= h.x && mouseX <= h.x)) {
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h.isInMotion = true;
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var pct = -(mouseX - h.right) / (h.right - h.left) * 100;
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}
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setHairPointsPct(h, pct);
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draw(h);
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384
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385
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386
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}
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389
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390
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} else {
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392
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if (h.isInMotion) {
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394
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h.isInMotion = false;
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setHairPointsPct(h, 50);
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};
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draw(h);
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}
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}
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function hairMoves2(h, touchX, touchY) {
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414
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// No hair movement if not touching hair
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if (touchY < cHeight - h.length - YY) {
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418
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419
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if (h.isInMotion) {
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420
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h.isInMotion = false;
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422
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423
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setHairPointsPct(h, 50);
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424
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425
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}
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426
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427
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draw(h);
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428
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return;
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431
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}
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433
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435
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// No hair movement if too deep in hair
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436
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437
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if (touchY > h.c2.y) {
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438
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draw(h);
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440
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441
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return;
|
442
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443
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}
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444
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445
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//
|
446
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|
447
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var pct = 50;
|
448
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+
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449
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if (touchX >= h.left && touchX <= h.right) {
|
450
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+
|
451
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if (h.isInMotion) {
|
452
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+
|
453
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var pct = -(touchX - h.right) / (h.right - h.left) * 100;
|
454
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455
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setHairPointsPct(h, pct);
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456
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457
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draw(h);
|
458
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|
459
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} else {
|
460
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+
|
461
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// if hair is at rest
|
462
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+
|
463
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// but mouse has just contacted hair
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464
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+
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465
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// set hair in motion
|
466
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+
|
467
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if ((lastTouchX <= h.x && touchX >= h.x) || (lastTouchX >= h.x && touchX <= h.x)) {
|
468
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+
|
469
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h.isInMotion = true;
|
470
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+
|
471
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var pct = -(touchX - h.right) / (h.right - h.left) * 100;
|
472
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+
|
473
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}
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474
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+
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475
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setHairPointsPct(h, pct);
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476
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+
|
477
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draw(h);
|
478
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+
|
479
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+
|
480
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+
|
481
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}
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482
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+
|
483
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+
|
484
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+
|
485
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} else {
|
486
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+
|
487
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if (h.isInMotion) {
|
488
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+
|
489
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+
h.isInMotion = false;
|
490
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+
|
491
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+
setHairPointsPct(h, 50);
|
492
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+
|
493
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+
};
|
494
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+
|
495
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+
draw(h);
|
496
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+
|
497
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+
|
498
|
+
|
499
|
+
}
|
500
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+
|
501
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+
}
|
502
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+
|
503
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+
|
504
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+
|
505
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+
function dot(pt, color) {
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506
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+
|
507
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+
ctx.beginPath();
|
508
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+
|
509
|
+
ctx.arc(pt.x, pt.y, 5, 0, Math.PI * 2, false);
|
510
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+
|
511
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+
ctx.closePath();
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512
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+
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513
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ctx.fillStyle = color;
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514
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+
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515
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+
ctx.fill();
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516
|
+
|
517
|
+
}
|
518
|
+
|
519
|
+
|
520
|
+
|
521
|
+
|
522
|
+
|
523
|
+
function draw(h) {
|
524
|
+
|
525
|
+
|
526
|
+
|
527
|
+
ctx.beginPath();
|
528
|
+
|
529
|
+
ctx.moveTo(h.s.x, h.s.y);
|
530
|
+
|
531
|
+
ctx.bezierCurveTo(h.c1.x, h.c1.y, h.c2.x, h.c2.y, h.e.x, h.e.y);
|
532
|
+
|
533
|
+
ctx.strokeStyle = "orange";
|
534
|
+
|
535
|
+
ctx.lineWidth = 3;
|
536
|
+
|
537
|
+
ctx.stroke();
|
538
|
+
|
539
|
+
|
540
|
+
|
541
|
+
if (showControls) {
|
542
|
+
|
543
|
+
dot(h.s, "green");
|
544
|
+
|
545
|
+
dot(h.c1, "red");
|
546
|
+
|
547
|
+
dot(h.c2, "blue");
|
548
|
+
|
549
|
+
dot(h.e, "purple");
|
550
|
+
|
551
|
+
ctx.beginPath();
|
552
|
+
|
553
|
+
ctx.rect(h.left, h.top - YY, (h.right - h.left), h.length * (1 - C1Y) + YY)
|
554
|
+
|
555
|
+
ctx.lineWidth = 1;
|
556
|
+
|
557
|
+
ctx.strokeStyle = "lightgray";
|
558
|
+
|
559
|
+
ctx.stroke();
|
560
|
+
|
561
|
+
}
|
562
|
+
|
563
|
+
|
564
|
+
|
565
|
+
}
|
566
|
+
|
567
|
+
```
|