質問編集履歴
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コードを一部しか載せていなかったので全文載せました
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```ja
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```javascript
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// forked from cx20's "Three.js + Oimo.js でドミノっぽくドット絵を作るテスト(サンタバージョン)" http://jsdo.it/cx20/5gmA
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// forked from cx20's "Three.js + Oimo.js でドミノっぽくドット絵を作るテスト" http://jsdo.it/cx20/8ReN
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// forked from cx20's "Three.js + Oimo.js でドット絵を落下させるテスト" http://jsdo.it/cx20/voHQ
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// forked from Lo-Th's "oimo basic" http://jsdo.it/Lo-Th/frXo
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var DOT_SIZE = 16;
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// □■■□□□■□□□■■□□■□
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var dataSet = [
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"赤","赤","赤","白","赤","赤","赤","赤","赤","赤","赤","赤","赤","赤","赤","赤",
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"赤","白","白","白","白","白","白","赤","赤","白","赤","赤","赤","白","赤","赤",
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"赤","赤","赤","白","赤","赤","赤","赤","赤","白","赤","白","白","白","白","白",
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"赤","赤","赤","白","赤","赤","赤","赤","赤","白","赤","赤","赤","白","赤","赤",
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"赤","赤","白","白","白","白","白","赤","赤","白","赤","赤","赤","白","赤","赤",
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"赤","白","赤","白","赤","白","赤","白","赤","白","赤","赤","赤","白","赤","赤",
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"赤","白","赤","赤","白","赤","赤","白","赤","白","赤","赤","赤","白","赤","赤",
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"赤","赤","白","白","赤","赤","白","赤","赤","白","赤","赤","白","赤","赤","赤",
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"赤","赤","赤","赤","赤","赤","赤","赤","赤","赤","赤","赤","赤","赤","赤","赤",
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"赤","赤","赤","白","赤","赤","白","赤","赤","赤","赤","赤","赤","赤","赤","赤",
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"赤","白","白","白","白","白","赤","白","赤","赤","白","赤","赤","白","赤","赤",
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"赤","赤","赤","白","赤","赤","赤","赤","赤","赤","白","白","白","白","白","赤",
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"赤","白","白","白","白","白","白","赤","赤","白","赤","白","赤","白","赤","白",
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"白","赤","赤","白","赤","赤","赤","白","赤","白","赤","白","赤","白","赤","白",
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"白","赤","赤","白","赤","赤","赤","白","赤","白","赤","赤","白","赤","赤","白",
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"赤","白","白","赤","赤","赤","白","赤","赤","赤","白","白","赤","赤","白","赤"
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];
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function getRgbColor( c )
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var colorHash = {
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"黒":0x
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"黒":0x000000,
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"白":0xffffff,
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}
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// Three.js 用変数
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var camera, scene, light, renderer, container, center;
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var meshs = [];
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var geoBox;
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// Oimo.js 用変数
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var world;
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var bodys = [];
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init();
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animate();
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function init() {
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// カメラを作成する
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camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1000);
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camera.position.set(0, 150, 300);
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center = new THREE.Vector3();
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camera.lookAt(center);
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// シーンを作成する
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scene = new THREE.Scene();
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// 物理演算の準備
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world = new OIMO.World();
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// 床を作成する
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createGround();
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// ドミノを作成する
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createDomino();
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// ドミノ碑を倒す為の立方体を配置する
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createCube();
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// ライトを作成する
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light = new THREE.DirectionalLight(0xffffff, 1.3);
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light.position.set(0.3, 1, 0.5);
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scene.add(light);
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// レンダラーを作成する
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renderer = new THREE.WebGLRenderer();
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renderer.setClearColor(0x0000000);
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renderer.setSize(window.innerWidth, window.innerHeight);
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// レンダラーのサイズを指定する
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renderer.setSize(window.innerWidth, window.innerHeight);
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// HTML との紐づけを行う
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container = document.getElementById("container");
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container.appendChild(renderer.domElement);
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}
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function createGround() {
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// 床の物理演算の設定
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var ground = new OIMO.Body({
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size: [400, 40, 400],
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pos: [0, -50, 0],
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world: world
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});
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// 床表示用の設定
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var material = new THREE.MeshLambertMaterial({
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color: 0x202020
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});
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var geometry = new THREE.BoxGeometry(400, 40, 400);
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var mesh = new THREE.Mesh(geometry, material);
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mesh.position.y = -50;
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scene.add(mesh);
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}
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function createDomino() {
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// ドミノ碑のサイズ
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var w = DOT_SIZE * 0.2;
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var h = DOT_SIZE * 1.5;
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var d = DOT_SIZE;
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// ドミノ碑のベースとなる箱を作成する
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geoBox = new THREE.BoxGeometry(1, 1, 1);
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var color;
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var i;
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// ドミノ碑を16x16個、整列させる
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for (var x = 0; x < 16; x++) {
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for (var z = 0; z < 16; z++) {
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i = x + (z) * 16;
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y = 0;
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// 物理演算用のオブジェクトを設定
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bodys[i] = new OIMO.Body({
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type: 'box',
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size: [w, h, d],
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pos: [-120 + x * DOT_SIZE, y * DOT_SIZE, -120 + z * DOT_SIZE * 1.2],
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move: true,
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world: world
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});
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// ドミノ碑の色を設定(ドット絵になるよう色を変更)
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color = getRgbColor(dataSet[i]);
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var material = new THREE.MeshLambertMaterial({
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color: color
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});
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// 表示用のオブジェクトを設定
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meshs[i] = new THREE.Mesh(geoBox, material);
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meshs[i].scale.set(w, h, d);
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scene.add(meshs[i]);
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}
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}
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}
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function createCube() {
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// 立方体のサイズ
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var w = DOT_SIZE;
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var h = DOT_SIZE;
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var d = DOT_SIZE;
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// ドミノ碑を倒す為に、赤色の立方体×16個、配置する。
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var size = bodys.length;
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for (var i = 0; i < 16; i++) {
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var x = 0;
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var y = 2;
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var z = i;
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// 物理演算用のオブジェクトを設定
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bodys[size + i] = new OIMO.Body({
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type: 'box',
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size: [w, h, d],
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pos: [-125 + x * DOT_SIZE, y * DOT_SIZE, -120 + z * DOT_SIZE * 1.2],
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move: true,
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world: world
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});
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// 立方体の色を設定(赤色)
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var material = new THREE.MeshLambertMaterial({
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color: "#f00"
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});
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// 表示用のオブジェクトを設定
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meshs[size + i] = new THREE.Mesh(geoBox, material);
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meshs[size + i].scale.set(w, h, d);
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scene.add(meshs[size + i]);
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}
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}
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function animate() {
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requestAnimationFrame(animate);
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render();
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}
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function render() {
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// 物理演算の世界の時間を進める
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world.step();
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var p, r, m, x, y, z;
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var mtx = new THREE.Matrix4();
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var i = bodys.length;
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var mesh;
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// ドミノ碑の物理演算を行い位置の算出を行う
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while (i--) {
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var body = bodys[i].body;
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mesh = meshs[i];
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m = body.getMatrix();
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+
|
457
|
+
mtx.fromArray(m);
|
458
|
+
|
459
|
+
mesh.position.setFromMatrixPosition(mtx);
|
460
|
+
|
461
|
+
mesh.rotation.setFromRotationMatrix(mtx);
|
462
|
+
|
463
|
+
}
|
464
|
+
|
465
|
+
|
466
|
+
|
467
|
+
// 表示を更新する
|
468
|
+
|
469
|
+
renderer.render(scene, camera);
|
470
|
+
|
471
|
+
}
|
472
|
+
|
473
|
+
|
474
|
+
|
59
475
|
```
|
60
476
|
|
61
477
|
|