質問編集履歴
2
誤字
test
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test
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@@ -22,6 +22,8 @@
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スクリプト修正しました。highscore10点で関数を呼びSetActiveをfalseにしていますがエラーは出ませんがボタンは出たままです。
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appleも点数を保持しています
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GameObject AppleText;
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@@ -20,9 +20,7 @@
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スクリプト修正しました。highscore10点で関数を呼びSetActiveをfalseにしていますがエラーは出ませんがボタンは出たままです。
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@@ -40,17 +38,19 @@
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public Text HighScoreText;
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public Text AppleScoreText;
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int highScore;
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private string key = "HIGHSCORE";
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private string key2 = "APPLE";
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@@ -124,6 +124,12 @@
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apple= PlayerPrefs.GetInt (key2, 0);
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AppleScoreText.text = apple.ToString () + "apple";
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}
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@@ -140,9 +146,9 @@
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AppleText.GetComponent<Text> ().text =
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// AppleText.GetComponent<Text> ().text =
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apple.ToString () + "apple";
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// apple.ToString () + "apple";
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@@ -192,6 +198,16 @@
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PlayerPrefs.SetInt (key2, apple);
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AppleScoreText.text = apple.ToString () + "apple";
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if (highScore >= 20) {
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@@ -214,6 +230,10 @@
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if (highScore >= 10) {
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GameObject.Find ("Buttonmap2").GetComponent<ButtonActive> ().GetButton2 ();
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SceneManager.LoadScene ("map1");
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@@ -222,7 +242,9 @@
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if (highScore >= 20) {
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SceneManager.LoadScene ("
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SceneManager.LoadScene ("map2");
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