質問編集履歴
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文章を編集
test
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Dxlib 左右だけの当たり判定を作りたいそれと
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Dxlib 左右だけの当たり判定を作りたいそれと別に落下時の座標修正の当たり判定を別に作りたい
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test
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@@ -1,4 +1,10 @@
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Map.cppのコメント部のここですのコード部分なのですが落下時の座標を修正するコードですが左右に動いてる時も値が修正されてしまいブロックの上に上がってしまいます。これをどうしたら上から落下した時だけの落下時の時だけに修正できるのでしょうか?
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y座標だけ見て前の座標を違う場合のみ実行したいのですが上手く来ません
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※マリオ風アクションゲーム
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@@ -16,7 +22,7 @@
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#include "Block.h"
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#include <optional>
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#define CELL 64
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@@ -26,6 +32,8 @@
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static std::ofstream ofs("Log.txt");
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enum class mapChip
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@@ -62,13 +70,13 @@
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{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1},
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{-1,5,5,5,5,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1},
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{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1},
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{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1},
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{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, -1,0,-1,-1,-1,-1,-1,-1,-1,-1},
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{-1,0
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{-1,0-11,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1},
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@@ -166,6 +174,68 @@
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/*全方位の当たり判定 return セル番号を返す*/
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std::optional<Position> Map::Collision::player_col(const Position *pos)
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{
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for (int y = 0; y < MAP_HEIGHT; y++)
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{
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for (int x = 0; x < MAP_WIDTH; x++)
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{
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if (get_mapCell(x, y) == (int)mapChip::eBrick || get_mapCell(x, y) == (int)mapChip::eQuestion)
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{
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if (
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(pos->get_x() < (x * CELL) && pos->get_x() + CELL >= (x * CELL) ||
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pos->get_x() > (x * CELL) && pos->get_x() <= (x * CELL) + CELL) &&
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(pos->get_y() < (y * CELL) && pos->get_y() + CELL >= (y * CELL) ||
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pos->get_y() > (y * CELL) && pos->get_y() <= (y * CELL) + CELL)
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)
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{
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ofs<< "player_col()\n";
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std::optional<Position> p = Position(x, y);
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return p.value();//セルを返す
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// return true;
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}
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}
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//pos->get_x() <= (x * CELL) && pos->get_x() + CELL >= (x * CELL)
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}
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}
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return std::nullopt;
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}
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/*計算 更新*/
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//////////////////////////////////////////////////////ここのコード
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//引数は今の座標と前の座標
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-
Position Map::Collision::
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std::optional<Position> Map::Collision::under_col(const Position *pos,const Position *prev)//下の当たり判定
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{
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{
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f
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if (Map::Collision::player_col(pos) != std::nullopt)
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{
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{
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f
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if (pos->get_y() > prev->get_y())
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{
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std::optional<Position> p = Map::Collision::player_col(pos);
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p->new_pos_x(p->get_x() * CELL);
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p->new_pos_y((p->get_y() * CELL) - CELL);
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return p.value();
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if ((px + 10) >= (x * CELL) && (x * CELL) + CELL >= (px + 10) ||
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(px +10) <= (x * CELL) && (x * CELL) <= (px + 10))
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{
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// return
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//return true;
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return Position(px,(y * CELL) - CELL);
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}
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}
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}
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}
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}
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}
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else {
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return std::nullopt;
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}
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}
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else {
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return std::nullopt;
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}
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}
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```
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Player.cpp
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```
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#include <iostream>
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#include <fstream>
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#include "Input.h"
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#include "Player.h"
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#include "DxLib.h"
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#include "Map.h"
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#include "Animation.h"
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#define MOVE_SPD 5
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#define JUMP_FORCE 4.0624 * 3
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static std::ofstream ofs("Log.txt");
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/*コンストラクタ*/
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Player::Player(const char* str, int xx, int yy)
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{
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//LoadDivGraph(str,7,7,1,64,64,g_handle);
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AnimeClip = new Animation(anime_s::ewait,str,7,7,1);
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pos = new Position();
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prev = new Position();
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AnimeClip->setAnime(anime_s::ewalk,1,3,3);
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AnimeClip->setAnime(anime_s::ewait, 0, 0, 1);
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AnimeClip->setAnime(anime_s::ejump, 5, 5, 1);
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}
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/*計算更新*/
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void Player::Update()
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{
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input_key();
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469
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jump_up();
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//side_move();//
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gravity();
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AnimeClip->Update();
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DrawFormatString(100, 200, GetColor(255, 255, 255), "isGround %d", isGround);
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DrawFormatString(100, 280, GetColor(255, 255, 255), "isJump %d", isJump);
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*prev = *pos;
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}
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495
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/*描画更新*/
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void Player::Draw_Update()
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503
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{
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if ( key == -1)
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{
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515
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//DrawTurnGraph(get_x(), get_y(), g_handle[0], true);
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517
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///////
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519
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DrawTurnGraph(pos->get_x(), pos->get_y(), AnimeClip->draw_setClip(), true);
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}
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527
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/*右→*/
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if (key == 1)
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531
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{ ///
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DrawGraph(pos->get_x(), pos->get_y(), AnimeClip->draw_setClip(), true);
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535
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}
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AnimeClip->Draw_Update();
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}
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556
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557
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/*キー入力*/
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558
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559
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void Player::input_key()
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560
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561
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{
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562
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563
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if (keybord(KEY_INPUT_LEFT) > 0)//←
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565
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{
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566
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567
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+
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568
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+
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key = -1;
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570
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|
571
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AnimeClip->Update_changeAnime(anime_s::ewalk,key);
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+
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573
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pos->set_x(-MOVE_SPD);
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579
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}else if (keybord(KEY_INPUT_RIGHT) > 0)//→
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{
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key = 1;
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AnimeClip->Update_changeAnime(anime_s::ewalk,key);
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pos->set_x(+MOVE_SPD);
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}else if (keybord(KEY_INPUT_UP) > 0)//上
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+
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{
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pos->set_y(+MOVE_SPD);
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}else if (keybord(KEY_INPUT_DOWN) > 0)//下
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604
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|
605
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{
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606
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607
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pos->set_y(-MOVE_SPD);
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608
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+
|
609
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}
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610
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+
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611
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612
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else if (keybord(KEY_INPUT_SPACE) > 0)//ジャンプ
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+
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615
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{
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616
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617
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//AnimeClip->Update_changeAnime(anime_s::ejump);
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618
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+
|
619
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//if(Map::Collision::under_col(pos->refget_x(), pos->refget_y()) == false)
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620
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+
|
621
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if (isGround == true && jf == 0) {
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622
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|
623
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//isJump = true;
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624
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625
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isGround = false;
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626
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+
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627
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jf = JUMP_FORCE;
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628
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629
|
+
}
|
630
|
+
|
631
|
+
|
632
|
+
|
633
|
+
AnimeClip->Update_changeAnime(anime_s::ejump);
|
634
|
+
|
635
|
+
|
636
|
+
|
637
|
+
}
|
638
|
+
|
639
|
+
else//何も押していない時
|
640
|
+
|
641
|
+
{
|
642
|
+
|
643
|
+
AnimeClip->Update_changeAnime(anime_s::ewait);
|
644
|
+
|
645
|
+
|
646
|
+
|
647
|
+
}
|
648
|
+
|
649
|
+
|
650
|
+
|
651
|
+
|
652
|
+
|
653
|
+
|
654
|
+
|
655
|
+
|
656
|
+
|
657
|
+
}
|
658
|
+
|
659
|
+
|
660
|
+
|
661
|
+
/************************ジャンプ ***********************/
|
662
|
+
|
663
|
+
void Player::jump_up()
|
664
|
+
|
665
|
+
{
|
666
|
+
|
667
|
+
|
668
|
+
|
669
|
+
pos->set_y((int)jf);
|
670
|
+
|
671
|
+
|
672
|
+
|
673
|
+
//if (Fps::gframe() % 20 == 0) {
|
674
|
+
|
675
|
+
|
676
|
+
|
677
|
+
jf = ((jf -0.126953125f * 3.0f));
|
678
|
+
|
679
|
+
|
680
|
+
|
681
|
+
if (jf < -0.126953125f * 3.0f * 10.0f)
|
682
|
+
|
683
|
+
{
|
684
|
+
|
685
|
+
jf = -0.126953125f * 3.0f * 10.0f;
|
686
|
+
|
687
|
+
//pos->set_y();
|
688
|
+
|
689
|
+
}
|
690
|
+
|
691
|
+
//}
|
692
|
+
|
693
|
+
|
694
|
+
|
695
|
+
|
696
|
+
|
697
|
+
|
698
|
+
|
699
|
+
}
|
700
|
+
|
701
|
+
/*********************************************************/
|
702
|
+
|
703
|
+
|
704
|
+
|
705
|
+
|
706
|
+
|
707
|
+
/***********************重力*******************************/
|
708
|
+
|
709
|
+
void Player::gravity()
|
710
|
+
|
711
|
+
{
|
712
|
+
|
713
|
+
|
714
|
+
|
715
|
+
//落下
|
716
|
+
|
717
|
+
if (Map::Collision::under_col(pos, prev) == std::nullopt && isGround == false)
|
718
|
+
|
719
|
+
{
|
720
|
+
|
721
|
+
|
722
|
+
|
723
|
+
//DrawFormatString(200, 200, GetColor(255, 255, 255), "x %d", pos->get_x());
|
724
|
+
|
725
|
+
|
726
|
+
|
727
|
+
|
728
|
+
|
729
|
+
pos->set_y((int)jf);
|
730
|
+
|
731
|
+
|
732
|
+
|
733
|
+
jf = ((jf -0.126953125f * 3.0f));
|
734
|
+
|
735
|
+
|
736
|
+
|
737
|
+
if (jf < -0.126953125f * 3.0f * 10.0f)
|
348
738
|
|
349
739
|
{
|
350
740
|
|
351
|
-
|
741
|
+
jf = -0.126953125f * 3.0f * 10.0f;
|
352
|
-
|
742
|
+
|
353
|
-
|
743
|
+
//pos->set_y();
|
354
|
-
|
355
|
-
|
356
|
-
|
357
|
-
}
|
358
744
|
|
359
745
|
}
|
360
746
|
|
@@ -362,546 +748,54 @@
|
|
362
748
|
|
363
749
|
|
364
750
|
|
365
|
-
|
366
|
-
|
367
|
-
|
368
|
-
|
369
|
-
|
370
|
-
|
371
|
-
|
372
|
-
|
373
|
-
|
374
|
-
|
375
|
-
|
376
|
-
|
377
|
-
|
378
|
-
|
379
|
-
|
380
|
-
|
381
|
-
|
382
|
-
|
383
|
-
|
384
|
-
|
385
|
-
|
386
|
-
|
387
|
-
|
388
|
-
|
389
|
-
|
390
|
-
|
391
|
-
|
392
|
-
|
393
|
-
|
394
|
-
|
395
|
-
|
396
|
-
|
397
|
-
|
398
|
-
|
399
|
-
|
400
|
-
|
401
|
-
|
402
|
-
|
403
|
-
|
404
|
-
|
405
|
-
|
406
|
-
|
407
|
-
|
408
|
-
|
409
|
-
|
410
|
-
|
411
|
-
|
412
|
-
|
413
|
-
|
414
|
-
|
415
|
-
//&& ( (x * CELL) >= px && (px + CELL) >= (x * CELL)|| (( x * CELL) <= px) && ((x * CELL) + CELL >= px ) ))
|
416
|
-
|
417
|
-
|
418
|
-
|
419
|
-
}
|
420
|
-
|
421
|
-
}
|
422
|
-
|
423
|
-
}
|
424
|
-
|
425
|
-
return false;
|
426
|
-
|
427
|
-
}
|
751
|
+
/*地面着地*/
|
752
|
+
|
753
|
+
if (Map::Collision::under_col(pos, prev) != std::nullopt && jf < 0)
|
754
|
+
|
755
|
+
{
|
756
|
+
|
757
|
+
DrawFormatString(200, 280, GetColor(255, 255, 255), "y %d", pos->get_y());
|
758
|
+
|
759
|
+
|
760
|
+
|
761
|
+
std::optional<Position> p = Map::Collision::under_col(pos, prev);
|
762
|
+
|
763
|
+
pos->new_pos_y(p->get_y());
|
764
|
+
|
765
|
+
ofs << "under_col true\n";
|
766
|
+
|
767
|
+
|
768
|
+
|
769
|
+
}
|
770
|
+
|
771
|
+
else {
|
772
|
+
|
773
|
+
DrawFormatString(200, 280, GetColor(255, 255, 255), "y %d", pos->get_y());
|
774
|
+
|
775
|
+
|
776
|
+
|
777
|
+
ofs << "under_col" <<pos->get_y()<<"\n";
|
778
|
+
|
779
|
+
|
780
|
+
|
781
|
+
}
|
782
|
+
|
783
|
+
|
784
|
+
|
785
|
+
|
786
|
+
|
787
|
+
|
788
|
+
|
789
|
+
}
|
790
|
+
|
791
|
+
/**********************************************************/
|
792
|
+
|
793
|
+
|
794
|
+
|
795
|
+
|
796
|
+
|
797
|
+
|
428
798
|
|
429
799
|
|
430
800
|
|
431
801
|
```
|
432
|
-
|
433
|
-
|
434
|
-
|
435
|
-
Player.cpp
|
436
|
-
|
437
|
-
```ここに言語を入力
|
438
|
-
|
439
|
-
#include <iostream>
|
440
|
-
|
441
|
-
#include <fstream>
|
442
|
-
|
443
|
-
#include "Input.h"
|
444
|
-
|
445
|
-
#include "Player.h"
|
446
|
-
|
447
|
-
#include "DxLib.h"
|
448
|
-
|
449
|
-
#include "Map.h"
|
450
|
-
|
451
|
-
#include "Animation.h"
|
452
|
-
|
453
|
-
|
454
|
-
|
455
|
-
#define MOVE_SPD 5
|
456
|
-
|
457
|
-
#define JUMP_FORCE 4 * 4
|
458
|
-
|
459
|
-
|
460
|
-
|
461
|
-
static std::ofstream ofs("Log.txt");
|
462
|
-
|
463
|
-
|
464
|
-
|
465
|
-
/*コンストラクタ*/
|
466
|
-
|
467
|
-
Player::Player(const char* str, int xx, int yy)
|
468
|
-
|
469
|
-
{
|
470
|
-
|
471
|
-
|
472
|
-
|
473
|
-
//LoadDivGraph(str,7,7,1,64,64,g_handle);
|
474
|
-
|
475
|
-
AnimeClip = new Animation(anime_s::ewait,str,7,7,1);
|
476
|
-
|
477
|
-
pos = new Position();
|
478
|
-
|
479
|
-
|
480
|
-
|
481
|
-
|
482
|
-
|
483
|
-
AnimeClip->setAnime(anime_s::ewalk,1,3,3);
|
484
|
-
|
485
|
-
AnimeClip->setAnime(anime_s::ewait, 0, 0, 1);
|
486
|
-
|
487
|
-
AnimeClip->setAnime(anime_s::ejump, 5, 5, 1);
|
488
|
-
|
489
|
-
|
490
|
-
|
491
|
-
|
492
|
-
|
493
|
-
}
|
494
|
-
|
495
|
-
|
496
|
-
|
497
|
-
/*計算更新*/
|
498
|
-
|
499
|
-
void Player::Update()
|
500
|
-
|
501
|
-
{
|
502
|
-
|
503
|
-
|
504
|
-
|
505
|
-
|
506
|
-
|
507
|
-
input_key();
|
508
|
-
|
509
|
-
jump_up();
|
510
|
-
|
511
|
-
side_move();//
|
512
|
-
|
513
|
-
gravity();
|
514
|
-
|
515
|
-
|
516
|
-
|
517
|
-
AnimeClip->Update();
|
518
|
-
|
519
|
-
|
520
|
-
|
521
|
-
|
522
|
-
|
523
|
-
DrawFormatString(100, 200, GetColor(255, 255, 255), "isGround %d", isGround);
|
524
|
-
|
525
|
-
DrawFormatString(100, 280, GetColor(255, 255, 255), "isJump %d", isJump);
|
526
|
-
|
527
|
-
|
528
|
-
|
529
|
-
|
530
|
-
|
531
|
-
}
|
532
|
-
|
533
|
-
|
534
|
-
|
535
|
-
|
536
|
-
|
537
|
-
/*描画更新*/
|
538
|
-
|
539
|
-
void Player::Draw_Update()
|
540
|
-
|
541
|
-
{
|
542
|
-
|
543
|
-
|
544
|
-
|
545
|
-
|
546
|
-
|
547
|
-
|
548
|
-
|
549
|
-
if ( key == -1)
|
550
|
-
|
551
|
-
{
|
552
|
-
|
553
|
-
//DrawTurnGraph(get_x(), get_y(), g_handle[0], true);
|
554
|
-
|
555
|
-
///////
|
556
|
-
|
557
|
-
DrawTurnGraph(pos->get_x(), pos->get_y(), AnimeClip->draw_setClip(), true);
|
558
|
-
|
559
|
-
|
560
|
-
|
561
|
-
}
|
562
|
-
|
563
|
-
|
564
|
-
|
565
|
-
/*右→*/
|
566
|
-
|
567
|
-
if (key == 1)
|
568
|
-
|
569
|
-
{ ///
|
570
|
-
|
571
|
-
DrawGraph(pos->get_x(), pos->get_y(), AnimeClip->draw_setClip(), true);
|
572
|
-
|
573
|
-
}
|
574
|
-
|
575
|
-
|
576
|
-
|
577
|
-
|
578
|
-
|
579
|
-
|
580
|
-
|
581
|
-
|
582
|
-
|
583
|
-
AnimeClip->Draw_Update();
|
584
|
-
|
585
|
-
|
586
|
-
|
587
|
-
|
588
|
-
|
589
|
-
|
590
|
-
|
591
|
-
}
|
592
|
-
|
593
|
-
|
594
|
-
|
595
|
-
/*キー入力*/
|
596
|
-
|
597
|
-
void Player::input_key()
|
598
|
-
|
599
|
-
{
|
600
|
-
|
601
|
-
if (keybord(KEY_INPUT_LEFT) > 0)//←
|
602
|
-
|
603
|
-
{
|
604
|
-
|
605
|
-
|
606
|
-
|
607
|
-
key = -1;
|
608
|
-
|
609
|
-
AnimeClip->Update_changeAnime(anime_s::ewalk,key);
|
610
|
-
|
611
|
-
pos->set_x(-MOVE_SPD);
|
612
|
-
|
613
|
-
|
614
|
-
|
615
|
-
|
616
|
-
|
617
|
-
}else if (keybord(KEY_INPUT_RIGHT) > 0)//→
|
618
|
-
|
619
|
-
{
|
620
|
-
|
621
|
-
|
622
|
-
|
623
|
-
key = 1;
|
624
|
-
|
625
|
-
AnimeClip->Update_changeAnime(anime_s::ewalk,key);
|
626
|
-
|
627
|
-
|
628
|
-
|
629
|
-
pos->set_x(+MOVE_SPD);
|
630
|
-
|
631
|
-
|
632
|
-
|
633
|
-
}else if (keybord(KEY_INPUT_UP) > 0)//上
|
634
|
-
|
635
|
-
{
|
636
|
-
|
637
|
-
pos->set_y(+MOVE_SPD);
|
638
|
-
|
639
|
-
|
640
|
-
|
641
|
-
}else if (keybord(KEY_INPUT_DOWN) > 0)//下
|
642
|
-
|
643
|
-
{
|
644
|
-
|
645
|
-
pos->set_y(-MOVE_SPD);
|
646
|
-
|
647
|
-
}
|
648
|
-
|
649
|
-
|
650
|
-
|
651
|
-
else if (keybord(KEY_INPUT_SPACE) > 0)//ジャンプ
|
652
|
-
|
653
|
-
{
|
654
|
-
|
655
|
-
//AnimeClip->Update_changeAnime(anime_s::ejump);
|
656
|
-
|
657
|
-
//if(Map::Collision::under_col(pos->refget_x(), pos->refget_y()) == false)
|
658
|
-
|
659
|
-
if (isGround == true && jf == 0) {
|
660
|
-
|
661
|
-
//isJump = true;
|
662
|
-
|
663
|
-
isGround = false;
|
664
|
-
|
665
|
-
jf = JUMP_FORCE;
|
666
|
-
|
667
|
-
}
|
668
|
-
|
669
|
-
|
670
|
-
|
671
|
-
AnimeClip->Update_changeAnime(anime_s::ejump);
|
672
|
-
|
673
|
-
|
674
|
-
|
675
|
-
}
|
676
|
-
|
677
|
-
else//何も押していない時
|
678
|
-
|
679
|
-
{
|
680
|
-
|
681
|
-
AnimeClip->Update_changeAnime(anime_s::ewait);
|
682
|
-
|
683
|
-
|
684
|
-
|
685
|
-
}
|
686
|
-
|
687
|
-
|
688
|
-
|
689
|
-
|
690
|
-
|
691
|
-
|
692
|
-
|
693
|
-
|
694
|
-
|
695
|
-
}
|
696
|
-
|
697
|
-
|
698
|
-
|
699
|
-
|
700
|
-
|
701
|
-
void Player::side_move()
|
702
|
-
|
703
|
-
{
|
704
|
-
|
705
|
-
#define LEFT 1
|
706
|
-
|
707
|
-
#define RIGHT 2
|
708
|
-
|
709
|
-
|
710
|
-
|
711
|
-
|
712
|
-
|
713
|
-
if (Map::Collision::side_col(*pos) != -1)
|
714
|
-
|
715
|
-
{
|
716
|
-
|
717
|
-
DrawFormatString(100, 250, GetColor(255, 255, 255), "abc");
|
718
|
-
|
719
|
-
int p = Map::Collision::side_col(*pos);
|
720
|
-
|
721
|
-
|
722
|
-
|
723
|
-
// pos->new_pos_x(p);
|
724
|
-
|
725
|
-
}
|
726
|
-
|
727
|
-
|
728
|
-
|
729
|
-
|
730
|
-
|
731
|
-
|
732
|
-
|
733
|
-
|
734
|
-
|
735
|
-
}
|
736
|
-
|
737
|
-
|
738
|
-
|
739
|
-
|
740
|
-
|
741
|
-
/************************ジャンプ ***********************/
|
742
|
-
|
743
|
-
void Player::jump_up()
|
744
|
-
|
745
|
-
{
|
746
|
-
|
747
|
-
|
748
|
-
|
749
|
-
pos->set_y((int)jf);
|
750
|
-
|
751
|
-
|
752
|
-
|
753
|
-
//if (Fps::gframe() % 20 == 0) {
|
754
|
-
|
755
|
-
|
756
|
-
|
757
|
-
jf = ((jf - 0.123f * 3));
|
758
|
-
|
759
|
-
|
760
|
-
|
761
|
-
if (jf < -5)
|
762
|
-
|
763
|
-
{
|
764
|
-
|
765
|
-
jf = -5;
|
766
|
-
|
767
|
-
//pos->set_y();
|
768
|
-
|
769
|
-
}
|
770
|
-
|
771
|
-
//}
|
772
|
-
|
773
|
-
|
774
|
-
|
775
|
-
|
776
|
-
|
777
|
-
|
778
|
-
|
779
|
-
}
|
780
|
-
|
781
|
-
/*********************************************************/
|
782
|
-
|
783
|
-
|
784
|
-
|
785
|
-
|
786
|
-
|
787
|
-
/***********************重力*******************************/
|
788
|
-
|
789
|
-
void Player::gravity()
|
790
|
-
|
791
|
-
{
|
792
|
-
|
793
|
-
|
794
|
-
|
795
|
-
//落下
|
796
|
-
|
797
|
-
|
798
|
-
|
799
|
-
DrawFormatString(200,200,GetColor(255,255,255),"x %d",pos->get_x());
|
800
|
-
|
801
|
-
DrawFormatString(200, 280, GetColor(255, 255, 255), "y %d", pos->get_y());
|
802
|
-
|
803
|
-
|
804
|
-
|
805
|
-
//空中で当たっていない時
|
806
|
-
|
807
|
-
if (Map::Collision::under_col(pos->refget_x(), pos->refget_y()) == false && isGround == false)
|
808
|
-
|
809
|
-
|
810
|
-
|
811
|
-
//if (Map::Collision::under_col(pos->refget_x(),pos->refget_y()) == false && isGround == false)
|
812
|
-
|
813
|
-
{
|
814
|
-
|
815
|
-
|
816
|
-
|
817
|
-
pos->set_y((int)jf);
|
818
|
-
|
819
|
-
|
820
|
-
|
821
|
-
jf = ((jf - 0.123f * 3));
|
822
|
-
|
823
|
-
|
824
|
-
|
825
|
-
if (jf < -5)
|
826
|
-
|
827
|
-
{
|
828
|
-
|
829
|
-
jf = -5;
|
830
|
-
|
831
|
-
//pos->set_y();
|
832
|
-
|
833
|
-
}
|
834
|
-
|
835
|
-
|
836
|
-
|
837
|
-
|
838
|
-
|
839
|
-
// jf = 0;
|
840
|
-
|
841
|
-
//pos->set_y(-2);
|
842
|
-
|
843
|
-
}
|
844
|
-
|
845
|
-
//side_move();
|
846
|
-
|
847
|
-
|
848
|
-
|
849
|
-
////////////////////ここのコード
|
850
|
-
|
851
|
-
if (Map::Collision::under_col(pos->refget_x(), pos->refget_y()) == true && jf < 0 )
|
852
|
-
|
853
|
-
{
|
854
|
-
|
855
|
-
Position p = 0;
|
856
|
-
|
857
|
-
p = Map::Collision::get_cellPos(pos->get_x(), pos->get_y());
|
858
|
-
|
859
|
-
// side_move();
|
860
|
-
|
861
|
-
|
862
|
-
|
863
|
-
ofs << p.get_y() << endl;
|
864
|
-
|
865
|
-
pos->new_pos_y(p.get_y());//座標補正
|
866
|
-
|
867
|
-
isGround = true;
|
868
|
-
|
869
|
-
jf = 0;
|
870
|
-
|
871
|
-
|
872
|
-
|
873
|
-
}
|
874
|
-
|
875
|
-
|
876
|
-
|
877
|
-
if (Map::Collision::under_col(pos->refget_x(), pos->refget_y()) == false)
|
878
|
-
|
879
|
-
{
|
880
|
-
|
881
|
-
DrawFormatString(100,100,GetColor(255,255,255),"false");
|
882
|
-
|
883
|
-
//pos->set_y(1);
|
884
|
-
|
885
|
-
}
|
886
|
-
|
887
|
-
|
888
|
-
|
889
|
-
|
890
|
-
|
891
|
-
if (Map::Collision::under_col(pos->refget_x(), pos->refget_y()) == true)
|
892
|
-
|
893
|
-
{
|
894
|
-
|
895
|
-
DrawFormatString(100, 100, GetColor(255, 255, 255), "True");
|
896
|
-
|
897
|
-
//pos->set_y(1);
|
898
|
-
|
899
|
-
}
|
900
|
-
|
901
|
-
}
|
902
|
-
|
903
|
-
/**********************************************************/
|
904
|
-
|
905
|
-
|
906
|
-
|
907
|
-
```
|