質問編集履歴
2
誤字
title
CHANGED
File without changes
|
body
CHANGED
@@ -38,7 +38,7 @@
|
|
38
38
|
|
39
39
|
|
40
40
|
void Update() {
|
41
|
-
if (Input.GetKey("a") && !
|
41
|
+
if (Input.GetKey("a") && !jumpChecker2) {
|
42
42
|
//((Y軸+止まる位置)/Y軸)
|
43
43
|
//float hoge = ((height2 + LandingPosY) / height2);
|
44
44
|
float hoge = ((LandingPosY * 2) / height2);
|
@@ -61,7 +61,6 @@
|
|
61
61
|
initPositionX2 = transform.position.x; // ジャンプ開始時のX座標を覚えておく
|
62
62
|
|
63
63
|
|
64
|
-
jumpStart2 = false;
|
65
64
|
}
|
66
65
|
if (jumpChecker2)
|
67
66
|
{
|
1
誤字
title
CHANGED
File without changes
|
body
CHANGED
@@ -54,11 +54,11 @@
|
|
54
54
|
//Y軸
|
55
55
|
fixedGravityY2 = -2 * height2 / (time2 * time2);
|
56
56
|
initVelocityY2 = 2 * height2 / time2;
|
57
|
-
initPositionY2 =
|
57
|
+
initPositionY2 = transform.position.y;
|
58
58
|
|
59
59
|
//X軸
|
60
60
|
initVelocityX2 = (width2*hoho) / jumpTime2; // 距離widthをjumpTime秒かけて移動する場合の速度
|
61
|
-
initPositionX2 =
|
61
|
+
initPositionX2 = transform.position.x; // ジャンプ開始時のX座標を覚えておく
|
62
62
|
|
63
63
|
|
64
64
|
jumpStart2 = false;
|
@@ -90,7 +90,7 @@
|
|
90
90
|
}
|
91
91
|
}
|
92
92
|
|
93
|
-
|
93
|
+
transform.position = pos;
|
94
94
|
}
|
95
95
|
|
96
96
|
}
|