質問編集履歴

1

Update部分を追記

2019/02/04 15:12

投稿

TeraPanda
TeraPanda

スコア13

test CHANGED
File without changes
test CHANGED
@@ -16,11 +16,33 @@
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  public GameObject[] testPrefabs
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+ float timeleft;
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+
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  void Start () {
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  GameObject obj = Instantiate(testPrefabs[0], this.transform.position, Quaternion.identity) as GameObject;
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+
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+ }
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+ //質問後に抜けてました。すみません(2/5 0:10)
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+ void Update(){
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+
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+ //1秒ごとに生成
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+ timeleft -= Time.deltaTime;
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+ if (timeleft <= 0.0) {
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+ timeleft = 1.0f;
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+ GameObject obj = Instantiate(testPrefabs[0], this.transform.position, Quaternion.identity) as GameObject;
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+ }
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  }
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