質問編集履歴
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コードを簡易化しました。わかりづらくてすみません。。
test
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```C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.XR.iOS;
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public class GenerateObjectAnchor : MonoBehaviour
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{
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[SerializeField]
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// これをつけておくことでUnity内に編集可能なフィールドとして出せる。
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// 用途はpublicと同じだが、SerializeFieldは他からの編集を受け付け無い。ミスを防ぐ。
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private ARReferenceObjectAsset referenceObjectAsset;
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[SerializeField]
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private GameObject prefabToGenerate;
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private GameObject objectAnchorGO;
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// Use this for initialization
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void Start () {
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UnityARSessionNativeInterface.ARObjectAnchorAddedEvent += AddObjectAnchor;
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UnityARSessionNativeInterface.ARObjectAnchorUpdatedEvent += UpdateObjectAnchor;
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UnityARSessionNativeInterface.ARImageAnchorRemovedEvent += RemoveObjectAnchor;
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}
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void AddObjectAnchor(ARObjectAnchor arObjectAnchor)
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void UpdateObjectAnchor(ARObjectAnchor arObjectAnchor)
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{
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Debug.Log ("object anchor added");
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if (arObjectAnchor.referenceObjectName == referenceObjectAsset.objectName) {
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objectAnchorGO.transform.position = UnityARMatrixOps.GetPosition (arObjectAnchor.transform);
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// Vectorをメソッドとして扱うときはnewを忘れずに!
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objectAnchorGO.transform.rotation = UnityARMatrixOps.GetRotation (arObjectAnchor.transform);
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}
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}
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void RemoveObjectAnchor(ARImageAnchor arImageAnchor)
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{
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Debug.Log ("object anchor removed");
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if (objectAnchorGO) {
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GameObject.Destroy (objectAnchorGO);
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}
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}
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void OnDestroy()
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{
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UnityARSessionNativeInterface.ARObjectAnchorAddedEvent -= AddObjectAnchor;
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UnityARSessionNativeInterface.ARObjectAnchorUpdatedEvent -= UpdateObjectAnchor;
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UnityARSessionNativeInterface.ARImageAnchorRemovedEvent -= RemoveObjectAnchor;
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}
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// Update is called once per frame
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void Update () {
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}
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}
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```
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