質問編集履歴
3
コードをみやすくした・・はず
test
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File without changes
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test
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```python
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class GridScreen(object):
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SCREEN_RECT = Rect(0, 0, 640, 480)
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ROW, COL = 15, 20
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GRID_SIZE = 32
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def __init__(self):
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self._screen = pygame.display.set_mode(GridScreen.SCREEN_RECT.size)
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pygame.display.set_caption('test')
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def draw(self, image, column, row):
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self._screen.blit(
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image,
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(column * GridScreen.GRID_SIZE,
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row * GridScreen.GRID_SIZE))
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class Image(object):
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def __init__(self, filename, colorkey=None):
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filename = os.path.join("data", filename)
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try:
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self._image = pygame.image.load(filename)
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self._image = self._image.convert()
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except pygame.error:
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print('failed to load image = {}'.format(filename))
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raise
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if colorkey is not None:
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if colorkey is -1:
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colorkey = self._image.get_at((0, 0))
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self._image.set_colorkey(colorkey, RLEACCEL)
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def image(self):
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return self._image
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class Map(object):
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def __init__(self, grid_screen):
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self._grid_screen = grid_screen
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self._grass_image = Image('grass.png')
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self._water_image = Image('water.png')
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def draw(self):
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for row in range(self._grid_screen.ROW):
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for column in range(self._grid_screen.COL):
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if map[row][column] == 0:
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self._grid_screen.draw(
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self._grass_image.image(), column, row)
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if map[row][column] == 1:
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self._grid_screen.draw(
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self._water_image.image(), column, row)
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class Character(object):
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def __init__(self, grid_screen, filename):
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self._grid_screen = grid_screen
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self._image = Image(filename, -1)
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def draw(self, column, row):
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self._grid_screen.draw(self._image.image(), column, row)
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class Game(object):
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def __init__(self):
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pygame.init()
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self._grid_screen = GridScreen()
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self._map = Map(self._grid_screen)
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self._character = Character(self._grid_screen, 'player1.png')
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def run(self):
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while True:
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self._map.draw()
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self._character.draw(5, 5)
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pygame.display.update()
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for event in pygame.event.get():
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if event.type == QUIT:
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sys.exit()
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if __name__ == '__main__':
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game = Game()
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game.run()
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### 前提・実現したいこと
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```### 前提・実現したいこと
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@@ -50,158 +204,6 @@
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class GridScreen(object):
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SCREEN_RECT = Rect(0, 0, 640, 480)
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ROW, COL = 15, 20
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GRID_SIZE = 32
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def __init__(self):
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self._screen = pygame.display.set_mode(GridScreen.SCREEN_RECT.size)
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pygame.display.set_caption('test')
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def draw(self, image, column, row):
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self._screen.blit(
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image,
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(column * GridScreen.GRID_SIZE,
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row * GridScreen.GRID_SIZE))
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class Image(object):
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def __init__(self, filename, colorkey=None):
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filename = os.path.join("data", filename)
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try:
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self._image = pygame.image.load(filename)
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self._image = self._image.convert()
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except pygame.error:
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print('failed to load image = {}'.format(filename))
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raise
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if colorkey is not None:
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if colorkey is -1:
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colorkey = self._image.get_at((0, 0))
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self._image.set_colorkey(colorkey, RLEACCEL)
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def image(self):
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return self._image
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class Map(object):
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def __init__(self, grid_screen):
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self._grid_screen = grid_screen
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self._grass_image = Image('grass.png')
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self._water_image = Image('water.png')
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def draw(self):
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for row in range(self._grid_screen.ROW):
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for column in range(self._grid_screen.COL):
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if map[row][column] == 0:
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self._grid_screen.draw(
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self._grass_image.image(), column, row)
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if map[row][column] == 1:
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self._grid_screen.draw(
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self._water_image.image(), column, row)
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class Character(object):
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def __init__(self, grid_screen, filename):
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self._grid_screen = grid_screen
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self._image = Image(filename, -1)
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def draw(self, column, row):
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self._grid_screen.draw(self._image.image(), column, row)
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class Game(object):
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def __init__(self):
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pygame.init()
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self._grid_screen = GridScreen()
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self._map = Map(self._grid_screen)
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self._character = Character(self._grid_screen, 'player1.png')
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def run(self):
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while True:
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self._map.draw()
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self._character.draw(5, 5)
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pygame.display.update()
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for event in pygame.event.get():
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if event.type == QUIT:
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sys.exit()
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if __name__ == '__main__':
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game = Game()
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game.run()
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207
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### 試したこと
|
206
208
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207
209
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### 補足情報(FW/ツールのバージョンなど)
|
2
コードを追記しました
test
CHANGED
@@ -1 +1 @@
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1
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-
オブジェクト指向で必ず必要なリソースの受け渡し
|
1
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+
オブジェクト指向で必ず必要なリソースの受け渡しの好ましい設計パターンを知りたい
|
test
CHANGED
@@ -38,6 +38,170 @@
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38
38
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39
39
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### 該当のソースコード
|
40
40
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41
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+
こちらのサイト様のプログラムからオブジェクト化させて頂いています。
|
42
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+
|
43
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+
http://aidiary.hatenablog.com/
|
44
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+
|
45
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+
|
46
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+
|
47
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+
プログラム中の「self._grid_screen」をその他クラスへいちいち渡すのが
|
48
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+
|
49
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+
合っているのか、もっと良い設計があるのか・・
|
50
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+
|
51
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+
|
52
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+
|
53
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+
class GridScreen(object):
|
54
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+
|
55
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+
SCREEN_RECT = Rect(0, 0, 640, 480)
|
56
|
+
|
57
|
+
ROW, COL = 15, 20
|
58
|
+
|
59
|
+
GRID_SIZE = 32
|
60
|
+
|
61
|
+
|
62
|
+
|
63
|
+
def __init__(self):
|
64
|
+
|
65
|
+
self._screen = pygame.display.set_mode(GridScreen.SCREEN_RECT.size)
|
66
|
+
|
67
|
+
pygame.display.set_caption('test')
|
68
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+
|
69
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+
|
70
|
+
|
71
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+
def draw(self, image, column, row):
|
72
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+
|
73
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+
self._screen.blit(
|
74
|
+
|
75
|
+
image,
|
76
|
+
|
77
|
+
(column * GridScreen.GRID_SIZE,
|
78
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+
|
79
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+
row * GridScreen.GRID_SIZE))
|
80
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+
|
81
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+
|
82
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+
|
83
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+
class Image(object):
|
84
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+
|
85
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+
def __init__(self, filename, colorkey=None):
|
86
|
+
|
87
|
+
filename = os.path.join("data", filename)
|
88
|
+
|
89
|
+
try:
|
90
|
+
|
91
|
+
self._image = pygame.image.load(filename)
|
92
|
+
|
93
|
+
self._image = self._image.convert()
|
94
|
+
|
95
|
+
except pygame.error:
|
96
|
+
|
97
|
+
print('failed to load image = {}'.format(filename))
|
98
|
+
|
99
|
+
raise
|
100
|
+
|
101
|
+
|
102
|
+
|
103
|
+
if colorkey is not None:
|
104
|
+
|
105
|
+
if colorkey is -1:
|
106
|
+
|
107
|
+
colorkey = self._image.get_at((0, 0))
|
108
|
+
|
109
|
+
self._image.set_colorkey(colorkey, RLEACCEL)
|
110
|
+
|
111
|
+
|
112
|
+
|
113
|
+
def image(self):
|
114
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+
|
115
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+
return self._image
|
116
|
+
|
117
|
+
class Map(object):
|
118
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+
|
119
|
+
def __init__(self, grid_screen):
|
120
|
+
|
121
|
+
self._grid_screen = grid_screen
|
122
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+
|
123
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+
self._grass_image = Image('grass.png')
|
124
|
+
|
125
|
+
self._water_image = Image('water.png')
|
126
|
+
|
127
|
+
|
128
|
+
|
129
|
+
def draw(self):
|
130
|
+
|
131
|
+
for row in range(self._grid_screen.ROW):
|
132
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+
|
133
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+
for column in range(self._grid_screen.COL):
|
134
|
+
|
135
|
+
if map[row][column] == 0:
|
136
|
+
|
137
|
+
self._grid_screen.draw(
|
138
|
+
|
139
|
+
self._grass_image.image(), column, row)
|
140
|
+
|
141
|
+
if map[row][column] == 1:
|
142
|
+
|
143
|
+
self._grid_screen.draw(
|
144
|
+
|
145
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+
self._water_image.image(), column, row)
|
146
|
+
|
147
|
+
|
148
|
+
|
149
|
+
class Character(object):
|
150
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+
|
151
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+
def __init__(self, grid_screen, filename):
|
152
|
+
|
153
|
+
self._grid_screen = grid_screen
|
154
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+
|
155
|
+
self._image = Image(filename, -1)
|
156
|
+
|
157
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+
|
158
|
+
|
159
|
+
def draw(self, column, row):
|
160
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+
|
161
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+
self._grid_screen.draw(self._image.image(), column, row)
|
162
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+
|
163
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+
|
164
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+
|
165
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+
|
166
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+
|
167
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+
class Game(object):
|
168
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+
|
169
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+
def __init__(self):
|
170
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+
|
171
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+
pygame.init()
|
172
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+
|
173
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+
self._grid_screen = GridScreen()
|
174
|
+
|
175
|
+
self._map = Map(self._grid_screen)
|
176
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+
|
177
|
+
self._character = Character(self._grid_screen, 'player1.png')
|
178
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+
|
179
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+
|
180
|
+
|
181
|
+
def run(self):
|
182
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+
|
183
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+
while True:
|
184
|
+
|
185
|
+
self._map.draw()
|
186
|
+
|
187
|
+
self._character.draw(5, 5)
|
188
|
+
|
189
|
+
pygame.display.update()
|
190
|
+
|
191
|
+
for event in pygame.event.get():
|
192
|
+
|
193
|
+
if event.type == QUIT:
|
194
|
+
|
195
|
+
sys.exit()
|
196
|
+
|
197
|
+
|
198
|
+
|
199
|
+
if __name__ == '__main__':
|
200
|
+
|
201
|
+
game = Game()
|
202
|
+
|
203
|
+
game.run()
|
204
|
+
|
41
205
|
### 試したこと
|
42
206
|
|
43
207
|
### 補足情報(FW/ツールのバージョンなど)
|
1
誤字修正
test
CHANGED
@@ -1 +1 @@
|
|
1
|
-
オブジェクト指向について
|
1
|
+
オブジェクト指向で必ず必要なリソースの受け渡しについて
|
test
CHANGED
@@ -14,7 +14,7 @@
|
|
14
14
|
|
15
15
|
screen = pygame.display.set_mode(GridScreen.SCREEN_RECT.size)
|
16
16
|
|
17
|
-
で得られたscreenを描画関連のクラス全てにリレー
|
17
|
+
で得られたscreenを描画関連のクラス全てにリレー(コンストラクタ引数で渡して、
|
18
18
|
|
19
19
|
プライベートメンバに保持)していく形です。
|
20
20
|
|