質問編集履歴
2
中かっこの数が足りていないかったので追記
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}
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}
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}
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```
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文字数オーバーになるため関係ないと思われるところは省略しています。
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コードの追記
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原因、対策をご教示いただけたらと思います。
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```C#
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using DxLibDLL;//DxLibを使用
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using CoreTweet; //CoreTweetを使用
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using System.IO;//FileInfoを使用
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using SpeechLib; //音声認識用
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namespace DesctopMascot
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{
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public partial class Form1 : Form
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{
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private int[] modelNum;
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private string[] modelName;
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private string[] modelPass;
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private int modelHandle;
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private int cameraHandle;
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private int soundHandle;
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private int nowModelIndex;
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private int attachIndex;
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private float totalTime;
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private float playTime;
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private const float playSpeed = 0.48f;
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private int motionNum;
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private const int maxNum = 2;
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private Tokens token;
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private int NowInput, EdgeInput, PrevInput;
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private int Catch;
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private int CatchMouseX, CatchMouseY;
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private DX.VECTOR Catch3DModelPosition;
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private DX.VECTOR Catch3DHitPosition;
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private DX.VECTOR Catch2DHitPosition;
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private DX.VECTOR scale;
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private float rot;
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private int musicIndex;
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private SpeechLib.SpInProcRecoContext recognizerRule; //音声認識オブジェクト
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private SpeechLib.ISpeechRecoGrammar recognizerGrammarRule; //音声認識のための言語モデル
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private SpeechLib.ISpeechGrammarRule recognizerGrammarRuleGrammarRule; ////音声認識のための言語モデルのルールのトップレベルオブジェクト
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private enum ModelNum
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{
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KAEDE,
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RIN
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}
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private enum MusicNum
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{
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KOIKAZE
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}
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private enum MotionNum
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{
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FUYU,
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FUYU2,
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KOIKAZE
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}
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public Form1()
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{
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InitializeComponent();
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//マウスのホイール動作の追加
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MouseWheel += new MouseEventHandler(Form1_MouseWheel);
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ClientSize = new Size(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height); //画面サイズの設定
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Text = "DesktopMascot"; //ウインドウの名前を設定
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AllowDrop = true; //ドラッグ&ドロップを許可
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token = Tokens.Create(""); //twitterアカウントの認証
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DX.SetOutApplicationLogValidFlag(DX.FALSE); //Log.txtを生成しないように設定
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DX.SetUserWindow(Handle); //DxLibの親ウインドウをこのフォームに設定
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DX.SetZBufferBitDepth(24); //Zバッファの精度を変更
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DX.DxLib_Init(); //DxLibの初期化処理
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DX.SetDrawScreen(DX.DX_SCREEN_BACK); //描画先を裏画面に設定
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modelHandle = DX.MV1LoadModel(modelPass[(int)ModelNum.KAEDE]);
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cameraHandle = 0;
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nowModelIndex = 0;
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attachIndex = DX.MV1AttachAnim(modelHandle, motionNum, -1, DX.FALSE);
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totalTime = DX.MV1GetAttachAnimTotalTime(modelHandle, attachIndex);
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playTime = 0.0f;
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scale = DX.MV1GetScale(modelHandle);
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NowInput = 0;
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EdgeInput = 0;
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PrevInput = 0;
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Catch = 0;
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musicIndex = 0;
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soundHandle = 0;
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OnseiNinshiki();
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}
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public void MainLoop()
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{
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DX.ClearDrawScreen();//裏画面を消す
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DX.DrawBox(0, 0, Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height, DX.GetColor(1, 1, 1), DX.TRUE);//背景を設定(透過させる)
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playTime += playSpeed;
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//モーションの再生位置が終端まで来たら最初に戻す
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if (playTime >= totalTime)
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{
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playTime = 0.0f;
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}
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250
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DX.MV1SetAttachAnimTime(modelHandle, attachIndex, playTime);//モーションの再生位置を設定
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ModelMove();
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if (cameraHandle > 0)
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{
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264
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265
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// VMDカメラモーションのパラメータをDXライブラリの設定に反映させる
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267
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//SetupVMDCameraMotionParam(cameraHandle, playTime);
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}
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270
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if (soundHandle > 0 && DX.CheckSoundMem(soundHandle) == 0)
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272
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{
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274
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DX.DeleteSoundMem(soundHandle);
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}
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278
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279
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if (modelHandle != 0)
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282
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{
|
284
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285
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DX.MV1DrawModel(modelHandle);//3Dモデルの描画
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286
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287
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+
}
|
288
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289
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+
|
290
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+
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291
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//ESCキーを押したら終了
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293
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if (DX.CheckHitKey(DX.KEY_INPUT_ESCAPE) != 0)
|
294
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|
295
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{
|
296
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+
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297
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Close();
|
298
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|
299
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+
}
|
300
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|
301
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+
|
302
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+
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303
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+
DX.ScreenFlip();//裏画面を表画面にコピー
|
304
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+
|
305
|
+
}
|
306
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+
|
307
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+
|
308
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+
|
309
|
+
private void Form1_FormClosed(object sender, FormClosedEventArgs e)
|
310
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+
|
311
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+
{
|
312
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+
|
313
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+
DX.DxLib_End();//DxLibの終了処理
|
314
|
+
|
315
|
+
}
|
316
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+
|
317
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+
|
318
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+
|
319
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+
private void OnseiNinshiki()
|
320
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+
|
321
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+
{
|
322
|
+
|
323
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+
bool hit = false;
|
324
|
+
|
325
|
+
//ルール認識 音声認識オブジェクトの生成
|
326
|
+
|
327
|
+
recognizerRule = new SpeechLib.SpInProcRecoContext();
|
328
|
+
|
329
|
+
foreach(SpObjectToken recoperson in recognizerRule.Recognizer.GetRecognizers())
|
330
|
+
|
331
|
+
{
|
332
|
+
|
333
|
+
string language = recoperson.GetAttribute("Language");
|
334
|
+
|
335
|
+
//日本語かチェック
|
336
|
+
|
337
|
+
if(language == "411")
|
338
|
+
|
339
|
+
{
|
340
|
+
|
341
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+
recognizerRule.Recognizer.Recognizer = recoperson;
|
342
|
+
|
343
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+
hit = true;
|
344
|
+
|
345
|
+
break;
|
346
|
+
|
347
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+
}
|
348
|
+
|
349
|
+
}
|
350
|
+
|
351
|
+
if(!hit)
|
352
|
+
|
353
|
+
{
|
354
|
+
|
355
|
+
MessageBox.Show("日本語認識が利用できません。\r\n日本語音声認識 MSSpeech_SR_ja-JP_TELE をインストールしてください。\r\n");
|
356
|
+
|
357
|
+
}
|
358
|
+
|
359
|
+
recognizerRule.Recognizer.AudioInput = CreateMicrofon();
|
360
|
+
|
361
|
+
|
362
|
+
|
363
|
+
//音声認識イベントでデリゲートによるコールバックを受ける
|
364
|
+
|
365
|
+
//認識の途中
|
366
|
+
|
367
|
+
recognizerRule.Hypothesis += delegate (int streamNumber, object streamPosition, SpeechLib.ISpeechRecoResult result)
|
368
|
+
|
369
|
+
{
|
370
|
+
|
371
|
+
string strText = result.PhraseInfo.GetText(0, -1, true);
|
372
|
+
|
373
|
+
};
|
374
|
+
|
375
|
+
|
376
|
+
|
377
|
+
//認識完了
|
378
|
+
|
379
|
+
recognizerRule.Recognition += delegate (int streamNumber, object streamPosition, SpeechLib.SpeechRecognitionType srt, SpeechLib.ISpeechRecoResult isrr)
|
380
|
+
|
381
|
+
{
|
382
|
+
|
383
|
+
string strText = isrr.PhraseInfo.GetText(0, -1, true);
|
384
|
+
|
385
|
+
MessageBox.Show(this, strText, "メニュー", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
386
|
+
|
387
|
+
};
|
388
|
+
|
389
|
+
//ストリームに何かデータが来た(?)
|
390
|
+
|
391
|
+
this.recognizerRule.StartStream += delegate (int streamNumber, object streamPosition)
|
392
|
+
|
393
|
+
{
|
394
|
+
|
395
|
+
MessageBox.Show("おはよう", "メニュー", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
396
|
+
|
397
|
+
};
|
398
|
+
|
399
|
+
//認識失敗
|
400
|
+
|
401
|
+
this.recognizerRule.FalseRecognition +=
|
402
|
+
|
403
|
+
delegate (int streamNumber, object streamPosition, SpeechLib.ISpeechRecoResult isrr)
|
404
|
+
|
405
|
+
{
|
406
|
+
|
407
|
+
MessageBox.Show("--ERROR!--", "メニュー", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
408
|
+
|
409
|
+
};
|
410
|
+
|
411
|
+
|
412
|
+
|
413
|
+
//言語モデルの作成
|
414
|
+
|
415
|
+
recognizerGrammarRule = recognizerRule.CreateGrammar(0);
|
416
|
+
|
417
|
+
recognizerGrammarRule.Reset(0);
|
418
|
+
|
419
|
+
|
420
|
+
|
421
|
+
//言語モデルのルールのトップレベルを作成する
|
422
|
+
|
423
|
+
recognizerGrammarRuleGrammarRule = recognizerGrammarRule.Rules.Add("TopLevelRule", SpeechRuleAttributes.SRATopLevel | SpeechRuleAttributes.SRADynamic);
|
424
|
+
|
425
|
+
//文字列の追加.
|
426
|
+
|
427
|
+
recognizerGrammarRuleGrammarRule.InitialState.AddWordTransition(null, "りんごください");
|
428
|
+
|
429
|
+
recognizerGrammarRuleGrammarRule.InitialState.AddWordTransition(null, "バナナください");
|
430
|
+
|
431
|
+
recognizerGrammarRuleGrammarRule.InitialState.AddWordTransition(null, "らんらんるー");
|
432
|
+
|
433
|
+
recognizerGrammarRuleGrammarRule.InitialState.AddWordTransition(null, "私がムスカ大佐だ");
|
434
|
+
|
435
|
+
|
436
|
+
|
437
|
+
//ルールを反映させる。
|
438
|
+
|
439
|
+
recognizerGrammarRule.Rules.Commit();
|
440
|
+
|
441
|
+
|
442
|
+
|
443
|
+
//音声認識開始。(トップレベルのオブジェクトの名前で SpeechRuleState.SGDSActive を指定する.)
|
444
|
+
|
445
|
+
recognizerGrammarRule.CmdSetRuleState("TopLevelRule", SpeechRuleState.SGDSActive);
|
446
|
+
|
447
|
+
}
|
448
|
+
|
449
|
+
|
450
|
+
|
451
|
+
//マイクから読み取るため、マイク用のデバイスを指定する.
|
452
|
+
|
453
|
+
private SpeechLib.SpObjectToken CreateMicrofon()
|
454
|
+
|
455
|
+
{
|
456
|
+
|
457
|
+
SpeechLib.SpObjectTokenCategory objAudioTokenCategory = new SpeechLib.SpObjectTokenCategory();
|
458
|
+
|
459
|
+
objAudioTokenCategory.SetId(@"HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Speech Server\v11.0\AudioInput", false);
|
460
|
+
|
461
|
+
SpeechLib.SpObjectToken objAudioToken = new SpeechLib.SpObjectToken();
|
462
|
+
|
463
|
+
objAudioToken.SetId(objAudioTokenCategory.Default, @"HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Speech Server\v11.0\AudioInput", false);
|
464
|
+
|
465
|
+
return objAudioToken;
|
466
|
+
|
467
|
+
}
|
468
|
+
|
469
|
+
```
|
470
|
+
|
471
|
+
文字数オーバーになるため関係ないと思われるところは省略しています。
|
472
|
+
|
473
|
+
どうかよろしくお願いいたします。
|