質問編集履歴

1

間違えて登録したので、こちらは閉じました。

2019/04/21 10:36

投稿

nagi2011
nagi2011

スコア17

test CHANGED
@@ -1 +1 @@
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- UnityでAR(Vuforia)の設定を行いたい
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+ UnityでAR(Vuforia)の設定を行いたい(間違えて登録したので、こちらは閉じました。)
test CHANGED
@@ -1,311 +1,3 @@
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- Unity(2018.3.0f2 (64-bit))ARの実装をしたく、
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+ 間違えて登録したの、こちらは閉じました
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- XR Settingsから「Vuforia Augmented Reality Support」にチェック付け、
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-
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- Androidのビルドを実行したところ、以下のエラーが表示されました。
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- AndroidManifest.xml:66: AAPT: error: resource drawable/app_banner (aka com.aaa.test_proj:drawable/app_banner) not found.
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- ※全文は、以下、【エラー内容】を参照
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- AndroidManifest.xmlの66行目以降は以下の通りになっています。
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- <application
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-
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- android:banner="@drawable/app_banner"
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- android:debuggable="false"
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- android:icon="@mipmap/app_icon"
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- android:isGame="true"
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- android:label="@string/app_name"
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- android:theme="@style/UnityThemeSelector" >
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-
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- <activity
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- android:name="com.unity3d.player.UnityPlayerActivity"
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-
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- android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density"
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- android:hardwareAccelerated="false"
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- android:label="@string/app_name"
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-
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- android:launchMode="singleTask"
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- android:screenOrientation="sensorPortrait" >
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-
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- <intent-filter>
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- <action android:name="android.intent.action.MAIN" />
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-
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- <category android:name="android.intent.category.LAUNCHER" />
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- <category android:name="android.intent.category.LEANBACK_LAUNCHER" />
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-
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- </intent-filter>
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-
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-
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- <meta-data
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- android:name="unityplayer.UnityActivity"
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- android:value="true" />
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- </activity>
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-
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- ※以下、省略
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- UnityのAndroid設定で何かが不足していると思われるのですが、
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- どのような設定を行えばよいのでしょうか。
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- 【エラー内容】
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- CommandInvokationFailure: Gradle build failed.
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- D:\unity\Unity2018_3_0f2\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe -classpath "D:\unity\Unity2018_3_0f2\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.6.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"
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- stderr[
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- FAILURE: Build failed with an exception.
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- * What went wrong:
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- Execution failed for task ':processReleaseResources'.
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- > Android resource linking failed
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- Output: D:\bitbucket\TestProject\test001\Temp\gradleOut\build\intermediates\merged_manifests\release\processReleaseManifest\merged\AndroidManifest.xml:66: error: resource drawable/app_banner (aka com.aaa.test_proj:drawable/app_banner) not found.
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- error: failed processing manifest.
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- Command: C:\Users\tsato.gradle\caches\transforms-1\files-1.1\aapt2-3.2.0-4818971-windows.jar\7df41114b69516ab593566f566f4fd9f\aapt2-3.2.0-4818971-windows\aapt2.exe link -I\
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- D:\AP\Android\android-sdk\platforms\android-26\android.jar\
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- --manifest\
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- D:\bitbucket\TestProject\test001\Temp\gradleOut\build\intermediates\merged_manifests\release\processReleaseManifest\merged\AndroidManifest.xml\
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- -o\
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- D:\bitbucket\TestProject\test001\Temp\gradleOut\build\intermediates\processed_res\release\processReleaseResources\out\resources-release.ap_\
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- -R\
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- @D:\bitbucket\TestProject\test001\Temp\gradleOut\build\intermediates\incremental\processReleaseResources\resources-list-for-resources-release.ap_.txt\
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-
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- --auto-add-overlay\
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- --java\
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- D:\bitbucket\TestProject\test001\Temp\gradleOut\build\generated\not_namespaced_r_class_sources\release\processReleaseResources\r\
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- --custom-package\
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- com.aaa.test_proj\
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-
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- -0\
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-
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- apk\
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-
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- -0\
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-
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- .unity3d\
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-
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- -0\
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-
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- .ress\
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-
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- -0\
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-
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- .resource\
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-
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- -0\
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-
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- .obb\
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-
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- -0\
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-
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- google-services-desktop.json\
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-
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- -0\
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-
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- google-services.json\
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-
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- --output-text-symbols\
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- D:\bitbucket\TestProject\test001\Temp\gradleOut\build\intermediates\symbols\release\R.txt\
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- --no-version-vectors
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- Daemon: AAPT2 aapt2-3.2.0-4818971-windows Daemon #0
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- Output: D:\bitbucket\TestProject\test001\Temp\gradleOut\build\intermediates\merged_manifests\release\processReleaseManifest\merged\AndroidManifest.xml:66: AAPT: error: resource drawable/app_banner (aka com.aaa.test_proj:drawable/app_banner) not found.
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- error: failed processing manifest.
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- Command: C:\Users\tsato.gradle\caches\transforms-1\files-1.1\aapt2-3.2.0-4818971-windows.jar\7df41114b69516ab593566f566f4fd9f\aapt2-3.2.0-4818971-windows\aapt2.exe link -I\
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- D:\AP\Android\android-sdk\platforms\android-26\android.jar\
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- --manifest\
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- D:\bitbucket\TestProject\test001\Temp\gradleOut\build\intermediates\merged_manifests\release\processReleaseManifest\merged\AndroidManifest.xml\
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-
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- -o\
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- D:\bitbucket\TestProject\test001\Temp\gradleOut\build\intermediates\processed_res\release\processReleaseResources\out\resources-release.ap_\
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-
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- -R\
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-
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- @D:\bitbucket\TestProject\test001\Temp\gradleOut\build\intermediates\incremental\processReleaseResources\resources-list-for-resources-release.ap_.txt\
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-
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- --auto-add-overlay\
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-
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- --java\
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- D:\bitbucket\TestProject\test001\Temp\gradleOut\build\generated\not_namespaced_r_class_sources\release\processReleaseResources\r\
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-
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- --custom-package\
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-
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- com.aaa.test_proj\
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-
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- -0\
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-
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- apk\
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-
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- -0\
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-
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- .unity3d\
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-
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- -0\
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-
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- .ress\
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-
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- -0\
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-
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- .resource\
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-
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- -0\
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-
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- .obb\
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-
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- -0\
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-
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- google-services-desktop.json\
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-
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- -0\
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-
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- google-services.json\
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-
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- --output-text-symbols\
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- D:\bitbucket\TestProject\test001\Temp\gradleOut\build\intermediates\symbols\release\R.txt\
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- --no-version-vectors
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- Daemon: AAPT2 aapt2-3.2.0-4818971-windows Daemon #0
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- * Try:
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- Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
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- * Get more help at https://help.gradle.org
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- BUILD FAILED in 14s
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- ]
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- stdout[
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- :checkReleaseClasspath
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- :preBuild UP-TO-DATE
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- :preReleaseBuild
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- :compileReleaseAidl NO-SOURCE
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- :compileReleaseRenderscript
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-
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- :checkReleaseManifest
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-
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- :generateReleaseBuildConfig
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- :prepareLintJar
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- :mainApkListPersistenceRelease
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-
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- :generateReleaseResValues
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- :generateReleaseResources
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- :mergeReleaseResources
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- :createReleaseCompatibleScreenManifests
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- :processReleaseManifest
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-
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- :splitsDiscoveryTaskRelease
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-
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- :processReleaseResources FAILED
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- 13 actionable tasks: 13 executed
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-
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- ]
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- exit code: 1
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- UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
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- UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
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- UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
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- UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1 progress, System.String error)
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- UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1 progress)
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- Rethrow as GradleInvokationException: Gradle build failed
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- UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1 progress)
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- UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
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- UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
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- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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+ 同じような内容で別の質問を起こしました。