質問編集履歴
2
コードの訂正
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m_HPimage.fillAmount -= 0
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m_HPimage.fillAmount -= 1.0f / m_PlayerScript.HP;
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1
スクリプトの追加
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}
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```
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```ここに言語を入力
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```
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```ここに言語を入力
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***追加分 HPイメージスクリプト****
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class HpGauge : MonoBehaviour
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{
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[SerializeField]
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private GameObject m_Player;
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private PlayerMove m_PlayerScript;
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private Image m_HPimage;
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private void Start()
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{
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m_PlayerScript = m_Player.GetComponent<PlayerMove>();
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m_HPimage = gameObject.GetComponent<Image>();
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m_HPimage.fillAmount = 1.0f;
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}
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// Update is called once per frame
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void Update()
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{
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if (m_PlayerScript.HP <= 0)
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{
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m_HPimage.fillAmount = 0;
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}
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while (m_PlayerScript.HP > 0)
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{
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m_HPimage.fillAmount -= 0.1f / m_PlayerScript.HP;
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if (m_PlayerScript.HP <= 10)
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{ // 10以下になったら点滅する
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Flashing(m_HPimage.color);
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}
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}
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}
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```
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![イメージ説明](312ddaa74054997be124709d87a453c7.png)
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![イメージ説明](f110e910f8cfd4e175c0f3d3c2d42c47.png)
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