質問編集履歴
1
コードがクライアント側でした申し訳ありません
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@@ -7,82 +7,89 @@
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サーバー:
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```C#
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class Program
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{
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{
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//====================================================
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//Client
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//====================================================
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static void Main(string[] args)
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{
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//Server
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BaseServer listener = new BaseServer();
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listener.Init("127.0.0.1", 12345);
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var task = listener.StartAccept();
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//ipアドレスとポート番号設定
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string ipOrHost = "127.0.0.1";
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int port = 12345;
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//sendData
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System.Text.Encoding enc = System.Text.Encoding.UTF8;
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byte[] body = enc.GetBytes(sendMsg);
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//通信
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BaseSocket sock = new BaseSocket();
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sock.Init(ipOrHost, port);
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sock.StartRecvThread(); //非同期通信Recv
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while (true)
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{
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sock.Send(body, body.Length);
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listener.BeginUpdate();
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-
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if (listener.clientList.Count > 0)
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{
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foreach (TcpRecvServer client in listener.clientList)
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{
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while (client.RecvDataListCount() > 0)
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{
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byte[] data = client.GetRecvDataList();
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if(client.Send(data, data.Length)<0)
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{
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break;
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}
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-
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Console.WriteLine("data合計={0}", client.RecvDataListCount());
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}
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}
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}
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listener.EndUpdate();
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}
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}
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}
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}
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}
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class
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class TcpRecvServer
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{
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public const int BUFSIZE = 2048;
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object lockObj = new object();
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public Socket socket { get; }
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public byte[] ReceiveBuffer;
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public List<byte> recvTempDataList = new List<byte>();
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public List<byte[]> recvDataList = new List<byte[]>();
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//ソケット作成
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private System.Net.Sockets.TcpClient tcp;
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private System.Net.Sockets.NetworkStream ns;
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private Object lockObject = new Object();
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public bool deleteFlg { get; private set; } = false;
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public bool threadDeleteFlg { get; private set; } = false;
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public TcpRecvServer(Socket _socket)
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{
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socket = _socket;
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ReceiveBuffer = new byte[BUFSIZE];
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}
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public byte[] GetRecvDataList()
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{
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byte[] returnData;
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lock (lockObj)
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{
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returnData = recvDataList[0];
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recvDataList.RemoveAt(0);
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}
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return returnData;
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}
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public
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public void AddRecvDateList(byte[] _data)
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{
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lock (lockObj)
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{
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recvDataList.Add(_data);
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}
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}
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~BaseSocket() { Close(); }
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public
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public int RecvDataListCount()
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{
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tcp = new System.Net.Sockets.TcpClient(_ipAddr, _port);
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int count;
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Console.WriteLine("サーバー({0}:{1})と接続しました({2}:{3})。", ((System.Net.IPEndPoint)tcp.Client.RemoteEndPoint).Address,
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((System.Net.IPEndPoint)tcp.Client.RemoteEndPoint).Port,
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((System.Net.IPEndPoint)tcp.Client.LocalEndPoint).Address,
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((System.Net.IPEndPoint)tcp.Client.LocalEndPoint).Port);
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lock (lockObj)
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{
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count= recvDataList.Count;
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}
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return count;
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}
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public
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public int Send(byte[] _sendData, int _dataSize)
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{
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int sendSize=-1;
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byte[] sendHeader;
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//header設定
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@@ -92,91 +99,206 @@
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sendHeader.CopyTo(sendBytes, 0);
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_sendData.CopyTo(sendBytes, sendHeader.Length);
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try
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{
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if (socket.Connected)
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{
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sendSize=socket.Send(sendBytes, sendBytes.Length, 0);
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}
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else
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{
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Console.WriteLine("sendError");
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}
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}
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catch(System.ObjectDisposedException)
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{
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//閉じた時
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/*
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System.Console.WriteLine("閉じました。");
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this.OnDeleteFlg();
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*/
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}
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catch (SocketException e)
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{
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Console.WriteLine("ソケットが切断されています。");
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Console.WriteLine(e);
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}
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return sendSize;
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}
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public void
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public void OnDeleteFlg()
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{
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lock (lockObj)
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{
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deleteFlg = true;
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}
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}
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public void
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public void OnThreadDeleteFlg()
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{
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lock (lockObj)
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{
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deleteFlg = true;
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}
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tcp.Close();
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}
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}
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class BaseServer
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{
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public List<TcpRecvServer> clientList { get;} = new List<TcpRecvServer>();
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private List<TcpRecvServer> addClientList = new List<TcpRecvServer>();
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private readonly object lockObj=new Object();
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Socket listener;
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public BaseServer() { }
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public void BeginUpdate()
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{
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//addClientListのための排他制御
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lock (
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lock (lockObj)
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{
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if (addClientList.Count > 0)
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{
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int byteSize = (int)recvTempDataList[0];
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Console.WriteLine("Routine size={0}\n", byteSize);
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if (recvTempDataList.Count > byteSize+sizeof(int))
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{
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byte[] addData;
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addData = recvTempDataList.GetRange(sizeof(int), byteSize).ToArray();
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clientList.AddRange(addClientList);
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addClientList = new List<TcpRecvServer>();
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}
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else
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{
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return;
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}
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}
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168
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}
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}
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170
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public void
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public void EndUpdate()
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{
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if (clientList.Count <= 0) return;
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List<TcpRecvServer> deleteList = new List<TcpRecvServer>();
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foreach (TcpRecvServer client in clientList)
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{
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if (deleteFlg
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if (client.deleteFlg == true)
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byte[] resBytes = new byte[1024];
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int resSize = -1;
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140
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resSize = ns.Read(resBytes, 0, resBytes.Length);
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141
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if (resSize == 0)
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{
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Console.WriteLine("サーバーが切断しました。");
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deleteList.Add(client);
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}
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}
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foreach (TcpRecvServer client in deleteList)
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{
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clientList.Remove(client);
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}
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}
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188
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public void Init(string _ip, int _port)
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189
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{
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190
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//ListenするIPアドレス
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IPAddress ipAdd = IPAddress.Parse(_ip);
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192
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+
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//TcpListenerオブジェクトを作成する
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IPEndPoint ipe = new IPEndPoint(ipAdd, _port);
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listener = new Socket(ipe.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
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listener.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
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197
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listener.Bind(ipe);
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198
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listener.Listen(1000);
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199
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+
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200
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}
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201
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+
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202
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public async Task StartAccept()
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203
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{
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204
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await Task.Run(() =>
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205
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{
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206
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while (true)
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147
207
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{
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148
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-
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208
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TcpRecvServer temp =new TcpRecvServer(listener.Accept());
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lock (
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209
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lock (lockObj)
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150
210
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{
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151
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211
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addClientList.Add(temp);
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212
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Console.WriteLine("接続あり");
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213
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}
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153
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-
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214
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StartReceive(temp);
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154
215
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}
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155
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-
}
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216
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});
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}
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219
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+
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//===========================================================================
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221
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//recv関係
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222
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//===========================================================================
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223
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//データ受信スタート
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158
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-
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224
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private static void StartReceive(TcpRecvServer _server)
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159
225
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{
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226
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//非同期受信を開始
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227
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_server.socket.BeginReceive(_server.ReceiveBuffer,
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228
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0,
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160
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-
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229
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_server.ReceiveBuffer.Length,
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230
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System.Net.Sockets.SocketFlags.None,
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231
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new System.AsyncCallback(ReceiveDataCallback),
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232
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_server);
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161
233
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}
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162
234
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235
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+
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163
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-
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236
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//BeginReceiveのコールバック
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237
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private static void ReceiveDataCallback(System.IAsyncResult ar)
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164
238
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{
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239
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//状態オブジェクトの取得
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240
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TcpRecvServer server = (TcpRecvServer)ar.AsyncState;
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241
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+
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242
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//読み込んだ長さを取得
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165
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-
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243
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int len = 0;
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244
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try
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166
245
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{
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246
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if(server.socket.Connected)len = server.socket.EndReceive(ar);
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247
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}
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248
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catch (System.ObjectDisposedException)
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249
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{
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250
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//閉じた時
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251
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System.Console.WriteLine("閉じました。");
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server.OnDeleteFlg();
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return;
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254
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}
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255
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+
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256
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//切断されたか調べる
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257
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if (len <= 0)
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258
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{
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259
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System.Console.WriteLine("切断されました。");
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260
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server.socket.Close();
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server.OnDeleteFlg();
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return;
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263
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+
}
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264
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+
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265
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//受信したデータを蓄積する
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266
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Array.Resize(ref server.ReceiveBuffer, len);
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267
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+
server.recvTempDataList.AddRange(server.ReceiveBuffer);
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268
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+
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269
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//受信用配列のサイズを元に戻す
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270
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+
Array.Resize(ref server.ReceiveBuffer, TcpRecvServer.BUFSIZE);
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271
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+
|
272
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+
//データの整形
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273
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while (server.recvTempDataList.Count>sizeof(int))
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274
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+
{
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275
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+
int byteSize = (int)server.recvTempDataList[0];
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276
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+
if (server.recvTempDataList.Count > byteSize+sizeof(int))
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277
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{
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278
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+
byte[] addData;
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279
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+
addData = server.recvTempDataList.GetRange(sizeof(int), byteSize).ToArray();
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280
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+
server.AddRecvDateList(addData);
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281
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+
server.recvTempDataList.RemoveRange(0, sizeof(int) + byteSize);
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282
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+
}
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283
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+
else
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284
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+
{
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285
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+
break;
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286
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+
}
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287
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+
}
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288
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+
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289
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+
//再び受信開始
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290
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+
if(server.socket.Connected)server.socket.BeginReceive(server.ReceiveBuffer,
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291
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+
0,
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292
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+
server.ReceiveBuffer.Length,
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293
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+
System.Net.Sockets.SocketFlags.None,
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294
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+
new System.AsyncCallback(ReceiveDataCallback),
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167
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-
|
295
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server);
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168
|
-
});
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169
296
|
}
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170
297
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|
171
|
-
public byte[] GetRecvData()
|
172
|
-
{
|
173
|
-
byte[] returnData;
|
174
|
-
returnData = recvDataList[0];
|
175
|
-
recvDataList.RemoveAt(0);
|
176
|
-
return returnData;
|
177
|
-
}
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178
298
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}
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179
299
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|
300
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+
|
301
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+
|
180
302
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```
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181
303
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### 実装環境
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182
304
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mac
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