質問編集履歴
4
解決後、修正済み記述を掲載。
test
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File without changes
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test
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@@ -370,15 +370,211 @@
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370
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{
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+
//略
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374
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+
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375
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+
}
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376
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+
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377
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+
}
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378
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+
|
379
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+
}
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+
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381
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+
}
|
382
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+
|
383
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+
|
384
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+
|
385
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+
bool OnMoveTouchDown()
|
386
|
+
|
387
|
+
{
|
388
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+
|
389
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+
if (0 < Input.touchCount)
|
390
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+
|
391
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+
{
|
392
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+
|
393
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+
for (int i = 0; i < Input.touchCount; i++)
|
394
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+
|
395
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+
{
|
396
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+
|
397
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+
Touch t = Input.GetTouch(i);
|
398
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+
|
399
|
+
if (t.phase == TouchPhase.Began || t.phase == TouchPhase.Moved || t.phase == TouchPhase.Stationary)
|
400
|
+
|
401
|
+
{
|
402
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+
|
403
|
+
PointerEventData pointer = new PointerEventData(EventSystem.current);
|
404
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+
|
405
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+
//pointer.position = Input.mousePosition; //★ご指摘の箇所★
|
406
|
+
|
407
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+
pointer.position = t.position; //上記述から変更
|
408
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+
|
409
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+
//以下、略
|
410
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+
|
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+
}
|
412
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+
|
413
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+
|
414
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+
|
415
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+
bool OnRotateTouchDown()
|
416
|
+
|
417
|
+
{
|
418
|
+
|
419
|
+
//OnMoveTouchDown()と同様の変更のため、略
|
420
|
+
|
421
|
+
}
|
422
|
+
|
423
|
+
}
|
424
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+
|
425
|
+
```
|
426
|
+
|
427
|
+
### 追試スクリプト記述(2)
|
428
|
+
|
429
|
+
タッチ判定の条件付けに原因があると思え、別の方式を試行。
|
430
|
+
|
431
|
+
nullがちゃんと扱えず、エラー。
|
432
|
+
|
433
|
+
```C#
|
434
|
+
|
435
|
+
//前略
|
436
|
+
|
437
|
+
void Update()
|
438
|
+
|
439
|
+
{
|
440
|
+
|
441
|
+
//“Move~”にタッチしているか
|
442
|
+
|
443
|
+
Touch? t = OnMoveTouchDown(); //null許容のためにTouch?に変更
|
444
|
+
|
445
|
+
if (t != null) //Touch?のため、ここは通過
|
446
|
+
|
447
|
+
{
|
448
|
+
|
449
|
+
Debug.Log(t); //Touchログが出るが…
|
450
|
+
|
451
|
+
if (t.phase == TouchPhase.Began) //'phase'がTouch?に含まれていない.エラー
|
452
|
+
|
453
|
+
{
|
454
|
+
|
455
|
+
Movestart = t.position; //'position'同様
|
456
|
+
|
457
|
+
}
|
458
|
+
|
459
|
+
//中略
|
460
|
+
|
461
|
+
}
|
462
|
+
|
463
|
+
|
464
|
+
|
465
|
+
//“Rotate~”にタッチしているか
|
466
|
+
|
467
|
+
Touch? r = OnRotateTouchDown();
|
468
|
+
|
469
|
+
if (r != null)
|
470
|
+
|
471
|
+
{
|
472
|
+
|
473
|
+
//中略
|
474
|
+
|
475
|
+
}
|
476
|
+
|
477
|
+
}
|
478
|
+
|
479
|
+
|
480
|
+
|
481
|
+
Touch? OnMoveTouchDown()
|
482
|
+
|
483
|
+
{
|
484
|
+
|
485
|
+
if (0 < Input.touchCount)
|
486
|
+
|
487
|
+
{
|
488
|
+
|
489
|
+
for (int i = 0; i < Input.touchCount; i++)
|
490
|
+
|
491
|
+
{
|
492
|
+
|
493
|
+
//中略
|
494
|
+
|
495
|
+
if (raycastResult.gameObject.tag == "MoveController")
|
496
|
+
|
497
|
+
{
|
498
|
+
|
499
|
+
return t;
|
500
|
+
|
501
|
+
}}}}}
|
502
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+
|
503
|
+
return null;
|
504
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+
|
505
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+
}
|
506
|
+
|
507
|
+
|
508
|
+
|
509
|
+
Touch? OnRotateTouchDown()
|
510
|
+
|
511
|
+
{
|
512
|
+
|
513
|
+
//略
|
514
|
+
|
515
|
+
}
|
516
|
+
|
517
|
+
```
|
518
|
+
|
519
|
+
### 解決後の記述(一部、略)
|
520
|
+
|
521
|
+
```C#
|
522
|
+
|
523
|
+
//いろいろ略
|
524
|
+
|
525
|
+
using UnityEngine.EventSystems;
|
526
|
+
|
527
|
+
|
528
|
+
|
529
|
+
void Update()
|
530
|
+
|
531
|
+
{
|
532
|
+
|
533
|
+
if (Input.touchCount > 0)
|
534
|
+
|
535
|
+
{
|
536
|
+
|
537
|
+
for (int i = 0; i < Input.touchCount; i++)
|
538
|
+
|
539
|
+
{
|
540
|
+
|
541
|
+
Touch t = Input.GetTouch(i);
|
542
|
+
|
543
|
+
if (OnMoveTouchDown(t) == true) //チェック中のTouchを引数で渡す
|
544
|
+
|
545
|
+
{
|
546
|
+
|
373
547
|
if (t.phase == TouchPhase.Began)
|
374
548
|
|
375
549
|
{
|
376
550
|
|
377
|
-
|
551
|
+
Movestart = t.position;
|
378
|
-
|
552
|
+
|
379
|
-
}
|
553
|
+
}
|
554
|
+
|
380
|
-
|
555
|
+
if (t.phase == TouchPhase.Moved)
|
556
|
+
|
557
|
+
{
|
558
|
+
|
559
|
+
Move = t.position;
|
560
|
+
|
561
|
+
deltaX = (Move - Movestart).x;
|
562
|
+
|
563
|
+
deltaZ = (Move - Movestart).y;
|
564
|
+
|
565
|
+
}
|
566
|
+
|
381
|
-
|
567
|
+
//略
|
568
|
+
|
569
|
+
}
|
570
|
+
|
571
|
+
|
572
|
+
|
573
|
+
if (OnRotateTouchDown(t) == true) //チェック中のTouchを引数で渡す
|
574
|
+
|
575
|
+
{
|
576
|
+
|
577
|
+
//略
|
382
578
|
|
383
579
|
}
|
384
580
|
|
@@ -390,49 +586,33 @@
|
|
390
586
|
|
391
587
|
|
392
588
|
|
393
|
-
bool OnMoveTouchDown()
|
589
|
+
bool OnMoveTouchDown(Touch t)
|
590
|
+
|
394
|
-
|
591
|
+
{ //当初for文を入れていたが、Update内で済ませているので不要
|
592
|
+
|
593
|
+
if (t.phase == TouchPhase.Began || t.phase == TouchPhase.Moved || t.phase == TouchPhase.Stationary)
|
594
|
+
|
395
|
-
{
|
595
|
+
{
|
596
|
+
|
396
|
-
|
597
|
+
PointerEventData pointer = new PointerEventData(EventSystem.current);
|
598
|
+
|
397
|
-
|
599
|
+
pointer.position = t.position;
|
600
|
+
|
398
|
-
|
601
|
+
List<RaycastResult> result = new List<RaycastResult>();
|
602
|
+
|
603
|
+
EventSystem.current.RaycastAll(pointer, result);
|
604
|
+
|
605
|
+
|
606
|
+
|
607
|
+
foreach (RaycastResult raycastResult in result)
|
608
|
+
|
399
|
-
{
|
609
|
+
{
|
400
|
-
|
610
|
+
|
401
|
-
|
611
|
+
if (raycastResult.gameObject.tag == "MoveController")
|
402
|
-
|
612
|
+
|
403
|
-
{
|
613
|
+
{
|
404
|
-
|
405
|
-
|
614
|
+
|
406
|
-
|
407
|
-
if (t.phase == TouchPhase.Began || t.phase == TouchPhase.Moved || t.phase == TouchPhase.Stationary)
|
408
|
-
|
409
|
-
{
|
410
|
-
|
411
|
-
PointerEventData pointer = new PointerEventData(EventSystem.current);
|
412
|
-
|
413
|
-
//pointer.position = Input.mousePosition; //★ご指摘の箇所★
|
414
|
-
|
415
|
-
pointer.position = t.position; //上記述から変更
|
416
|
-
|
417
|
-
List<RaycastResult> result = new List<RaycastResult>();
|
418
|
-
|
419
|
-
EventSystem.current.RaycastAll(pointer, result);
|
420
|
-
|
421
|
-
|
422
|
-
|
423
|
-
foreach (RaycastResult raycastResult in result)
|
424
|
-
|
425
|
-
{
|
426
|
-
|
427
|
-
if (raycastResult.gameObject.tag == "MoveController")
|
428
|
-
|
429
|
-
{
|
430
|
-
|
431
|
-
|
615
|
+
return true;
|
432
|
-
|
433
|
-
}
|
434
|
-
|
435
|
-
}
|
436
616
|
|
437
617
|
}
|
438
618
|
|
@@ -446,140 +626,14 @@
|
|
446
626
|
|
447
627
|
|
448
628
|
|
449
|
-
bool OnRotateTouchDown()
|
629
|
+
bool OnRotateTouchDown(Touch t)
|
450
|
-
|
630
|
+
|
451
|
-
{
|
631
|
+
{
|
452
|
-
|
632
|
+
|
453
|
-
|
633
|
+
//略
|
454
634
|
|
455
635
|
}
|
456
636
|
|
457
637
|
}
|
458
638
|
|
459
639
|
```
|
460
|
-
|
461
|
-
### 追試スクリプト記述(2)
|
462
|
-
|
463
|
-
タッチ判定の条件付けに原因があると思え、別の方式を試行。
|
464
|
-
|
465
|
-
nullがちゃんと扱えず、エラー。
|
466
|
-
|
467
|
-
```C#
|
468
|
-
|
469
|
-
//前略
|
470
|
-
|
471
|
-
void Update()
|
472
|
-
|
473
|
-
{
|
474
|
-
|
475
|
-
//“Move~”にタッチしているか
|
476
|
-
|
477
|
-
Touch? t = OnMoveTouchDown(); //null許容のためにTouch?に変更
|
478
|
-
|
479
|
-
if (t != null) //Touch?のため、ここは通過
|
480
|
-
|
481
|
-
{
|
482
|
-
|
483
|
-
Debug.Log(t); //Touchログが出るが…
|
484
|
-
|
485
|
-
if (t.phase == TouchPhase.Began) //'phase'がTouch?に含まれていない.エラー
|
486
|
-
|
487
|
-
{
|
488
|
-
|
489
|
-
Movestart = t.position; //'position'同様
|
490
|
-
|
491
|
-
}
|
492
|
-
|
493
|
-
//中略
|
494
|
-
|
495
|
-
}
|
496
|
-
|
497
|
-
|
498
|
-
|
499
|
-
//“Rotate~”にタッチしているか
|
500
|
-
|
501
|
-
Touch? r = OnRotateTouchDown();
|
502
|
-
|
503
|
-
if (r != null)
|
504
|
-
|
505
|
-
{
|
506
|
-
|
507
|
-
if (r.phase == TouchPhase.Began) //'phase'がTouch?に含まれていない
|
508
|
-
|
509
|
-
{
|
510
|
-
|
511
|
-
Rostart = r.position; //'position'同様
|
512
|
-
|
513
|
-
}
|
514
|
-
|
515
|
-
//中略
|
516
|
-
|
517
|
-
}
|
518
|
-
|
519
|
-
}
|
520
|
-
|
521
|
-
|
522
|
-
|
523
|
-
Touch? OnMoveTouchDown()
|
524
|
-
|
525
|
-
{
|
526
|
-
|
527
|
-
if (0 < Input.touchCount)
|
528
|
-
|
529
|
-
{
|
530
|
-
|
531
|
-
for (int i = 0; i < Input.touchCount; i++)
|
532
|
-
|
533
|
-
{
|
534
|
-
|
535
|
-
Touch t = Input.GetTouch(i);
|
536
|
-
|
537
|
-
if (t.phase == TouchPhase.Began || t.phase == TouchPhase.Moved || t.phase == TouchPhase.Stationary)
|
538
|
-
|
539
|
-
{
|
540
|
-
|
541
|
-
PointerEventData pointer = new PointerEventData(EventSystem.current);
|
542
|
-
|
543
|
-
pointer.position = t.position;
|
544
|
-
|
545
|
-
List<RaycastResult> result = new List<RaycastResult>();
|
546
|
-
|
547
|
-
EventSystem.current.RaycastAll(pointer, result);
|
548
|
-
|
549
|
-
|
550
|
-
|
551
|
-
foreach (RaycastResult raycastResult in result)
|
552
|
-
|
553
|
-
{
|
554
|
-
|
555
|
-
if (raycastResult.gameObject.tag == "MoveController")
|
556
|
-
|
557
|
-
{
|
558
|
-
|
559
|
-
return t;
|
560
|
-
|
561
|
-
}
|
562
|
-
|
563
|
-
}
|
564
|
-
|
565
|
-
}
|
566
|
-
|
567
|
-
}
|
568
|
-
|
569
|
-
}
|
570
|
-
|
571
|
-
return null;
|
572
|
-
|
573
|
-
}
|
574
|
-
|
575
|
-
|
576
|
-
|
577
|
-
Touch? OnRotateTouchDown()
|
578
|
-
|
579
|
-
{
|
580
|
-
|
581
|
-
//上記OnMoveTouchDown()とほぼ同様のため、略
|
582
|
-
|
583
|
-
}
|
584
|
-
|
585
|
-
```
|
3
追試スクリプト記述(2):微修正
test
CHANGED
File without changes
|
test
CHANGED
@@ -476,11 +476,13 @@
|
|
476
476
|
|
477
477
|
Touch? t = OnMoveTouchDown(); //null許容のためにTouch?に変更
|
478
478
|
|
479
|
-
if (t != null)
|
479
|
+
if (t != null) //Touch?のため、ここは通過
|
480
|
-
|
480
|
+
|
481
|
-
{
|
481
|
+
{
|
482
|
+
|
482
|
-
|
483
|
+
Debug.Log(t); //Touchログが出るが…
|
484
|
+
|
483
|
-
if (t.phase == TouchPhase.Began) //'phase'がTouch?に含まれていない
|
485
|
+
if (t.phase == TouchPhase.Began) //'phase'がTouch?に含まれていない.エラー
|
484
486
|
|
485
487
|
{
|
486
488
|
|
2
回答に合わせて追試記述(1)+(2)
test
CHANGED
File without changes
|
test
CHANGED
@@ -48,7 +48,7 @@
|
|
48
48
|
|
49
49
|
問題があるのがどの部分か判断できず、全記述を掲載させていただきます。当たり前ですが、エラー警告は発生していません。
|
50
50
|
|
51
|
-
```
|
51
|
+
```C#
|
52
52
|
|
53
53
|
using System.Collections;
|
54
54
|
|
@@ -315,3 +315,269 @@
|
|
315
315
|
|
316
316
|
|
317
317
|
※同一の質問で二重投稿してしまい、こちらを残し、一方を削除依頼しております。
|
318
|
+
|
319
|
+
### 追試スクリプト記述(1)
|
320
|
+
|
321
|
+
この記述の場合、タッチの混同が発生しました。
|
322
|
+
|
323
|
+
事例:画面左(-x)のMoveコントローラーで移動動作中、画面右(+x)のRotateコントローラーにタッチする
|
324
|
+
|
325
|
+
→対象Objが左(-x)に大きく吹っ飛ぶ+新規のデバックログMovestartを確認
|
326
|
+
|
327
|
+
→条件が一致しないはずの、後発のRotateタッチが、MoveタッチBeganとして判定されている。
|
328
|
+
|
329
|
+
```C#
|
330
|
+
|
331
|
+
//前略
|
332
|
+
|
333
|
+
|
334
|
+
|
335
|
+
void Update () {
|
336
|
+
|
337
|
+
if (Input.touchCount > 0)
|
338
|
+
|
339
|
+
{
|
340
|
+
|
341
|
+
for (int i = 0; i < Input.touchCount; i++)
|
342
|
+
|
343
|
+
{
|
344
|
+
|
345
|
+
Touch t = Input.GetTouch(i);
|
346
|
+
|
347
|
+
if (OnMoveTouchDown() == true)
|
348
|
+
|
349
|
+
{
|
350
|
+
|
351
|
+
if (t.phase == TouchPhase.Began)
|
352
|
+
|
353
|
+
{
|
354
|
+
|
355
|
+
//Movestart = myTouches[i].position; //御回答の指摘と直接関係しないが下に変更
|
356
|
+
|
357
|
+
Movestart = t.position;
|
358
|
+
|
359
|
+
Debug.Log("Movestart" + Movestart); //タッチ混同を確認
|
360
|
+
|
361
|
+
}
|
362
|
+
|
363
|
+
//中略
|
364
|
+
|
365
|
+
}
|
366
|
+
|
367
|
+
|
368
|
+
|
369
|
+
if (OnRotateTouchDown() == true)
|
370
|
+
|
371
|
+
{
|
372
|
+
|
373
|
+
if (t.phase == TouchPhase.Began)
|
374
|
+
|
375
|
+
{
|
376
|
+
|
377
|
+
Rostart = t.position; //同様の変更
|
378
|
+
|
379
|
+
}
|
380
|
+
|
381
|
+
//中略
|
382
|
+
|
383
|
+
}
|
384
|
+
|
385
|
+
}
|
386
|
+
|
387
|
+
}
|
388
|
+
|
389
|
+
}
|
390
|
+
|
391
|
+
|
392
|
+
|
393
|
+
bool OnMoveTouchDown()
|
394
|
+
|
395
|
+
{
|
396
|
+
|
397
|
+
if (0 < Input.touchCount)
|
398
|
+
|
399
|
+
{
|
400
|
+
|
401
|
+
for (int i = 0; i < Input.touchCount; i++)
|
402
|
+
|
403
|
+
{
|
404
|
+
|
405
|
+
Touch t = Input.GetTouch(i);
|
406
|
+
|
407
|
+
if (t.phase == TouchPhase.Began || t.phase == TouchPhase.Moved || t.phase == TouchPhase.Stationary)
|
408
|
+
|
409
|
+
{
|
410
|
+
|
411
|
+
PointerEventData pointer = new PointerEventData(EventSystem.current);
|
412
|
+
|
413
|
+
//pointer.position = Input.mousePosition; //★ご指摘の箇所★
|
414
|
+
|
415
|
+
pointer.position = t.position; //上記述から変更
|
416
|
+
|
417
|
+
List<RaycastResult> result = new List<RaycastResult>();
|
418
|
+
|
419
|
+
EventSystem.current.RaycastAll(pointer, result);
|
420
|
+
|
421
|
+
|
422
|
+
|
423
|
+
foreach (RaycastResult raycastResult in result)
|
424
|
+
|
425
|
+
{
|
426
|
+
|
427
|
+
if (raycastResult.gameObject.tag == "MoveController")
|
428
|
+
|
429
|
+
{
|
430
|
+
|
431
|
+
return true;
|
432
|
+
|
433
|
+
}
|
434
|
+
|
435
|
+
}
|
436
|
+
|
437
|
+
}
|
438
|
+
|
439
|
+
}
|
440
|
+
|
441
|
+
}
|
442
|
+
|
443
|
+
return false;
|
444
|
+
|
445
|
+
}
|
446
|
+
|
447
|
+
|
448
|
+
|
449
|
+
bool OnRotateTouchDown()
|
450
|
+
|
451
|
+
{
|
452
|
+
|
453
|
+
//OnMoveTouchDown()と同様の変更のため、略
|
454
|
+
|
455
|
+
}
|
456
|
+
|
457
|
+
}
|
458
|
+
|
459
|
+
```
|
460
|
+
|
461
|
+
### 追試スクリプト記述(2)
|
462
|
+
|
463
|
+
タッチ判定の条件付けに原因があると思え、別の方式を試行。
|
464
|
+
|
465
|
+
nullがちゃんと扱えず、エラー。
|
466
|
+
|
467
|
+
```C#
|
468
|
+
|
469
|
+
//前略
|
470
|
+
|
471
|
+
void Update()
|
472
|
+
|
473
|
+
{
|
474
|
+
|
475
|
+
//“Move~”にタッチしているか
|
476
|
+
|
477
|
+
Touch? t = OnMoveTouchDown(); //null許容のためにTouch?に変更
|
478
|
+
|
479
|
+
if (t != null)
|
480
|
+
|
481
|
+
{
|
482
|
+
|
483
|
+
if (t.phase == TouchPhase.Began) //'phase'がTouch?に含まれていない
|
484
|
+
|
485
|
+
{
|
486
|
+
|
487
|
+
Movestart = t.position; //'position'同様
|
488
|
+
|
489
|
+
}
|
490
|
+
|
491
|
+
//中略
|
492
|
+
|
493
|
+
}
|
494
|
+
|
495
|
+
|
496
|
+
|
497
|
+
//“Rotate~”にタッチしているか
|
498
|
+
|
499
|
+
Touch? r = OnRotateTouchDown();
|
500
|
+
|
501
|
+
if (r != null)
|
502
|
+
|
503
|
+
{
|
504
|
+
|
505
|
+
if (r.phase == TouchPhase.Began) //'phase'がTouch?に含まれていない
|
506
|
+
|
507
|
+
{
|
508
|
+
|
509
|
+
Rostart = r.position; //'position'同様
|
510
|
+
|
511
|
+
}
|
512
|
+
|
513
|
+
//中略
|
514
|
+
|
515
|
+
}
|
516
|
+
|
517
|
+
}
|
518
|
+
|
519
|
+
|
520
|
+
|
521
|
+
Touch? OnMoveTouchDown()
|
522
|
+
|
523
|
+
{
|
524
|
+
|
525
|
+
if (0 < Input.touchCount)
|
526
|
+
|
527
|
+
{
|
528
|
+
|
529
|
+
for (int i = 0; i < Input.touchCount; i++)
|
530
|
+
|
531
|
+
{
|
532
|
+
|
533
|
+
Touch t = Input.GetTouch(i);
|
534
|
+
|
535
|
+
if (t.phase == TouchPhase.Began || t.phase == TouchPhase.Moved || t.phase == TouchPhase.Stationary)
|
536
|
+
|
537
|
+
{
|
538
|
+
|
539
|
+
PointerEventData pointer = new PointerEventData(EventSystem.current);
|
540
|
+
|
541
|
+
pointer.position = t.position;
|
542
|
+
|
543
|
+
List<RaycastResult> result = new List<RaycastResult>();
|
544
|
+
|
545
|
+
EventSystem.current.RaycastAll(pointer, result);
|
546
|
+
|
547
|
+
|
548
|
+
|
549
|
+
foreach (RaycastResult raycastResult in result)
|
550
|
+
|
551
|
+
{
|
552
|
+
|
553
|
+
if (raycastResult.gameObject.tag == "MoveController")
|
554
|
+
|
555
|
+
{
|
556
|
+
|
557
|
+
return t;
|
558
|
+
|
559
|
+
}
|
560
|
+
|
561
|
+
}
|
562
|
+
|
563
|
+
}
|
564
|
+
|
565
|
+
}
|
566
|
+
|
567
|
+
}
|
568
|
+
|
569
|
+
return null;
|
570
|
+
|
571
|
+
}
|
572
|
+
|
573
|
+
|
574
|
+
|
575
|
+
Touch? OnRotateTouchDown()
|
576
|
+
|
577
|
+
{
|
578
|
+
|
579
|
+
//上記OnMoveTouchDown()とほぼ同様のため、略
|
580
|
+
|
581
|
+
}
|
582
|
+
|
583
|
+
```
|
1
同一質問の二重投稿について説明。
test
CHANGED
File without changes
|
test
CHANGED
@@ -311,3 +311,7 @@
|
|
311
311
|
### 追記
|
312
312
|
|
313
313
|
「根本的におめーの学習が足りてないだろ」というご指摘は避けられませんので、「ここを見ろ」「あれを読め」というだけのご回答でもありがたいです。
|
314
|
+
|
315
|
+
|
316
|
+
|
317
|
+
※同一の質問で二重投稿してしまい、こちらを残し、一方を削除依頼しております。
|