質問編集履歴
2
質問の説明追加
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@@ -2,7 +2,7 @@
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プロセッシングでゲームを作成しています。
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画面に表示する画像(スプライトシート)を3秒ごとに更新させたいのですが、上手く動かすことが出来ません。
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エンターキーを押してから、画面に表示する画像(スプライトシート)を3秒ごとに更新させたいのですが、上手く動かすことが出来ません。
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どうすれば動きますか?
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文の修正
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@@ -14,8 +14,6 @@
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```processing-3.3.7
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class Menu extends BaseCharacter
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{
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@@ -26,21 +24,21 @@
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public boolean nigeru_f;
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//「逃げる」を選択した場合の判定
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public int escape_f;
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//Pointの変数
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PImage point;
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public int posX,posY;
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public int posX, posY;
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//
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@@ -68,7 +66,7 @@
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public static final int MENU_NIGERU_N = 8;
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//
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@@ -76,15 +74,13 @@
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public Enemy_Battle enemy_b;
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public Menu(MyGame parent)
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{
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super(parent,"MenuAll.png",1,9);
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super(parent, "MenuAll.png", 1, 9);
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}
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@@ -96,7 +92,7 @@
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nigeru_f = false;
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//Menuの設定
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@@ -104,7 +100,7 @@
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changeAnimation(this.menu_state);
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this.position.set(width/2,500);
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this.position.set(width/2, 500);
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//Pointの座標
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@@ -112,7 +108,7 @@
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this.posY = 450;
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//インスタンス化
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@@ -120,13 +116,13 @@
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this.enemy_b = new Enemy_Battle();
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frameRate(60);
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}
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void update(double deltaTime)
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@@ -136,8 +132,6 @@
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this.draw();
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}
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void draw()
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this.point = loadImage("MenuPoint.png");
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imageMode(CENTER);
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imageMode(CENTER);
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image(this.point, posX,posY,20,20);
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image(this.point, posX,posY,20,20);
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*/
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*/
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hyouji_time++;
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if(hyouji_time
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if (hyouji_time >= (60 * 3))
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{
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hyouji_f = true;
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hyouji_time = 0;
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}
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}
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@@ -174,11 +172,11 @@
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{
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if(keyPressed)
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if (keyPressed)
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{
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{
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if(keyCode == LEFT)
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if (keyCode == LEFT)
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{
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@@ -194,246 +192,240 @@
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nigeru_f = false;
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}
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else if (keyCode == RIGHT)
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{
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//println("逃げる");
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this.menu_state = MENU_NIGERU;
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changeAnimation(this.menu_state);
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kougeki_f = false;
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nigeru_f = true;
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}
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-
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if ( key == ENTER)
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{
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{
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if (kougeki_f == true)
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{
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println("プレイヤーの攻撃");
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attack();
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attack_enemy();
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kougeki_f = false;
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}
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else if (nigeru_f == true)
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{
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println("逃げる");
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escape(_parent.enemy);
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nigeru_f = false;
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}
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}
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}
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}
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public void attack()
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{
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//攻撃
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BattleCharacter target = enemy_b;
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player_b.attack(target);
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//text(player_b._name + " が " + target.getName() + " を攻撃", 100,500);
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if (enemy_b._hp > 0)
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{
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this.menu_state = MENU_ENEMY_HP10;
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changeAnimation(this.menu_state);
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}
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else if (enemy_b._hp <= 0)
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{
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this.menu_state = MENU_ENEMY_HP0;
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changeAnimation(this.menu_state);
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this.menu_state = MENU_ENEMY_HP0_MS;
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changeAnimation(this.menu_state);
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_parent.enemy.position.set(0, 5000);
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switch(_parent.map_c)
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{
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case 1:
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_parent.state = _parent.STATE_MGAME1;
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break;
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case 2:
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_parent.state = _parent.STATE_MGAME2;
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break;
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}
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}
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}
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public void escape(Enemy enemy)
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{
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enemy.invincible = true;
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escape_f = (int)random(0, 10);
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if (escape_f % 2 == 0)
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{
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switch(_parent.map_c)//成功
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{
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case 1:
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_parent.state = _parent.STATE_MGAME1;
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break;
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case 2:
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_parent.state = _parent.STATE_MGAME2;
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break;
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}
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}
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else if ( escape_f % 2 == 1)//失敗
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{
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attack_enemy();
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if (player_b._hp == 0) _parent.state = _parent.STATE_OVER;
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}
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}
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public void attack_enemy()
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{
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println(hyouji_f);
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375
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println(hyouji_time);
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377
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if (hyouji_f == true)
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379
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{
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println("pp");
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383
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BattleCharacter target = player_b;
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enemy_b.attack(target);
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390
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391
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if (player_b._hp > 0)
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{
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395
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this.menu_state = MENU_PLAYER_HP10;
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changeAnimation(this.menu_state);
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hyouji_time = 0;
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-
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403
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}
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|
405
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else
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407
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{
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213
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-
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this.menu_state = MENU_PLAYER_HP10;
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changeAnimation(this.menu_state);
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414
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415
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_parent.state = _parent.STATE_OVER;
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}
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if( key == ENTER)
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{
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if(kougeki_f == true)
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{
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println("プレイヤーの攻撃");
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attack();
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-
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231
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attack_enemy();
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-
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233
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-
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419
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hyouji_f = false;
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-
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235
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}
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-
else if(nigeru_f == true)
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{
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240
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241
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println("逃げる");
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-
escape(_parent.enemy);
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244
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-
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245
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nigeru_f = false;
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-
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247
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-
}
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248
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-
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249
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-
}
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250
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}
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252
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}
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254
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255
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-
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256
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-
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257
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-
public void attack()
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258
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-
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259
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-
{
|
260
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-
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261
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-
//攻撃
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262
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-
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263
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-
BattleCharacter target = enemy_b;
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264
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-
|
265
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-
player_b.attack(target);
|
266
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-
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267
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-
//text(player_b._name + " が " + target.getName() + " を攻撃", 100,500);
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268
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-
|
269
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-
if(enemy_b._hp > 0)
|
270
|
-
|
271
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-
{
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-
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273
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-
this.menu_state = MENU_ENEMY_HP10;
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274
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-
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275
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-
changeAnimation(this.menu_state);
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276
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-
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277
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}
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278
|
-
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279
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-
else if(enemy_b._hp <= 0)
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280
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-
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281
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-
{
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282
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-
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283
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-
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284
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-
|
285
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-
this.menu_state = MENU_ENEMY_HP0;
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286
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-
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287
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-
changeAnimation(this.menu_state);
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288
|
-
|
289
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-
|
290
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-
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291
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-
|
292
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-
|
293
|
-
this.menu_state = MENU_ENEMY_HP0_MS;
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294
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-
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295
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-
changeAnimation(this.menu_state);
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296
|
-
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297
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-
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298
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-
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299
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-
_parent.enemy.position.set(0,5000);
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300
|
-
|
301
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-
switch(_parent.map_c)
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302
|
-
|
303
|
-
{
|
304
|
-
|
305
|
-
case 1:
|
306
|
-
|
307
|
-
_parent.state = _parent.STATE_MGAME1;
|
308
|
-
|
309
|
-
break;
|
310
|
-
|
311
|
-
case 2:
|
312
|
-
|
313
|
-
_parent.state = _parent.STATE_MGAME2;
|
314
|
-
|
315
|
-
break;
|
316
|
-
|
317
|
-
}
|
318
|
-
|
319
|
-
}
|
320
|
-
|
321
|
-
}
|
322
|
-
|
323
|
-
|
324
|
-
|
325
|
-
public void escape(Enemy enemy)
|
326
|
-
|
327
|
-
{
|
328
|
-
|
329
|
-
enemy.invincible = true;
|
330
|
-
|
331
|
-
escape_f = (int)random(0,10);
|
332
|
-
|
333
|
-
if(escape_f % 2 == 0)
|
334
|
-
|
335
|
-
{
|
336
|
-
|
337
|
-
switch(_parent.map_c)//成功
|
338
|
-
|
339
|
-
{
|
340
|
-
|
341
|
-
case 1:
|
342
|
-
|
343
|
-
_parent.state = _parent.STATE_MGAME1;
|
344
|
-
|
345
|
-
break;
|
346
|
-
|
347
|
-
case 2:
|
348
|
-
|
349
|
-
_parent.state = _parent.STATE_MGAME2;
|
350
|
-
|
351
|
-
break;
|
352
|
-
|
353
|
-
}
|
354
|
-
|
355
|
-
}
|
356
|
-
|
357
|
-
else if( escape_f % 2 == 1)//失敗
|
358
|
-
|
359
|
-
{
|
360
|
-
|
361
|
-
attack_enemy();
|
362
|
-
|
363
|
-
if(player_b._hp == 0) _parent.state = _parent.STATE_OVER;
|
364
|
-
|
365
|
-
}
|
366
|
-
|
367
|
-
}
|
368
|
-
|
369
|
-
|
370
|
-
|
371
|
-
public void attack_enemy()
|
372
|
-
|
373
|
-
{
|
374
|
-
|
375
|
-
if(keyPressed && keyCode == DOWN)
|
376
|
-
|
377
|
-
{
|
378
|
-
|
379
|
-
println("a");
|
380
|
-
|
381
|
-
hyouji_f = true;
|
382
|
-
|
383
|
-
if(hyouji_f == true)
|
384
|
-
|
385
|
-
{
|
386
|
-
|
387
|
-
BattleCharacter target = player_b;
|
388
|
-
|
389
|
-
enemy_b.attack(target);
|
390
|
-
|
391
|
-
|
392
|
-
|
393
|
-
|
394
|
-
|
395
|
-
if(player_b._hp > 0)
|
396
|
-
|
397
|
-
{
|
398
|
-
|
399
|
-
|
400
|
-
|
401
|
-
this.menu_state = MENU_PLAYER_HP10;
|
402
|
-
|
403
|
-
changeAnimation(this.menu_state);
|
404
|
-
|
405
|
-
hyouji_time = 0;
|
406
|
-
|
407
|
-
}
|
408
|
-
|
409
|
-
else
|
410
|
-
|
411
|
-
{
|
412
|
-
|
413
|
-
this.menu_state = MENU_PLAYER_HP10;
|
414
|
-
|
415
|
-
changeAnimation(this.menu_state);
|
416
|
-
|
417
|
-
|
418
|
-
|
419
|
-
_parent.state = _parent.STATE_OVER;
|
420
|
-
|
421
|
-
}
|
422
|
-
|
423
|
-
hyouji_f = false;
|
424
|
-
|
425
|
-
}
|
426
|
-
|
427
|
-
}
|
428
|
-
|
429
|
-
//敵の攻撃
|
430
|
-
|
431
|
-
|
432
|
-
|
433
|
-
}
|
434
|
-
|
435
425
|
}
|
436
426
|
|
427
|
+
|
428
|
+
|
437
429
|
```
|
438
430
|
|
439
431
|
|