質問編集履歴
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追記
test
CHANGED
File without changes
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test
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@@ -137,3 +137,71 @@
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rigidbody.AddTorque(rotationTorque + restoringTorque);
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```
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### 追記
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```C#
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void FixedUpdate()
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{
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float x = Input.GetAxis("Horizontal");
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float y = Input.GetAxis("Vertical");
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// xとyにspeedを掛ける
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rigidbody.AddForce(x * speed, y * speed, 0);
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Vector3 moveVector = Vector3.zero;
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//rigidbody.AddForce(moveForceMultiplier * (moveVector - rigidbody.velocity));
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// プレイヤーの入力に応じて姿勢をひねろうとするトルク
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Vector3 rotationTorque = new Vector3(-y * pitchTorqueMagnitude, x * yawTorqueMagnitude, -x * rollTorqueMagnitude);
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Quaternion target_rot = this.transform.rotation;
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Quaternion rot = target_rot * Quaternion.Inverse(this.transform.rotation);
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if(rot.w < 0f){
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rot.x = -rot.x;
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rot.y = -rot.y;
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rot.z = -rot.z;
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rot.w = -rot.w;
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}
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Vector3 restoringTorque = new Vector3(rot.x, rot.y, rot.z) * 100f;
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// 機体にトルクを加える
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// rigidbody.AddTorque(rotationTorque);
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rigidbody.AddTorque(rotationTorque + restoringTorque);
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}
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```
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