質問編集履歴
3
追記しました
test
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test
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@@ -8,7 +8,9 @@
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以下には
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文字数制限があるので変更後のコードは以下に、変更前のコードは編集依頼の返信画面に載せてあります。
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お手数おかけしますがご確認よろしくお願いします。
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文字数制限があるので変更後のみ載せます。自機の移動ができなくなったのでPlayer系の関数に問題があると思います
test
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,,,processing 変更
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,,,processing 変更後(引数渡し)
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int keyy; //流れ管理
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int px1=240,py1=50,ph1=50,pw1=50; //プレイヤー1の座標と高さ幅
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int px,pw=50,py=
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int px2,pw2=50,py2=700,ph2=50;//プレイヤー2の座標と高さ幅
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float[] ex =new float[12];
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float[] ex =new float[12]; //敵の座標
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int[] ey = new int[12];
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int[] bPx = new int[6]; //Player弾
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int[] bPx1 = new int[6]; //Player弾
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int[] bPy
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int[] bPy1= new int[6];
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int[] bPx2 = new int[6]; //Player弾
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int[] bPy2= new int[6];
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imgLoad();
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gameInit(); //ゲーム初期化
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gameInit(bPy1); //ゲーム初期化
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}
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}else if( keyy == 1){
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//px1,py1,pw1,ph1,bPx1,bPy1
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gamePlay();
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}else if( keyy == 2){
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void gameInit(){
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void gameInit(int[] bPy){
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keyy = 0;
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//px1 =240;
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for(int i =0; i<12; i++){
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}
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//int px,int py,int pw,int ph,int[]bPx,int[]bPy
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void gamePlay(){
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playerMove();
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playerMove(bPx1,bPy1,px1,pw1);
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image(player1,px,py,pw,ph);
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image(player1,px1,py1,pw1,ph1);
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enemyMove();
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enemyDisp();
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enemyDisp(bPx1,bPy1);
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bombPMove();
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bombPMove(bPx1,bPy1);
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bombEMove();
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bombEMove(px1,py1,pw1,ph1);
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scoreDisp();
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}
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void playerMove(){
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void playerMove(int[] bPx,int[] bPy,int px,int pw){
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// if( (keyPressed == true) && (key == CODED) ){
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bombWait =10; //10秒まち
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bombPAdd();
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bombPAdd(bPx,bPy,px,pw);
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if( (
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}
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}
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void enemyMove(){
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for(int i=0; i<12; i++){
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ex[i] += ev[i];
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if( (ef[i] ==0) && (ex[i] < -50) ){
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ef[i]= 2; //画面外皮表示
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}
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283
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if( (ef[i] ==1) && (ex[i] >600) ){
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ef[i]= 2; //画面外皮表示
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}
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}
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if ( random(1000)<20){ //敵の発生率
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293
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enemyAdd();
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}
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}
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300
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void enemyDisp(int[] bPx,int[] bPy){
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305
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for(int i=0; i<12; i++){
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306
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307
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if ( ef[i] <2){
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image(enemy[0],ex[i],ey[i],50,50);
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for(int j=0; j<6; j++){
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314
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if( (bPx[j] < ex[i]+50) && (bPx[j]+25 > ex[i])
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317
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&& (bPy[j] < ey[i]+50) && (bPy[j]+25 > ey[i]) ){
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318
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319
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bPy[j] = -20;
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ef[i] = 2;
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322
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323
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scoreS +=10;
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325
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break;
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}
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}
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}
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if ( (ef[i] < 2) && (random(2000)<10) ){ //敵爆弾発生率
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339
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bombEAdd(int (ex[i]), ey[i] );
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}
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}
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}
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346
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349
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void enemyAdd(){
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350
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351
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for(int i=0; i<12; i++){
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352
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353
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if( ef[i] == 2){ //未使用の中から敵を追加
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354
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355
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ev[i] = random(0.5,2.5);
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356
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357
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if (random(100) <50){
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358
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359
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ef[i] = 0 ; //左
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360
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361
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ex[i] = 600;
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362
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363
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ev[i] =-ev[i] ;
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364
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365
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}
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366
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else{
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368
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ef[i] = 1;
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370
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371
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ex[i]= -80;
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372
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373
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}
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374
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375
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ey[i] = int(random(150,650));
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376
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377
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break;
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378
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379
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}
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380
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381
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}
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382
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383
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}
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384
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385
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386
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387
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void bombPAdd(int[] bPx,int[]bPy,int px,int pw){
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388
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+
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389
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for(int i=0; i<3; i++){
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390
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+
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391
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if ( bPy[i] == -20){ //未使用の弾を使う
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392
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+
|
393
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+
bPx[i] = px + (pw/2)-15; //Pの中心
|
394
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+
|
395
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bPy[i] = 70;
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396
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+
|
397
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+
break; //一発のみ
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398
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+
|
399
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}
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400
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+
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401
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}
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402
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403
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}
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404
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405
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406
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407
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void bombPMove(int[] bPx,int[]bPy){
|
408
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+
|
409
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int bcnt =3;
|
410
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+
|
411
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+
for(int i= 0; i<3; i++){
|
412
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+
|
413
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+
if ( bPy[i] >0){
|
414
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+
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415
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+
bPy[i] += 5;
|
416
|
+
|
417
|
+
bcnt--;
|
418
|
+
|
419
|
+
}
|
420
|
+
|
421
|
+
if ( bPy[i] >800){ //画面上外
|
422
|
+
|
423
|
+
bPy[i] = -20; //未使用に戻す
|
424
|
+
|
425
|
+
}
|
426
|
+
|
427
|
+
image(bombP,bPx[i],bPy[i]-8,30,30);
|
428
|
+
|
429
|
+
//for(int e= 0; e<12; e++){
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430
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+
|
431
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+
// if( (bPx[i] < ex[e]+50) && (bPx[i]+25 > ex[e])
|
432
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+
|
433
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+
// && (bPy[i] < ey[e]+50) && (bPy[i]+25 > ey[e]) ){
|
434
|
+
|
435
|
+
// scoreS +=10;
|
436
|
+
|
437
|
+
|
438
|
+
|
439
|
+
// }
|
440
|
+
|
441
|
+
//}
|
442
|
+
|
443
|
+
|
444
|
+
|
445
|
+
}
|
446
|
+
|
447
|
+
for(int i=0; i< bcnt; i++){
|
448
|
+
|
449
|
+
image(bombP, 230+i*26,10,25,25);
|
450
|
+
|
451
|
+
}
|
452
|
+
|
453
|
+
}
|
454
|
+
|
455
|
+
|
456
|
+
|
457
|
+
void bombEAdd(int xx, int yy){
|
458
|
+
|
459
|
+
for( int i=0; i<20; i++){
|
460
|
+
|
461
|
+
if ( bEy[i] == -20){
|
462
|
+
|
463
|
+
bEx[i] = xx +18;
|
464
|
+
|
465
|
+
bEy[i] = yy;
|
466
|
+
|
467
|
+
if( random(100) < 50 ){
|
468
|
+
|
469
|
+
bEv[i] = 1;
|
470
|
+
|
471
|
+
}else{
|
472
|
+
|
473
|
+
bEv[i] = -1;
|
474
|
+
|
475
|
+
}
|
476
|
+
|
477
|
+
break;
|
478
|
+
|
479
|
+
}
|
480
|
+
|
481
|
+
}
|
482
|
+
|
483
|
+
}
|
484
|
+
|
485
|
+
|
486
|
+
|
487
|
+
void bombEMove(int px,int py,int pw,int ph ){
|
488
|
+
|
489
|
+
for( int i = 0; i<20; i++){
|
490
|
+
|
491
|
+
//bEv[i] = 1;
|
492
|
+
|
493
|
+
if ( (bEy[i] > 0) ){
|
494
|
+
|
495
|
+
//if( random(100) < 50 ){
|
496
|
+
|
497
|
+
bEy[i] -= bEv[i];
|
498
|
+
|
499
|
+
// }
|
500
|
+
|
501
|
+
//else{
|
502
|
+
|
503
|
+
// bEy[i] +=bEv[i];
|
504
|
+
|
505
|
+
//}
|
506
|
+
|
507
|
+
}
|
508
|
+
|
509
|
+
if(( bEy[i] <= 0) || ( bEy[i] >=800) ) {
|
510
|
+
|
511
|
+
//if(bEy[i] < 90) {
|
512
|
+
|
513
|
+
bEy[i] = -20;
|
514
|
+
|
515
|
+
}
|
516
|
+
|
517
|
+
|
518
|
+
|
519
|
+
if( (bEx[i] < px+pw) && (bEx[i]+10 >px)
|
520
|
+
|
521
|
+
&& (bEy[i] < py+ph) && (bEy[i]+10 >py) ) {
|
522
|
+
|
523
|
+
bEy[i] = -20;
|
524
|
+
|
525
|
+
scoreS -=50;
|
526
|
+
|
527
|
+
}
|
528
|
+
|
529
|
+
|
530
|
+
|
531
|
+
|
532
|
+
|
533
|
+
fill(0);
|
534
|
+
|
535
|
+
rect(bEx[i],bEy[i],10,10);
|
536
|
+
|
537
|
+
// image(bombP,bEx[i],bEy[i]-8,10,10);
|
538
|
+
|
539
|
+
}
|
540
|
+
|
541
|
+
}
|
542
|
+
|
543
|
+
|
544
|
+
|
545
|
+
void scoreDisp(){
|
546
|
+
|
547
|
+
textSize(24);
|
548
|
+
|
549
|
+
text( "score:"+scoreS, 10,25);
|
550
|
+
|
551
|
+
}
|
1
プログラムの変更前と後を追記
test
CHANGED
File without changes
|
test
CHANGED
@@ -8,9 +8,11 @@
|
|
8
8
|
|
9
9
|
|
10
10
|
|
11
|
-
以下にはおそらく問題であろう部分だけ載せておきます
|
11
|
+
以下にはおそらく問題であろうプレイヤーの動きに関する部分だけ載せておきます。
|
12
|
+
|
13
|
+
|
14
|
+
|
12
|
-
|
15
|
+
,,,processing 変更前
|
13
|
-
|
14
16
|
|
15
17
|
|
16
18
|
|
@@ -20,6 +22,248 @@
|
|
20
22
|
|
21
23
|
PImage[] enemy = new PImage[2];
|
22
24
|
|
25
|
+
|
26
|
+
|
27
|
+
int px,pw=50,py=50,ph=50;
|
28
|
+
|
29
|
+
|
30
|
+
|
31
|
+
float[] ex =new float[12];
|
32
|
+
|
33
|
+
int[] ey = new int[12];
|
34
|
+
|
35
|
+
int[] ef = new int[12]; //フラグ 0:左方向 1:右方向 2:未使用
|
36
|
+
|
37
|
+
float[] ev = new float[12]; //敵の移動速度
|
38
|
+
|
39
|
+
|
40
|
+
|
41
|
+
int[] bPx = new int[6]; //Player弾
|
42
|
+
|
43
|
+
int[] bPy = new int[6];
|
44
|
+
|
45
|
+
|
46
|
+
|
47
|
+
int[] bEx = new int[20]; //Enemy弾
|
48
|
+
|
49
|
+
int[] bEy = new int[20];
|
50
|
+
|
51
|
+
int[] bEv = new int[20]; //E弾速度
|
52
|
+
|
53
|
+
|
54
|
+
|
55
|
+
int bombWait;
|
56
|
+
|
57
|
+
int keyKeep; //押下中のキー
|
58
|
+
|
59
|
+
|
60
|
+
|
61
|
+
int scoreS = 0;
|
62
|
+
|
63
|
+
int scoreC = 0;
|
64
|
+
|
65
|
+
|
66
|
+
|
67
|
+
void setup(){
|
68
|
+
|
69
|
+
size(600,800);
|
70
|
+
|
71
|
+
noStroke();
|
72
|
+
|
73
|
+
frameRate(30);
|
74
|
+
|
75
|
+
imgLoad();
|
76
|
+
|
77
|
+
gameInit(); //ゲーム初期化
|
78
|
+
|
79
|
+
}
|
80
|
+
|
81
|
+
|
82
|
+
|
83
|
+
void draw(){
|
84
|
+
|
85
|
+
background(100);
|
86
|
+
|
87
|
+
if( keyy == 0){
|
88
|
+
|
89
|
+
gameTitle();
|
90
|
+
|
91
|
+
|
92
|
+
|
93
|
+
}else if( keyy == 1){
|
94
|
+
|
95
|
+
gamePlay();
|
96
|
+
|
97
|
+
}else if( keyy == 2){
|
98
|
+
|
99
|
+
gameOver();
|
100
|
+
|
101
|
+
}
|
102
|
+
|
103
|
+
|
104
|
+
|
105
|
+
}
|
106
|
+
|
107
|
+
|
108
|
+
|
109
|
+
void gameInit(){
|
110
|
+
|
111
|
+
keyy = 0;
|
112
|
+
|
113
|
+
px =240;
|
114
|
+
|
115
|
+
for(int i =0; i<12; i++){
|
116
|
+
|
117
|
+
ef[i] = 2;
|
118
|
+
|
119
|
+
//ex[i] = i*20;
|
120
|
+
|
121
|
+
//ey[i] = 110 + i*50;
|
122
|
+
|
123
|
+
//ev[i] =random(0.5,2.5);
|
124
|
+
|
125
|
+
}
|
126
|
+
|
127
|
+
for(int i=0; i<6; i++){
|
128
|
+
|
129
|
+
bPy[i] = -20; //-20:未使用
|
130
|
+
|
131
|
+
}
|
132
|
+
|
133
|
+
bombWait = 0;
|
134
|
+
|
135
|
+
keyKeep = 0;
|
136
|
+
|
137
|
+
|
138
|
+
|
139
|
+
for(int i=0; i<20; i++){
|
140
|
+
|
141
|
+
bEy[i] = -20; //-20:未使用
|
142
|
+
|
143
|
+
}
|
144
|
+
|
145
|
+
|
146
|
+
|
147
|
+
}
|
148
|
+
|
149
|
+
void gameTitle(){
|
150
|
+
|
151
|
+
keyy =1;
|
152
|
+
|
153
|
+
}
|
154
|
+
|
155
|
+
void gamePlay(){
|
156
|
+
|
157
|
+
playerMove();
|
158
|
+
|
159
|
+
image(player1,px,py,pw,ph);
|
160
|
+
|
161
|
+
enemyMove();
|
162
|
+
|
163
|
+
enemyDisp();
|
164
|
+
|
165
|
+
bombPMove();
|
166
|
+
|
167
|
+
bombEMove();
|
168
|
+
|
169
|
+
scoreDisp();
|
170
|
+
|
171
|
+
}
|
172
|
+
|
173
|
+
void gameOver(){
|
174
|
+
|
175
|
+
scoreDisp();
|
176
|
+
|
177
|
+
}
|
178
|
+
|
179
|
+
|
180
|
+
|
181
|
+
void imgLoad(){
|
182
|
+
|
183
|
+
player1 = loadImage("player2.png");
|
184
|
+
|
185
|
+
enemy[0] =loadImage("敵.png");
|
186
|
+
|
187
|
+
bombP =loadImage("2弾.png");
|
188
|
+
|
189
|
+
}
|
190
|
+
|
191
|
+
void playerMove(){
|
192
|
+
|
193
|
+
// if( (keyPressed == true) && (key == CODED) ){
|
194
|
+
|
195
|
+
if( ( keyKeep == LEFT) && (px>0) ){
|
196
|
+
|
197
|
+
px -= 3;
|
198
|
+
|
199
|
+
}
|
200
|
+
|
201
|
+
if( ( keyKeep == RIGHT) &&(px <600-pw) ){
|
202
|
+
|
203
|
+
px += 3;
|
204
|
+
|
205
|
+
}
|
206
|
+
|
207
|
+
// }
|
208
|
+
|
209
|
+
if( bombWait>0){
|
210
|
+
|
211
|
+
bombWait--;
|
212
|
+
|
213
|
+
}
|
214
|
+
|
215
|
+
if( (keyPressed == true) && (key == ' ' ) && (bombWait == 0) ){
|
216
|
+
|
217
|
+
bombWait =10; //10秒まち
|
218
|
+
|
219
|
+
bombPAdd();
|
220
|
+
|
221
|
+
|
222
|
+
|
223
|
+
}
|
224
|
+
|
225
|
+
}
|
226
|
+
|
227
|
+
void keyPressed(){
|
228
|
+
|
229
|
+
if (key == CODED){
|
230
|
+
|
231
|
+
if( (keyCode == LEFT) || (keyCode == RIGHT) ){
|
232
|
+
|
233
|
+
keyKeep = keyCode;
|
234
|
+
|
235
|
+
}
|
236
|
+
|
237
|
+
}
|
238
|
+
|
239
|
+
}
|
240
|
+
|
241
|
+
void keyReleased(){
|
242
|
+
|
243
|
+
if (key == CODED){
|
244
|
+
|
245
|
+
if( (keyCode == LEFT) || (keyCode == RIGHT) ){
|
246
|
+
|
247
|
+
keyKeep = 0;
|
248
|
+
|
249
|
+
}
|
250
|
+
|
251
|
+
}
|
252
|
+
|
253
|
+
}
|
254
|
+
|
255
|
+
|
256
|
+
|
257
|
+
|
258
|
+
|
259
|
+
,,,processing 変更後(引数渡し)
|
260
|
+
|
261
|
+
int keyy; //流れ管理
|
262
|
+
|
263
|
+
PImage player1,bg, bombP;// bP: プレイヤーの弾
|
264
|
+
|
265
|
+
PImage[] enemy = new PImage[2];
|
266
|
+
|
23
267
|
int px1=240,py1=50,ph1=50,pw1=50; //プレイヤー1の座標と高さ幅
|
24
268
|
|
25
269
|
int[] bPx1 = new int[6]; //Player弾
|
@@ -152,11 +396,11 @@
|
|
152
396
|
|
153
397
|
void imgLoad(){
|
154
398
|
|
155
|
-
player1 = loadImage("player
|
399
|
+
player1 = loadImage("player1.png");
|
156
400
|
|
157
401
|
enemy[0] =loadImage("敵.png");
|
158
402
|
|
159
|
-
bombP =loadImage("
|
403
|
+
bombP =loadImage("弾.png");
|
160
404
|
|
161
405
|
}
|
162
406
|
|