質問編集履歴
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test
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### 前提・実現したいこと
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初心者です。
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対人用オセロゲームを作成しています。
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コンパイルは通りますが、白のターンの際リバースしない。また、次に白が置けるところを表示しないという現象が起こっています。
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どのようにすればよろしいでしょうか。
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どのように改善すればよろしいでしょうか。
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@@ -26,9 +26,7 @@
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```
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```swift
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ソースコード
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// GameViewController.swift
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@@ -44,13 +42,7 @@
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let BOARDSIZE = 8
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var board = Board()
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var board = Board()
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var Stone_count = 0
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@@ -156,8 +148,6 @@
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button.addTarget(self, action: #selector(GameViewController.pushed), for: .touchUpInside)
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self.view.addSubview(button)
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button.isEnabled = false
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drawBoard()
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turn = 0
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resetButton.isEnabled = false
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resetButton.isHidden = true
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@@ -260,124 +252,130 @@
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var turn = 0
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// ボード盤をタッチされた時の処理
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@objc func pushed(mybtn: buttonClass){
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let player = 2
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switch turn % player {
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case 0:
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mybtn.isEnabled = false
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mybtn.isEnabled = false
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for turn in 1..<BOARDSIZE{
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if turn % playercount == 0 {
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board.put(x: mybtn.x, y: mybtn.y, stone: User1_color )
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board.put(x: mybtn.x, y: mybtn.y, stone: User1_color )
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drawBoard()
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drawBoard()
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self.turn = turn + 1
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if( board.gameOver() == true ){
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if( board.gameOver() == true ){
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resetButton.isEnabled = true
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resetButton.isEnabled = true
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resetButton.isHidden = false
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resetButton.isHidden = false
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}
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if( board.available(stone: User1_color).count == 0){
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passButton.isHidden = false
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passButton.isEnabled = true
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}
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case 1:
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mybtn.isEnabled = false
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board.put(x: mybtn.x, y: mybtn.y, stone: User2_color )
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drawBoard()
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self.turn = turn + 1
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if( board.gameOver() == true ){
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resetButton.isHidden = false
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resetButton.isEnabled = true
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}
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if( board.available(stone: User2_color).count == 0){
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passButton.isHidden = false
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passButton.isEnabled = true
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}
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default: break
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}
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}
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// 画面にオセロ盤を表示させる
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func drawBoard(){
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let stonecount = board.returnStone()
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viewStoneCount.text = "● User1: " + String(stonecount.0) + " ○ User2: " + String(stonecount.1)
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var count = 0
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var _board = board.return_board()
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for y in 0..<BOARDSIZE{
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for x in 0..<BOARDSIZE{
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if( board
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if( _board[y][x] == User1_color ){
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buttonArray[count].setImage(black, for: .normal)
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} else if( _board[y][x] == User2_color ){
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buttonArray[count].setImage(white, for: .normal)
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} else {
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buttonArray[count].setImage(baseBoard, for: .normal)
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}
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buttonArray[count].isEnabled = false
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count += 1
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}
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}
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}else{
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if( board.available(stone: User2_color).count != 0 ){
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board.put(x: mybtn.x, y: mybtn.y, stone: User1_color )
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drawBoard()
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if( board.gameOver() == true ){
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resetButton.isHidden = false
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resetButton.isEnabled = true
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}
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}
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let availableList = board.available(stone: User1_color)
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for i in 0..<(availableList.count){
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let x = availableList[i][0]
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let y = availableList[i][1]
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buttonArray[x*BOARDSIZE+y].isEnabled = true
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}
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}
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}
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}
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// 画面にオセロ盤を表示させる
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func drawBoard(){
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let stonecount = board.returnStone()
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viewStoneCount.text = "● User1: " + String(stonecount.0) + " ○ User2: " + String(stonecount.1)
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var count = 0
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var _board = board.return_board()
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for y in 0..<BOARDSIZE{
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for x in 0..<BOARDSIZE{
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if( _board[y][x] == User1_color ){
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buttonArray[count].setImage(black, for: .normal)
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} else if( _board[y][x] == User2_color ){
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buttonArray[count].setImage(white, for: .normal)
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} else {
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buttonArray[count].setImage(baseBoard, for: .normal)
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}
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buttonArray[count].isEnabled = false
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count += 1
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}
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}
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let availableList = board.available(stone: User1_color)
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for i in 0..<(availableList.count){
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let x = availableList[i][0]
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let y = availableList[i][1]
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buttonArray[x*BOARDSIZE+y].isEnabled = true
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}
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}
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```
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### 試したこと
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ここに問題に対して試したことを記載してください。
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### 補足情報(FW/ツールのバージョンなど)
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swift
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x code 10.3
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参考HP https://qiita.com/hmarf/items/f73427baf2e73275e908
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