質問編集履歴
2
前置きで一応書いたのですが、分かりにくかったらしいので、ループ文を何故記述したいのかを完結に纏めて下記に付け足しました、本当に申し訳ありません。
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@@ -261,3 +261,9 @@
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## 開発環境
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OS:Windows10 OpenGLライブラリ:GL2 (JOGL)
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## 何故ループ文を定義したいのかについて
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要するに前置きでも言った桃李ゲームプログラムを書きたいので、ループ文を記述したり(定義したい)という事です。
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ソースコードの追記。
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@@ -5,3 +5,259 @@
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よろしければその方法を教えて頂けませんか?。
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ちなみに、現在記述途中のソースコードはこちらです。
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```Java
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import com.jogamp.opengl.GL2;
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import com.jogamp.opengl.GLAnimatorControl;
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import com.jogamp.opengl.GLAutoDrawable;
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import com.jogamp.opengl.GLCapabilities;
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import com.jogamp.opengl.GLEventListener;
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import com.jogamp.opengl.GLProfile;
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import com.jogamp.opengl.awt.GLCanvas;
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import javax.swing.*;
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import java.awt.event.KeyListener;
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import java.awt.event.KeyEvent;
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public class Main extends JFrame implements KeyListener, Runnable, GLEventListener {
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private static final long serialVersionUID = 1L;
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public static boolean Game = true;
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public static void main(String[] args){
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Main mt = new Main();
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Thread thread = new Thread(mt);
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thread.start();
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//getting the capabilities object of GL2 profile
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final GLProfile profile = GLProfile.get(GLProfile.GL2);
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GLCapabilities capabilities = new GLCapabilities(profile);
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// The canvas
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final GLCanvas glcanvas = new GLCanvas(capabilities);
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Main b = new Main();
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glcanvas.addGLEventListener(b);
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glcanvas.setSize(800, 700);
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//creating frame
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final JFrame frame = new JFrame (" Shooting game");
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//adding canvas to it
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frame.getContentPane().add(glcanvas);
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frame.setSize(frame.getContentPane().getPreferredSize());
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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//ImageIcon icon = new ImageIcon ("./icon.png") ;
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//frame.setIconImage(icon.getImage());
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frame.setLocationRelativeTo(null);
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frame.setVisible(true);
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}
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@Override
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public void run(){
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/*
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while(Game ==true){
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addKeyListener(this);
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}
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*/
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}
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/** 初期処理 */
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@Override
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public void init(GLAutoDrawable drawable) {
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// 画面を初期化する
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GL2 g = drawable.getGL().getGL2();
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// black background(黒で初期化)
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g.glClearColor(0, 0, 0, 0);
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}
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/**
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* Draw 2D graphics "H"
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* 2次元描画で"H”を描く
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*/
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@Override
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public void display(GLAutoDrawable drawable) {
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// 表示 start GL(GL2 or GL2)
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GL2 g = drawable.getGL().getGL2();
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g.glClear(GL2.GL_COLOR_BUFFER_BIT);
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// draw in red
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g.glColor3d(1, 0, 0);
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// draw "H"
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g.glBegin(GL2.GL_LINES);
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// raw line
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g.glVertex2d(-0.8, 0.8);
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g.glVertex2d(-0.8, -0.8);
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g.glVertex2d(-0.8, 0.0);
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g.glVertex2d(-0.4, 0.0);
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g.glVertex2d(-0.4, 0.8);
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g.glVertex2d(-0.4, -0.8);
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// stop draw
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g.glEnd();
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}
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@Override
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public void dispose(GLAutoDrawable arg0) {
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//method body
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}
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@Override
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public void reshape(GLAutoDrawable arg0, int arg1, int arg2, int arg3, int arg4) {
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// method body
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}
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@Override
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public void keyTyped(KeyEvent e) {
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int key = 0;
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int keycode = e.getKeyCode();
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if (key == KeyEvent.VK_W){
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System.out.println("Wキーが押された");
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}
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}
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@Override
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public void keyPressed(KeyEvent e) {
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throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
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}
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@Override
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public void keyReleased(KeyEvent e) {
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throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
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}
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}
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```
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259
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260
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|
261
|
+
## 開発環境
|
262
|
+
|
263
|
+
OS:Windows10 OpenGLライブラリ:GL2 (JOGL)
|