質問編集履歴
2
コードブロック調整しました。
test
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コード
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```
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1
コードブロックにいれました
test
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test
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@@ -28,272 +28,256 @@
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<!DOCTYPE; HTML>
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<html lang="ja">
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<head>
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<meta charset="UTF-8"/>
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<title>MAZE</title>
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<style>canvas{ background-color:#00FFFF;}</style>
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</head>
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<body>
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<canvas width="480" height="360" id="canvas"></canvas>
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<script type="text/javascript">
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var canvas = document.getElementById("canvas");
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var context = canvas.getContext("2d");
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var maze =
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[[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
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[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
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[1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1],
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[1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1],
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[1,0,1,0,0,0,0,0,0,0,0,0,0,1,1,1],
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[1,0,1,0,1,1,1,0,1,1,1,1,0,1,1,1],
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[1,0,1,0,1,1,1,0,1,1,1,1,0,1,1,1],
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[1,0,1,0,1,1,1,0,1,1,1,1,0,1,1,1],
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[1,0,1,0,1,1,1,0,1,1,1,1,0,1,1,1],
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[1,0,1,0,1,1,1,1,1,1,1,1,0,1,1,1],
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[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
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[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]];
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var queue = new Array();
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var route = new Array(12);
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for(var i=0; i<12; i++){
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route[i] = new Array(16);
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}
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var WALKED = 99;
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var isGoal = false;
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var startPos = {x:1,y:1}, goalPos = {x:13,y:9};
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queue.push({x:startPos.x,y:startPos.y});
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var mazeDraw=function(){
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for(y=0; y<12; y++){
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for(x=0; x<16; x++){
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if(maze[y][x] == 1) {
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context.fillStyle = "rgb(150,200,100)";
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context.fillRect(x*30, y*30, 30, 30);
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}
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if(maze[y][x] == WALKED){
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context.fillStyle = "rgb(80,100,150)";
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context.fillRect(x*30, y*30,30,30);
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}
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}
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}
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context.fillStyle = "rgb(100,100,200)";
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context.fillRect(startPos.x*30, startPos.y*30,30,30);
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context.fillStyle = "rgb(255,255,0)";
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context.fillRect(goalPos.x*30, goalPos.y*30,30,30);
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}
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var BFS = function(){
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var pos =queue.shift();
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var x = Pos.x;
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var y = Pos.y;
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if(x==goalPos.x && y == goalPos.y){
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context.fillStyle="rgb(150,150,0)";
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for(;;){
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pos=route[y][x];
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if(pos.px==startPos.x && pos.py==startPos.y){
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break;
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}
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context.fillRect(Pos.px*30, Pos.py*30, 30, 30);
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x = Pos.px;
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y = Pos.py;
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}
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alert("goal");
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isGoal=true;
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return;
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}
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if(maze[y-1][x] == 0){
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queue.push({x:x,y:y-1});
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route[y-1][x] = {px:x,py:y};
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maze[y-1][x] = WALKED;
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}
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if(maze[y+1][x] == 0){
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queue.push({x:x,y:y+1});
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route[y+1][x] = {px:x,py:y};
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maze[y+1][x] = WALKED;
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}
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if(maze[y][x-1] == 0){
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queue.push({x:x-1,y:y});
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route[y][x-1] = {px:x,py:y};
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maze[y][x-1] = WALKED;
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}
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if(maze[y][x+1] == 0){
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queue.push({x:x+1,y:y});
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route[y][x+1] = {px:x,py:y};
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maze[y][x+1] = WALKED;
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}
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return;
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}
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window.onload= mazeDraw ;
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var walk = function(){
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if(!isGoal){
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mazeDraw();
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BFS();
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}
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}
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</script>
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</body>
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</html>
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31
281
|
コード
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32
282
|
|
33
283
|
```
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<!DOCTYPE; HTML>
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<html lang="ja">
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<head>
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<meta charset="UTF-8"/>
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<title>MAZE</title>
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<style>canvas{ background-color:#00FFFF;}</style>
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</head>
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<body>
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<canvas width="480" height="360" id="canvas"></canvas>
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<script type="text/javascript">
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var canvas = document.getElementById("canvas");
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var context = canvas.getContext("2d");
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var maze =
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[[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
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[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
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[1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1],
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[1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1],
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[1,0,1,0,0,0,0,0,0,0,0,0,0,1,1,1],
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[1,0,1,0,1,1,1,0,1,1,1,1,0,1,1,1],
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[1,0,1,0,1,1,1,0,1,1,1,1,0,1,1,1],
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[1,0,1,0,1,1,1,0,1,1,1,1,0,1,1,1],
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85
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[1,0,1,0,1,1,1,0,1,1,1,1,0,1,1,1],
|
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87
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[1,0,1,0,1,1,1,1,1,1,1,1,0,1,1,1],
|
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[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
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[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]];
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var queue = new Array();
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var route = new Array(12);
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for(var i=0; i<12; i++){
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route[i] = new Array(16);
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}
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var WALKED = 99;
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var isGoal = false;
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var startPos = {x:1,y:1}, goalPos = {x:13,y:9};
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queue.push({x:startPos.x,y:startPos.y});
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//var presentPos = {x:startPos.x,y:startPos.y};
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var mazeDraw=function(){
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for(y=0; y<12; y++){
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for(x=0; x<16; x++){
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if(maze[y][x] == 1) {
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context.fillStyle = "rgb(150,200,100)";
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138
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context.fillRect(x*30, y*30, 30, 30);
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}
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if(maze[y][x] == WALKED){
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145
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context.fillStyle = "rgb(80,100,150)";
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147
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context.fillRect(x*30, y*30,30,30);
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}
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150
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151
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}
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154
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155
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}
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context.fillStyle = "rgb(100,100,200)";
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context.fillRect(startPos.x*30, startPos.y*30,30,30);
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context.fillStyle = "rgb(255,255,0)";
|
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context.fillRect(goalPos.x*30, goalPos.y*30,30,30);
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164
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|
165
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//context.fillStyle = "rgb(255,125,0)";
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|
167
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//context.fillRect(presentPos.x*30, presentPos.y*30, 30, 30);
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}
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|
175
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var BFS = function(){
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var pos =queue.shift();
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179
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var x = Pos.x;
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-
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181
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var y = Pos.y;
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185
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//var x = presentPos.x;
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//var y = presentPos.y;
|
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189
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//var pos = {x:presentPos.x, y:presentPos.y};
|
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193
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-
if(x==goalPos.x && y == goalPos.y){
|
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195
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context.fillStyle="rgb(150,150,0)";
|
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|
197
|
-
for(;;){
|
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|
199
|
-
pos=route[y][x];
|
200
|
-
|
201
|
-
if(pos.px==startPos.x && pos.py==startPos.y){
|
202
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-
|
203
|
-
break;
|
204
|
-
|
205
|
-
}
|
206
|
-
|
207
|
-
context.fillRect(Pos.px*30, Pos.py*30, 30, 30);
|
208
|
-
|
209
|
-
x = Pos.px;
|
210
|
-
|
211
|
-
y = Pos.py;
|
212
|
-
|
213
|
-
|
214
|
-
|
215
|
-
|
216
|
-
|
217
|
-
}
|
218
|
-
|
219
|
-
alert("goal");
|
220
|
-
|
221
|
-
isGoal=true;
|
222
|
-
|
223
|
-
return;
|
224
|
-
|
225
|
-
}
|
226
|
-
|
227
|
-
if(maze[y-1][x] == 0){
|
228
|
-
|
229
|
-
queue.push({x:x,y:y-1});
|
230
|
-
|
231
|
-
route[y-1][x] = {px:x,py:y};
|
232
|
-
|
233
|
-
maze[y-1][x] = WALKED;
|
234
|
-
|
235
|
-
}
|
236
|
-
|
237
|
-
if(maze[y+1][x] == 0){
|
238
|
-
|
239
|
-
queue.push({x:x,y:y+1});
|
240
|
-
|
241
|
-
route[y+1][x] = {px:x,py:y};
|
242
|
-
|
243
|
-
maze[y+1][x] = WALKED;
|
244
|
-
|
245
|
-
}
|
246
|
-
|
247
|
-
if(maze[y][x-1] == 0){
|
248
|
-
|
249
|
-
queue.push({x:x-1,y:y});
|
250
|
-
|
251
|
-
route[y][x-1] = {px:x,py:y};
|
252
|
-
|
253
|
-
maze[y][x-1] = WALKED;
|
254
|
-
|
255
|
-
}
|
256
|
-
|
257
|
-
if(maze[y][x+1] == 0){
|
258
|
-
|
259
|
-
queue.push({x:x+1,y:y});
|
260
|
-
|
261
|
-
route[y][x+1] = {px:x,py:y};
|
262
|
-
|
263
|
-
maze[y][x+1] = WALKED;
|
264
|
-
|
265
|
-
}
|
266
|
-
|
267
|
-
|
268
|
-
|
269
|
-
return;
|
270
|
-
|
271
|
-
|
272
|
-
|
273
|
-
}
|
274
|
-
|
275
|
-
|
276
|
-
|
277
|
-
window.onload= mazeDraw ;
|
278
|
-
|
279
|
-
|
280
|
-
|
281
|
-
var walk = function(){
|
282
|
-
|
283
|
-
if(!isGoal){
|
284
|
-
|
285
|
-
mazeDraw();
|
286
|
-
|
287
|
-
BFS();
|
288
|
-
|
289
|
-
}
|
290
|
-
|
291
|
-
}
|
292
|
-
|
293
|
-
|
294
|
-
|
295
|
-
</script>
|
296
|
-
|
297
|
-
</body>
|
298
|
-
|
299
|
-
</html>
|