質問編集履歴
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〈code〉内にソースコードを書きました。
test
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@@ -14,6 +14,8 @@
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```
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```Processing
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int scene = 1;//ステージ
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@@ -162,255 +164,317 @@
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//---------------------------------------------------↑ドアの部屋
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else if (scene == 2) {
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room();
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fill(#AFAFAF);
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rect(290, 320, 80, 80);//カギ1}
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if (a) {//a = カギ1GET
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room();
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textSize(30);
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fill(#FF0000);
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text("YOU GET A KEY1 !", 100, 280);
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c = true;
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//ーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーー↑2つ目の部屋+カギ1
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else if (scene == 3) {
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room();
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if (d) {//カギ2出現
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room();
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fill(#03FFF9);
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rect(290, 320, 80, 80);//カギ2
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e = true;
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if (f) {//カギ2GET
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room();
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textSize(30);
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fill(#FF0000);
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text("YOU GET A KEY2 !", 100, 280);
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g = true;
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//ーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーー↑3つ目の部屋+カギ2
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else if (scene==4) {
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room();
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} else if (scene == 2) {
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room();
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fill(#AFAFAF);
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rect(290, 320, 80, 80);//カギ1}
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if (a) {//a = カギ1GET
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room();
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textSize(30);
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fill(#FF0000);
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text("YOU GET A KEY1 !", 100, 280);
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c = true;
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//ーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーー↑2つ目の部屋+カギ1
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} else if (scene == 3) {
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room();
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if (d) {//カギ2出現
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room();
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fill(#03FFF9);
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rect(290, 320, 80, 80);//カギ2
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e = true;
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if (f) {//カギ2GET
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room();
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textSize(30);
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fill(#FF0000);
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text("YOU GET A KEY2 !", 100, 280);
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g = true;
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//ーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーー↑3つ目の部屋+カギ2
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} else if (scene==4) {
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room();
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}
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if (g) {//カギ3出現
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room();
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fill(#FAFF03);
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rect(290, 320, 80, 80);//カギ3
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if (h) {//カギ3GET
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room();
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textSize(30);
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fill(#FF0000);
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text("YOU GET A KEY3 !", 100, 280);
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b = true;
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//ーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーー↑4つ目の部屋+カギ3
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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if (
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fi
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b = true;
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void mousePressed() {
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if (scene == 1) {
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if (mouseX < 40 && mouseX > 0 && mouseY > 215 && mouseY < 255) {
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scene = 4;
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}
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if (mouseX < 480 && mouseX > 440 && mouseY > 215 && mouseY < 255) {
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scene = 2;
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}
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//if (i) {//扉クリック
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//if (mouseX > 330 && mouseX < 440 && mouseY > 140 && mouseY < 370) {
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//b = true;
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//}
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//ーーーーーーーーーーーーーーーーーーーーーーーーーーーーーー↑ドアの部屋
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} else if (scene == 2) {
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if (mouseX < 40 && mouseX > 0 && mouseY > 215 && mouseY < 255) {
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scene = 1;
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}
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if (mouseX < 480 && mouseX > 440 && mouseY > 215 && mouseY < 255) {
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scene = 3;
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}
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//if (c) {//カギ1拾ってからカギ2クリック
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//if (mouseX > 290 && mouseX < 370 && mouseY > 320 && mouseY < 400) {//鍵1クリック
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//d = true;
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//}
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//ーーーーーーーーーーーーーーーーーーーーーーーーーーーーーー↑2つ目の部屋
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} else if (scene == 3) {
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if (mouseX < 40 && mouseX > 0 && mouseY > 215 && mouseY < 255) {
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scene = 2;
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}
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if (mouseX < 480 && mouseX > 440 && mouseY > 215 && mouseY < 255) {
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scene = 4;
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}
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//if (e) {
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//if (mouseX > 290 && mouseX < 370 && mouseY > 320 && mouseY < 400) {//鍵2クリック
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//f = true;
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//}
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//ーーーーーーーーーーーーーーーーーーーーーーーーーーーーーー↑3つ目の部屋
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} else if (scene == 4) {
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if (mouseX < 40 && mouseX > 0 && mouseY > 215 && mouseY < 255) {
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scene = 3;
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}
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if (mouseX < 480 && mouseX > 440 && mouseY > 215 && mouseY < 255) {
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scene = 1;
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}
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//if (g) {
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//if (mouseX > 290 && mouseX < 370 && mouseY > 320 && mouseY < 400) {//鍵3クリック
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// h = true;
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//}
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}
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}
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void mouseClicked() {
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if (scene == 1) {
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if (i) {//扉クリック
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if (mouseX > 330 && mouseX < 440 && mouseY > 140 && mouseY < 370) {
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b = true;
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} else if (scene == 2) {
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if (c) {//カギ1拾ってからカギ2クリック
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if (mouseX > 290 && mouseX < 370 && mouseY > 320 && mouseY < 400) {//鍵1クリック
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d = true;
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} else if (scene == 3) {
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if (e) {
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if (mouseX > 290 && mouseX < 370 && mouseY > 320 && mouseY < 400) {//鍵2クリック
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f = true;
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} else if (scene == 4) {
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if (g) {
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if (mouseX > 290 && mouseX < 370 && mouseY > 320 && mouseY < 400) {//鍵3クリック
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h = true;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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if (scene == 1) {
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if (mouseX < 40 && mouseX > 0 && mouseY > 215 && mouseY < 255) {
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scene = 4;
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}
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if (mouseX < 480 && mouseX > 440 && mouseY > 215 && mouseY < 255) {
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scene = 2;
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}
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if (i) {//扉クリック
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if (mouseX > 330 && mouseX < 440 && mouseY > 140 && mouseY < 370) {
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b = true;
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}
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}
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}
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}
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//ーーーーーーーーーーーーーーーーーーーーーーーーーーーーーー↑ドアの部屋
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306
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else if (scene == 2) {
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if (mouseX < 40 && mouseX > 0 && mouseY > 215 && mouseY < 255) {
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scene = 1;
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}
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if (mouseX < 480 && mouseX > 440 && mouseY > 215 && mouseY < 255) {
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scene = 3;
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}
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325
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if (c) {//カギ1拾ってからカギ2クリック
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326
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-
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327
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if (mouseX > 290 && mouseX < 370 && mouseY > 320 && mouseY < 400) {//鍵1クリック
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328
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-
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329
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d = true;
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330
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-
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331
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}
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332
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333
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-
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334
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//ーーーーーーーーーーーーーーーーーーーーーーーーーーーーーー↑2つ目の部屋
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336
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-
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337
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-
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338
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339
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-
else if (scene==3) {
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340
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if (mouseX < 40 && mouseX > 0 && mouseY > 215 && mouseY < 255) {
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|
-
scene = 2;
|
344
|
-
|
345
|
-
}
|
346
|
-
|
347
|
-
|
348
|
-
|
349
|
-
if (mouseX < 480 && mouseX > 440 && mouseY > 215 && mouseY < 255) {
|
350
|
-
|
351
|
-
scene = 4;
|
352
|
-
|
353
|
-
}
|
354
|
-
|
355
|
-
|
356
|
-
|
357
|
-
|
477
|
+
```
|
358
|
-
|
359
|
-
if (mouseX > 290 && mouseX < 370 && mouseY > 320 && mouseY < 400) {//鍵2クリック
|
360
|
-
|
361
|
-
f = true;
|
362
|
-
|
363
|
-
}
|
364
|
-
|
365
|
-
|
366
|
-
|
367
|
-
//ーーーーーーーーーーーーーーーーーーーーーーーーーーーーーー↑3つ目の部屋
|
368
|
-
|
369
|
-
|
370
|
-
|
371
|
-
else if (scene==4) {
|
372
|
-
|
373
|
-
if (mouseX < 40 && mouseX > 0 && mouseY > 215 && mouseY < 255) {
|
374
|
-
|
375
|
-
scene = 3;
|
376
|
-
|
377
|
-
}
|
378
|
-
|
379
|
-
|
380
|
-
|
381
|
-
if (mouseX < 480 && mouseX > 440 && mouseY > 215 && mouseY < 255) {
|
382
|
-
|
383
|
-
scene = 1;
|
384
|
-
|
385
|
-
}
|
386
|
-
|
387
|
-
|
388
|
-
|
389
|
-
if (g) {
|
390
|
-
|
391
|
-
if (mouseX > 290 && mouseX < 370 && mouseY > 320 && mouseY < 400) {//鍵3クリック
|
392
|
-
|
393
|
-
h = true;
|
394
|
-
|
395
|
-
}
|
396
|
-
|
397
|
-
}
|
398
|
-
|
399
|
-
}
|
400
|
-
|
401
|
-
}
|
402
|
-
|
403
|
-
}
|
404
|
-
|
405
|
-
}
|
406
|
-
|
407
|
-
}
|
408
|
-
|
409
|
-
}
|
410
|
-
|
411
|
-
|
412
|
-
|
413
|
-
|
414
478
|
|
415
479
|
|
416
480
|
|