質問編集履歴
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コードを簡易化しました。わかりづらくてすみません。。
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@@ -2,33 +2,7 @@
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例えば、(0f, 0f, 0f)から(0f, 0.46f, 0f)まで移動させたいとき下記にどのようなスクリプトを組み込めばいいか教えてください!
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```C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.XR.iOS;
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public class GenerateObjectAnchor : MonoBehaviour
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{
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[SerializeField]
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// これをつけておくことでUnity内に編集可能なフィールドとして出せる。
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// 用途はpublicと同じだが、SerializeFieldは他からの編集を受け付け無い。ミスを防ぐ。
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private ARReferenceObjectAsset referenceObjectAsset;
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[SerializeField]
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private GameObject prefabToGenerate;
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private GameObject objectAnchorGO;
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// Use this for initialization
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void Start () {
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UnityARSessionNativeInterface.ARObjectAnchorAddedEvent += AddObjectAnchor;
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UnityARSessionNativeInterface.ARObjectAnchorUpdatedEvent += UpdateObjectAnchor;
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UnityARSessionNativeInterface.ARImageAnchorRemovedEvent += RemoveObjectAnchor;
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}
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void AddObjectAnchor(ARObjectAnchor arObjectAnchor)
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{
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Debug.Log ("object anchor added");
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if (arObjectAnchor.referenceObjectName == referenceObjectAsset.objectName) {
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}
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}
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void UpdateObjectAnchor(ARObjectAnchor arObjectAnchor)
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{
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Debug.Log ("object anchor added");
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if (arObjectAnchor.referenceObjectName == referenceObjectAsset.objectName) {
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objectAnchorGO.transform.position = UnityARMatrixOps.GetPosition (arObjectAnchor.transform);
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// Vectorをメソッドとして扱うときはnewを忘れずに!
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objectAnchorGO.transform.rotation = UnityARMatrixOps.GetRotation (arObjectAnchor.transform);
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}
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}
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void RemoveObjectAnchor(ARImageAnchor arImageAnchor)
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{
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Debug.Log ("object anchor removed");
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if (objectAnchorGO) {
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GameObject.Destroy (objectAnchorGO);
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}
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}
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void OnDestroy()
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{
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UnityARSessionNativeInterface.ARObjectAnchorAddedEvent -= AddObjectAnchor;
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UnityARSessionNativeInterface.ARObjectAnchorUpdatedEvent -= UpdateObjectAnchor;
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UnityARSessionNativeInterface.ARImageAnchorRemovedEvent -= RemoveObjectAnchor;
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}
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// Update is called once per frame
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void Update () {
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}
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}
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```
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よろしくお願いします!
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