質問編集履歴
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誤字変更
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@@ -2,7 +2,7 @@
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ソースコード
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ソースコードにあるif文のところで切り替えたいと思っています.
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```c#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class BurgeraaGenetator : MonoBehaviour {
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public GameObject BurgerPrefab;
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GameObject director;
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GameObject Window;
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GameObject cbText;
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double cb= 0; //投げた個数
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double ouver = 80 * 10 ^ 6; //ガラス の応力[N/m^2]
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double omosa=122*10^-3; //バーガーの重さ[kg]
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double speed = 100 / 3.6; //速度[m/s]
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double sixyou = 5 * 10 - 3; //衝突時間[s]
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double uhen = 0;
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void Start(){
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this.director = GameObject.Find("GameDirector");
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this.cbText = GameObject.Find("CB");
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this.Window = GameObject.Find("Window");
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}
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void Update () {
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if(Input.GetMouseButtonDown(0)){
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GameObject Burger =Instantiate(BurgerPrefab) as GameObject;
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //マウスで押した方向にとばす
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Vector3 worldDir = ray.direction;
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Burger.GetComponent<BurgerController>().Shoot(worldDir.normalized * 2000);
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cb++;
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uhen = (omosa * cb * speed) / (sixyou); //質量*加速度
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this.cbText.GetComponent<Text>().text = this.cb.ToString() + "個投げた";
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if(ouver<uhen){
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if(ouver<uhen){
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GetComponent(BreakableWindow).enabled =false;
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}
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}
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}
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```
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1
エラー画面の追加
test
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File without changes
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test
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@@ -123,3 +123,7 @@
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```
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![![イメージ説明](ccdc8e44c7f2ad000fe44df4ba02cb53.png)]
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