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ソース全体を記載に変更
test
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File without changes
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@@ -12,15 +12,263 @@
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メソッドは下記のrect()を使おうと考えています。
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/**************画像の位置(x, y)、画像のサイズ(w, h)を返す****************************/
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import java.awt.Rectangle;
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Game_Control gc;
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//画像Sprite.libe
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//敵機が何体存在しているかチェックする
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int num_x = 3;
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int num_y = 3;
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PImage[][] enemys_Image = new PImage[num_x][num_y];
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Rectangle[][] enemys_rect = new Rectangle[num_x][num_y];
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-
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public class Enemy_Machine{
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int fromx, fromy;
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int[][] fromw, fromh;
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//コンストラクタ
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Enemy_Machine(int fromx, int fromy, int[][] fromw, int[][] fromh){
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this.fromx = fromx;//横の位置
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this.fromy = fromy;//縦の位置
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this.fromw = fromw;//画像のサイズ横
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this.fromh = fromh;//画像のサイズ縦
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}
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//表示
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int[][] display(){
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int[][] enemy_display = new int[num_x][num_y];
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for(int num_x = 0; num_x < enemys_Image[0].length; num_x++){
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for(int num_y = 0; num_y < enemys_Image.length; num_y++){
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enemys_Image[num_x][num_y] = loadImage("enemy1.png");
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fromx = 800;
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println("enemys_Image[0][0]" + enemys_Image[0][0]);
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println("enemys_Image[0][1]" + enemys_Image[0][1]);
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println("enemys_Image[0][2]" + enemys_Image[0][2]);
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println("enemys_Image[1][0]" + enemys_Image[1][0]);
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println("enemys_Image[1][1]" + enemys_Image[1][1]);
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println("enemys_Image[1][2]" + enemys_Image[1][2]);
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//enemys_Image[0][0] = null;
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image(
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enemys_Image[num_x][num_y],
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fromx + num_x * 60 + 30,
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fromy + num_y * 80 + 50,
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width/15,
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height/8
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);
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}
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}
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return enemy_display;
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}
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//非表示
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int[][] un_display(){
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int[][] un_enemy_display = new int[num_x][num_y];
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for(int num_x = 0; num_x < enemys_Image[0].length; num_x++){
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for(int num_y = 0; num_y < enemys_Image.length; num_y++){
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enemys_Image[num_x][num_y] = loadImage("enemy1.png");
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image(
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enemys_Image[num_x][num_y],
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fromx + num_x * 60 + 30,
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fromy + num_y * 80 + 50,
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width/1000,
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height/1000
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);
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}
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}
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return un_enemy_display;
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}
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//動作
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int[][] move(){
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int[][] enemy_move = new int[num_x][num_y];
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for(int num_x = 0; num_x < enemys_Image[0].length; num_x++){
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for(int num_y = 0; num_y < enemys_Image.length; num_y++){
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enemys_Image[num_x][num_y] = loadImage("enemy1.png");
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image(enemys_Image[num_x][num_y], fromx + num_x * 60 + 30, fromy + num_y * 80 + 50);
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fromx--;
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if(fromx < 0){
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fromx = 1000;
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//fromy = (int)random(100);
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fromx --;
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}
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}
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}
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return enemy_move;
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}
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//横のサイズを返すメソッド 78
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int[][] get_width(){
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int[][] ImageWidth = new int[num_x][num_y];
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for(int num_x = 0; num_x < enemys_Image[0].length; num_x++){
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for(int num_y = 0; num_y < enemys_Image.length; num_y++){
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enemys_Image[num_x][num_y] = loadImage("enemy1.png");
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ImageWidth[num_x][num_y] = enemys_Image[num_x][num_y].width;
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}
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}
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return ImageWidth;
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}
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//縦のサイズを返すメソッド 60
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int[][] get_height(){
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int[][] ImageHeight = new int[num_x][num_y];
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for(int num_x = 0; num_x < enemys_Image[0].length; num_x++){
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for(int num_y = 0; num_y < enemys_Image.length; num_y++){
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enemys_Image[num_x][num_y] = loadImage("enemy1.png");
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ImageHeight[num_x][num_y] = enemys_Image[num_x][num_y].height;
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}
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}
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return ImageHeight;
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}
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void rect(){
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@@ -52,7 +300,11 @@
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}
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}//EOF
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