質問編集履歴
4
test
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test
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先日運営しているサイトにJavaScript+Canvasで制作した
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先日運営しているサイトにJavaScript+Canvasで制作したゲームを公開し、各デバイスの動作を確認したところ、
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PCブラウザ(Firefox)、iphoneのsafariでは上手く動いたのですが(iphoneでは一部BGMと効果音が鳴りませんがスルー)
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4
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ソースコードを追加
test
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test
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@@ -8,4 +8,26 @@
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原因は何でしょうか。ご提示よろしくお願いいたします。
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マウス位置の取得は以下のように行っております。
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```JavaScript
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var rect = e.target.getBoundingClientRect();
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if(window.TouchEvent){
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var mouseX = e.changedTouches[0].pageX - rect.left;
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var mouseY = e.changedTouches[0].pageY - rect.top;
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}else{
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var mouseX = e.clientX - rect.left;
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var mouseY = e.clientY - rect.top;
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}
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```
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test
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i
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iOSでcanvasのタップイベントがページスクロールすると効かなくなる
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test
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4
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ipadのsafariでだけ、最初のタイトル画面は表示されますが、スタートボタンを押しても何も反応しません。
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どうやらページをスクロールするとタップイベントが効かなくなるようです。
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原因は何でしょうか。ご提示よろしくお願いいたします。
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※コードを記載しようと思ったのですが、文字数制限に引っかかってしまいました。ご了承ください。
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一部変更
test
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test
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@@ -6,480 +6,4 @@
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原因は何でしょうか。ご提示よろしくお願いいたします。
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以下はゲームのコードです。
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```javascript
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// 定数定義
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var FPS = 60;
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var SCREEN_WIDTH = 640;
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var SCREEN_HEIGHT = 490;
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var holepos = [
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{"posx":44,"posy":186},
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{"posx":44,"posy":267},
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{"posx":157,"posy":144},
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{"posx":157,"posy":226},
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{"posx":157,"posy":309},
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{"posx":277,"posy":103},
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{"posx":277,"posy":182},
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{"posx":277,"posy":261},
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{"posx":277,"posy":340},
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{"posx":398,"posy":144},
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{"posx":398,"posy":226},
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{"posx":398,"posy":309},
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{"posx":509,"posy":186},
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{"posx":509,"posy":267}
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];
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//変数定義------------------------------------------------------------
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var gameFrame = 0;
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var startTime = 0;
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var delta = 0;
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var lastTimeStamp = 0;
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var limitTime = 0;
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var gameMode = null;
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var readyCount = 4;
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var holes = [];
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var score = 0;
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var hit = 0;
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var miss = 0;
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var startBtn;
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var howToBtn;
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var closeBtn;
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var scoreSendBtn;
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var tweetBtn;
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var retryBtn;
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var titleBtn;
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var image = new Array();
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var imageCount = 0;
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var imageSrc = [
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"img/titlebg.png",
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"img/buttons.png",
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"img/howtoplaybg.png",
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"img/gamemainbg.png",
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"img/readycountdownbg.png",
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"img/statusnum.png",
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"img/chara.png",
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"img/pestle.png",
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"img/scorenum.png",
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"img/timeupbg.png",
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"img/gameresultbg.png",
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];
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var audios = {
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"titlebgm": new Audio("sound/titlebgm.mp3"),
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"mainbgm": new Audio("sound/mainbgm.mp3"),
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"btnclick": new Audio("sound/btnclick.mp3"),
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"countdown": new Audio("sound/countdown.mp3"),
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"startgong": new Audio("sound/startgong.mp3"),
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"endgong": new Audio("sound/endgong.mp3"),
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"fetch": new Audio("sound/fetch.mp3"),
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"hit": new Audio("sound/hit.mp3"),
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"miss": new Audio("sound/miss.mp3"),
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"fall": new Audio("sound/fall.mp3"),
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"timeup": new Audio("sound/timeup.mp3"),
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"resultdisp": new Audio("sound/resultdisp.mp3"),
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"resultbgm": new Audio("sound/resultbgm.mp3")
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161
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};
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var canvas = document.getElementById('main');
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canvas.width = SCREEN_WIDTH;
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canvas.height = SCREEN_HEIGHT;
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var ctx = canvas.getContext('2d');
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requestAnimationFrame = (function() {
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return window.requestAnimationFrame || window.webkitRequestAnimationFrame ||
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window.mozRequestAnimationFrame || window.oRequestAnimationFrame ||
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window.msRequestAnimationFrame || function(callback) {
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window.setTimeout(callback, 1000 / FPS);
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};
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})();
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var click_touch = window.ontouchstart===null?"touchstart":"click";
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function gameLoading() {
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gameLoadingDraw();
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for(var i in imageSrc){
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image[i] = new Image();
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image[i].src = imageSrc[i];
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image[i].onload = function() {
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imageCount++;
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207
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// 全ての画像が読み終えたらイベントを発動
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if(imageCount == imageSrc.length){
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gameMode = "TITLE";
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mainLoop();
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}
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}
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}
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for(var i in audios){
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audios[i].load();
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}
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}
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function gameLoadingDraw() {
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// 表示
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var img = new Image();
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+
※コードを記載しようと思ったのですが、文字数制限に引っかかってしまいました。ご了承ください。
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239
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var bgWidth = 404;
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var bgHeight = 47;
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var bgX = Math.floor(canvas.width - bgWidth) / 2;
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var bgY = Math.floor(canvas.height - bgHeight) / 2;
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247
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/* 画像を描画 */
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ctx.drawImage(img, 0, 0, bgWidth, bgHeight, bgX, bgY, bgWidth, bgHeight);
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}
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function mainLoop() { //メインループ処理
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var t = new Date().getTime();
|
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259
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if (lastTimeStamp > 0) {
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260
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-
delta = (t - lastTimeStamp) / 1000;
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262
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}
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lastTimeStamp = t;
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-
gameFrame++;
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269
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271
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-
switch (gameMode) {
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273
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-
case "TITLE":
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275
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-
gameTitle();
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276
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277
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break;
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278
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279
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-
case "HOW_TO_PLAY":
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281
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-
howToPlay();
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282
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-
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283
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-
break;
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284
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-
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285
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-
case "READY":
|
286
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287
|
-
break;
|
288
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|
289
|
-
case "MAIN":
|
290
|
-
|
291
|
-
gameMain();
|
292
|
-
|
293
|
-
break;
|
294
|
-
|
295
|
-
case "END":
|
296
|
-
|
297
|
-
break;
|
298
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-
|
299
|
-
}
|
300
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-
|
301
|
-
requestAnimationFrame(function() {
|
302
|
-
|
303
|
-
mainLoop();
|
304
|
-
|
305
|
-
});
|
306
|
-
|
307
|
-
}
|
308
|
-
|
309
|
-
|
310
|
-
|
311
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-
function gameTitle() {
|
312
|
-
|
313
|
-
ctx.drawImage(image[0], 0, 0);
|
314
|
-
|
315
|
-
startBtn = new Button(0, 0, 200, 323, 80, 37, 0);
|
316
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-
|
317
|
-
howToBtn = new Button(80, 0, 300, 323, 140, 37, 0);
|
318
|
-
|
319
|
-
audios["titlebgm"].play();
|
320
|
-
|
321
|
-
audios["titlebgm"].addEventListener("ended", function() {
|
322
|
-
|
323
|
-
audios["titlebgm"].currentTime = 0;
|
324
|
-
|
325
|
-
audios["titlebgm"].play();
|
326
|
-
|
327
|
-
}, false);
|
328
|
-
|
329
|
-
}
|
330
|
-
|
331
|
-
|
332
|
-
|
333
|
-
function howToPlay() {
|
334
|
-
|
335
|
-
var bgWidth = 600;
|
336
|
-
|
337
|
-
var bgHeight = 450;
|
338
|
-
|
339
|
-
var bgX = Math.round(canvas.width - bgWidth) / 2;
|
340
|
-
|
341
|
-
var bgY = Math.round(canvas.height - bgHeight) / 2;
|
342
|
-
|
343
|
-
ctx.drawImage(image[2], bgX, bgY, bgWidth, bgHeight);
|
344
|
-
|
345
|
-
closeBtn = new Button(220, 37, bgX+260, bgY+388, 80, 37, 0);
|
346
|
-
|
347
|
-
}
|
348
|
-
|
349
|
-
|
350
|
-
|
351
|
-
function gameReady() {
|
352
|
-
|
353
|
-
gameMode = "READY";
|
354
|
-
|
355
|
-
// 表示
|
356
|
-
|
357
|
-
var bgWidth = 385;
|
358
|
-
|
359
|
-
var bgHeight = 106;
|
360
|
-
|
361
|
-
var bgX = Math.round(canvas.width - bgWidth) / 2;
|
362
|
-
|
363
|
-
var bgY = Math.round(canvas.height - bgHeight) / 2;
|
364
|
-
|
365
|
-
/* 画像を描画 */
|
366
|
-
|
367
|
-
readyCount--;
|
368
|
-
|
369
|
-
if(readyCount < 0){
|
370
|
-
|
371
|
-
gameStart();
|
372
|
-
|
373
|
-
audios["startgong"].play();
|
374
|
-
|
375
|
-
}else {
|
376
|
-
|
377
|
-
bgDraw();
|
378
|
-
|
379
|
-
ctx.drawImage(image[4], 0, bgHeight*readyCount, bgWidth, bgHeight, bgX, bgY, bgWidth, bgHeight);
|
380
|
-
|
381
|
-
setTimeout(gameReady, 1000);
|
382
|
-
|
383
|
-
audios["countdown"].play();
|
384
|
-
|
385
|
-
}
|
386
|
-
|
387
|
-
}
|
388
|
-
|
389
|
-
|
390
|
-
|
391
|
-
function gameStart() {
|
392
|
-
|
393
|
-
holes = [];
|
394
|
-
|
395
|
-
score = 0;
|
396
|
-
|
397
|
-
hit = 0;
|
398
|
-
|
399
|
-
miss = 0;
|
400
|
-
|
401
|
-
startTime = new Date().getTime()/1000;
|
402
|
-
|
403
|
-
for (var i in holepos) {
|
404
|
-
|
405
|
-
holes.push(new Hole(i));
|
406
|
-
|
407
|
-
if(holes[i].mode == 4){
|
408
|
-
|
409
|
-
holes[i].mode = 2;
|
410
|
-
|
411
|
-
holes[i].nextMode = 0;
|
412
|
-
|
413
|
-
holes[i].waitFor = gameFrame + Math.floor(Math.random() * 200);
|
414
|
-
|
415
|
-
}
|
416
|
-
|
417
|
-
}
|
418
|
-
|
419
|
-
gameMode = "MAIN";
|
420
|
-
|
421
|
-
readyCount = 4;
|
422
|
-
|
423
|
-
audios["mainbgm"].play();
|
424
|
-
|
425
|
-
}
|
426
|
-
|
427
|
-
|
428
|
-
|
429
|
-
function gameMain() {
|
430
|
-
|
431
|
-
bgDraw();
|
432
|
-
|
433
|
-
numDraw(213,22,score);
|
434
|
-
|
435
|
-
numDraw(134,62,hit);
|
436
|
-
|
437
|
-
numDraw(134,102,miss);
|
438
|
-
|
439
|
-
timeLimit();
|
440
|
-
|
441
|
-
for (var i in holes) {
|
442
|
-
|
443
|
-
holeDraw(i);
|
444
|
-
|
445
|
-
holeMove(i);
|
446
|
-
|
447
|
-
if(limitTime == 3){
|
448
|
-
|
449
|
-
audios["countdown"].play();
|
450
|
-
|
451
|
-
}
|
452
|
-
|
453
|
-
if(limitTime == 0){
|
454
|
-
|
455
|
-
audios["endgong"].play();
|
456
|
-
|
457
|
-
audios["mainbgm"].pause();
|
458
|
-
|
459
|
-
audios["mainbgm"].currentTime = 0;
|
460
|
-
|
461
|
-
}
|
462
|
-
|
463
|
-
if(limitTime <= 0){
|
464
|
-
|
465
|
-
if(holes[i].mode != 3){
|
466
|
-
|
467
|
-
holes[i].mode = 1;
|
468
|
-
|
469
|
-
holes[i].nextMode = 4;
|
470
|
-
|
471
|
-
gameEnd();
|
472
|
-
|
473
|
-
}
|
474
|
-
|
475
|
-
}
|
476
|
-
|
477
|
-
}
|
478
|
-
|
479
|
-
canvas.addEventListener("mousemove", holeMouseOver, false);
|
480
|
-
|
481
|
-
canvas.addEventListener(click_touch, holeHit, false);
|
482
|
-
|
483
|
-
}
|
484
|
-
|
485
|
-
```
|